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Creating games with Unity. Work on the bugs in the Horde Attack

Creating games with Unity. Work on the bugs in the Horde Attack

Horde Attack Client Side Coding

The creation of the first game from beginning to early access on Steam. Subjective opinion about indie development on their own. Share personal experiences...

Unity 3D: How we optimized Ragdoll animation of death

Unity 3D: How we optimized Ragdoll animation of death

Slash Arena: Online Client Side Coding

To make the death looks more realistic we used usual ragdoll animation based on physics. And everything was good… in the beginning. When the number...

Insights in the dev process of two Indies - Tops and Downs. Part 2

Insights in the dev process of two Indies - Tops and Downs. Part 2

Deadly Labs Design/Concepts

Sharing insights into the development process of our mobile game 'Deadly Labs', mistakes and workarounds we did along the collaboration process.

Insights in the dev process of two Indies - Tops and Downs. Part 1

Insights in the dev process of two Indies - Tops and Downs. Part 1

Deadly Labs Design/Concepts

Sharing insights into the development process of our mobile game 'Deadly Labs', mistakes and workarounds we did along the collaboration process.

Sound behind the wall

Sound behind the wall

Harvester of Dreams : Episode 1 Sound Effects

My approch of fading sound effects in Unity in an interior scenario.

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2

Horde Attack Client Side Coding

As promised, today I will devote to the technical development of the soldiers used in the alpha version. You can download the game by clicking on the...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.1

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.1

Horde Attack PR

Development. Warriors. Today I will tell You about the soldiers. Combat units that perform basic tasks in the game, capture cities and fight on the battlefield...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2

Horde Attack Design/Concepts

Development. Player. Will start the Chapter on the development with the most important "Player". Now I will tell about how I developed management and...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1

Horde Attack PR 2 comments

For the first time to write articles and immediately began to strike a series of articles devoted to the development and promotion of their game Horde...

How to play

How to play

Hungry Black Hole PR

1. Select a Bomb in slot that you want to fire. 2. Drag anywhere on game screen to aim and adjust the strength of firing. 3. Release to fire a bomb which...

A New Approach To Turn-Based Strategies

A New Approach To Turn-Based Strategies

Ash of Gods: Redemption Design/Concepts

This article describes a new approach we took to implement the turn-based combat in an RPG with some twists to the traditional rules.

Making an Impressive Trailer for your Game with Zero budget

Making an Impressive Trailer for your Game with Zero budget

Tower Fortress PR

A simple guide on how to make a trailer without spending a dime.

Hole in the Wall! Gameplay

Hole in the Wall! Gameplay

Hole in the Wall! Level Design/Theory

Here we will be discussing how we created the levels in Hole in the Wall!

The Music of Freefall - Lance Talbert

The Music of Freefall - Lance Talbert

Freefall Music

Lance Talbert, the programmer & composer of Freefall sits down to talk about his music creation process, the tools he used and the techniques he employed...

Simple Battery-life and Energy Optimization for Mobile Games using Unity

Simple Battery-life and Energy Optimization for Mobile Games using Unity

Labyrinth Robots Other 2 comments

Simple way for mobile games using Unity to save battery power.

Time Manipulation in Unity - Rewinding Time

Time Manipulation in Unity - Rewinding Time

Lintrix Client Side Coding

While developing and playtesting our game we noticed that it required a lot of memorizing and players often forget what they did wrong while playing the...

Time Manipulation in Unity - Level Creation

Time Manipulation in Unity - Level Creation

Lintrix Client Side Coding 2 comments

Time manipulation & custom timeline uses for level creation in Unity.

Action-RPG - 1 - Getting Started

Action-RPG - 1 - Getting Started

001 Game Creator Mapping/Technical

Learn the basics of 001 Game Creator. In this lesson, you'll learn how to resize a Map, place Tile-Sets, create a building, play your game and build your...

Unity and the Grid Utility

Unity and the Grid Utility

Gnome More War Design/Concepts 1 comment

Like any other game out there, providing an interface to relay instructions and messages to player is a must. This is accomplished by message box pop...

Creating an Ace Attorney-style dialogue system in Unity

Creating an Ace Attorney-style dialogue system in Unity

Psychomancer UI/HUD 1 comment

Using Unity and C# to create a dialogue system in the style of Ace Attorney, with dynamic text generation and dialogue-driven events.

Reducing mobile app download size (part 2)

Reducing mobile app download size (part 2)

Ore Miner - Clicking Game Other

It can be quite hard to determine what is and what isn’t good enough when it comes to audio. Humans are very sensitive to audio imperfections, but at...

Squareface Game Box

Squareface Game Box

Squareface Design/Concepts 1 comment

In the age of digital downloads, many indie titles will never stay on a shelf. Squareface has this chance if you can put a little effort into it.

Designing Game Content and Scrapping What Doesn't Work

Designing Game Content and Scrapping What Doesn't Work

Tower Fortress Design/Concepts 4 comments

What goes on in the process of game design after the prototype has been done and art is implemented? Here's the thought process that's kept me working...

Modern text-based adventure games development

Modern text-based adventure games development

Dark Forest: Reborn Design/Concepts 6 comments

What are the problems of text-based games? What are the problems of developers who are trying to create their state-of-the-art text adventures? Maybe...

All Stars Banjo How to play

All Stars Banjo How to play

All Stars Banjo Other

Video tutorial listed in article, please visit the page.

Slime Herder - UI flow and IAP

Slime Herder - UI flow and IAP

Slime Herder UI/HUD

Some thoughts and reasoning behind some UI flow changes made to the Slime Herder project to streamline IAP.

Reducing mobile app download size (part 1)

Reducing mobile app download size (part 1)

Ore Miner - Clicking Game Other

What you can do to make your game’s download size smaller in Unity3D.

Improving performance of my Wave Engine games (2/2)

Improving performance of my Wave Engine games (2/2)

Wave Engine QA/Testing

This article is the second part of how to improve performance of my Wave Engine games. So if you do not know it yet, I recommend you read the first article...

Porting from Android Studio to Unity3d (part3)

Porting from Android Studio to Unity3d (part3)

Ore Miner - Clicking Game Design/Concepts

Implemetation of a new User Interface along with the addition of a requested feature - stone destruction.

Porting from Android Studio to Unity3d (part2)

Porting from Android Studio to Unity3d (part2)

Ore Miner - Clicking Game Design/Concepts

Part of porting Ore Miner was also the mathematical model that powers the game. Here is the workflow.

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