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Tips and Tricks #1 Marketing your game

Tips and Tricks #1 Marketing your game

Glitch Pong PR 0 comments

In this series of Tips and Tricks I will share my personal experiences designing, releasing, updating and marketing my first game. Feel free to share...

Graphics Debugging Wave Engine games in Visual Studio 2015

Graphics Debugging Wave Engine games in Visual Studio 2015

Wave Engine QA/Testing 0 comments

When you are developing a mobile game, it is very important to have good performance. Although mobiles and tables with very powerful hardware exist, you...

Gravity Ark's Procedural Generation: Using Chunks

Gravity Ark's Procedural Generation: Using Chunks

Gravity Ark Design/Concepts 0 comments

When designing Gravity Ark, we wanted each play through to be a unique challenge. Based on the design of the project, we decided to use procedural generation...

Using speech in game text

Using speech in game text

Nowhere Prophet Other 0 comments

Curious what kind of speech works best in games? Here's some useful insights and survey results!

Creating 3D animation sequences with WaveEngine Game Actions

Creating 3D animation sequences with WaveEngine Game Actions

Wave Engine Animation 0 comments

In this article we are going to see how to create a simple 3D animation sequence, it is very useful when you want to create initial tutorials or real...

Norys Escape #02 - Tutorial: iOS screenshot compare (PSD download)

Norys Escape #02 - Tutorial: iOS screenshot compare (PSD download)

Norys Escape UI/HUD 0 comments

In this article I would like to share a PSD file I created for Norys Escape. You can use it to compare and see how your game will look on different iOS...

Spine Animation

Spine Animation

Chicken Assassin: Master of Humiliation Client Side Coding 0 comments

This tutorial shows a way to switch animations and attachment slots within spine!

Social Service in WaveEngine

Social Service in WaveEngine

Wave Engine Other 0 comments

This article will give you an idea of how the new WaveEngine extension could be used in your existing WaveEngine game. We will make use of an already...

Digital Life Forms: The story of Paragons!

Digital Life Forms: The story of Paragons!

Cyclos: Revolution Design/Concepts 0 comments

A short chronicle of the development process and the iterations involved in creating a new game mechanic.

Build a Simple Oculus Rift application

Build a Simple Oculus Rift application

Wave Engine Other 2 comments

Oculus Rift is a virtual reality head-mounted display, developed by Oculus. This brings amazing virtual experiences to all users. For more information...

The Devil is in the detail...

The Devil is in the detail...

To The Castle QA/Testing 2 comments

or... Why you must simplify the things in order to test efficiently.

5 Things that De-Rail Great App Ideas

5 Things that De-Rail Great App Ideas

DeadRiot Other 2 comments

Developers know this. Most other's don't...5 Things that Can De-Rail Your App Dreams.

What it takes to make better art

What it takes to make better art

Grimorum Concept Art 0 comments

so, what is it that could improve a game's art ? What separates good art from bad art in a game ?

About freemium & the devil

About freemium & the devil

To The Castle Other 0 comments

or... why freemium is REALLY ethically better than a premium app.

Game Features

Game Features

Pool Empire PR 0 comments

New game features after the latest update. You will have more fun if you know more about the game.

Behind the scenes: Random, but not quite!

Behind the scenes: Random, but not quite!

Psyflex Interactions Client Side Coding 0 comments

This article outlines our spawn strategy we used "in Cyclos: Revolution".

First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv

First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv

DeadRiot Other 0 comments

Getting exposure for your game via Twitter is easy if you apply this one, cost-free tactic.

Create 2D SpriteSheets with TexturePacker and import it to WaveEngine

Create 2D SpriteSheets with TexturePacker and import it to WaveEngine

Wave Engine Textures 0 comments

To import a TexturePacker file you have to create a new Sprite Sheet and then click on the “Import TexturePacker file” button then select the .XML...

Exploit: Zero Day Video Tutorial

Exploit: Zero Day Video Tutorial

Exploit: Zero Day Other 0 comments

We've created a video showing how to play the intro job of Exploit: Zero Day!

Tile Rider: The history of light and shadow in a small (but standing tall) game

Tile Rider: The history of light and shadow in a small (but standing tall) game

Tile Rider Client Side Coding 0 comments

They say first impressions is half of the battle, and as the book is generally judged by its cover, we decided we needed a good “cover” as well. However...

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 2)

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 2)

Wave Engine Other 0 comments

In this second part we will review all RenderProperty attributes available on WaveEngine 2.0. But if you did not see the first article then we recommend...

Procedural Generation in MiniGolf Endless MMO

Procedural Generation in MiniGolf Endless MMO

MiniGolf Endless MMO Mapping/Technical 0 comments

MiniGolf Endless MMO uses a custom procedural algorithm to generate interesting naturalistic golf courses according to evolving difficulty parameters...

Blender workflow tutorial - Settlements house asset 2/2 Texturing

Blender workflow tutorial - Settlements house asset 2/2 Texturing

Textures Tutorial 0 comments

The making of of one of Empires in Ruins settlements' houses. Blender workflow tutorial. 2 of 2, Texturing

Blender workflow tutorial - Settlements house asset 1/2 Modeling

Blender workflow tutorial - Settlements house asset 1/2 Modeling

Props Modelling Tutorial 0 comments

The making of of one of Empires in Ruins settlements' houses. Blender workflow tutorial. 1 of 2, Modeling (Coming soon materials and texturing)

Designing and customizing your mod/game profiles

Designing and customizing your mod/game profiles

Website Tutorial 14 comments

Learn how to customize your mod/game profiles on ModDB, with your own design.

Runes of Camelot Tutorials

Runes of Camelot Tutorials

Runes of Camelot Other 0 comments

Here are 10 top tips to help you play Runes of Camelot the best way possible.

How to play Ring Of Spell

How to play Ring Of Spell

Ring Of Spell Design/Concepts 0 comments

Ring Of Spell is a turn based multiplayer game for 2 players to spell Chinese word.

Live Tiles in a Unity Windows Phone game

Live Tiles in a Unity Windows Phone game

Cool Ball Client Side Coding 0 comments

Hello! I made a blog post about how to implement live tiles in a Unity Windows Phone game. If anyone of you need help on that please go and check the...

King's Conflict - an introductory tutorial

King's Conflict - an introductory tutorial

King's Conflict Design/Concepts 0 comments

King’s Conflict is a free and unique card-based strategy wargame. It’s in late stage alpha, but is fully playable already. The game will eventually...

Back to life 3: game guide/tutorial

Back to life 3: game guide/tutorial

Back to life 3 Other 0 comments

Is ready the full manual/guide of the game, with complete information of the gameplay.

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