• Register
Tutorials RSS Feed Summary List Tutorials  (0 - 30 of 183)
Don't Move!

Don't Move!

Oct 11, 2014 Don't Move Basic other 0 comments

General tutorial for medals, trophies, zeniths, and stars.

Back to life 3: Final artworks for the scenarios!

Back to life 3: Final artworks for the scenarios!

Oct 6, 2014 Back to life 3 Basic textures 0 comments

Final Artworks for the game worlds by Flaminia Cavallari!

Back to life 3 - complete artwork of the characters!

Back to life 3 - complete artwork of the characters!

Sep 30, 2014 Back to life 3 Basic concept art 0 comments

Complete artwork of the characters in the game by Flaminia Cavallari.

Game Developer’s Blog – Rag Doll Tutorial

Game Developer’s Blog – Rag Doll Tutorial

Sep 3, 2014 Outland 17: Void of Liberty Intermediate animation 0 comments

Do you like making your models flop on the ground like fish? Check out this tutorial for Unity on how to apply ragdoll physics to your models!

Back to life 3: first artworks!

Back to life 3: first artworks!

Aug 28, 2014 Back to life 3 Basic concept art 0 comments

First artworks of the game, created by Flaminia Cavallari.

Integrating Google analytics to cocos2d-x game

Integrating Google analytics to cocos2d-x game

Aug 28, 2014 cocos2d-x Advanced server side coding 0 comments

Since releasing my first game as an indie developer, I have been struggling to find out what people are thinking about the game. A few questions hits...

Back to life 3 main features!

Back to life 3 main features!

Aug 22, 2014 Back to life 3 Basic design/concepts 0 comments

The adventure of little beneficial cell arrives at the last chapter. In this latest adventure, the little cell cross biological scenarios always different...

Making An RPG Town Scene: From Gimp To Unity

Making An RPG Town Scene: From Gimp To Unity

Jul 1, 2014 Basic mapping/technical 0 comments

As an indie in college I still have a lot to learn. I'm documenting my methods and lessons so novices can learn and practice with me. Here I'm writing...

Gamespy Shutdown Solutions

Gamespy Shutdown Solutions

Jun 12, 2014 Basic server tools 48 comments

Re connect with your friends with these game specific solutions to resolve the gamespy shutdown debacle.

Back to life 2 game tutorial

Back to life 2 game tutorial

Jun 8, 2014 Back to life 2 Basic design/concepts 0 comments

The adventure of little beneficial cell continues.As in the first chapter of his journey, the small cell will have to come back to life a part of the...

High speed projectile fun

High speed projectile fun

Apr 17, 2014 Slinki Intermediate client side coding 5 comments

Unity doesn't like high speed projectiles very much. There's some settings you can tweak to make the physics system handle them a wee bit better but they...

Flight Odyssey Instructions

Flight Odyssey Instructions

Mar 27, 2014 Flight Odyssey Basic other 0 comments

In this tutorial, players learn how to do basic tasks like use the throttle, control the plane's flight, and collect coins.

Deity Quest Starter's Guide

Deity Quest Starter's Guide

Mar 1, 2014 Deity Quest Basic other 0 comments

A quick tutorial on how to play Deity Quest and some basic strategies.

Platform Game Sample (Animations through Sprite Sheets)

Platform Game Sample (Animations through Sprite Sheets)

Feb 28, 2014 Wave Engine Basic client side coding 0 comments

At the end of this guide you’ll have a small playable game which allows to move a character along the floor, playing different animations while idle and...

Why and how to use Gideros with ZeroBrane Studio IDE

Why and how to use Gideros with ZeroBrane Studio IDE

Feb 26, 2014 Gideros Basic client side coding 0 comments

In this tutorial we give a short introduction into development with Gideros using ZeroBrane Studio, an IDE with advanced editing and debugging features...

Physics Wall

Physics Wall

Feb 14, 2014 Wave Engine Basic client side coding 0 comments

We introduce basic entities and physic concepts in Wave Engine to make all them work together by creating a world with a ground and a wall with physic...

Load Model

Load Model

Feb 13, 2014 Wave Engine Basic client side coding 0 comments

Once you’ll follow step-by-step the following sections, you’ll have a Wave Engine game which consists on a 3D scenario with a dinosaur, where you can...

Hello Wave

Hello Wave

Feb 12, 2014 Wave Engine Basic client side coding 2 comments

Wave Engine® is the ultimate solution for cross-platform game development in C#. It provides all tools needed to create 3D or 2D games in very different...

Clipping in Gideros with renderTarget

Clipping in Gideros with renderTarget

Feb 6, 2014 Gideros Intermediate client side coding 0 comments

This is a tutorial about how to use renderTarget in Gideros, especially to achieve clipping. Gideros is a cross-platform mobile lua rapid game-development...

Creating character art for Elementalist

Creating character art for Elementalist

Dec 31, 2013 Elementalist Intermediate concept art 3 comments

Creating character art is always challenging, no matter what kind of game you are creating. This is a breakdown of a character concept from start to finish...

Using delegate controls in cocos2d-x

Using delegate controls in cocos2d-x

Dec 24, 2013 Masato Advanced design/concepts 0 comments

In my previous article “Implementing MVC pattern for cocos2d-x projects” I had mentioned about a “Model” sending messages back to the “Controller” using...

Shooting Particles in Unity

Shooting Particles in Unity

Dec 23, 2013 TriGrid Basic animation 0 comments

For my first Unity game, I wanted to experiment with particle effects and I soon found a way to make an avatar shoot out particle fireballs. The particles...

Implementing MVC framework for cocos2d-x projects

Implementing MVC framework for cocos2d-x projects

Dec 16, 2013 Masato Advanced design/concepts 3 comments

To understand this article a working knowledge of the cocos2d-x framework is required. As mentioned in my earlier post "Road to cobagames part 2", I came...

TriGrid Collision

TriGrid Collision

Dec 12, 2013 TriGrid Basic other 0 comments

Getting triangles to crash into each other was a bit trickier than I thought. I tried polygon collision boxes, turn-based movement, raycasts, and vision...

Using Unity to Make 2D Games - The Interface

Using Unity to Make 2D Games - The Interface

Nov 1, 2013 Basic other 11 comments

Unity can look a little intimidating from the outside, but once you know what all those buttons do, you get comfortable quickly. This guide will get you...

Prototyping with Graphs

Prototyping with Graphs

Oct 23, 2013 Intermediate level design/theory 0 comments

Before we start a process of prototyping the location in 3D, ussualy using tools from chosen engine it’s good to illustrate our idea with graphs. Of course...

Project Anarchy™ by Havok™ Tutorial Set

Project Anarchy™ by Havok™ Tutorial Set

Sep 16, 2013 Project Anarchy Intermediate design/concepts 2 comments

Project Anarchy™ by Havok™ is a complete, C++ mobile game engine and toolset that enables developer studios of all sizes, students and hobbyists to create...

Creating a map

Creating a map

Sep 5, 2013 Gameleon Basic mapping/technical 0 comments

Gameleon uses powerful tool we call the Polygon Editor to quickly create and define an explorable game map (in either a 2d or 2.5D paradigm) by overlaying...

Make Mods in Minecraft!

Make Mods in Minecraft!

Jul 16, 2013 Minecraft Intermediate starting a mod 38 comments

Make Mods in Minecraft! (Layman Mod Maker) The Layman Mod Maker makes it easy for players to create their own mods using an in-game Minecraft mod creator...

Snails basic walkthrough

Snails basic walkthrough

Jun 8, 2013 Snails Basic other 0 comments

This is a basic gameplay walkthrough to help you get into the game. It show some tips to begin which can give you new ideas to explore on the next levels...

Tutorial Statistics
Articles
183
Views
1,611,123
Views Today
985
Tutorial Categories
 - Client Side Coding
12
 - Server Side Coding
7
 - UI/HUD
13
 - Textures
8
 - Concept Art
4
 - Mapping/Technical
61
 - Level Design/Theory
9
 - Players Modelling
3
 - Props Modelling
8
 - Animation
12
 - Skinning
1
 - PR
2
 - Design/Concepts
12
 - Management
3
 - Starting a mod
6
 - Server Tools
1
 - QA/Testing
1
 - Other
20