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Spine Animation
Chicken Assassin: Master of Humiliation

Spine Animation

Chicken Assassin: Master of Humiliation Client Side Coding 0 comments

This tutorial shows a way to switch animations and attachment slots within spine!

Social Service in WaveEngine

Social Service in WaveEngine

Wave Engine Other 0 comments

This article will give you an idea of how the new WaveEngine extension could be used in your existing WaveEngine game. We will make use of an already...

Swarming ant Algorithms & Combat
Empires of the Undergrowth

Swarming ant Algorithms & Combat

Empires of the Undergrowth Other 1 comment

In Empires of the Undergrowth the majority of the combat takes place above ground in open spaces, where large armies of ants clash and fight for territory...

Digital Life Forms: The story of Paragons!
Cyclos: Revolution

Digital Life Forms: The story of Paragons!

Cyclos: Revolution Design/Concepts 0 comments

A short chronicle of the development process and the iterations involved in creating a new game mechanic.

Build a Simple Oculus Rift application

Build a Simple Oculus Rift application

Wave Engine Other 2 comments

Oculus Rift is a virtual reality head-mounted display, developed by Oculus. This brings amazing virtual experiences to all users. For more information...

The Devil is in the detail...
To The Castle

The Devil is in the detail...

To The Castle QA/Testing 2 comments

or... Why you must simplify the things in order to test efficiently.

5 Things that De-Rail Great App Ideas
DeadRiot

5 Things that De-Rail Great App Ideas

DeadRiot Other 2 comments

Developers know this. Most other's don't...5 Things that Can De-Rail Your App Dreams.

What it takes to make better art
Grimorum

What it takes to make better art

Grimorum Concept Art 0 comments

so, what is it that could improve a game's art ? What separates good art from bad art in a game ?

About freemium & the devil
To The Castle

About freemium & the devil

To The Castle Other 0 comments

or... why freemium is REALLY ethically better than a premium app.

Game Features
Pool Empire

Game Features

Pool Empire PR 0 comments

New game features after the latest update. You will have more fun if you know more about the game.

Behind the scenes: Random, but not quite!

Behind the scenes: Random, but not quite!

Psyflex Interactions Client Side Coding 0 comments

This article outlines our spawn strategy we used "in Cyclos: Revolution".

First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv
DeadRiot

First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv

DeadRiot Other 0 comments

Getting exposure for your game via Twitter is easy if you apply this one, cost-free tactic.

Create 2D SpriteSheets with TexturePacker and import it to WaveEngine

Create 2D SpriteSheets with TexturePacker and import it to WaveEngine

Wave Engine Textures 0 comments

To import a TexturePacker file you have to create a new Sprite Sheet and then click on the “Import TexturePacker file” button then select the .XML...

Exploit: Zero Day Video Tutorial
Exploit: Zero Day

Exploit: Zero Day Video Tutorial

Exploit: Zero Day Other 0 comments

We've created a video showing how to play the intro job of Exploit: Zero Day!

Tile Rider: The history of light and shadow in a small (but standing tall) game
Tile Rider

Tile Rider: The history of light and shadow in a small (but standing tall) game

Tile Rider Client Side Coding 0 comments

They say first impressions is half of the battle, and as the book is generally judged by its cover, we decided we needed a good “cover” as well. However...

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 2)

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 2)

Wave Engine Other 0 comments

In this second part we will review all RenderProperty attributes available on WaveEngine 2.0. But if you did not see the first article then we recommend...

Procedural Generation in MiniGolf Endless MMO
MiniGolf Endless MMO

Procedural Generation in MiniGolf Endless MMO

MiniGolf Endless MMO Mapping/Technical 0 comments

MiniGolf Endless MMO uses a custom procedural algorithm to generate interesting naturalistic golf courses according to evolving difficulty parameters...

Blender workflow tutorial - Settlements house asset 2/2 Texturing

Blender workflow tutorial - Settlements house asset 2/2 Texturing

Textures Tutorial 0 comments

The making of of one of Empires in Ruins settlements' houses. Blender workflow tutorial. 2 of 2, Texturing

Blender workflow tutorial - Settlements house asset 1/2 Modeling

Blender workflow tutorial - Settlements house asset 1/2 Modeling

Props Modelling Tutorial 0 comments

The making of of one of Empires in Ruins settlements' houses. Blender workflow tutorial. 1 of 2, Modeling (Coming soon materials and texturing)

Designing and customizing your mod/game profiles

Designing and customizing your mod/game profiles

Website Tutorial 14 comments

Learn how to customize your mod/game profiles on ModDB, with your own design.

Runes of Camelot Tutorials
Runes of Camelot

Runes of Camelot Tutorials

Runes of Camelot Other 0 comments

Here are 10 top tips to help you play Runes of Camelot the best way possible.

How to play Ring Of Spell
Ring Of Spell

How to play Ring Of Spell

Ring Of Spell Design/Concepts 0 comments

Ring Of Spell is a turn based multiplayer game for 2 players to spell Chinese word.

Live Tiles in a Unity Windows Phone game
Cool Ball

Live Tiles in a Unity Windows Phone game

Cool Ball Client Side Coding 0 comments

Hello! I made a blog post about how to implement live tiles in a Unity Windows Phone game. If anyone of you need help on that please go and check the...

King's Conflict - an introductory tutorial
King's Conflict

King's Conflict - an introductory tutorial

King's Conflict Design/Concepts 0 comments

King’s Conflict is a free and unique card-based strategy wargame. It’s in late stage alpha, but is fully playable already. The game will eventually...

Back to life 3: game guide/tutorial
Back to life 3

Back to life 3: game guide/tutorial

Back to life 3 Other 0 comments

Is ready the full manual/guide of the game, with complete information of the gameplay.

Don't Move!
Don't Move

Don't Move!

Don't Move Other 2 comments

General tutorial for medals, trophies, zeniths, and stars.

Back to life 3: Final artworks for the scenarios!
Back to life 3

Back to life 3: Final artworks for the scenarios!

Back to life 3 Textures 0 comments

Final Artworks for the game worlds by Flaminia Cavallari!

Back to life 3 - complete artwork of the characters!
Back to life 3

Back to life 3 - complete artwork of the characters!

Back to life 3 Concept Art 0 comments

Complete artwork of the characters in the game by Flaminia Cavallari.

Game Developer’s Blog – Rag Doll Tutorial
Outland 17:Void of Liberty

Game Developer’s Blog – Rag Doll Tutorial

Outland 17:Void of Liberty Animation 1 comment

Do you like making your models flop on the ground like fish? Check out this tutorial for Unity on how to apply ragdoll physics to your models!

Back to life 3: first artworks!
Back to life 3

Back to life 3: first artworks!

Back to life 3 Concept Art 0 comments

First artworks of the game, created by Flaminia Cavallari.

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