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How to play

How to play

Hungry Black Hole PR

1. Select a Bomb in slot that you want to fire. 2. Drag anywhere on game screen to aim and adjust the strength of firing. 3. Release to fire a bomb which...

Making an Impressive Trailer for your Game with Zero budget

Making an Impressive Trailer for your Game with Zero budget

Tower Fortress PR

A simple guide on how to make a trailer without spending a dime.

Hole in the Wall! Gameplay

Hole in the Wall! Gameplay

Hole in the Wall! Level Design/Theory

Here we will be discussing how we created the levels in Hole in the Wall!

The Music of Freefall - Lance Talbert

The Music of Freefall - Lance Talbert

Freefall Music

Lance Talbert, the programmer & composer of Freefall sits down to talk about his music creation process, the tools he used and the techniques he employed...

Simple Battery-life and Energy Optimization for Mobile Games using Unity

Simple Battery-life and Energy Optimization for Mobile Games using Unity

Labyrinth Robots Other

Simple way for mobile games using Unity to save battery power.

Time Manipulation in Unity - Rewinding Time

Time Manipulation in Unity - Rewinding Time

Lintrix Client Side Coding

While developing and playtesting our game we noticed that it required a lot of memorizing and players often forget what they did wrong while playing the...

Time Manipulation in Unity - Level Creation

Time Manipulation in Unity - Level Creation

Lintrix Client Side Coding 2 comments

Time manipulation & custom timeline uses for level creation in Unity.

Action-RPG - 1 - Getting Started

Action-RPG - 1 - Getting Started

001 Game Creator Mapping/Technical

Learn the basics of 001 Game Creator. In this lesson, you'll learn how to resize a Map, place Tile-Sets, create a building, play your game and build your...

Unity and the Grid Utility

Unity and the Grid Utility

Gnome More War Design/Concepts 1 comment

Like any other game out there, providing an interface to relay instructions and messages to player is a must. This is accomplished by message box pop...

Creating an Ace Attorney-style dialogue system in Unity

Creating an Ace Attorney-style dialogue system in Unity

Psychomancer UI/HUD 1 comment

Using Unity and C# to create a dialogue system in the style of Ace Attorney, with dynamic text generation and dialogue-driven events.

Reducing mobile app download size (part 2)

Reducing mobile app download size (part 2)

Ore Miner - Clicking Game Other

It can be quite hard to determine what is and what isn’t good enough when it comes to audio. Humans are very sensitive to audio imperfections, but at...

Squareface Game Box

Squareface Game Box

Squareface Design/Concepts 1 comment

In the age of digital downloads, many indie titles will never stay on a shelf. Squareface has this chance if you can put a little effort into it.

Designing Game Content and Scrapping What Doesn't Work

Designing Game Content and Scrapping What Doesn't Work

Tower Fortress Design/Concepts 4 comments

What goes on in the process of game design after the prototype has been done and art is implemented? Here's the thought process that's kept me working...

Modern text-based adventure games development

Modern text-based adventure games development

Dark Forest: Reborn Design/Concepts 6 comments

What are the problems of text-based games? What are the problems of developers who are trying to create their state-of-the-art text adventures? Maybe...

All Stars Banjo How to play

All Stars Banjo How to play

All Stars Banjo Other

Video tutorial listed in article, please visit the page.

Slime Herder - UI flow and IAP

Slime Herder - UI flow and IAP

Slime Herder UI/HUD

Some thoughts and reasoning behind some UI flow changes made to the Slime Herder project to streamline IAP.

Reducing mobile app download size (part 1)

Reducing mobile app download size (part 1)

Ore Miner - Clicking Game Other

What you can do to make your game’s download size smaller in Unity3D.

Improving performance of my Wave Engine games (2/2)

Improving performance of my Wave Engine games (2/2)

Wave Engine QA/Testing

This article is the second part of how to improve performance of my Wave Engine games. So if you do not know it yet, I recommend you read the first article...

Porting from Android Studio to Unity3d (part3)

Porting from Android Studio to Unity3d (part3)

Ore Miner - Clicking Game Design/Concepts

Implemetation of a new User Interface along with the addition of a requested feature - stone destruction.

Porting from Android Studio to Unity3d (part2)

Porting from Android Studio to Unity3d (part2)

Ore Miner - Clicking Game Design/Concepts

Part of porting Ore Miner was also the mathematical model that powers the game. Here is the workflow.

Porting from Android Studio to Unity3d (part1)

Porting from Android Studio to Unity3d (part1)

Ore Miner - Clicking Game Design/Concepts

This article is a post-mortem of the process of developing the game from the start up until the initial released version. If you’d like to know a little...

Improving performance of my Wave Engine games (1/2)

Improving performance of my Wave Engine games (1/2)

Wave Engine QA/Testing

In this article we are going to review some graphic concepts that will help you to improve performance of a Wave Engine game. We will make use of Visual...

Tips and Tricks #1 Marketing your game

Tips and Tricks #1 Marketing your game

Glitch Pong PR

In this series of Tips and Tricks I will share my personal experiences designing, releasing, updating and marketing my first game. Feel free to share...

Graphics Debugging Wave Engine games in Visual Studio 2015

Graphics Debugging Wave Engine games in Visual Studio 2015

Wave Engine QA/Testing

When you are developing a mobile game, it is very important to have good performance. Although mobiles and tables with very powerful hardware exist, you...

Gravity Ark's Procedural Generation: Using Chunks

Gravity Ark's Procedural Generation: Using Chunks

Gravity Ark Design/Concepts

When designing Gravity Ark, we wanted each play through to be a unique challenge. Based on the design of the project, we decided to use procedural generation...

Using speech in game text

Using speech in game text

Nowhere Prophet Other

Curious what kind of speech works best in games? Here's some useful insights and survey results!

Creating 3D animation sequences with WaveEngine Game Actions

Creating 3D animation sequences with WaveEngine Game Actions

Wave Engine Animation

In this article we are going to see how to create a simple 3D animation sequence, it is very useful when you want to create initial tutorials or real...

Norys Escape #02 - Tutorial: iOS screenshot compare (PSD download)

Norys Escape #02 - Tutorial: iOS screenshot compare (PSD download)

Nory's Escape UI/HUD

In this article I would like to share a PSD file I created for Norys Escape. You can use it to compare and see how your game will look on different iOS...

Spine Animation

Spine Animation

Chicken Assassin: Master of Humiliation Client Side Coding

This tutorial shows a way to switch animations and attachment slots within spine!

Social Service in WaveEngine

Social Service in WaveEngine

Wave Engine Other

This article will give you an idea of how the new WaveEngine extension could be used in your existing WaveEngine game. We will make use of an already...

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