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Industry Jobs Location Name | Field

Companies, use this job board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.


Indie Jobs Location Name | Field
Anywhere [PAID] Voice Actress for Hire at Audio

voice actress for hire audio anywhere audio/music greetings! i would like to offer my services as a voice actress. i have professional training and real world experience so you can rest assured that i will not turn your great game into a crappy one. my goal is to help elevate the quality of your game! some games i have worked on: fates forever: http://www.youtube.com/watch?v=tn0rcfn8d5y mechrunner: http://www.youtube.com/watch?v=lxiamxis1ye solarix: http://www.youtube.com/watch?v=eoz4clyufem you can check out my demos and full resume at my website here: http://www.tamararyanvo.com/ i have a home studio so you don't need to worry about getting your own recording equipment. i also offer the ability to be directed live via phone patch or skype, that way you can ensure a perfect delivery the first time round. i have a very quick turnaround, often times within 24 hours of receiving the script and do basic editing on my end. (taking out breathes, normalizing, etc) if you are interested in getting a quote for your game, please email me here: contact@tamararyanvo.com thanks!

Anywhere Unity - 2D Artist / Animator for Royalties at Umbra Games

unity - 2d artist / animator for royalties umbra games anywhere artists we are developing a role-playing-game platformer game using unity3d. we are looking for someone who can create 2d art assets as well as animate characters using a bones framework. art assets include icons, menus, buttons, trees, buildings, rocks, weapons, armor, scrolls, etc... the bones framework we are using is puppet2d for unity. right now we are starting with a playable demo of the game but this game is schedule to launch in 2015. we will be paying royalties after expenses base on contribution once the game is launched. targeted platforms will be playstation 3, playstation 4, playstation vita, xbox 360, xbox one, wii u, pc, and mac. please let us know your amount of time per week you will be contributing to this new and awesome game. please include your portfolio and any other skills. you will be telecommuting for this position and using google hangouts for communications. our company is based out of kansas city, missouri. for more information please email us at info@umbragames.com.

Anywhere Looking for 3D Modeler / Level Designer Artists! at Rage Monkey Studios

looking for 3d modeler / level designer artists! rage monkey studios anywhere artists we are a small production team looking for some artists to help out with our indie game project. at this point in time we have most of the team assembled, as in a coder, audio engineer and animator. we also have some concepts for the initial demo release which should be of help for the 3d character modeler, as we have to plan out the stages more thoroughly with the environment artist to make sure it has the same feel and style as the concepts and the characters. positions we need to fill are: 3d environment artist 3d character modeler to begin with, the current plan is to start the project with the vision of producing a demo, and depending on the reaction from players we hope to eventually commit fully to a full game project. if you would like to be considered for one of the positions, be sure to attach an portfolio when applying as we need to know if you are suitable for the project or not. applications will be sent to tim n. - project leader for this project. we thank you for your time and we hope to hear from you soon! rage monkey studios

Anywhere Writer wants to help, volunteer at anywhere

writer wants to help, volunteer anywhere anywhere web/other hi. my name is ethan. i'm an aspiring writer with hopes of becoming a fully-fleged videogame script writer. to start out, i'd like to offer my services as a helper in any project. what makes me different? well to start off, i'd like to title myself as an idea man. i'm extremely flexible when it comes to any genre, my improvisation and "work-under-pressure" skills are my main strengths while also delivering solid pieces of script. i write dialog. i also include character posture and surroundings. i'm particularly good at blending in chat styles with people of different race and country. i tend to work for long hours once the idea is finalised. another thing i'm mastering is detailed action scenes, which include timing and position. this way i make it easier for animators to imagine the scene and the feel when creating it. my style of writing isn't exclusive to one template. i prefer mixing it up a little in every script i write. if you would like to validate my workmanship, please do check out the link i've provided at the bottom of the page. experience? so far i haven't written for anybody. my reason for this is that this is my first actual application. before this, i've been spending many many hours crafting and honing my skill tree. i'm look forward to creating your script. tumblr : www.curioustroll.tumblr.com

Anywhere {Royalty} Unity 4.6 Programmer at Avalon Mods

{royalty} unity 4.6 programmer avalon mods anywhere programmers hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for a programmer that is proficient at using plygame & dialogue system for unity and can work with our teams graphics artist on the user interface. required skills: - strong communication - good knowledge on the new unity ui - good knowledge on using plygame by pl young - good knowledge on using dialogue system for unity by pixel crushers team so far: - a total of 14 members. - programmers: 2 - 3d artists: 6 - concept artists: 2 - writers: 2 - graphics artists: 1 - composers: 1 what we need: - programmers: 1-2 - 3d artists: 1-2 - concept artists: 0 - writers: 0 - graphics artists: 0 - composers: 0 facebook: https://www.facebook.com/avalonmods twitter: https://twitter.com/avalonmods website: http://www.avalonmods.com/eincraft/index.html eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. if you are interested in joining on our team, please email rynerlutetld@hotmail.com with your resume and we will respond when we can. we look forward to hearing from you!

Anywhere Sound designer, composer and voice over artist for paid work at Anywhere

sound designer, composer and voice over artist for paid work anywhere anywhere audio/music professional and affordable sound designer/composer/producer/voice actor looking for work and roles with indie game makers and developers, looking to gain good working relationships with hopefully regular work and commissions, i am creative, professional, reliable and driven and have a well equipped recording studio with high end analogue and digital equipment at my disposal, where i have engineered, mixed and mastered lots of bands/artists and have produced soundtracks and foley/sound design for indie games (the legend of the artefact, aerial ace) and indie films, as well as building up my own custom sound library. i am really driven to break out into the game audio industry and eagerly awaiting to gain connections with professionals and people with a similar mindset that are passionate about there craft and work. for any info, enquiries, testimonials and sound clips please email me, to check out some examples of my work head on over to studio page: https://www.facebook.com/pages/skyphonic-productions/489899217719854?fref=ts linkedin: http://uk.linkedin.com/pub/ross-copson/73/777/6bb/ - ross

Melbourne, Australia All Jobs Available for a fun game! at Jomi Entertainment

all jobs available for a fun game! jomi entertainment melbourne, australia web/other we are creating a hack 'n' slash game for ios and android and are looking for people who wish to get involved. we are currently in the development stage of the project and starting to put the game together through unity. we are chasing artists programmers, marketers, and unity users. anything really that can help out our team to pushing our project further. here at jomi we all live in australia and want to build a company that focus there attention on creative and innovative ideas. we want to enjoy our lives by doing what ever we want and not just creating games for the sake of it. we are all very passionate about our currnt idea and if you wish to get involved please contact me. experience would be great but not necessary if you believe you are capable of doing the job. list of jobs to apply for: programmer level designer unity set up concept artist 3d artist rigger animator web design marketing graphic design ui designer and more please keep in mind we are building this game with blender3d, photoshop and unity3d. if you have experience in other programs like maya or 3ds max and are keen to learn blender3d then that is awesome for us too. also this job is unpaid, but will give you an opportunity to become apart of a game design team and work toward building a future with us. hope to hear from you. joshua

Anywhere Programmer(s) at Non-Existent Studio

programmer(s) non-existent studio anywhere programmers hey. i am looking for a programmer or two who would like to embark on an experiment. the idea is a sprite based first person shooter, first, because i hate 3d modelling/animation, second because it'd be interesting to harness modern hardware with this old style of graphics/game play. with modern ram and graphics technology we don't have to worry about frame rates, or how large the level size is; so can really focus all our energy on making an incredible game world and experience. i have a vague idea of what i'd like to do, but don't really feel comfortable publicly stating it here; but to give you an idea, it'd be non-linear and very open ended, fps/rpg type deal. am not looking to make a doom clone; but would like it to have the cybernetic/demon type feel to it, because it works so well and allows for a very wide range of story telling to be done. mix that with cyber punk, and you get a good idea of where this is going. i'm an artist, with music, and level design experience to boot; so don't worry about that side of things. i personally have years of experience as an artist, and am trained in classical animation; i also spent years of my childhood building endless amounts of levels in doom, and the build engine, along with sprite based animation experiments, and flash animation shorts. eventual goal would be green light on steam, and all that comes with it. first and foremost though is crafting a quality experience and a digital work of art.

Anywhere 3D Environment Artist (UE4) at Deadbyte Studios

3d environment artist (ue4) deadbyte studios anywhere artists hello everyone, we are currently looking for an environmental artist to join our team. deadbyte studios is actually working on a horror action fps called "the island". more info about the game can be seen here: http://www.indiedb.com/games/the-island http://www.facebook.com/entertheisland ----- what we need ----- - 1 environmental artist able to work on interiors and exteriors, based on concepts and references. - 1 character artist, responsible for the creatures(based on concepts) ----- payment methods ----- our goal is to create a demo for a kickstarter campaign, the payment will come in case of a succesful campaign and from any other profit from the game. the money will be split based on the percentage of work done for the game. ----- requirements ----- - 18+ of age - active on skype - commit to the project for 5+ hours weekly - knowledge of ue4 and pbr workflow is preferred ----- contacts ----- contact us at info@deadbytestudios.com or on skype: costan83. thanks, costa

Anywhere Writer/ 2D Concept Artist at Anywhere

writer/ 2d concept artist anywhere anywhere artists hello, i'm an artist that is looking to write or draw 2d art full-time for a gaming company. i take everything i do seriously and do not stop until its perfect or close to it since if i think it's finished or perfect, you aren't doing it right. i'm based in the us but i will gladly email (or if you prefer a different method) work to you. all of my work is located on the attached website if you'd like to take a look. author. my writing skills are highly advanced as i've written all of my life. but as professional as it has ever gotten was when i wrote for nanowrimo and won the contest. i normally write for myself or for an assignment at school. i'm fairly good at writing argumentative essays. i've found that since i have a lot of strong opinions i'm more capable of writing news articles. i use google dox and word for my writing. concept artist. i wish to go on to be a concept artist in the game/film industry preferably game. i'm a keen gamer so i am aware of the variety of art styles used in games and understand the basic structure of game development, so i'm always learning new techniques to further grow my knowledge. i like to think i'm a clean slate so that means it would be easy for me to create the design you are looking for. i use photoshop and a wacom bamboo tablet as my main equipment and software to create concepts with the occasional pencil and paper for quick sketches and ideas. thank you for your consideration. emily hontz. portfolio website: http://elihound.wix.com/fgdhf

Anywhere Programmer working with Unity3d and C# **Roalties** Soon could be paid at Metamorphic Games

programmer working with unity3d and c# **roalties** soon could be paid metamorphic games anywhere programmers >> unity programmer / iphone & mobile phones (remote work)(also willing to look at recent graduates and interns to help develop skill set) job description: develop mobile games including licensed titles using the unity 3d engine responsibilities: • implement game functionality as per design document and specification (vehicles & character control, ai, game gui, scoring and other game elements) • design implementation approach to take game road map into account • communicate with other team members to establish pipeline and integrate media assets • give regular feedback to project lead as to implementation issues and possible improvements to game design • produce technical documentation • address bugs and other technical issues identified for subsequent release • develop social, entertainment & game apps for ios and android platforms primarily using the unity3d engine. • write clean, well-documented and efficient code in c# overcoming the challenges that are unique to mobile development. what we like to see: • experience with javascript or c# • prior experience in a well-known mobile title or aaa titles are a significant asset but not a must • knowledge in media (games, comics, film, etc.) essential skills & experience: • knowledge of unity3d and c# • self-motivated with a strong desire to learn and stay abreast of game developments/standards • ability to work independently, and in a team • excellent oral and written communication skills • able to ‘think outside the box’ • quick to pick up new tools and systems contact ryan at info@metamorphicgames.com

Anywhere 3D Animator and Modeler needed at Sokil team

3d animator and modeler needed sokil team anywhere artists hi, guys! my name is sokil, i'm an indie developer(as you might already know). we're looking for creative people. currently we need animators and modelers for our upcoming 3d sci-fi survival game. if you have some questions or want to join us, feel free to write me. payment: you see, currently this game is in early development and it has no budget. that is why i can't guarantee that you'll get paid, well not until we post the project on the kickstarter. if everything goes as we plan and we collect the necessary sum you will get a fair payment. in the worst scenario - you get paid after we start selling the game. what kind of people we are looking for: we are looking for creative and devoted people. if you're interested (or know someone who would be interested), please contact me at firsovoleksandr@gmail.com or at skype(oleksandr_firsov; quasar is illustrated on the avatar). if you would like to see my previous works, then follow this link: http://www.amazon.com/oleksandr-firsov-jet-fighter-simulator/dp/b00pewcs2w/ref=sr_1_1?s=mobile-apps&ie=utf8&qid=1418157102&sr=1-1&keywords=firsov note: this game was developed completely by myself.

Anywhere Project Extract Needs: Low-Poly Modeler/ UE4 Programmers at Project Extract

project extract needs: low-poly modeler/ ue4 programmers project extract anywhere programmers project extract is currently looking for a low-poly modeler and programmers for unreal engine 4! while we can not pay at first, we are currently trying to obtain a position that may eventually become a full time paying job. we need to reach a further point in development in order to obtain funding. we have already spoken to several investors and received very positive feedback! at the point we are in development, we need a programmer and a low-poly modeler in order to further our talks about funding. what we need you to be able to do: low-poly modeler: - high level of commitment to an ambitious project - able to build normal maps - good knowledge of uv mapping - ability to texture his own 3d models - ability to export files in .fbx for unreal engine 4. - good knowledge of zbrush - good communication skills and good knowledge of the english language _________________________________________________________________ ue4 programmers: - good knowledge of c++ language - good knowledge of unreal engine 4 blueprints - ability to build ai tree for creatures and characters - possession of a ue4 licensed copy or ready to buy one. - passionate about coding - good communication skills and good knowledge of the english language - friendly and ready to work with other programmers and other team members extract 237 is a first/third person sci-fi adventure survival game set inside a massive creature! we have been featured on rock, paper, shotgun! so far media wise we have heard nothing but positive feedback from these sites. we have also been greenlit on steam as well!

Anywhere Writer at Anywhere

writer anywhere anywhere web/other writer looking for work, will send in short stories, and willing to write for games or help with fan fiction. willing to do for free. strengths include: details, albe to work with people, open to ideas, effective work. i have experience writing, as i have written many screenplays, poems, and short stories, i also have written some fan fiction for skyrim. i work until the material meets my, and my colleagues standards. i am very open to changes, and have a positive attitude when it comes to work. i have a huge passion for star wars and other sci-fi fandom. will work long hours, and for free. i am willing to do anything with my writing abilities to help best suite the company or persons who choose me.i am live in georgia but am willing to work for any company anywhere. i am 17, but have enough experience and imagination to do well this field. if you are intreseted then email me at jboren527@gmail.com or text or call me at 912-486-5636 or at 912-314-6082. my gmail and phone lines are open 24/7

Anywhere Unity 3d level designer, programmer, and animator at last stand indestries

unity 3d level designer, programmer, and animator last stand indestries anywhere level designers my name is brian s. im new to game design but im getting the hang of it a step at a time. im designing a game for the people that wants to play a real survival based game, not a cheap copy like most of them out there. my plan is to try to be the best at what my help and i can do with a lot of hard work and never giving up. my friend and i are hoping to find a hard working person to help us on our journey to world domination. i need someone to help create a world in unity where you have to survive, search, and hide. the goal is to have a game of survival that is the main thing to me. i would like for the world to be as big as unity can handle at the most. my most important part of the game is gameplay. it has to be a great experience for the player. a possible position for hire could be in place if you take it. i need to get a kick starer going to start to pay people. your name in our special thanks too. what i need: 1. one city 2. four small towns 3. huge forest 4. mountains 5. day and night 6. xbox 360 controller support (if you can)

Anywhere Sound Designer & Composer. Will work for FREE at Anywhere

sound designer & composer. will work for free anywhere anywhere audio/music hi, i'm a university graduate and an aspiring sound designer and engineer. i'm looking to gain experience working on an indie game. i'm proficient at both sound design and musical composition. i own professional quality hardware and software and have the expertise needed to create high quality sound assets and musical compositions. i have experience working on the sound in games, and have also worked on the foley/sound design in a short film. this and other projects have prepared me to expand my knowledge and ability as i pursue some experience on an indie game. i have a strong work ethic and can guarantee high quality work for a group of dedicated game designers. let me just stress i'm looking for the opportunity to work on the sound in an indie game free of charge. this is purely for the purposes of expanding my knowledge of working within a game. here's a link to my website: http://joelsummers.moonfruit.com/home/4586903805 if you're interested in my free services, drop me an email to: joel43jas@yahoo.co.uk

Anywhere (Wanted) 3D Model designer, animater, rigger, texturer & UI artists at Dream Games

(wanted) 3d model designer, animater, rigger, texturer & ui artists dream games anywhere artists hi, i'm jack, i am founder of dream games. my team and i are searching for capable artists to help us progess in our first project. were comming to the point now where, lacking in artists is stopping us from progressing in our project. below is a list of available roles, and a brief description of our game, looking forward to working with you! recruiting 3d animator: - must be able to produce basic and advanced animations such as (using shield to throw enemies over their heads in a crouched postion, and usual hack and slash actions). texture artist: - must be able to make fairly realistic textures, for humans, animals and buildings. 3d artist: - must be able to create low poly human like models (as realistic as possible for low poly to look like soldiers of the old roman era) - low poly realistic buildings from the roman era (as realistic as possible for low poly) - create low poly animals. current project: game: the commander genre: 3rd person/action/ strategy/ rpg/ players: singleplayer, co-op, multiplayer online description: the commander will be based around 250 b.c. as a 3rd person strategy game with huge scaled battles. players will have to choose a country to be a commander of and recruit powerful soldiers and take on their enemies. in these ages, no one is trust worthy, the very emperor they fight to protect could place a bounty on their head at anytime. they must secure a place in history, roam the cities to find love and have a family, and train their son's to carry on their legacy when they fall. players will feel what it's like to stand shoulder to shoulder with 2000 men in their army, ordering them to follow a strategy, and follow them in to battle, to overcome huge battles of 2000 soldiers in each army. kind regards, jack.

Anywhere Writer for Hire - Will work for free at Anywhere

writer for hire - will work for free anywhere anywhere artists my name is andrew kemle, and i'm currently looking to help out on any writing tasks game developers may be in need of. i can work with developers to whichever extent they require: be it crafting an overarching narrative for a game, character creation, and/or dialogue (all of which can be done either from scratch or in direct consultation with developers an their already existing ideas). i can also simply do script re-writes or write in-game manuals if that would be the most help. my experience right now is mostly on the radio: i'm the creator, writer, and producer of a satirical news update program narcissistically called "andrew kemle does the news" for cjsw in calgary, though i also write and produce various ads for the station. the format involves fake stories and fictional characters, so i have good experience creating scenarios and character dialogue in script format. i have a variety of writing samples available if you would like a closer look at my writing style, as well as a detailed résumé. as mentioned in the title, i can work completely for free regardless of the size of the job, though i will be sure to sign any non-disclosure agreements if necessary. due to school i'll be unable to leave the city for any length of time, so hopefully corresponding over email, skype or other forms of electronic communication is no issue.

Anywhere Writer for Hire - Will work for free at Anywhere

writer for hire - will work for free anywhere anywhere artists my name is andrew kemle, and i'm currently looking to help out on any writing tasks game developers may require. i can work with developers to whichever extent they require: be it crafting an overarching narrative for a game, character creation, and/or dialogue (all of which can be done either from scratch or in direct consultation with developers an their already existing ideas). i can also simply do script re-writes or write in-game manuals if that would be the most help. my experience right now is mostly on the radio: i'm the creator, writer, and producer of a satirical news update program narcissistically called "andrew kemle does the news" for cjsw in calgary, though i also write and produce various ads for the station. the format involves fake stories and fictional characters, so i have good experience creating scenarios and character dialogue in script format. i have a variety of writing samples available if you would like a closer look at my writing style, as well as a detailed résumé. as mentioned in the title, i can work completely for free regardless of the size of the job, though i will be sure to sign any non-disclosure agreements if necessary. due to school i'll be unable to leave the city for any length of time, so hopefully corresponding over email, skype or other forms of electronic communication is no issue.

United States Male Voice Actor Looking To Help at Anywhere

male voice actor looking to help anywhere united states audio/music freelance voice actor looking for any game companies who need any character voice help in their upcoming titles. just tell me what voices to do and i'll help complete it to the best of my abilities. i don't necessarily need to be paid unless you want to pay me, but the only thing i ask for is proper voice credit for my time. i think that's a pretty reasonable request considering the circumstances of what i'm doing; it helps me make a living plus it gets my name out there. if you contact me, hear me, and decide that i am not right for the project then i am completely okay with that. i promise not to hunt you down and violently murder you (bad ice breaker joke intended) if you are interested and want to give me a shot, you can reach me at the email address below. hope to hear from you guys soon. p.s: if by the off chance you are also looking for testers and bug reporters for your title, i would also be available for that as well. but, again, completely up to you.

Anywhere 2D Colorist at Personal Project

2d colorist personal project anywhere artists (this position is currently not paid, but if you are someone that is looking for experience or wanting to be apart of a independent game, please consider applying) i'm a game design student, and i currently seek someone to color and shade, or even better my line-art for sprites, we will be working in harmony to create the sprites, we are dedicated to release a 2d side-scroller, our lead and programmer has a positive outlook on the project, as we have worked on games prior to this current one, this game will take after games like; metal slug, dragon's crown and the castlevania series... requirements: - understand color theory, and how gradients of shadows are cast... - able to commit to this project, and be attentiveness and willingness to work when needed, as well as input ideas and creativeness into the sprites, and not be afraid to speak their own mind... - able to use and own a digital painting software, sai, photoshop, clipstudio, etc... if you think you have what it takes and this sounds like you can take the role then, then drop me an email...

Anywhere [Map Designer, Programmer] - Open source 2D RPG at Hero of Allacrost

[map designer, programmer] - open source 2d rpg hero of allacrost anywhere programmers ___brief description___ hero of allacrost is a single player 2d role-playing game inspired by classic console rpgs. in hero of allacrost, the player will explore rich environments, solve challenging dungeon puzzles, and fight strategic battles in an active-time based system. the game is free open-source software and is currently available across several platforms including windows, os x, linux, and freebsd. in addition to the game, we also develop and release a map editor with the game. development on the game and editor began in june 2004 and is written in c++ and lua. we've been around a while and have released several demos in the past, and are currently wrapping up the first release module of the full game. because this project is distributed for free, no one on the team takes or expects they will take any form of financial compensation. this is a labor of love for us all, and a rewarding means for us to improve our individual skills. ___positions___ map designer the person in this role will be primarily focused on the design and development of our maps. this includes using our editor to lay down tiles and build up the maps, adding in sprites and other objects, scripting those sprites as well as other events that happen on the map, and play testing. the map scripting will require you to write some code in lua, but its pretty straightforward to do and we provide all the tools and apis you need, so by no means do we need this person to be an experienced developer. c++/lua developer most of the code that is required for our next release has been completed, but there's still a lot of work to be done in development. you could be doing anything from helping us migrate our game to newer libraries such as sdl2, fine tuning our custom game engine, or adding new gameplay features. you're given a lot of freedom to work on what interests you in our project and aren't confined to any one area of the code. but starting out you'll be asked to help with changes that are needed regarding our map code to support some changes that we are working on at the moment. pixel artist the artwork requirements for our next release are about 80% complete. we just need a few more items of artwork across the spectrum, including map tiles, sprites, enemy designs, character portraits, and battle backgrounds. we're well on our way to having a release come out in the next few months, so this is a great chance for you to get your artwork into a working game without fear of the project drying up and your hard work going to waste. ___additional information___ [*] website - http://www.allacrost.org [*] roadmap - http://www.allacrost.org/wiki/index.php/roadmap [*] forums - http://www.allacrost.org/forum [*] irc channel - #allacrost at irc.freenode.net media [*] screenshots - http://www.allacrost.org/multimedia/screenshots [*] artwork - http://www.allacrost.org/multimedia/artwork [*] music - http://www.allacrost.org/multimedia/music [*] gameplay video - https://www.youtube.com/watch?v=aok94zfs9jc [*] story - http://www.allacrost.org/multimedia/story past releases http://www.allacrost.org/download

Alabama, Florida, Georgia, Tennessee, Mississippi, US, World Game Graphics Designer at Batlix Games

game graphics designer batlix games alabama, florida, georgia, tennessee, mississippi, us, world artists position: partner compensation: 25% share of profit tools: unity, blender, inkscape, gimp platforms: android, web, windows, linux, macos genres: first person, third person, platforms, board, and education batlix games a webternals, llc division is looking for a well rounded graphics designer. as we all know it is hard to do it all. currently i am a one man show. to the right person i am willing to give a 25% percent profit share of profits. i am looking for a partner not just an employee. i am looking for someone local to alabama, florida, mississippi, georgia, or tennessee. however for the right individual i will consider other locations. the right person will be able to help setup and acquire funds through crowd-sourcing or any other means with the exception of a loan. my business model has always been to have as little overhead as possible and a loan is something i can't afford to chance. i currently have a few game ideas in the making, some large in scope, some small in scope. i have two simple games on the android play market that are free. one has the potential to be monetized by creating a pro version adding more content and releasing it for a charge. i have a separate programming consulting service that is my full time job, batlix is going to be a division of that company but will have its own separate staff and resources.

Anywhere Artist at 2D Digital Artist

artist 2d digital artist anywhere artists i am an indie game developer and am seeking a 2d artist to work on a very simple mobile game. the amount of work can probably be finished within a week or two. most of the core programming is complete and the game is intended for android devices first but will also have the option for ios as its being developed with a cross platform tool (assuming it makes any profit to pay for the expensive ios licensing). this project would be a nice little side project for anyone looking to expand their portfolio or just work on a game for fun. if the game does make any money the artist will certainly be entitled to royalties. this can be considered a "casual" project as there are no hard timelines for deliverables, but i am seeking only motivated candidates. game description: - a simple side scrolling action game similar to "flappy bird" requirements: - able to create concept art - need to be able to create spritesheets - experience designing menu screens, gui, etc. - able to create graphics as vector art - must have android phone to access the alpha version

Anywhere Environment Modeler at Avalon Mods

environment modeler avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for 3d modelers to join our team for environment & characters. our concept artists have gotten pretty much everything ready. here is an example of one part of the city that will be needing to be modeled: http://i.imgur.com/gnjqiev.jpg?1 required skills: capable of creating 3d models and preparing 3d models for texturing and animation. able to create high or low polygon models. create static/hard edged meshes or organic meshes. create textures and maps for the meshes (mainly diffuse, specular, normals). other skills: skill to propose new ideas and designs. a good teammate with a positive attitude. able to accept criticism and be able to improve yourself and your work. be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. (we are hoping to be releasing a basic hack n slash version of the game by the end of december and doing a kickstarter campaign.) if you are interested in joining on our team, please email rynerlutetld@hotmail.com with your resume and we will respond when we can. we look forward to hearing from you! (u.s. based preferred)

Anywhere {Royalty} Social Media Coordinator at Avalon Mods

{royalty} social media coordinator avalon mods anywhere web/other hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for a social media coordinators, whose main job will be to manage all of the social media networks for us and execute proficient marketing/advertising strategies to grow the audience. required skills: - blogging and social networking experience - being able to scope out current trends and analyse what works and what doesn't - search engine optimization - strong communication, research, and presentation skills - creative writing - leadership capabilities - great social connections - the ability to plan sharp, innovative marketing and advertising strategies eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. if you are interested in joining on our team, please email rynerlutetld@hotmail.com with your resume and we will respond when we can. we look forward to hearing from you!

Anywhere 2D Background Artist wanted at Lava Games

2d background artist wanted lava games anywhere artists are you good at drawing indoor and outdoor scenes? if so, then we are looking for you! this ad is for someone who excels at digital painting and can draw scenes with the kind of color blending that expresses mood and adds a dramatic touch to the work. it doesn't call for high detail. this is for a platformer/adventure game and backgrounds will be drawn in 2 layers for a parallax effect. there are 7 scenes to draw for a total of 14 pieces. the candidate we're looking for will be able to work quickly and autonomously. the position does not offer any pay. you will receive royalties, and your name in the credits. you will also be invited to work on future projects if your work is good. you will be given all of the details for each piece. there won't be any guess work. there is no design involved, this is simply taking crude drawings and painting them to look better. to apply, please send a few examples of your work via email. about us: lava games is a start-up indie game company run by 2 individuals. our goal is to make new and interesting games, and to attempt to create new genres or creative twists on existing genres. we have many game ideas in the works and look forward to meeting talented people to join our team.

Anywhere 2D Animator wanted at Lava Games

2d animator wanted lava games anywhere artists we're looking for someone to draw animation templates to be used in the creation of sprite sheets. these will be made up of 8 frames per 'action', such as walk, jump, run, and will be drawn out with stick figures. the requirement is only the positioning. the characters will be drawn out on top of these animation templates by someone else. the candidate we're looking for will be able to work quickly and autonomously. the position does not offer any pay. you will receive royalties, and your name in the credits. you will also be invited to work on future projects if your work is good. this is a very quick job, there are not many actions left to animate. to apply, please send a few examples of your work via email. about us: lava games is a start-up indie game company run by 2 individuals. our goal is to make new and interesting games, and to attempt to create new genres or creative twists on existing genres. we have many game ideas in the works and look forward to meeting talented people to join our team.

Anywhere [PAID] Neutrual - fps - Modeller/Map Creator at We need more Modellers

neutrual - fps - modeller/map creator we need more modellers anywhere artists our game i based of a sci fi/ fps / horror like game and we need modelers what can do both gun parts, charters/creatures and maps we cannot pay yet but when our game is out, we will see howe much we earn. we are a legitimate dev team with about 5 members what includes writers, artists, modelers, coders and community leaders. if you feel that you are very good at textures, we do need a pro texture dev/creator. we like multi devs: devs what can do more than one thing. we do not have ranks within our team yet but so far, the leaders are cpt.naughty and smexyalianboss want a game from us? search im blue at gamejolt age? we are all under 20 years but we can accept devs from 13 to 24 years. about game: the game is called neutrual and are a co-op single player based survival game what is about protecting earth against aliens what has come to claim a larger territory; the game has several aspects like those from far cry 3-4, alien isolation and shadow of maurdor. the game been planned for 3 years now and are finally getting into developing. game story line: you watch the news for yourself sitting down at the couch leaning at a soft pillow. you see the newswoman go hysterical as she is reading her paper. she starts to talk swiftly, “we have received reports form scientists that several large meteors are heading towards earth. you can see through the tv meteors falling towards

Anywhere [PAID] Client Programmer at Taitale Studios

client programmer taitale studios anywhere programmers hey there, within a very short time i'll be looking to hire 3 client programmers to work with me and the others on the team on the mmo-rts novus aeterno. we have successfully gone through our ks at the start of this year, and are now going to open our alpha to everyone who backed us via our own client. extra info: kickstarter: https://www.kickstarter.com/projects/2122031929/novus-aeterno-the-next-evolution-in-rts-games?ref=nav_search facebook: https://www.facebook.com/novusaeterno website: http://www.novusaeterno.com/ qualifications: * (5+ years of )professional c++ games programming * strong 3d math skills * network programming experience * good professional english, both written and spoken * strong self motivation ability * thorough understanding of data structures and object-oriented design patterns * experience with source control (preferably tfs) pluses: * living in switzerland preferably, or the europe time zone * developed mmo/network multiplayer games * experience with havok vision engine or comparable technology (unreal, unity, etc) extra tidbits of information: - if you think you have most of the above qualifications, but for example not the 5+ years plus professional experience., feel free to contact me anyway. we might be able to sort something out regardless.

Anywhere Project Lead at Edge Softworks

project lead edge softworks anywhere programmers [center][/center] hello everyone my name is david, i have over 7 years of experience working within the gaming industry with many big franchises released xbla, psn, and mobile. i'm looking for a dedicated lead programmer with an entrepreneur spirit who wishes to create something from nothing. about the project war of the ancients is an indie strategy card game combining some of the best elements from games like hearthstone, magic the gathering and chess. the game will be targeted for steam and possibly mobile platforms. the goal is to keep the project small with realistic goals. requirements programmers - in depth knowledge of c++ - highly motivated. - excellent communication skills. concept artists - adobe photoshop - flash, illustrator is a bonus - highly motivated. - excellent communication skills. composers - pro tools or equivalent - capable of creating quality sfx and music. compensation - the project will raise money from kickstarter and help with the development costs. - when the game is release the some of the game's profit will be shared. any interested applicants please send an email to the address listed as well as any questions you may have. don't see your field listed? send an email anyway and let us know what you are good at.

Anywhere Mars Industries is looking for artists! at Anywhere

mars industries is looking for artists! anywhere anywhere artists cold bodies cold bodies is a survival, open-world fps featuring co-op and singleplayer with ai bots. this game will have a crafting system, which permits you to craft useful items to help you survive. a day and night cycle, with a dynamic watch system so you know the in-game time. an amazing bullet check system to help you know how much ammo you have, and how much you have left until you run out. there will be many more extra features for your enjoyment! we plan on making a wonderful and good game for the enjoyment of gamers everywhere, for us to achieve our goal we need even more dedicated and experienced members to help the development process move in the right areas. actual team cold bodies has a small team, but most of us are experienced people that can provide quality stuff in short time. the team is composed of: coders team: themars2011 - lead coder and project lead 3d art team: ivmylife - lead hard-surface 3d artist animator team: legitdeepsix - lead animator ivmylife - senior animator bledoken – intermediate animator 2d art team: noken - gui artist level design team: sergio - lead level design website team: jesper - lead website coder free slot: level design - 1 out 5 we are searching for level designers, as much as possible. free slots: 4. character animator - 0 out 1 we have three animators who are specialized in fp animations, we have small experience in this field so we may need help with some character animators. free slots: 1. weapon 3d artist - 1 out 5 we need weapon artist that can provide last-gen (or even pbr) game-ready model. every weapon artist need to have knowledge on correct baking models (normal maps and ao maps). every textured model needs to have: diffuse, specular, normal map, gloss and when is needed emission. free slots: 4. sound artists - 1 out 3 we also need sound artists that can provide sounds such as ambient sounds, shooting, gun reloading, footsteps and so on. free slots: 2. texture artist- 0 out of 3 we need some texture artists who can make pbr ready textures from anything from hands to weapons to even the smallest prop. free slots: 3. prop modeler- 0 out of 2 same as weapon modeler but their main focus is on the small props to help make the levels look as realistic as possible. free slots: 2. concept artist - 0 out 3 last but not least, we need concept artists that can work on helping make map and character concepts. free slots: 3. if you are interested in joining, feel free to show your stuff, we might evaluate your works. contact: skype: ivmylife e-mail: ivmylife@outlook.com faqs: will this be paid work? we are not sure about that, right now we are working all for free in the team. in a future there's may be a possibility to get paid. are you sure that we will get paid in the future? we don't know, there is not the certainty. will i be credited for the stuff i make for the project? of course, you will be credited for everything you will do here. does this project have any funding? the project is not actually funded yet, but we are thinking of making a kick starter campaign when the 5th update is out. this project will go on greenlight? we are considering on putting our game on greenlight, but later on of the development. feel free to ask any questions. if applying we need to see some of your work. a portfolio or a youtube channel should suffice game: survivor ai w.i.p: https://www.youtube.com/watch?v=k3waedhcnws&index=4&list=uue1-zmz0hsgb_cduwrqfgja zombie ai: https://www.youtube.com/watch?v=p6zfwc3sfrc&index=10&list=uue1-zmz0hsgb_cduwrqfgja realistic revolver system: https://www.youtube.com/watch?v=n_yzb7jobjm&list=uue1-zmz0hsgb_cduwrqfgja

Anywhere Composer for Hire at Anywhere

composer for hire anywhere anywhere audio/music my name is elias edlund, i'm a composer and songwriter based in vancouver, bc. i studied jazz guitar, theory, and arranging at grant macewan university in edmonton, ab. i'm currently looking to partner with an indie game company for an upcoming project as a composer/sound designer. i honestly don't have much experience in this field, but i have great creative instinct, musical sense, and professional gear. so far, my specialty has been in organic sounding instrumental pieces, with a combination of real acoustic instruments and high quality samples. these tracks are anything from soft, light, orchestra style pieces to indie folk/rock songs. i've also worked on quite of a bit of eery/creepy sounding pieces, composed with crime-based television in mind. i'm not as comfortable with more electronic sounding music, especially the dance/edm genre, but i'm open to trying anything if you need something specific. i can generally finish a track from scratch to spec within one day, typically in about 4-5 hours. edits can be easily made afterwards if needed. you can hear some of my samples at http://www.soundcloud.com/eliasjames

From home Animator(s) at Final Boss Level Studios

animator(s) final boss level studios from home artists job description final boss level is looking for someone who is talented, passionate, and dedicated to animation. as the project manager of our animated film series, it is my responsibility (and pleasure) to scout and recruit the right mix of people who can assist with the successful creation of our animated film project by assisting us with some of the animation needed for the series, specifically character animation and refining. background final boss level is a young, fresh and very hungry studio with a mission of doing things our way. we are currently in the process of developing a website for our studio. in the meantime if you would like some basic information on final boss level studios, please visit the following links: twitter: https://twitter.com/nothing_t0_lose facebook: facebook.com/nothing.to.lose.movie google+: https://plus.google.com/+nothingtolosemovie/ example of the type of animation we are aiming for: https://www.youtube.com/watch?v=wasq3hkybus hey everyone! we are looking for talented animators who are serious to be part of this ambitious project! for more info: https://www.facebook.com/notes/nothing_to_lose/final-boss-level-studio-is-seeking-an-animator-for-an-internship-opportunity/799292600134072 look forward to hear from all of you! sincerely, jose rodriguez project manager final boss level studios nothingtolosemovie@gmail.com twitter: @nothing_t0_lose facebook: facebook.com/nothing.to.lose.movie google+: https://plus.google.com/+nothingtolosemovie/

Anywhere *Seeking* Development Partner/Manager at FolkloreGames

*seeking* development partner/manager folkloregames anywhere management folkloregames is looking for someone to work with the designer as far as helping to contain the game project within a reasonable, workable scale given current/hopefully future staff. must be: *able to create a production plan *able to communicate *familiar with gdrive *able to take an idea and current work and advise on what is needed to scale back project this is for the teams first project, and has had a rocky start due to life events of various team members. we would like to get it up and going and need assistance managing certain aspects. below is a game description: “legend of the peach girl” is a game based on japanese folklore in which an elderly couple discovers a baby girl in the middle of a large peach. upon her fifteenth birthday, a band of fierce ogres invaded the surrounding mountain villages, subjecting them to pillaging. momoko, knowing that these farmers were not her birth parents, decided that in order to properly show her thanks to these people who raised her so well; she would force the ogres to leave the villages, making it safe for the elderly couple to continue their trades. with the help of three mischievous animal spirits, the player takes the role of momoko as she travels through the mountains to find the ogre king and restore the mountainside back to its ordinary, peaceful self. this is to be a spin off of a japanese folklore with in-depth play and story. if you have any questions, feel free to email us at: folkloregames@gmail.com

Anywhere Pixel artist at Dumping Rom

pixel artist dumping rom anywhere artists hi there, i am an indie game developer looking to collaborate with a pixel artist who knows how to draw epic bosses, enemies and other "decoration" assets such as ground, vegetation, backgrounds, bullets... this would first be for a wip rogue/mega man-like platformer game where you play as a sheep with a jetpack that shoots laser beams... yeah i know. anyway, this game is planned to have 6 main levels with 2/3 subsections (pure nes style!), a "plains" level, a mountain-ish snowy level, caves, a desert, a volcano and a space station ; and also a "collect coins and buy stuff" system to upgrade weapons (that are obtained by beating bosses) ...but it can totally become a real collaboration on many different games (i have a few concepts for games i'm working on). the skills required are: - knowing how to draw epic pixel art - knowing how to animate it (i can help with that a little, i did some animation at school) - be friendly - meet deadlines (that are not too tight!) i think this is a cool opportunity, and if profits do come out of the game, it's a 50/50 deal. i will very soon have a playable demo of the first stage, so you can experience the gameplay and see how shitty i am at drawing (below is a 2-frame idle animation). simply give me a shout with a link to some of your works (if you have some) and we'll get this sorted. cheers, dumping rom

Anywhere 2D Artist for upcoming iOS game at Anywhere

2d artist for upcoming ios game anywhere anywhere artists hello artist, i am looking for a 2d artist to help bring back fun and adventure style games, currently for the ios platform. i currently have a game on the store it was my very first game, but for the next game i plan to bring back the memories of metroidvania style games. i am working on a project for a 2d side scroller that kind of plays like super metered of castlevania son / dawn of sorrow etc. this is a indie project so pay will not be intended, but recognition will be brought to you for your work and your name will be in the credits of the game. if this project works out we could also plan to build other games together. if interested please let me know and i can be reached via email which is below. please don't hesitate to reach out and feel free to send some work example over as well. my current game in the app store is called "skyraider-x", since this game i've learned so much more which gives me enough confidence on making something more amazing. thank you for your time.

Utah Team Needed for "Project: Trapmaster" at Anywhere

team needed for "project: trapmaster" anywhere utah programmers looking for individuals, whom are interested in working on a "first person rouge-like", that i have codenamed: "project: trapmaster". i have been refining how i wish for this title to work for around ten years. now though, i feel that it's finally time to start production on the project. as such, i have already done a lot of the paperwork. so, the lore and other aspects for the game have already been fleshed out. the only aspects of creating this title, that have been my brick wall, are the technical aspects of development. ergo, i am in need of the following teammates: - programmer - modeler - concept artist - stage designer - music/sfx designer the game is going to run off of the cryengine, and will be funded by kickstarter, once we have an alpha ready for distribution. if you decide to apply for one of these positions, i would ask that you have at least one year of experience in the positions listed above(professional or personal). this game is like my child, and i want to make sure that it turns out well. [more information on the game will be given upon recruitment]

Anywhere, Strong preferance florida Basic Framework Programmer for Unity at New Era Industries

basic framework programmer for unity new era industries anywhere, strong preferance florida programmers greetings new era industries is looking for a basic framework programmer for unity, that has a strong comprehensive grasp of how unity works. the game idea is that of a first person fantasy rpg with increased dynamic gameplay. i'm looking for a person who seeks to go above and beyond unity's limits. there is no actual code or engine set in place for the game yet, therefore the programmer needs to be able to start a project and keep it in a nice editable code. this project will be highly ambitious, for it is more aimed towards perfection. no unreleased product will be released, and no unnecessary money will be extradited from our customers. whenever we have a fair amount of work done, a kickstarter will be put up, and all who are part of the development team will get proportionate cuts. programming expected: advanced lateral movement such as free running and climbing. highly dynamic combat modeled after real life. occlusion rendering, and bonus points for information about voxel sculpting. an immense crafting system using a similar grid system to that of minecraft. programmers must also have a keen sense for creative problem solving.

Anywhere UI Designer at Neocrux

ui designer neocrux anywhere artists paid position, seeking top notch ui designer. you will need to design game screens, 3d interfaces and card borders with complex dynamic icon systems. if you've never made a ui for a game before, please don't apply. our lead programmer has 20 years of experience making games and has released big titles on various console platforms. this is a turn based unity 3d sci-fi project. we will provide you with game rules, many wireframes, spreadsheets with information in them and you can play the alpha build of the game. you must be on skype or gchat regularly and have excellent verbal/written communication skills (in english) your portfolio should show completed games and i am looking for process as well as your finished works. you will need to show me how you work from a concept to a finished product. you must work very well independently and have years of experience as a professional freelancer. freelance, contractor gig. this first chunk of work is part time until early next year. pending the success of the game additional work may follow into perpetuity. thank you, raz.

Anywhere GTA V Life Mod - Programmers, Artist, Marketing at Dugas Productions

gta v life mod - programmers, artist, marketing dugas productions anywhere programmers now, you may be wondering, what in the spelunky is gta v life? well here are the basics of it. gta v life is a online server inside of the game gta v (who would have guessed right?) in this server the players live their life as if it were their real life. this means players will talk, act, drive and bang just like it was their real life and their life of playing computer games does not exist, at least until their internet goes out. the gta v life servers will expect non-stop roleplay out of their players and following of the rules. at the end of the day this mod is made for people to have an amazing experience, something they don't get in a lot of games, and i hope everyone enjoys it as much as we hope for you to we are looking for programmers who understand how to mod, previous modding experience in gta would be nice but not required we also need some artist/graphic designers for help with logos etc..... we would also like a marketer to help spread the word about the mod if you are interested you can contact me at: gtavlifeserver@gmail.com dalen.dugas (skype) dugas tahu (steam)

Anywhere Animator needed for 3D Sci-fi RPG at INT by Starboard Games LLC

animator needed for 3d sci-fi rpg int by starboard games llc anywhere artists starboard games is an indie studio comprised of highly professional and friendly people from all over the globe. each of our departments collaborate extremely well thanks to our transparent feedback system. we love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are looking for an animator who will be joining the development team to design, develop, and implement animation for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. 5. in-depth knowledge of the uma character creation system, or the ability to learn would be a great advantage! we offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of our fundraising campaign! to be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines. we thank you for your time and are looking forward to hear from you! john shen hr director starboard games llc

Anywhere Audio, Music composer looking for job (for free) at Anywhere

audio, music composer looking for job (for free) anywhere anywhere audio/music hello, i am martin george. i am a student music composer. i would really like to cooperate with game developers and create a portfolio. since it´s important for my portfolio, the composing and audio services would be for free, just for credit. i really like composing music and i have a quite lot of free time, so i can make a soundtrack for you. i am in touch, so you might suggest ideas, what music or soundscape do you need in the game or what changes would you do during the process of composing. i compose in various styles. orchestral, synthetic, minimalistic, hybrid, experimental music. for example i have made a fanmade soundtrack for a racing game using synths and orchestral samplers. i can also do a bit of sound design, especially synthetic or sci-fi, that is a really interesting genre of sonic arts. if you are interested and you need music, soundscape or special sound design in a game or application, contact me. my music at: https://soundcloud.com/martingeorge72 thanks and looking forward for cooperation.

Anywhere Music producer willing to work for free at Derren Sky Audio

music producer willing to work for free derren sky audio anywhere audio/music dear games creators my name is derren sky nesbitt, i am a free lance music producer/composer/sound designer from leeds, i have been producing, mastering and recording music for around six years now, my company is called derren sky audio. my studio runs cubase 5, logic pro 9 and propellerhead reason, i have many mastering and sfx plugings from wavs labs to audio damage. i specialize in many different styles of music, from rock music, classical, drum n bass, dub step, hip-hop, trip-hop and anything in between. i love all aspect of music and i really want to develop my musical reel in the video game industry, this is why i am willing to work totally for free with the exception that my name be added to the works for my digital portfolio to help boost my music career. so if you need any music producing or music mastering for your games please send me an email. my website is; www.derrenskyaudio.co.uk here you can listen to my new digital works from film scores to rpg based gaming productions. www.derrenskyaudio.co.uk

Anywhere 3D Animator at Avalon Mods

3d animator avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for 3d and 2d animators to join our team. our present artists have designed the central character, luke, and we need a skilled animator on our team to design his and other character’s movement and animations in game. required skills: be able to create high quality animations for characters and objects. be able to rig high or low polygon models depending on the situation. have knowledge of various animation / rigging tools. have some basic experience with motion capture software. other skills: skill to propose new ideas and designs. a good teammate with a positive attitude. able to accept criticism and be able to improve yourself and your work. be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. if you are interested in joining on our team, please email rynerlutetld@hotmail.com with your resume and we will respond when we can. we look forward to hearing from you!

Anywhere 3D Artist at Avalon Mods

3d artist avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for 3d modellers to join our team. our present modellers have designed the central character, luke, however we still need to have modelled version of the various other characters based on our concept artists’ work. required skills: capable of creating 3d models and preparing 3d models for texturing and animation. able to create high or low polygon models. create static/hard edged meshes or organic meshes. create textures and maps for the meshes (mainly diffuse, specular, normals). other skills: skill to propose new ideas and designs. a good teammate with a positive attitude. able to accept criticism and be able to improve yourself and your work. be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. if you are interested in joining on our team, please email rynerlutetld@hotmail.com with your resume and we will respond when we can. we look forward to hearing from you!

Anywhere [PAID] 3D Character artist at Osaris Games

3d character artist osaris games anywhere artists my name is marc fortin, i'm an indie developper, founder of osaris games. i'm looking for a character artist for a pc game project, alchemist's awakening. [center][/center] alchemist’s awakening let you play in a world where every element can be manipulated and recombined with other elements, or used as a weapon. you are an alchemist, and the only limit of your power is your imagination, and the fact that you cannot create new materials out of nothing. you can find a few screenshots here : http://osaris31.tumblr.com/ i need several characters to be created, including the main character of the game, who is a young alchemist. the game art style is somewhere between minecraft and skyrim, so, not too realistic, but still visually nice. this is a paid position. you can also have a look at our previous projects (mobile games) here: http://www.osaris.net please email any information, questions, etc.. to: email: pocketnew@gmail.com

Anywhere 2D Artist at Lava Games

2d artist lava games anywhere artists hello! i'm looking for a 2d artist to help me complete an indie game. a good example of the kind of 2d backgrounds i am looking for is as in old pc games, yet without the pixelation. a lot of color blending and small details will be required. the ideal candidate will be able to draw backgrounds and have a good understanding of the human body and how to draw it. there won't be a need to draw the actual characters. you will be drawing poses to be used for sprite sheets. these are meant to be used as guides, and the characters will then be drawn over them, using them as a reference for position. further details will be provided to the successful applicant(s). this is an indie game and no pay is offered for it, since it is without any budget. however, your name will be in the credits. we can also discuss royalties. if this game is successful and your work is good, you will be invited to work on other titles with pay. currently, i have several different game titles in the works and i will require a good artist for each of them.

Anywhere Sound Designer looking for a project (will work for free) at Anywhere

sound designer looking for a project (will work for free) anywhere anywhere audio/music hi, for the past few years i've been concentrating on the music side of game audio, however, i have recently decided to branch out into sound design. in order to build my portfolio, i am looking for a project to work on. here is a link to my website, where you can find demos of my work: http://ianfishercomposer.com/ here are some older examples of my work with sound design: https://www.youtube.com/watch?v=zpknid1sxs8 https://www.youtube.com/watch?v=ipu1l75spnw https://www.youtube.com/watch?v=-urco3_xl3a here is a list of my credits (most of these are for music): unannounced (2014) • independent film breach td (2014) • tablet game altas (2014) • independent film sm music (2014) • online music library fabula divina (2013) • retro role-playing video-game unannounced (2013) • fitness class cinema stock (2013) • online film asset library orchestra of the swan (2013) • commission unannounced (2013) • video game unannounced (2013) • television show pilot unreleased (2012) • smartphone application although i usually charge for my work, i am willing to work for free on any sound design projects. i have recently purchased a huge library of sound design assets, so look out for updated demos on my website. thanks, ian ian@ianfishercomposer.com

Anywhere Music Composition at Anywhere

music composition anywhere anywhere audio/music hello, my name is d'anthoni wooten and i'm currently studying at berklee college of music studying film scoring and electronic production and i'd like to work on the music for your video game projects. for your satisfaction i will compose a sample piece for your work before you decide to hire me. if you enjoy the piece of work and would like to hire me for your project, then i will require a payment that you can handle. i am professional at what i do, and i have been composing and producing music for 9-10 years of experience, having the love of creating audio, sounds, and music since i was 8 years old. i am looking forward to see your projects flourish and i will put my 100% effort to make the music send the game's message to your audience and fit your work. if you'd like to listen to a sample of my musical works, please click the links below: https://www.youtube.com/user/dabeatmaster123 if you have any questions please contact me here at: dwooten@berklee.edu thank you!

Anywhere 2D/Concept Artist wanted for Illustrated Sc-fi Novel at Anywhere

2d/concept artist wanted for illustrated sc-fi novel anywhere anywhere artists i am an aspiring writer working on a novel based in the mass effect universe. i am looking for a committed artist who can bring the story to life with dynamic images depicting alien landscapes, space stations and battles, as well as more centralized scenes involving character interaction. the ability to invent "believable" appearances of original alien species is key to this role. those applying are requested to submit or refer to previous work examples. examples displaying sci-fi characters and aspects are preferred, though not required. this is an unpaid position, as the novel is to be shared within online creative writing communities free of charge. the chosen candidate will be accredited for their work wherever it is exhibited. depending on the reception of this novel, i may choose to self-publish original works in the future, in which case i will continue to need an illustrator who would be compensated for any further work done. please e-mail me at zombiesauerkraut@gmail.com and include a link to or attachments of examples of previous work.

Anywhere 3D Model Artist [part-time/hobby] at Crystal Dragon

3d model artist [part-time/hobby] crystal dragon anywhere artists hello! i am currently looking for someone to create static 3d models for my game, vantage: prehistoric simulation mmo. i mostly need environmental art (trees, rocks, etc) as well as small to medium objects (prehistoric tools, tables etc.) for my game "vantage: prehistoric simulation game". the game is an online persistent world mmo. you can check out a detailed description of the game on the indiedb website here: you can check out the game a great deal more on steam greenlight here: http://steamcommunity.com/sharedfiles/filedetails/?id=299265107 also, the game is playable and free to download so you may check it out yourself! game links are below. brief game overview: you play a prehistoric human with the ultimate objective… to stay alive! travel around the fully immersive massive 3d randomly generated worlds attempting to find any food you can eat. make tools to allow yourself to hunt living prey, and build primitive fires so that you do not freeze at night. explore the untouched wilderness, and learn about actual prehistoric tools and items that were historically used as you craft them first hand in the game. take some stalks of a cattail, a sharp stone, and a piece of wood and make a primitive spear! the game uses its own custom 3d “seamless” world engine and editor program called vantedit. the game also has features like complete day/night cycle. every object can be interacted with in the game. if you see a stone anywhere in the world, you can pick it up! i am the sole creator of the game, i am the programmer and designer and i have been working on the game for over 10 years now. i have had many other artists work with me on this game in the same way. they have done many types of artwork for the game like 3d models, textures, and ui elements for the game, and all have said that it has been a great experience. this is a great way to increase your portfolio and say you have worked directly on a game, and of course future job recommendations are possible if your work is solid. this is a great position for someone who is in school learning 3d art, or just graduated, or just someone looking to increase their experience and their portfolio, or an already professional artist looking to break off into the indie game scene as i am a regular member of indie game development groups and can help you get connected. a more specific description of what i need are an assortment of trees, shrubs, fruits, flowers, etc from all areas of the world. the same also goes for other objects like rocks, wood, etc. also i am going to need primitive tools, for example, a sling, a bow and arrow, simple crafting tools like axes, "hammers" etc... how you will benefit from working on this game: - you will be creating artwork for an already fully playable online game. you will be able to instantly demo your work in a complete game. - you will be working on a steam greenlight game. - gain valuable experience working with others. - increase your portfolio from working on a game that is past the planning stages, and actually at a further stage of development. there is no chance the game will fall through as it is already fully playable. - given you are a steady supplier of artwork for the game, you will receive credits in the game of course. what i require of you/job specifics: - reminder that this is an unpaid job of course. - an existing portfolio is required to show your work and your skill - i only need you at a part-time/hobby time schedule, you can work at your leisure. i would only require an art asset every couple of days, altered by the model complexity of course. - you will be making 3d objects that range roughly from 20 polys to about 2000 polys (mostly lower poly however). - the art style is "realistic", but "simple", you can look at the game's videos/screenshots on steam greenlight to see specific examples. - you may use any art tools you currently use (maya/3dmax, etc..). - animation/rigging/skinning is a plus if you wish to create fully animated objects, but not required for the position. - will need to texture, normal map, spec map the objects as well. - basic knowledge on how set up and export your work into a .x(directx) format( design doc will be supplied to explain this as well). - i will usually supply the reference materials you need to make the objects. - an instant messenger for quick communication (skype, etc..) please email any information, questions, etc.. to: email: carradine@crystaldragon.com again, don't take my word for it, check the game out for yourself! game links: game website: http://www.crystaldragon.com steam greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=299265107 facebook page (news updates, etc): http://www.facebook.com/pages/vantage-prehistoric-simulation-game/265649860135120 direct client download: http://www.crystaldragon.com/vantageinstaller.exe

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