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Squareface Game Box

Squareface Game Box

Squareface Design/Concepts 1 comment

In the age of digital downloads, many indie titles will never stay on a shelf. Squareface has this chance if you can put a little effort into it.

Designing Game Content and Scrapping What Doesn't Work

Designing Game Content and Scrapping What Doesn't Work

Tower Fortress Design/Concepts 3 comments

What goes on in the process of game design after the prototype has been done and art is implemented? Here's the thought process that's kept me working...

Modern text-based adventure games development

Modern text-based adventure games development

Dark Forest: Reborn Design/Concepts 4 comments

What are the problems of text-based games? What are the problems of developers who are trying to create their state-of-the-art text adventures? Maybe...

All Stars Banjo How to play

All Stars Banjo How to play

All Stars Banjo Other 0 comments

Video tutorial listed in article, please visit the page.

Slime Herder - UI flow and IAP

Slime Herder - UI flow and IAP

Slime Herder UI/HUD 0 comments

Some thoughts and reasoning behind some UI flow changes made to the Slime Herder project to streamline IAP.

Reducing mobile app download size (part 1)

Reducing mobile app download size (part 1)

Ore Miner - Clicking Game Other 0 comments

What you can do to make your game’s download size smaller in Unity3D.

Improving performance of my Wave Engine games (2/2)

Improving performance of my Wave Engine games (2/2)

Wave Engine QA/Testing 0 comments

This article is the second part of how to improve performance of my Wave Engine games. So if you do not know it yet, I recommend you read the first article...

Porting from Android Studio to Unity3d (part3)

Porting from Android Studio to Unity3d (part3)

Ore Miner - Clicking Game Design/Concepts 0 comments

Implemetation of a new User Interface along with the addition of a requested feature - stone destruction.

Porting from Android Studio to Unity3d (part2)

Porting from Android Studio to Unity3d (part2)

Ore Miner - Clicking Game Design/Concepts 0 comments

Part of porting Ore Miner was also the mathematical model that powers the game. Here is the workflow.

Porting from Android Studio to Unity3d (part1)

Porting from Android Studio to Unity3d (part1)

Ore Miner - Clicking Game Design/Concepts 0 comments

This article is a post-mortem of the process of developing the game from the start up until the initial released version. If you’d like to know a little...

Improving performance of my Wave Engine games (1/2)

Improving performance of my Wave Engine games (1/2)

Wave Engine QA/Testing 0 comments

In this article we are going to review some graphic concepts that will help you to improve performance of a Wave Engine game. We will make use of Visual...

Tips and Tricks #1 Marketing your game

Tips and Tricks #1 Marketing your game

Glitch Pong PR 0 comments

In this series of Tips and Tricks I will share my personal experiences designing, releasing, updating and marketing my first game. Feel free to share...

Graphics Debugging Wave Engine games in Visual Studio 2015

Graphics Debugging Wave Engine games in Visual Studio 2015

Wave Engine QA/Testing 0 comments

When you are developing a mobile game, it is very important to have good performance. Although mobiles and tables with very powerful hardware exist, you...

Gravity Ark's Procedural Generation: Using Chunks

Gravity Ark's Procedural Generation: Using Chunks

Gravity Ark Design/Concepts 0 comments

When designing Gravity Ark, we wanted each play through to be a unique challenge. Based on the design of the project, we decided to use procedural generation...

Using speech in game text

Using speech in game text

Nowhere Prophet Other 0 comments

Curious what kind of speech works best in games? Here's some useful insights and survey results!

Creating 3D animation sequences with WaveEngine Game Actions

Creating 3D animation sequences with WaveEngine Game Actions

Wave Engine Animation 0 comments

In this article we are going to see how to create a simple 3D animation sequence, it is very useful when you want to create initial tutorials or real...

Norys Escape #02 - Tutorial: iOS screenshot compare (PSD download)

Norys Escape #02 - Tutorial: iOS screenshot compare (PSD download)

Norys Escape UI/HUD 0 comments

In this article I would like to share a PSD file I created for Norys Escape. You can use it to compare and see how your game will look on different iOS...

Spine Animation

Spine Animation

Chicken Assassin: Master of Humiliation Client Side Coding 0 comments

This tutorial shows a way to switch animations and attachment slots within spine!

Social Service in WaveEngine

Social Service in WaveEngine

Wave Engine Other 0 comments

This article will give you an idea of how the new WaveEngine extension could be used in your existing WaveEngine game. We will make use of an already...

Digital Life Forms: The story of Paragons!

Digital Life Forms: The story of Paragons!

Cyclos: Revolution Design/Concepts 0 comments

A short chronicle of the development process and the iterations involved in creating a new game mechanic.

Build a Simple Oculus Rift application

Build a Simple Oculus Rift application

Wave Engine Other 2 comments

Oculus Rift is a virtual reality head-mounted display, developed by Oculus. This brings amazing virtual experiences to all users. For more information...

The Devil is in the detail...

The Devil is in the detail...

To The Castle QA/Testing 2 comments

or... Why you must simplify the things in order to test efficiently.

5 Things that De-Rail Great App Ideas

5 Things that De-Rail Great App Ideas

DeadRiot Other 2 comments

Developers know this. Most other's don't...5 Things that Can De-Rail Your App Dreams.

What it takes to make better art

What it takes to make better art

Grimorum Concept Art 0 comments

so, what is it that could improve a game's art ? What separates good art from bad art in a game ?

About freemium & the devil

About freemium & the devil

To The Castle Other 0 comments

or... why freemium is REALLY ethically better than a premium app.

Game Features

Game Features

Pool Empire PR 0 comments

New game features after the latest update. You will have more fun if you know more about the game.

Behind the scenes: Random, but not quite!

Behind the scenes: Random, but not quite!

Psyflex Interactions Client Side Coding 0 comments

This article outlines our spawn strategy we used "in Cyclos: Revolution".

First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv

First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv

DeadRiot Other 0 comments

Getting exposure for your game via Twitter is easy if you apply this one, cost-free tactic.

Create 2D SpriteSheets with TexturePacker and import it to WaveEngine

Create 2D SpriteSheets with TexturePacker and import it to WaveEngine

Wave Engine Textures 0 comments

To import a TexturePacker file you have to create a new Sprite Sheet and then click on the “Import TexturePacker file” button then select the .XML...

Exploit: Zero Day Video Tutorial

Exploit: Zero Day Video Tutorial

Exploit: Zero Day Other 0 comments

We've created a video showing how to play the intro job of Exploit: Zero Day!

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Squareface Game Box
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Setting up a mod with the Source SDK 2013
Setting up a mod with the Source SDK 2013 Basic Starting a mod
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CryENGINE 3: Breaking Ground with Sandbox
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Platform Game Sample (Animations through Sprite Sheets)
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