Raiding.Zone is a pve arena game in Voxel style inspired by World of Warcraft and Warframe.
The gameplay is oriented around the roles Tank, Healer and Damage-Dealer.
You mind is sentenced to a lifelong service in the Raiding.Zone. There is no hope to ever escape this status. You can only train yourself, climb the ranks and archive the highest honor.
Official Website: Raiding.zone
Raiding.Zone doesn’t have “classes”. Instead, your equipment determines your abilities and your role in the raid. The weapon gives your main spells and sets your role. Your armor and trinket will grant you a defensive and utility spell each.
While using your weapon, you gain experience. This experience unlocks different talents on each weapon. You can choose one talent for each level.
You can further customize your items by mounting essences. Essences grant raw stats to your item. It will also unlock certain augments on the right essence combination.
I am a huge fan of MMORPGs. I particularly enjoy the raiding experience. I like to play in coordination with other people to defeat a boss. In recent years, I developed an aversion to the current direction of popular MMOs.
I don’t want to grind for hours to have one hour of raiding time. That feeling sparked the idea to develop an MMORPG that focuses on raiding. Since October 2021, I worked on Raiding.Zone in my free time. I am a professional developer since 2016. This is my first experience with game development. I enjoy the learning process.
I will use Steam Early Access to implement changes that need community feedback. For next year, I plan to add new content, community, and competitive features. After that, I have some roughly lined-up ideas. But if they don’t resonate with the community, I might change or abandon these ideas.
I am in urgent need of testers. I want to remove as many bugs as possible till the release. If you are interested, you can visit my Discord. Every tester will get a special avatar for their efforts.
Raiding.Zone is present on Reddit, Itch.IO, GameDev, IndieDB, and YouTube. If you want to support this project, you can follow me there. I am also eager to help any creator that wants to make content about Raiding.Zone. I can provide invites, marketing material, and technical insights.
Today I can finally release the pending changes on the live servers. The primary changes are the new avatar compilation and the ongoing raid rework.
The raid rework isn’t finished. Yet I couldn’t find a reason to further delay the live update.
For this release I re-enabled the Escape Attempt raid. It is a two stage encounter with fights in the perimeter and the final in the gateway.
The Custodian is a stationary defense system.
You can get a first look at the fight in this short video:
The character configurator compiles all your equipment into one avatar.
These avatars get stored in compilation booths in your cell.
You interact with the booth to open the compilation dialog.
After selecting your equipment, and talents, you can assign essences.
If you mount the right essence colors into your abilities, you will unlock bonus stats.
The label in the bottom right corner shows how long the compilation will take. More items, talents, and essences result in a higher compilation duration.
Added intro questline, fixed several bugs, and small rework of Relieving Journal.
New talents, augmentation and crafting system is finally live on the beta servers.
Added new talent trees for all weapons. Each weapon has now 16 talents to chose from.
Windows version of this game. You will need an account or an invite to play it