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Industry Jobs Location Name | Field
Source Engine Mod & Development Engineer

Source Engine Mod & Development Engineer

Anywhere at Gaming Grids, Inc.

source engine mod & development engineer gaming grids, inc. anywhere programmers experience: 2+ years work hours: 40+ hours a week compensation: hourly / wage negotiable contract: independent contractor with opportunity for hire description: gaming grids, inc. is looking for an extremely dedicated source engine mod specialist interested in creating competitive game modifications for source games such as cs:go, team fortress 2 and dota2. we have partnered with one of the biggest brands in the gaming industry to bring the world a next-generation casual and competitive tournaments and challenges platform and are seeking talented professionals to fill positions in our expanding company. your tasks would include: * creating a “pro mod” with established feature sets for the games mentioned above * report daily and directly to the it & engineering team leaders * document all processes and methodologies used to create the mod * generate weekly status reports * assist in drafting and execution of quality assurance for developed systems * adhering to strict deadlines and hitting set milestones required qualifications: * experience creating mods for the source engine (sourcemod / sourcepawn) and/or c++ experience with interactions within source engine * ability to complete your work in a timely manner and adhere to specified deadlines * willingness to utilize proprietary in-house time tracking systems * communicate clearly and effectively and to work well with others in a production environment bonus qualifications: * proficiency in microsoft .net framework (specifically c#), and/or experience in native c/c++ development * experience working with development team members in a scrum environment * experience utilizing microsoft visual studio and team foundation services * knowledge of any other game engines such as the unity engine, cryengine, unreal engine, iw engine, id tech 6, etc.


Indie / Mod Jobs Location Name | Field
Anywhere 3d artist (low poly) at Ape Law

3d artist (low poly) ape law anywhere artists hi there! my studio ape law is looking for a talented artist to join our team! we have just come off of a successful kickstarter for our game 'albino lullaby' and are already in high gear on production. we aim to release in march, and have most of our assets done, though we need a few more awesome things...like a giant drill machine. you can learn more about our game here: www.albinolullaby.com we have people on our team who have worked on bioshock, chivalry:medieval warfare, the tombraider reboot and the lord of the rings online. we are looking for someone who is passionate about their work. someone who can put in the extra hours to make this dream a reality while bringing something personal and creative to their work. we need someone who can jump right in and match our particular art style. we are working in the ue4 engine, are approved to be sold on steam and have already won an award at the boston festival of indie games for narrative and world building. we would love to bring someone on who can bring something new and exciting to the team! is that you?! check out the game and if it seems like something you'd be into, please don't hesitate to contact us!

Anywhere Artist Needed for Map Graphics - Procedurally Generated Tiles / Terrain at Anywhere

artist needed for map graphics - procedurally generated tiles / terrain anywhere anywhere artists we are king dinosaur games, and we have a successfully funded "indie" turn based strategy game that has tons of character. it's been incredibly well received by the community, is fully crowd funded, and we have already pre-sold around 4,000 copies. so despite the fact that we're indie we're well funded and are deadly serious about making an excellent game. the primary asset (and undoubtedly most important) is the map - its almost always on screen. please keep in mind that we don't need or wanted a static map. our game calls for map randomization, so we need multiple tiles or haxes that represent certain landscales (and multiple and varied types of each) and we'll need several sprites drawn on top. we'll also need transition for landscape between types. as to more specifically what we're after - we're interested in textures that allow us to make use of texture splatting but we are cost-conscious and not necessarily sure that a strategy game being shown at the scale we are discussing needs that level of variance. if we can make do with simple tiles we would be satisfied with that approach. we have a fair budget to work with but beyond the map there is about a million other things we need to do with it so we need to stretch it as best as we can. i've attached a few samples of maps we think are "interesting" so please take a look at the links below: http://battlebrothersgame.com/wp-content/uploads/2014/09/worldmap2.jpg http://cdn.gamesnack.be/wp-content/uploads/2014/05/gamesnackbe-endless-legend-screenshot-05.jpg http://www.gamershell.com/static/screenshots/2/24124/653527_full.jpg http://www.swotti.com/tmp/swotti/cachezwxlbwvudgfsoib3yxigb2ygbwfnawm=/imgelemental: war of magic4.jpg http://draginol.stardock.net/images2012/c312a0736c1b_d35c/image.png

Baton Rouge, Louisiana Unity Programmers Wanted at Iron 27

unity programmers wanted iron 27 baton rouge, louisiana programmers iron 27 is an independent game development studio in baton rouge, louisiana. with an office in the corporate atrium, iron 27 enjoys a professional and pleasant community in the surrounding area with a wide variety of cuisines and cultured locations. within the studio is a team of hard-working professionals and friends with a love for games and perfecting their craft. iron 27 prides itself in cooperation and transparency on all levels. iron 27 is looking for unity programmers to join its close-knit development team. we want candidates with talent, drive, and punctuality to work on the studio's hot debut title 'heroes of shadow guard'. the ideal candidate will be hard working and possess drive with all tasks assigned while maintaining pride and quality in their work. they will have great communication skills and be able to cooperate with their fellow programmers, artists, and designers to produce a high quality title. the candidate must also be punctual and strive to meet deadlines. do you have what it takes? requirements college degree in computer science or certification in c#. demonstrable proficiency with unity 3d. great communication and people skills. sense of urgency. willing to commute or relocate. avid gamer. familiarity with mobile and portable gaming. preferred prior experience in game development with at least 1 year's experience or 1 shipped title on the market. local area candidate (willing to assist in relocation for the right candidate). full-time availability.

Anywhere Environmental Artist [Royalty] at Oh Snap Games

environmental artist [royalty] oh snap games anywhere artists oh snap game studios is looking for an experienced 3d artist to join our development team as the lead 3d environment artist. in this role, you will define, drive, and inspire the visual elements of the environments in our games. we are looking for a self-motivated team player. you will be proficient in hard surface & organic modeling, and have a proven track record of generating environment props & lighting. you look to continuously improve your own skill set, and be comfortable with artistic critique. basic qualifications: - experience modeling and texture mapping 3d assets for video games - must be proficient with 3ds max and photoshop or equivalent software - understanding of real-time shader development and technical game asset building pipelines preferred qualifications: - concept skills - ability to visualize and concept environments and props - level design skills and game engines in general. this is a royalty development. the current development capitol is spare time free work until the game is released or we gain financial backing. a % of sales will be made available for all games we work on under a co-op basis.

Philadelphia, USA Writer/Translator at Grimm Bros, LLC

writer/translator grimm bros, llc philadelphia, usa artists writer/translator grimm bros is seeking a talented creative writer to join our team to localize and translate our twisted fairy tale rpg dragon fin soup! applicants must demonstrate their writing and translation skills and ability to creatively translate jokes and nuanced tones/meanings in dialogue. we are looking for candidates local to the philadelphia area, but are willing to work remotely with qualified writers. writing & translation sample: all candidates when applying must submit a 1 paragraph writing sample and a 1 paragraph translation of the following passage into a language of your choice. (think "monty python and the holy grail" meets the classic "evil dead") requirements: - fluent native speaker in one of the following languages: french, italian, german, spanish, japanese, russian, korean, polish, mandarin, portuguese/brazilian. - experience or background in writing fiction, translation and creative writing. - great communication skills and collaborative disposition - professional proactive approach to writing with the ability to process feedback and hit deadlines - understanding of geek and gamer culture a must! - game industry experience or being an avid gamer a plus please send all interest to contact@grimm-bros.com with "writer/translator" in the subject line. about dragon fin soup: the world of dragon fin soup begins on the back of asura, a giant dragon­ turtle god who swims the multiverse of space-­time. players can choose to unravel the tale of their character in story mode, embark on a journey to discover the wilds of asura in survival mode, or get lost in an endless maze and fight monstrous bosses in endless labyrinth mode. with a variety of compelling locations to explore, including spider forests, ice caves, abandoned mines, scorching deserts, mushroom forests and haunted mansions, dragon fin soup kicks off the action with the tale of red robin, whose bloody dark past comes back to haunt her with a vengeance. about grimm bros: grimm bros is a new indie rpg game studio, comprised of veteran game developers from around the world. with experienced team members located in philadelphia, bangkok, chicago, san francisco and london, grimm bros works together online making games from its various home offices, pubs and cafes. our 5-person development team has been working on dragon fin soup for over 1 ½ years with the help and support of our amazing friends, family, and backers. we have 3 great programmers, a freelance composer, and one guy who is doing all the graphics, sfx, and design! official links: dragon fin soup website - http://dragonfinsoup.com/ grimm bros company website - http://grimm-bros.com/

Anywhere Animaton/audio work at My self

animaton/audio work my self anywhere audio/music needed: an animator to take a bunch of animations i have collected and put together a small music/intro clip for a youtube channel. also a small trailer regarding the content of my channel. expecting text and logo work. i am looking for a rock/metal taste with some good music and sound effects. the channel's content is a mugen based pc game. mugen is a fighting game and i am hoping to put together something that had a fighting feel. 18+ target age. my channel is brand new but i have quite a bit of various clips that would work really well, i just need someone to help me put it all together. while previous work with animating and audio editing is a must, work with youtube intro design is highly desired. the ideal candidate would send me a few examples of intro sequences/samples that they have created, and begin discussing ideas and creation. also, knowledge of the mugen game engine is desired, but not required. email me with any question and i will be happy to discuss the topic further with you.

Anywhere Recruiting at Brume Studios! Come and join us at Brume Studios

recruiting at brume studios! come and join us brume studios anywhere programmers hello, we here at brume studios are looking for talented individuals who'd be interested in joining our team. we are currently working on our first project: bemoan, a diablo-style hack-and-slash game set on a post-apocalyptic earth. our aim is to make the game hardcore, with punishing difficulty and a cone of vision. we also aim to evolve the genre by making a strong emotional story with detailed lore. but more than anything, we want the game to be tons of fun. interested? then don't hesitate and contact us! we're looking for anyone who thinks he/she can offer something to the team. we will be updating the post as positions fill up. all members will be paid once the game comes out, and, if everything works out, we're hoping to establish a company that can provide wages for its employees. your payment will depend on amount of work done and on how many team members we end up recruiting. if you're interested, contact us with a few samples of your work and a it about yourself. we will always respond! should you be accepted, you will be filled in on the project. no qualifications required so long as you think you have the talent.

Anywhere Needs a music producer/composer/sound designer at Derren Sky Audio

needs a music producer/composer/sound designer derren sky audio anywhere audio/music dear games creators my name is derren sky nesbitt, i am a free lance music producer/composer/sound designer from leeds, i have been producing, mastering and recording music for around six years, my company is called derren sky audio. my studio runs cubase 5, logic pro 9 and propellerhead reason, i have many mastering and sfx plugings from wavs labs to audio damage. i specialize in many different styles of music, from rock music, classical, drum n bass, dub step, hip-hop, trip-hop and anything in between. i love all aspect of music and i really want to develop my musical reel in the video game industry, this is why i am willing to work totally for free with the exception that my name be added to the works for my digital portfolio to help boost my music career. so if you need any music producing or music mastering for your games please send me an email. my website is; www.derrenskyaudio.co.uk here you can listen to my new digital works from film scores to rpg based gaming productions.

Interwebs Sound Designer at TomWrightSound

sound designer tomwrightsound interwebs audio/music hi guys! i'm looking to team up with a talented sound designer for an incredibly large, commercial project. i cannot go into any details regarding the project at this time. the person i'm looking for must have these requirements: - exceptional audio design skills - access to high quality audio recording equipment (things like zoom h4n are fine) - some experience working for games/mods - friendly and able to accept constructive criticism. - able to work consistently and contribute work regularly - able provide good communication throughout the course of the project. the position is paid, and you will be paid in royalties. this is a fantastic opportunity for any new but talented sound designers, looking to get into the industry.

Anywhere 3D character animator for Unreal Engine 4 at UniqueAT Ltd

3d character animator for unreal engine 4 uniqueat ltd anywhere artists paid short therm job - contract / freelance project title: shopping mall interactive virtual tour description of the task: in short 3d character artist needed who can quickly jump into project and rig and animate crowd and cars created in 3d max or deliver his own group of realistic people as per description we are in progress of building an interactive virtual tours for two new designs of shopping malls. we are looking for a skilled person who would be able to 1. implement movement blueprints animations to realistic people walking around in the shopping mall and in the near proximity of the building. 2. implement animations for moving cars on the roads near building and in the underground car park we will provide low poly characters to which the movement will have to be implemented optional the artist can deliver his own set. - estimated number of people ~300 per one shopping mall (full application will include two shopping malls - two levels) - we also estimate that half of those people could be "stationary" - standing in small groups like they would talking to each other, looking at the shooing fronts, or seating on the benches or in the food court. - other half of people will need to walk around along the corridors or on the foot paths outside the building - multiplication of the same movements can be duplicate across different individuals as long as the crowd movement will look natural. - the solution may be also to implement crowd system to characters - all the characters will not have to react on the user, there will be no interaction between user and crowd. - estimated number of moving cars ~20 - 30 per level we are looking for quite simple but natural movements. description of application: we are building this virtual simulation to visualize how the future shopping malls will look like and function. the user will be walking around as in first person game the user will control the view by natural user interface - we have build in kinect functionality to it also the user will be able to control the view using gamepad and keyboard as standard solutions deadline: unfortunately the deadline is quite tight. crowd for first building will need to be finished and implemented within a week, and for the second building in another week.

Anywhere Composer/Sound designer [Music + SFX integration] at Anywhere

composer/sound designer [music + sfx integration] anywhere anywhere audio/music i am a composer and sound designer for online media & video games. i have over 10 years experience as an audio production professional in recording, mixing, mastering, sound editing, along with a formal background as a multi-instrumentalist musician/composer. my dedication is in multimedia excellence for game developers of all types. i focus on collaboration, communication, and creating music that supplements the entire multimedia experience. my studio runs adobe audition cs6, propellerhead reason, fmod, unity + unreal integration and various other specialized software with a strong sfx and plugin library in a stereo environment. if you are a dedicated game designer/game dev, feel free to contact me. i would like to hear about your latest project. music/audio portfolio: https://soundcloud.com/adriantalens ------------------------------------------------------------------------ [video game edm (for fans of savant, anamanaguchi, madeon, space laces, pendulum), orchestral, highly thematic, capable of all music genres] ------------------------------------------------------------------------

Anywhere 3D artists, texture artists, animators at Our awesome team

3d artists, texture artists, animators our awesome team anywhere artists things gone badly in the future! people are separated in a fight for resources, while terrible virus is about to annihilate humanity. this is a setting of a new real time strategy that is developing by our team. we work hard and we have done a lot already ( http://forums.cgsociety.org/showthread.php?f=43&t=1214043&page=1&pp=15 ) but we need your help. we have a great international team: two professional 3d artists, two programmers, two sound designers and me, manager. but we need more people, so we are looking for new recruits. this job is unpaid, but it would be a great addition to your portfolio. we will appreciate any help, but we mostly interested in: 1) 3d artists. 2) texture artists. 3) animators. 4) c# programmers

Anywhere Programmer at 26th Dimension

programmer 26th dimension anywhere programmers are you a programmer, do you have experience unity and a passion for developing games? so, this is is job for you! 26th dimension is an indie studio that develops mobile and pc games focusing on innovation and creativity. currently, i'm in the concept phase of a 2d puzzle mobile game. open positions: - programmers responsibilities: - work directly with the designer in defining the creative vision for the game - knowledge of implementing gameplay features and user interface - maintain a high standard of quality of work throughout the development process requirements: - experience with c++, c# or any other scripting language that would help in the development process of a mobile game - good knowledge of the unity engine, specially 2d games for mobile platforms - experience with implementing audio, ui and game mechanics (one of the game mechanics is really similar to the android unlock pattern (look for it on google images), so, if you think you are capable of reproducing something similar to that, you are more then welcome!) - knowledge of in-app adds implementation is a plus - must know english or portuguese - have a skype account - passion for developing games contact: if you are interested, please send an email to leoburgatte@gmail.com

Skype Looking for 2D Particle & Texture Artist at FDGDT

looking for 2d particle & texture artist fdgdt skype artists were looking for either 1 particle and texture artist, or 1 particle, and 1 texture artist for a game production. you will be creating particle stuff, such as debris, dust, dirt, stars, explosions, etc. for textures, you will be creating stuff like walls, bricks, grass, etc. for both roles, everything created will be for an outdoor environment. you will need skype, and a mic at minimum. it is unpaid, however other forms of payment can be discussed. if the game does generate profit however, that can be discussed as a form of payment as well, though keep in mind that is not the major focus of this game, and will not be heavily promoted on players because of that. the game is a 3d fps ctf (3-dimentional first person shooter capture the flag) style game, that focuses on elements like magic for any and most kinds of actions, from moving to fighting. using the unity3d engine. any questions, feel free to email me and ask. email or skype me before the end of october 2014. skype (best contact of me): dibie1337 email: strongstrenth@hotmail.com

Anywhere Artists needed for visual novel at Anywhere

artists needed for visual novel anywhere anywhere artists i'm deeply sorry, could you please delete this? southern dust studios is looking for an artist to create assets for white face. white face will be a visual novel game (a visual novel is a type of game from japan which can be described as a virtual novel, they’re read like books, except they also have music, art, animation and sound effects to go with the writing) aiming to sell itself on storytelling, a great ost and memorable art. the game itself is going to be made using the ren’py visual novel engine. the story focuses on kaneko miki and her first day at hoshino academy. while she was expecting a fairly normal school, her hopes were shattered by a mysterious figure known as white face. masked and silent, he wanders the school and causes strange things to happen all around him. as kaneko spends more and more time at the academy, she learns more and more about who white face is and why he is there. as an artist, if you do any (or all) of the following, we need your skills: - character art and design - interface art and design - environment art we would strongly prefer someone who can draw characters in an anime/manga style, but this isn't set in stone. much to our regret, we can only offer profit share in the way of payment. the workload is estimated to be quite large as well, so you would earn a significant share of the total profit made.

Anywhere GLSL Programer at Unspell

glsl programer unspell anywhere programmers hello, i am looking for someone who knows how to write glsl programs. the shaders would be used in a indie game that is currently in development. this game is an open-world, cube based render, first person, sandbox game. the game is based off of the idea that anything is possible, and in this game you will be able to do just that. for those who do not know what shaders are, shaders are effects that are added to something before the graphics card sends them to the screen. the can add effects like: real time shadows, "glowing" lights, reflections, etc. they can really make a game look good. glsl is a low level shader language the is used by the graphics library opengl. the game is rendered using opengl, so knowing how to write glsl shaders is essential. so far the team of people working on it has no one who can write glsl shaders that add effects to the world. so we are looking for someone who can write glsl shaders that are light weight and can add different effects to the world to make it look better. if you have time, know glsl, and would like to apply please send and example of a past work of yours. if you do not have any past work and are looking for you first project send a message telling what you know how to do.

Anywhere Android App Graphics Artist at Anywhere

android app graphics artist anywhere anywhere artists i am a programmer from australia looking to partner with an experienced graphics artists to create high quality phone applications for the android market. these are not necessarily gaming applications but applications that people will use everyday. basic qualifications - create vector art - icons at various sizes - background images - marketing images - gui design - meet deadlines experience requirements most of the work will have to be done in vector art, so that the image can be resized to support a wide variety of phone devices. some familiarity with the android market and android phone devices will also be helpful but since i will be doing most of the coding, it isn’t really required. communication will be by email, so english is a must, but location doesn’t really matter. all design documents are written in microsoft word. if you feel confident in your graphical abilities to produce artwork for a variety of phone applications, please send me some of your previous artwork. this is not a paid position, but i am happy to split any revenue made from the phone applications 50/50

Anywhere Background Artist for Visual Novel at Afterthought Studios

background artist for visual novel afterthought studios anywhere artists the game is divided into three sections – where a fictional family of four resides in japan during the closing stage of the second world war. the yukimura family, a zaibatsu that owns interests from agriculture to arms-making is facing a crisis in japan. the head of the family, the elderly hisashi yukimura has been able to use his political connections to prevent his son and grandson from being drafted into the military. however, kichiro yukimura, his grandson - a young, fervent nationalist is determined to aid japan in its war against the western invaders. ryota yukimura, kichiro’s father and hisashi’s son, is however, making a deal that if discovered, will be considered the ultimate act of treason in japan. miyuki yukimura, however, is caught in between her role as a mother and one who is despised by the elderly hisashi for her “western” ways. i have already written quite a fair bit of the story - however, i have a dream which is to make sure that every decision you make in this story matters. even if it will pain my fingers to write just a little more, i will do it. a good and solid story that makes you reflect after going through it, that is my goal. as a former history student, i will make sure that the story for the game matches history as much as possible, though, clearly, there will be some deviation from reality for dramatization purposes. i am currently looking for a team that is willing to stay with me throughout the project and work on it with me and turn this story into a reality. i am open, known for being honest and direct in my dealings. i am unable to pay you for your work, however, as i intend to bring the game to the very end, which is to say, publish it for sale eventually, on various platforms, i am more than happy to give you a cut of the profit for your work. media "oh, i've seen your type of visual novels a thousand times..." hey, perhaps. perhaps not. however, i have a lot of friends in the media industry (being in it myself) and these people will be more than happy to provide us with free coverage. so i got pr covered. pr is most crucial to the backbone of any game. marketing i do not believe in traditional marketing. that is a thing of the past. right now, it is all about social media and who is better at using it. combined with media relations, i am confident that together, we can forge a project and novel that will convince people - "this will be good, let us try it."

Anywhere Looking for Modeller for Goldsource Engine at REV

looking for modeller for goldsource engine rev anywhere artists hello, we at a game development team of rev are looking for a simple modeller experienced or wants to try out the old goldsource engine and help fix a fwew problems, we are looking for someone who can help us export a few simple models, use modelling tools and change/fix some of them and polish or recreate a whole monster model one to hd. - take a model of a m16, export it and and remove the carrying handle then recompile - take a model of a ubcs (or create your own one) export, polish in terms of a new weapon (the up mentioned m16) and give them hd textures. (no firerate restriction aka no 3shot burst fire) - take a model of a medical scientist and convert it fully aka the sequences to the one of a barney. - take a model of a player wearable plant and fix the alphachanneltexture of the flower wich seems broken we offer a place in the game-credits, the website and the credits.txt aswell as our thanks for the great work provided for our game. want to contact us? mail me on moddb, we can discuss this via mails, forum, or skype :)

Anywhere 3D Character Modeler at Anywhere

3d character modeler anywhere anywhere artists hello, we are a small and dedicated group with hopes of creating a 3d rpg set in a dark medieval setting, inspired by slavic folk lore. the fiction in which the game is set, has been under work for about four years and encompasses a lot of custom things (from the landscape to religion and as well agricultural and technological advancement through the ages; in a few words, it has been taken with love to detail). the game follows the 'adventure' of two friends in a rather, wild and hostile land influenced by slavic folk lore, where the player will face many moral challanges and will not be guided by a hand; the game will treat the player as an adult, with respect. much of the important cutscenes of the game will be done with 2d animations (spiced with some 3d effects, such as giving the image some depth) and will follow the artstyle made up for the fiction, usable with the comic which will be released via the development of the game. thus, we require character modeler(s) who will be able to create stylized models for the game (look in the ways of warcraft, telltale games, borderlands; we wish not to go into semi-realistic ways such as crysis, elder scrolls games, etc.). if you wish to expand your portfolio, wish to receive new experiences or simply have the lust to work on something special, then you're heartly welcome! if you have any questions, do send them to my email, listed bellow.

New Jersey/NYC Metro; Anywhere. Lead Gameplay Programmer at Reborn Interactive Studios

lead gameplay programmer reborn interactive studios new jersey/nyc metro; anywhere. programmers hello! reborn interactive studios is a small independent game studio based out of northern new jersey/nyc metro. we are currently in need of a lead gameplay programmer. skill requirements: - proficient in c++ with at least a basic understanding of opengl/directx. - able to build upon someone else's code; strong collaborative skills. - strong knowledge of at least (1) 3d game engine. - must be a team player! at reborn interactive, we get things done by working with eachother. experience requirements: - at least 2+ years of programming experience. - at least 1+ year(s) of game programming experience. - if neither of the first two experience requirements are met but you feel you are capable of handling this position, be prepared to show a strong portfolio demonstrating your previous work. - experience with idtech or similar gameplay modding is a huge plus. primary roles: - be in constant communication with the rest of the team. - work with the lead engine programmer. - make small tweaks to the engine as needed. - make scripts for gameplay, models, textures, cut-scenes, etc. - work with 2d and 3d art teams. - be able to take assets from art teams and script them for use in game. - be able to work within reasonable deadlines tailored to your personal schedule. why should you be interested in this job? at reborn interactive studios, we are more than just a team - we are a family. we work together to meet our deadlines. we are also very flexible. we prefer people in northern nj/nyc, but we can make accommodations for people with relocation restrictions.

Preferred NYC/NJ; Anywhere. Lead 3D Artist / Animator at Reborn Interactive Studios

lead 3d artist / animator reborn interactive studios preferred nyc/nj; anywhere. artists hello! reborn interactive studios is a small independent game studio based out of northern new jersey/nyc metro. we are currently in need of a lead 3d artist/animator. skill requirements: - proficient in a 3d toolset of your choice (3ds max, maya, blender, etc.) - a working knowledge of 3d modelling, rigging, animating, skinning, and exporting. - must be a team player! at reborn interactive, we get things done by working with eachother. experience requirements: - at least 1+ year(s) of experience in your toolset of choice. - experience with idtech asset modding (md3, md4, md5) is a huge plus. primary roles: - be in constant communication with the rest of the team. - make static model 'kits.' - make skeletal models and animations. - work with lead 2d artist to skin models. - be able to export game-ready models, animations, and/or 'kits.' - be able to work within reasonable deadlines tailored to your personal schedule. why should you be interested in this job? at reborn interactive studios, we are more than just a team - we are a family. we work together to meet our deadlines. we are also very flexible. we prefer people in northern nj/nyc, but we can make accommodations for people with relocation restrictions.

Anywhere Composer looking for a Project at Anywhere

composer looking for a project anywhere anywhere audio/music hi, i am a multi-genre composer specialising in video game soundtracks. here is a link to my website where you can find a demo reel of my music, alongside other examples of my work: http://ianfishercomposer.com/ i am currently looking for indie dev teams to work with, preferably paid work. here is a full list of my previous credits: unannounced (2014) • independent film breach td (2014) • tablet game altas (2014) • independent film sm music (2014) • online music library fabula divina (2013) • retro role-playing video-game unannounced (2013) • fitness class cinema stock (2013) • online film asset library orchestra of the swan (2013) • commission unannounced (2013) • video game unannounced (2013) • television show pilot unreleased (2012) • smartphone application i also have a selection of free music available on my website, at http://ianfishercomposer.com/free/ as well as a selection of royalty-free tracks available for purchase at http://audiojungle.net/user/ianfishercomposer/portfolio?ref=ianfishercomposer let me know if you're interested in working together. thanks, ian.

Anywhere |Multiplayer Medieval FPS| 3D Artists (Environment), Animator, Level Designer at Anywhere

|multiplayer medieval fps| 3d artists (environment), animator, level designer anywhere anywhere artists hi guys, i'm a programmer working on an online medieval fps for web and mobile devices. the code is moving along very quickly, but we are being held back by our lack of artists and animators. the game is a multiplayer deathmatch style game, similar to chivalry with an in-game lobby village where players can upgrade equipment and socialize in between matches. by winning matches, players will earn experience which they can then use to learn new combat abilities in the village. 3d artists/level designers: we are looking for artists who can create new content, and also design levels with our existing art assets. we also need artists who can design realistic weapons/armors and more customization options for our characters. animator: we need an animator who can create realistic first person animations for a humanoid character. customization preview: http://media.indiedb.com/images/games/1/33/32666/wol9.png old combat test (third person) https://www.youtube.com/watch?v=htcwha88igu compensation will be provided based on the amount of work contributed to the project, in the form of a percentage of the game's revenue.

Anywhere Graphics Artist for phone apps at Anywhere

graphics artist for phone apps anywhere anywhere artists hello, my name is chris. i am currently coding for the android market. i feel pretty confident in my coding abilities but i really suck at the graphical side of things. i can do all the coding required, including sql databases and php. due to my lack of graphic ability, im looking to partner up with a graphics artist and bring out a couple of high quality apps. nothing as complicated as a game, im talking about a couple of background pictures, icon's and a little help on the user interface design. due to the way phone's work, to support multiple screen sizes, images need to be done as vector's so that they can be scaled down to diffrent image sizes. skills you will need - be able to use photshop - vector images - a little gui design to provide a easy to use interface - you do not need any experience creating apps its pretty straight forward the position is unpaid at the moment, but im more then happy to split any revenue made by the apps 50 /50. if your intrested, drop me an email and send me some of your work.

Anywhere Art Director at Noble Whale Studios

art director noble whale studios anywhere artists hi. we are looking for an art director to help us on a game we are targeting at xbox one, wii u, pc, mac, and linux systems. keep in mind that we are not averse to changing the entire art direction of the game as it is currently a hodge podge of work provided by many different sources. old trailer: [url]https://www.youtube.com/watch?v=04dubjauo7w[/url] let’s play: [url]https://www.youtube.com/watch?v=7meqmxg5org[/url] we are not going to sugar coat it. we are new game developers with a small budget($2,000 for you), who've recently been accepted into the xbox one and wii u developer programs. we are also offering profit sharing. we can work out the details if you are accepted but we are not against paying you a majority of early revenue so you can be properly compensated for your time before we are. we are also considering launching a kickstarter in the future where we will attempt to secure additional funding. we have already spent a lot of our own funds on promotion (taking the game to pax east) and fees regarding the game’s development and will continue to do so, but we just cannot afford that as well as a decent wage at the moment. we are looking for anyone from two extremes of art direction. one extreme would be someone who has that artist’s eye and just wants to direct the programmers to create a unique art style basically entirely programmatically. this would include directing the creation of effects and shaders. think of the game antichamber. this does not require technical knowledge of shaders or programming. the other extreme would be someone who would want to draw everything themselves. we are open to all ideas and want to give you the most freedom possible to see your artistic direction come to life. please respond with a link to your portfolio and whether or not you are around the central florida area. we are not opposed to online only work, but being able to meet face to face throughout the development process would be the bee’s knees. you must have previous platformer experience or be able to show that you are capable of parallax effects and sidescroller visuals. you can also email me at contact{at}noblewhale.com.

USA Diverse Programmers for Large project at Indie.Code Name:Novo Project

diverse programmers for large project indie.code name:novo project usa programmers we are looking for a programmer/s who want to be part of something big who are experienced with but do not require to know all, c++, c#, js. also have experience with unity game engine. the project is going to be a mmorpg all the details and story are drawn out, the races and classes are drawn out, weapons etc. we are really looking for programmers who are willing to push the limits on what a mmorpg means. examples of areas: ex. 1 player01 is driving a vehicle, player02 is on the deck of the vehicle and wants to be able to walk around on the deck without sliding all over player03 wants to shoot a gun from the deck and not slide all over the place. ex. 2 player01 is being attacked by a giant creature the giant creature tries to eat player01, while player02 and player03 are attacking the creature, player01 must button mash to escape the jaws of the creature. ex. 3 inventory layout, attribute layout, crafting layouts. code name: novo project, believe that programmers are the back bone to games so they deserve respect, also once the game has a proper amount done, it will be put up on kickstarter and when there are funds to have you will be paid, more information on the game will be given, and any questions will be answered on contact

Anywhere Unity Coder and 3D modeler needed for Sci-fi RPG at Starboard Games LLC

unity coder and 3d modeler needed for sci-fi rpg starboard games llc anywhere programmers starboard games is an indie studio comprised of highly professional and friendly people from all over the globe. each of our departments collaborate extremely well thanks to our transparent feedback system. we love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a rogue-like turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are looking for unity engine coders to design, develop, and maintain essential game systems using c#. must be experienced with unity and script writing in c#. you will also be interacting with other members of the project team including 2d artists, 3d artists, other coders, and must be able to follow explicit instructions from project lead and coding team lead at all times. essential skills: •strong knowledge of design, implementation, mathematics and data structures, •strong knowledge c# and script writing in c#, an reasonable understanding of object-oriented programming. •ability to work to meet fixed deadlines, and conform to established meeting times. •willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: •knowledge of unity 3d pro, •knowledge of uma character creation system, •graphics development (particle system, shaders) we are also looking for a 3d modeller to implement and refine 3d models for the game. you will be collaborating with others on the team to come up with 3d objects that meet polygon count requirements as well as high texturing quality. you will also be able to understand feedback, and enact on explicit instructions from the dev team lead and the project lead. you responsibilities are: 1. create 3d models both high and low poly. 2. skinning, un-wrapping and texturing of models created. 3. be able to follow instructions and meet deadlines. if you would like to join the game development industry, and/or would like to help us along but you skills and desired roles are not listed, feel free to contact us through the email address provided! we offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! to be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines. we thank you for your time and wish you the best of luck! john shen hr director starboard games llc

Anywhere Level Designer [Royalty] at Oh Snap Games

level designer [royalty] oh snap games anywhere level designers oh snap game studios is seeking talented level designers to join our team. the level designer will design, build, and script levels for future games. responsibilities - design, and build, first person game levels. - includes working in our tool set to design, build, light, and script game areas - work closely with environmental artist to complete goals. requirements - excellent sense of 3d game space and game flow. - experience with designing, building, and populating game levels. - some experience scripting or programming complex interactivity. - creative writing a plus. - game industry experience a plus. - understanding of how lighting effects mood. candidate must supply an example of their work in document form complete with images and descriptions of the game play space, events, and implementation. this is a royalty development. the current development capitol is spare time free work until the game is released or we gain financial backing. a % of sales will be made available for all games we work on under a coop basis.

Anywhere Artists, Animators, Programmers, Sound Designers at Project Avatar

artists, animators, programmers, sound designers project avatar anywhere artists http://i.imgur.com/wlens9x.jpg storyline summary deafening. it was the first sensory description cheng could think of to describe the arena. the spectators roared, his pulse thundered, and he imagined he could hear his family and friends cheering. the earthbender stormed to the arena, fists raised. studded bracers encased his wrists, his only surrender to traditional earth kingdom attire. as his opponent gracefully leapt onto the stage, propelled by a swift burst of flame, he assumed a ready stance. his left arm was extended slightly, but his right was close to his chin. as befit a man who was prepared to stand and fearlessly hammer at his foe, his weight was primarily over his lead leg; with his chin tucked, his elbows in, and body held at a slight angle, he presented few targets to his opponent. the firebender, a man named guoshen, assumed his own stance. it was a position firmly rooted in the martial arts passed down by dragons: his right hand was open and extended at shoulder height, his left held palm down near his sternum. he faced cheng face on, daring the attack. the stadium was silent, but suddenly the earthbender couldn’t hear anything over the pounding of his own heartbeat. he knew the rules of the bout and was dimly aware when they were explained. his whole world was focused down to hearing that one word… “fight!” his left hand shot forward in a jab, sending a rock the size of his fist speeding towards guoshen. the firebender met his attack, calmly and head on: his own left, held near his chest, rocketed outwards and produced a volcanic stream of flame. the two attacks met center ring and detonated, filling the arena with dust. the fans were shouting and cheng suddenly found himself joining them, bellowing a challenge as he began to pursue the offensive. that very second, when he was unsure if he could win or not, the pulse-pounding moment of uncertainty in his own invincibility, it was a moment he’d been dreading. it was a moment he lived for. it was impossible to be afraid. game information project avatar, if you haven’t gotten the idea yet, is focused on rebuilding the world of avatar in a new light. we’re gonna start off as nonprofit, asking for and giving out no funds in exchange for support and service. in a nutshell, it’ll be an arena-style game with a story arc and single-player aspects. depending on success on our current project, we may be looking into creating a larger, more extensive game that will further explore the universe. avatar has a great fanbase and great creators and we only want to give fans a place to live their passions. roster aegis/sozin; i am aegis. i’m eighteen years old and born and raised in jersey. i’ve had a passion for computers, avatar, gaming and everything inbetween since i was young. i grew up with four older brothers, all of whom are tech geniuses and web designers and coders and all of which i cannot understand. i’ve enjoyed hopping from mmo to mmo creating my own guilds and stories and actively taking part in rp and pvp in every game i played – from wow to lotro to eso to just about every other game you can think of. i have always been passionate about the avatar universe and its story since seeing the very first episode. i was drawn into the world and the messages it brought and i’ve longed for a game that i can sink some time into. since there isn’t anything out with the story and quality i’m looking for, i’m aiming to create my own. this is my first time running a development project, but i’ve ran communities, guilds and servers before and i’m fairly optimistic about the opportunity and think i have much to learn in the months to follow. thanks for reading. trenk; “i am great. that will be all.” recruiting we’re looking for all of the below, though we’re just starting with development. some work may not be ready for the modelers, animators, programmers and all potential others we have until we’re ready to progress. don’t let that stop you, though. feel free to shoot me an email if you’re interested. concept artists 3d environment modelers 3d character modelers animators programmers sound designers email: zachgebhard@gmail.com skype: gebhard001

Anywhere 3D Animator at Raging Demon Studios

3d animator raging demon studios anywhere artists summary hi all, if you have selected this post then you undoubtedly are the kind of team member we are looking for. we are a team of ex-students who like many others are looking to get into the industry, however we learnt a long time ago to the key fundamentals for even getting an interview. here at reagingdemonstudios we offer just that, a chance to work in a team of talented designers who are specialist in areas that you may lack or have no intention of learning to achieve an end project. what we are doing? currently we are developing a 2d puzzle platformer using 3d assets to create a more professional feel to the product. more details about the game can be discussed if further internet, but we essential want a nice polished professional looking demo, that we can all have on our portfolios and if really successful, start to work towards steam greenlight. team so far? currently we are a team of 5, with no obligation to work full-time on the project, as like myself, other members of the team have full-time jobs that they must attend. our current team roles are: games designer/artist, environmental artist, level designer, character artist and programmer/level designer. the programmer and myself originally started this project late may, recruiting members via linkedin or other connections. we are based in london, with one member based in scotland. our process so we work in one week sprints in an agile environment. our team meetings via skype are on sundays at 8pm (local time) and it is here that we discuss what we have done, what we plan to do and any other thoughts about the game. we like to keep a relaxed environment, but do expect work each week as we are all a team working towards the same goal. a few of us have had/still have experience in the industry and therefore we add and explain processes and methodology that can be used on your cv and talked about during interviews. what roles we need? if you think you can bring something to the team then please get in contact with us, you can email me. roles that we currently need: - 3d animator - 2d concept artist desired extra roles: - 3d character artist - gui/ui artist - construct 2 programmer remember this is an unpaid role, but if you are interested and want a nice polished game on your cv then please get in contact for more details. look forward to hearing from you. team raging demon.

Anywhere | Skype 2D Artist at Hiring 2D Artists for Futuristic Strategy Game “Artillects”

2d artist hiring 2d artists for futuristic strategy game “artillects” anywhere | skype artists hi, i am a developer from a small indie game development team looking to hire a 2d artist who can draw assets for our 2d platform strategy game “artillects”. artillects is a 2d futuristic multiplayer strategy game where players control a robot and try to defeat other robots. the style of the game is very “digital” and “futuristic”. it can be described as “pixelate holograms” and “digital space”. the style is also somewhat similar to the game minecraft where everything in the world is made out of “squares”. job description the job will consist of drawing all the artwork for the 2d platform game including but not limited to characters, logo, application icons, cursors, menu and user interface elements. the majority of the job will consist of drawing in-game items (such as grenades, bombs, missiles, rockets) and also user interface elements. example of assets required: robot - a digital-looking humanoid made out of cubes. grids - the objects used as building blocks for the game space. items - grenades, bombs, missiles, rockets, land mines etc. user interface - logo, app icon the job is to be delivered through email in a digital format. png or gif image files are accepted. it is estimated that the job would last around a month, but that will be confirmed later on. you will be working through the internet with us and it will be a part time job. person specification we are looking for a talented artist who can do the following: proficient at creating 2d artwork targeted towards games. create user interface elements and menus (graphic design). contacted via email and skype. have some knowledge in 2d animations (not required but recommended) as some art will be drawn for puppet animations. if you are interested in this job, please send an email to admin@calclavia.com including the following information: contact name a brief proposal (one paragraph) on how you would design a robot character for our game artillects that would best fit the style describe above and the game. in short, describe how the robot looks like in your mind. price (approximate rate per hour) resume (including any relevant degrees) copies or links to your previous/past works any letter of recommendation or testimonials from previous employers i hope to be contacting you shortly. best regards, henry (game developer)

Anywhere 3D modeller needed for weapon models and more at Heroes of the West mod Team

3d modeller needed for weapon models and more heroes of the west mod team anywhere artists hi i'm part of the heroes of the west mod team. we are working on a mod for red orchestra 2 which is a ww2 realism shooter. we want to mod the game to feature the western front as well. it's on the unreal 3 engine. this opportunity will look great on you're portfolio. but we need some new weapons to better reflect the time period. and modifications done to current weapons of the game to make them more authentic to 1944 rather than 1942. new weapons we need are the german g-43 semi automatic rifle and the german stg-44 automatic assault rifle. the game currently has a g-41 rifle and an mkb42 assault rifle which are similar to the guns we want. but they are far too out of place and too different to modify in both looks and operation. though they can be used for reference. we would also like the m1a1 thompson smg. currently the game has a 1928m1 thompson. it would also be good to have modifications done to the mp40, m1 carbine and thompson sub machine gun. the mp40 with the rear stock taken off the m1 carbine updated to the m1a1 carbine (may require a new model) the m1 garand with grenade launcher (will require grenades) the kar98k with grenade launcher (will require grenades). we can supply you with the original models and textures to edit off of. or to use as reference for making a new weapon. some other models would also add authenticity to the mod. the m38 german side cap. one blank one and one with insignia. the m42 german field cap. one without the winter side flaps and one with. vehicles. this is for the really good ambitious modellers out there. the americans lack vehicles. we would like a drivable m5 half track with an m2 50. cal machine gun on it. the pedal and gear levers need to be movable as done the vision slit. having the ability to open and close that. not the front windscreen variant. also the m4 sherman. a very large challenge that would need developer support and a small team. this will need a full interior modelled and rigged as well as an exterior. you would need some experience to create these. you don't need to make all of these. you can apply and ask to do only one of the above models which is fine. priority is the g-43. and then the stg-44.

Anywhere Music/SFX Services Available at Anywhere

music/sfx services available anywhere anywhere audio/music my name is julian beutel, a composer with over 4 years of collaboration experience working with game developers, film makers, and animators. i hold both a master's and bachelor's degree in music, and my services are available for your game. in my work with other artists i have provided scores ranging from produced chip tunes to live recorded original orchestral scores. i own all my own recording equipment, and industry standard audio suites and sample libraries. for examples of my work, please see the following links: http://www.julianbeutel.com/blog/2014/8/18/demo-reel (demo reel) http://www.julianbeutel.com/blog/2014/7/24/vidga-games (video game work) http://www.julianbeutel.com/music-1-1/ (animation/film work) i am a dedicated, passionate musician with a reputation for delivering high quality products that are tailored exactly to the needs of my clients. i am open to communication, compromise, and reworking ideas until the art in question is best served by my product. thank you for your time, and i look forward to hearing back from you.

Anywhere 3D modeler [VERY URGENT AS 10/17/2014!!] at RoKkO's development team

3d modeler [very urgent as 10/17/2014!!] rokko's development team anywhere programmers hello everyone, i'm _-rokko-_ and i'm creating a mod for s.t.a.l.k.e.r. call of pripyat (http://www.moddb.com/games/stalker-call-of-pripyat) my mod tries to add primarly that "abandoned" feeling that a post-apocalyptic world gives you. so, some of my projects for the mod requires some "skilled" manpower, like a 3d modeler, that is the most needed role in the mod. if any of you is interested here are the requirements: requirements: 1) maya with x-ray plugins installed and capable of exporting (i can provide the plugins to you if you haven't them), or just maya, so when you ended you send me the done model so i can export it 2) no time requirements: no need of hours and hours of work, only some hours per week 3) capability to model only by watching some photos 4) perseverance-potential 5) optional - knowledge of texture work. all the work that you need to do is only some static objects for map's better graphical look. obviously you will be credited. communication: skype-hangout primarly, but even ts if you are a "gamer" guy. edit 6/10: i'm sorry but this is a free job.

Anywhere Game Composer / Sound Designer for HIRE at Anywhere

game composer / sound designer for hire anywhere anywhere audio/music i am a game audio composer / sound designer for all genres of games! i have a bachelors in music science from full sail university. i have and am currently working in various music recording studios in my local area including my own home studio. i specialize in many different styles of music, such as electronic, metal, jazz, classical, and anything in between. sound design is something of a talent of mine that i've been doing for many years. my expertise lies in various instrumentation such as synthesizers, modules, drums, and piano. i have a vast knowledge of theory, rhythm dictation, classical writing as well. check out my soundcloud and youtube for more: - soundcloud https://soundcloud.com/8bitriot - youtube https://www.youtube.com/user/rhyphex/videos negotiations are always welcomed and i have a very open schedule. if you have a particular style in mind or any projects you would like to discuss, please feel free to contact me anytime. game audio is a passion and love of mine so i do work for cheap! again thank you for reading, ~rhyan r. game audio composer

Anywhere "Kronology" Looking for Talents! at Anywhere

"kronology" looking for talents! anywhere anywhere level designers recruitment sheet for upcoming game title "kronology" first of all if you're going to ask about payment (budget), there'll be stages, pre-alpha

Anywhere Unity Programer's and 2D/3D Animator/Moddler at Serenity Studios

unity programer's and 2d/3d animator/moddler serenity studios anywhere programmers hi, i am looking for a couple of programers and artists to help me with a post-apoc style game set in the future surrounding a virus outbreak. currently the only work done has been notes/gdd started, and their was some concept art but this has somehow been lost as it was done a few years ago and i can not find the backup disc it is on, it's somewhere. the game will primarily be aimed at the pc market, but we may also port to xbox and playstation if the team feel this would be a good move. this game will aim to go via steam greenlight so may eventually be rev share. their is also a possibilty if we get the game to good standard of it going on kickstarter to get funded production and released to stores. if another designer wants to come aboard i would welcome this as two heads are much better than one, and it helps get things done faster. i look forward to working with some nice people very soon, so come join me in this fun project about me: 29 games designer, with a semi finished match 3 game, team abandoned me so project got put into storage, could possibly be finished alongside this if the team felt they wanted to. i have been gaming since about the age of 5 and started out with a specturm in 1988/9 and been hooked every since.

Canada, USA I Need A Programmer For a Flash Game at Anywhere

i need a programmer for a flash game anywhere canada, usa programmers i am starting up a project called codespace which will be like codecombat(if you don't know whatcodecombat is look it up, its sweet). the whole idea is that to play the game you have to code your way through. code your classes. you want to be the strongest play? you have to be the strongest coder first. the game will be a sci-fi space theme kinds game to. but before this i need to bring a team together. at the moment i got a concept artist on the team waiting for a coder. the first project you will be working on is a flash game, thats like risk. it will be called due or die(subject to change) . you will be working along side the concept artist to develop a full game that will be put up on armour games. i will be also pulling together more team members. you will not be getting paid. you have to be at least 17 years old. you also have to have examples of your work. i am looking forward to hearing from you, come join me on this epic journey of creating a game :) a little about myself: i am 17 years old. i have been coding and doing art for the past 5 years :) with the game i am concerning myself with making sure the work load is good and not to much, getting more team members, and i general planing and helping.

Anywhere 2D Artist, Animator at NotYetCreatedCompany

2d artist, animator notyetcreatedcompany anywhere artists i am looking for an artist to help me (paid) develop a pitch-demo for a web-game project. the game is about sports-fans and, lacking pixel-art talent, i need someone with crazy cool 8bit/pixel-style 2d animation skills. the primary task is to create a series of avatar-sprites with a basic set of animations (jumping, cheering, booing, ...) related to being part of a fan-crowd. the overall goal is to have a system that allows the player to create unique avatars by selecting hair, head, torso, arms and legs. hence, the idea is to develop animations for the isolated body parts and then put them together with the engine (js/html5/canvas). i will do the coding, potentially we can use established web-game engines if the artist prefers. schedule-wise i aim for the demo to be ready for pitching early 2015. i am located in germany, but of course i am happy to work remotely with anybody around the globe. as there is no funding for the project (yet), i can only offer task-based private payment. obvisously, if things work out well and the demo leads to successful pitching, there is a possibility to become part of a to-be-assembled-project-team.

Anywhere / Skype 2D/3D Artist at Indie

2d/3d artist indie anywhere / skype artists greetings everybody, i am a 21 years old "student" in my final semester, working on my graduation project using unreal 4, looking for a 3d modeler / artist to join me in creating this game (which will be unnamed for now). currently i wanna finish the game so i graduate, but i'm also planning to release it on steam for free, so people can know the developers (me and the artist who wanna join), and if it worked out, we could make some other indie projects in future. so, who team up with me will be credited, also will have a chance to add some content of his own in this game :) skills needed: - knowledge in blender. (necessary) - knowledge in creating textures (especially for particle effects) - persistence / patience / good potential. preferences: - better to be a student like me. - love to play video games , especially adventure genre communication method: - our communication method would be any available chatting platfor such as skype, hangouts, or even facebook. thank you all :)

Anywhere Game Designer at Orbital Studios

game designer orbital studios anywhere programmers looking for a game designer to create a game. to create the game design document (gdd) and revise the design as the game develops we are also looking for programmers. preferably you would know c#, however any language is ok if you are willing to learn. we are in the process of creating a programming team so you will not be working alone. requirements - no previous experience necessary, however if you have any, please show us! about us - we are a small indie developer called orbital studios. we started up back in 2012 but due to certain members' lack of commitment among other issues we stopped development on our game. we have recently reformed earlier this summer and are now looking for help with a new project. we are looking for people in all areas of development so don't hesitate to contact us. about me - i myself am a 2d/3d artist, i've worked on several indie titles in the past and have 5 years of 3d modeling experience and 2 years as a game designer. you can check out my 2d and 3d artwork here http://jguidac.deviantart.com/gallery/ please contact me on skype or by e-mail if you wish to apply. skype - jguidac e-mail - orbitalstudios1@hotmail.com

Anywhere 3D Modeler at Critical Code

3d modeler critical code anywhere artists hello, critical code is working on a survival-strategy game but in the middle of everything, our modeler quit. we are now looking for one! whether you can model anything we need, or just send us a bunch of models you think would help. either will work! anything from furniture, houses, characters, etc. our game, crossroads, is a survival-strategy set in a post apocalyptic environment, however it's not because of zombies or any sort of weird virus. a foreign militia has invaded and taken everyone you know. you must set out, find some shelter, and find out why they invaded. and, maybe even take your homeland back. the game as been in production for about 4 months now. no alpha yet, because we are trying to work out logistics and we have no models. currently, we only have one designer that is doing everything; that being level design, game mechanics, bug testing, etc. to see progress on the game so far, please visit our facebook page at www.facebook.com/crossroadsgame. or our website at critical-code.com don't hesitate to ask questions.

Anywhere Project WOLF at Pycabit, LLC

project wolf pycabit, llc anywhere human resources by human resources, we mean all human resources :) project wolf is a 2d rpg game we are developing for ios and android through unity 3d. it is a community project, therefore we will not be paying or earning any money for the game. additionally, it will be published on ios for free through pycabit, llc. project wolf is inspired by several classic rpg series including: mario & luigi, earthbound, and professor layton. we need programmers, level designers, composers, testers, voice actors, animators, 2d artists, concept artists, etc. so far, we have already written a basic story, along with some key game mechanics. we think this game will be a great opportunity for everyone to showcase their skills and talents, work together, gain experience, and learn something new in the process, so we hope to see you join the team! :d requirements dedication passion for developing games self-motivated team player open-minded and respectful of others some prior experience in the position you are applying for tools for the position you are applying for roles c# programmers game designers (story, mechanics, gameplay, etc.) 2d artists – character design, level design, animations, ui design, icon, concept artwork, etc. 2d cut-scene animators composers – music and sound effects voice-actors script-writers testers

Anywhere Soundtrack and Sound Design for Game developers at Anywhere

soundtrack and sound design for game developers anywhere anywhere audio/music dear game developers if you want to fill your game with the dynamic, ambient, epic or catchy original soundtracks and (or) sound effects - our team will give the best and creative results, work ethics, quality, communication and timing. none of people we worked with were disappointed, we never late, we never ignore, we love what we do and always justify your expectations or even more. we never let anyone down and never said no to anyone sound and music integration with wwsie, fmod and udk is also possible. to know more about our team, to read recommendations and to check projects we were or currently working on please visit our official web site: www.mmgsound.com also there you can find and listen examples of our work. for any enquries dont hesitate to contact us via e-mail 24/7: info@mmgsound.com or via skype which you can find on our web site. our team is also always open for any projects and ideas you have in mind thank you for your time hope to hear from you soon best wishes mmg sound team www.mmgsound.com

Anywhere Environment/Character/Monster modeler and animators needed at Crimson Shield

environment/character/monster modeler and animators needed crimson shield anywhere artists crimson shield needs modelers and animators. we're need people to help us with level design, characters, and enemies. projects are currently indie, meaning compensation will be in the form of profits. a written agreement will be provided. current project is for a 3d smartphone fighting game. other projects available. all inquiries will be heard and tested before giving tasks. we apologize for this but some other artists tried to trick us by asking for game info then trying to steal the ideas. project completion will be pretty quick once we get a level designer and a character modeler/ animator. all contact will be through email, phone, or kik unless you live in fresno, ca. our games are currently being developed with unity 3d and autodesk maya. but anything that can work with obj files will be accepted. we will take any level of experience but please have a flexible design style. our games range from fantasy to scifi, from hack and slash to rts. current main project is hack and slash. please provide some examples of your work upon applying.

Anywhere Artists - Seat of Power (No adult content) at Afterthought Studios at Afterthought Studios

artists - seat of power (no adult content) at afterthought studios afterthought studios anywhere artists hey all! i worked on a few visual novels' plots but the game was never finished - therefore i shall take matters into my own hands haha! i would like to introduce you to this project- seat of power - well, this is a working title for now. however, i have always been inspired by stories from movies such as the famed grave of the fireflies, anyone here a fan? let me continue pitching my idea to you - summary of story: the game is divided into three sections – where a fictional family of four resides in japan during the closing stage of the second world war. the yukimura family, a zaibatsu that owns interests from agriculture to arms-making is facing a crisis in japan. the head of the family, the elderly hisashi yukimura has been able to use his political connections to prevent his son and grandson from being drafted into the military. however, kichiro yukimura, his grandson - a young, fervent nationalist is determined to aid japan in its war against the western invaders. ryota yukimura, kichiro’s father and hisashi’s son, is however, making a deal that if discovered, will be considered the ultimate act of treason in japan. miyuki yukimura, however, is caught in between her role as a mother and one who is despised by the elderly hisashi for her “western” ways. notable events: battle of okinawa (1 april – 21 june 1945) & bombing of shizuoka (june 19, 1945) ------------------ i have already written quite a fair bit of the story - however, i have a dream which is to make sure that every decision you make in this story matters. even if it will pain my fingers to write just a little more, i will do it. a good and solid story that makes you reflect after going through it, that is my goal. as a former history student, i will make sure that the story for the game matches history as much as possible, though, clearly, there will be some deviation from reality for dramatization purposes. i am currently looking for a team that is willing to stay with me throughout the project and work on it with me and turn this story into a reality. i am open, known for being honest and direct in my dealings. i am currently looking for- artists (cg, character art etc.) - 2 openings sound - closed music - closed ren'py programmer - closed if you are keen, please drop me an email at afterthoughtstudios9@gmail.com along with samples of work -------------------- i am unable to pay you for your work, however, as i intend to bring the game to the very end, which is to say, publish it for sale eventually, on various platforms, i am more than happy to give you a cut of the profit for your work. media "oh, i've seen your type of visual novels a thousand times..." hey, perhaps. perhaps not. however, i have a lot of friends in the media industry (being in it myself) and these people will be more than happy to provide us with free coverage. so i got pr covered. marketing i do not believe in traditional marketing. that is a thing of the past. right now, it is all about social media and who is better at using it. combined with media relations, i am confident that together, we can forge a project and novel that will convince people - "this will be good, let us try it." i really hope that i would be able to hear from you guys soon! if you have questions, do not hesitate to drop a comment below, and i will do my very best to answer you!

Anywhere C++ Coder wanted experienced with GoldSource at REV

c++ coder wanted experienced with goldsource rev anywhere programmers hello, we have a team of 2 people (organizer/mapper and coder) working on a game called "resident evil valiant" a mod about a zombie apocalypse set today, wich is codingwise already mostly finished, and needs some changes described below or by contacting us. the game features a whole set of new features and hd effects/textures/models/sprites aswell as new exciting gameplay like a time-survival system for maps. what do we need? we are looking for a coder experienced with the goldsource engine that likes to find or help with some small but complicated changes the code is about 60-80% finhshed depending on the size of the codechanges, wich include a small iff system, a new weapon, a time-counter and a textsystem to display textfiles apart some smaller stuff but thats up to the coder to decide how long it would take or how much he could do :) we offer a place in the game-credits, the website and the credits.txt aswell as our thanks for the great work provided for our game. contact? mail me on moddb :)

Seattle area 3D Environment Artist looking to join a steampunk project at Any studio

3d environment artist looking to join a steampunk project any studio seattle area artists hello! i'm a 3d environment artist specializing in lighting and texture and i'm interested in joining any indie studios in the seattle wa area who is or will be working on a steampunk genre title. i own commercial licenses for software i use in my workflow: substance designer, substance painter and maya lt. i have experience using unity and ue4 and am comfortable importing, compiling, and assembling all assets into the engines. i am familiar with editing materials in ue4 and visual scripting. if you would like to see my most recent work i've posted my development blog. i would prefer to work side by side with the team whenever possible, but am absolutely interested in hearing about any steampunk or similar projects. thank you for your time and best of luck in your projects! [center]www.sethblakely.blogspot.com [/center]

Anywhere Needing a Programmer for a unity game I am working on at PokoGames

needing a programmer for a unity game i am working on pokogames anywhere programmers -experience/money- you wont need any qualifications to work with me on this project, just be able to program well in the unity engine & to have a skype account for contact while in development. we are planning to put the game on kickstarter after we have made a good enough demo that shows off the core features of the game, if this does happen and we raise enough money then we will talk about getting some money involved in development. -concept- the game is about a guy who lives in a small town and has to get money from dungeons, once he has completed these dungeons he has to go back to the town to customize the players house, clothes & even weapons. once you are at the village there will be npc's to hire to help you in dungeons and even sell you rare items, unobtainable in the shopping mall. i have plans to make the dungeons randomly generated but that will depend on how far we get and how much backing we will get from our kickstarter page. -requirements- we will require times to speak on skype, atleast once a week to catch up on how you are doing developing the game and you will have times to ask questions about the game. you also require to work in unity 3d and preferably javascript (although other languages are allowed)

Anywhere Artists - Seat of Power (No adult content) at Afterthought Studios

artists - seat of power (no adult content) afterthought studios anywhere artists hey all! i worked on a few visual novels' plots but the game was never finished - therefore i shall take matters into my own hands haha! i would like to introduce you to this project- seat of power - well, this is a working title for now. however, i have always been inspired by stories from movies such as the famed grave of the fireflies, anyone here a fan? let me continue pitching my idea to you - summary of story: the game is divided into three sections – where a fictional family of four resides in japan during the closing stage of the second world war. the yukimura family, a zaibatsu that owns interests from agriculture to arms-making is facing a crisis in japan. the head of the family, the elderly hisashi yukimura has been able to use his political connections to prevent his son and grandson from being drafted into the military. however, kichiro yukimura, his grandson - a young, fervent nationalist is determined to aid japan in its war against the western invaders. ryota yukimura, kichiro’s father and hisashi’s son, is however, making a deal that if discovered, will be considered the ultimate act of treason in japan. miyuki yukimura, however, is caught in between her role as a mother and one who is despised by the elderly hisashi for her “western” ways. notable events: battle of okinawa (1 april – 21 june 1945) & bombing of shizuoka (june 19, 1945) ------------------ i have already written quite a fair bit of the story - however, i have a dream which is to make sure that every decision you make in this story matters. even if it will pain my fingers to write just a little more, i will do it. a good and solid story that makes you reflect after going through it, that is my goal. as a former history student, i will make sure that the story for the game matches history as much as possible, though, clearly, there will be some deviation from reality for dramatization purposes. i am currently looking for a team that is willing to stay with me throughout the project and work on it with me and turn this story into a reality. i am open, known for being honest and direct in my dealings. i am currently looking for- artists (cg, character art etc.) - 2 openings sound - closed music - closed ren'py programmer - closed if you are keen, please drop me an email at afterthoughtstudios9@gmail.com along with samples of work -------------------- i am unable to pay you for your work, however, as i intend to bring the game to the very end, which is to say, publish it for sale eventually, on various platforms, i am more than happy to give you a cut of the profit for your work. media "oh, i've seen your type of visual novels a thousand times..." hey, perhaps. perhaps not. however, i have a lot of friends in the media industry (being in it myself) and these people will be more than happy to provide us with free coverage. so i got pr covered. marketing i do not believe in traditional marketing. that is a thing of the past. right now, it is all about social media and who is better at using it. combined with media relations, i am confident that together, we can forge a project and novel that will convince people - "this will be good, let us try it." i really hope that i would be able to hear from you guys soon! if you have questions, do not hesitate to drop a comment below, and i will do my very best to answer you!

Anywhere Professional Coding Manager at Aloft studios

professional coding manager aloft studios anywhere programmers this listing is a paid position with an unpaid evaluation period; the position is among "aloft studios", an indie executing the "sticks & starships" project. i describe this role as the "professional coding manager", who will take on a management position in this project as it exits the conceptual demo stage and enters its paid contractual work phase with funding. applicants to this position can expect a brief unpaid trial period, where the professional relationship is evaluated and established, and the programming proof-of-concept of their development schedule is assembled, followed by a period where they can expect payment and compensation appropriate to their experience. in return for sharing in the small existential risk of this transitional period, you are granted access to partial ownership rights with a professional partner with plainly displayed diligence, resolve, and a commitment to realizing the project with equitable rewards to all involved. in order to be considered for this role, the applicant should meet the following (admittedly demanding) criteria: -extensive c++ and c# scripting experience (5-7 years +) -unity experience strongly desired -experience in other languages and scripting systems (python, lua, java, etc) is a plus -is able to lead, delegate, and supervise high-engine-level tasks, such as rendering systems, data storage and reference systems, camera projections and controls, physics systems, lighting and shaders, and others -is able to adopt to new and challenging coding tasks outside of past work -has functioned on teams which have delivered on long-term projects -has professional references to back work history -willing to make this project their primary work commitment following mutual evaluation -willing to put in a demanding number of hours (40-50+ weekly) in the earlier development, to even out later -has native or near-native english language skills -residence in us or europe strongly desired for reasons of travel access and possible personal appearances -takes high creative interest in the subject matter, and is comfortable working with the current materials -is appropriate for, and capable of serving in a shared-management role for this project- this means: +can realistically evaluate the scope of design problems, and offer studied solutions and timelines for realizing goals +participate in design-documentation +can evaluate the coding skills of diverse team members, and delegate work modules to appropriate parties +supervise the work of others, and bear accountability for its timely completion +communicates on a constant basis, and is reachable on a timely fashion +has the emotional development required to take on unexpected circumstances and manage crises +has strong interpersonal skills for interacting with people from diverse backgrounds in a comfortable way -is willing to sign work contracts after serving for a short trial period -is willing to take on co-ownership roles, and the associated benefits, of a legal us llc -the person filling all of these roles and qualities is likely in their late 20s-30s, but no explicit age requirement exists as long as the applicant appropriately meets the above criteria. compensation format and schedule will be discussed in the initial interview. the social structure of the studio will also be explained. this role is trusted with a high-degree of responsibility in a project which has a long history and existing asset library, including hundreds of models, hundreds of texture sheets, extensive starter soundtrack of 12 musical pieces and 200 contextual effects, documentional / promotional comsumer homepage, heavily detailed and realistic funding proposals, active social media pages, relationships with media sources and pr groups, several feature articles from rock paper shotgun, pcgamesn, and others, cinematic trailer, and tech demo. the highly detailed tech-demo, which details the project's conceptual goals, and is presented in consumer quality is also available upon request, which is an excellent tool for all potential applicants to familiarize themselves with the work.

Generally Anywhere or even better Australia Looking for Visual Novel/Renpy Enthusiasts!!! at Anywhere

looking for visual novel/renpy enthusiasts!!! anywhere generally anywhere or even better australia programmers are you looking to release a visual novel game on steam with a team? i currently need people to collaborate with on a visual novel. this is not a paid job, yet! but you will be apart of a indie development team. requirements: - i will need a person that is capable at using renpy (handling assets/art and programming the storyline) - someone who is willing to stick by the team and work with the team - someone who is, above all loyal you don't have to be the best even if you are just starting out, this is a 'casual thing', but if you decide then stick with me and we will see it to the end. (keep in mind that i take copyrights very seriously)

Anywhere Pixel Artist at Kursed Studios

pixel artist kursed studios anywhere artists kursed studios is an indie game development team with a simple goal: create unforgettable gaming experiences with a vast narrative as their core. the studio was founded on april 2013 and is currently producing its first game, agapan. we are in urgent need of a pixel artist(s) with the following qualifications: - experience in creating sprites for rpg maker xp/vx ace or for a similar engine. - fluent in english or spanish. - ability to keep deadlines and work over the internet. the artist(s) will create 20 to 30 character sprites with their corresponding walk sprites and tile sets of several different environments for our first game, agapan. this is a paid job.

online Looking for a 3D modeler, animator, 3D level designer at Icey games

looking for a 3d modeler, animator, 3d level designer icey games online programmers in 2015 we here at icey games hope to launch our first console game on the wii u however we are lacking the support in some of the main areas of the game that we essentially need in order to actually begin developing anything visually. the game is a 3d beat'em rpg, now your probably thinking we'll how is this going to work well i assure you i've been able going testing out a few ways the game would work by creating a few diagram examples of how things would look in the final version of the game. we have our sound guys and i will be doing the everything else such as the storyboarding, concept art, character design, etc... what we lack is 3d modelers, animators, and the one thing to tie it all together is a programmer for unity. we're not saying you have to have years of experience with the stuff that we're asking for but so long as you can present a portfolio or some of your past/or new works then you will most likely get the part. i plan to get a kickstarter/indiegogo going next year and if we can at least something small to show by on indiegogo we could win the chance to get the game funded by square enix. either way, if your looking to be paid then rest assured that we will definitely be able to pay you right after the ks/indiegogo sessions in march of next year. we at least need need you to contact us as of now just to let us know that your good to go as of now or next year. but we'd still like for you to mainly help us get a few things done now (a few character models, a sample small level) just so we can throw things around in their with different positions so we can show it off as screen shots on the ks/indiegogo pages.

Anywhere Unity Programmer at Anywhere

unity programmer anywhere anywhere programmers hello, my name is harry brockley. i decided to create a game idea last summer in between my university years with a friend and we produced a product that has sold over 2500 copies. we want you to be part of our next project. our company is based in the united kingdom so speaking english is a must for communication purposes. to be viable for this job you must be skilled with c# or javascript to use in conjunction with unity 4. your job will include the following: - designing scripts for the game - troubleshooting errors and providing updates in good time - a good personality and respect for people - confidence in your scripting language you don't need to have the experience of bringing a game to market but we would like to see your work to see if your skills will cover the work we have set out. it is a small arcade game for mobile devices. you will work from home and communicate with both of us on a weekly basis to ensure that the work load is fair and you understand everything. please get in touch about the position. harry brockley

Anywhere Level Design - Mapper at Infinity Interactive

level design - mapper infinity interactive anywhere level designers --mapping-- here at infinity, we are constantly pushing to try new things and as a mapper, you must expect this. we expect full co-operation but that doesn't mean we're going to tell you what to do. we like our mappers to do things their way, if it works for you, it works for us. at infinity you will be working currently with udk. we won't be taking on any mappers that do not use udk at this current moment, sorry for that. this is because there would be no work for you. --what we expect - we would like to see some previous samples of your work. - good at their job and enthusiastic about it. - can work well in a team. --what we prefer - we mostly prefer mappers who have worked on a project before. - mappers who can create their own textures and materials to use. (self inefficiency!) if you'd like to know more, please visit iinteractive.net if you'd like to apply, you can either go to our forums by clicking the above link, please take the time to read through that topic. or on the other hand you could always send your application in an email to us at applications@iinteractive.net. response times: email - maximum of 12 hours forums - maximum of 8 hours

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