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ui/ux designer anywhere usa level designers hello everyone, my team and i are looking for a user interface/user experience designer who lives in the united states and who would be interested in designing an interface for a project about a music based video game that is being produced for mobile and pc. we are looking for someone with one-three years’ experience designing interfaces for video games. we started this project a year ago making a game that we all love to play. all of the functionality of the game has already been completed. currently we are at the stage in which we need an interface that is esthetically pleasing and functional. my team and i are hard workers who are looking for someone who works just as hard as us and loves video games just as much. we all know each other from growing up in the same town. we are very friendly and excepting of others. to learn more about this opportunity please contact me at email@example.com. we will set up a skype call in order to give more details about the project and compensation for your work. thank you for your consideration
unity developer inkfish studios anywhere programmers we are at first-playable demo stage of our truly unique action sci-fi strategy game eon war. we are a small independent games studio based in london and work with oscar-award winning studio mando productions based in paris, france. eon war is our first game and we have already achieved much: game setting, art direction, story, gameplay, gdd and much more. we are looking for an experienced unity developer or a university graduate looking to get into the game industry to work closely with the team to incorporate more features into the game-slice demo than the one we currently have. we have publishers on standby waiting for the demo whom have already expressed an interest in the title. we are offering a slice of the royalties on games sales and perhaps some payment too for the right candidate, though you can expect this to be more of a gratitude thank you than a salary (as funding is the sole purpose of us writing this ad and is the one thing we need the most!). we also have strong links to various publishers and developers across the industry, and the prospect of meeting gaming's finest is very real indeed! if you like games such as worms, north & south, settlers of catan, risk and cortex command, and wish to see more quality local multiplayer strategy games on the market that bring friends together in order to blow them apart, then please get in touch and help us make eon war a reality. here are a few details about the game: - turn-based strategy with real-time arcade style battles - online and local multiplayer supporting up to 6 players simultaneously - interesting solo campaign with varied game mechanics throughout - fuses dexterity skill with thought provoking play - playing card mechanic adds to the excitement and randomness - can be scaled to suit any platform from next-gen to mobile - cool sci-fi setting allowing for interesting expansion options - focuses on simplicity and fun instead of hardcore numbers - perfect for local play we also have loads more media to show you... get in touch!
looking for moderator / community role anywhere anywhere public relations i am looking for community or gaming company where i can fill a role of moderator or community relations. i have a passion for gaming and instead of looking for a role in the programming side, my skills lie in the community management side of things. i have experience in managing communities and i would like to use that experience to help a gaming community. i also have a lot of experience in forum management. i can work whatever times you want and i am always on my computer. my resume is below: bagogames – vice president, senior writer and community manager. i worked alongside the editor in chief to get the website up and running. i was the second in command, dealing with anything from making sure all the posts were correct, to staff management and employing the right staff and sending news stories and making sure people were working well enough. i also did the administration duties for example the google adwords administration, analytics etc. admin network - moderator then admin. the management were amazing here and this is where i learnt a lot about forum management. it taught me everything about running a forum. i enjoyed every minute of it. the forum died when i was a moderator and me and the founder setup admin junction. this was my big break. i worked with mokeli and taz. they were great and i loved working there. i worked there for about 2 years before it got sold. i really enjoyed this and i gained valuable experience in forum administration. i worked with cpanel and got familiar with all of it's abilities and i can now use it easily. i am now also familiar with ftp clients and can use them easily too. i left when it was sold as it was going to be a whole new management and we could of either stayed on or looked for something else and after 2 years we thought that we would look for something else. uk-gaming - game reviewer and moderator on the forums. it went bust so we moved to gamerunited where i did the same. the forum failed (through no fault of my own as i was not in the management) so we moved to anothervideogameblog.com (active, i have worked for them for around 2 years using wordpress) http://anothervideogameblog.com/ administrator on a flight simulator forum, closed down due to the founders inactivity. i wanted to carry it on because it had loads of potential but the founder kept saying that he needed money so he sold it. administrator on fudge promotion, the staff were not really active so the members could not promote their forums so i quit. if the staff were selected better then i would be staff their now but the forum was not going anywhere at all. i was a moderator on admin forums: http://www.adminforums.org/ i created promotion genius and sold it, i don't know whats happened to it now as i let the new owner do what he wanted. i created game giant which is now patricks forum as he was my administrator when it was a website, it is now a forum. i was a forum reviewer on phpbb communities:http://phpbbcommunities.com/ my grammar is brilliant. i always focus on my grammar as i love the english language. i am scottish, i was born in dundee and moved to the uk with my family when i was a child. i spend a lot of time helping out on the popular website "wikihow", which is a wiki that anyone can edit but i worked behind the scenes, patrolling changes and i started up a mentor team for people who could become great editors but needed a bit of help. i got a team together and we mentored loads of people and it was a success. i am passionate about forums and wikis and websites. i am highly experienced in working online. with over 10 years of this, i have experience of every part of running a website. i know exactly what to do and i am fully dedicated to doing it well. working on websites is what i love and i am good at it. after being community manager for another video game blog, that taught me so much which i will never forget. i was also the community manager for another video game blog ( we got around 200,000 hits per month):www.anothervideogameblog.com for further information, my linkedin account is located here: http://www.linkedin.com/profile/view?id=149221622&trk=tab_pro
scriptor/ partner [name pending] anywhere programmers position filled. please do not apply further. forgive me, i'm not sure how to take down this job, the moddb site doesn't make it very clear... the very best i can do is modify the description to reflect that the job has been filled. i'm required to use no less than one thousand characters, so as you can most likely tell, this is simply filler. to anyone looking for a good indie game to play, i strongly suggest nuclear throne, this war of mine, the stanley parable, starmade and hotline miami to name just some of my favorites. still need to put in a little more filler... one thousand characters seems like a lot when you're trying to reach it. it would be nice if i knew how many i already have, though i suppose this isn't twitter or anything. still need to make the one thousand characters requirement happy... it would be easier if i had something to actually say, some story to tell, some narrative, but filler? filler is difficult. well, i've reached the point where i'm now going to spam periods to meet the one thousand character requirement. ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................
[wanted] skilled 3d character artists/animator/scene writer [ue4] avalon games llc anywhere artists hello everyone at moddb, we are currently on steam and at pre-alpha status and are currently on our kickstarter campaign. we are looking for some last minute talent that will be core members of the team throughout development. [center][/center] steam: http://steamcommunity.com/sharedfiles/filedetails/?id=425276632 sound cloud: https://soundcloud.com/avalongamesllc/sets/the-death-games/s-k1z5f https://soundcloud.com/avalongamesllc/sets/the-death-games-official-sound-track/s-xkmb0 social media: https://www.facebook.com/avalongamesllc https://twitter.com/avalongamesllc requirements: * must know proper pbr workflow for ue4 * 1-3 years of experience in your respective field * communicate via skype * must be willing to submit to an art test/programming test. * basic blueprint knowledge what we are looking for: * 3d character artists ---must know proper pbr workflow for ue4 * programmers (c++ or blueprint) --- must be skilled at either/both *3d environment artist/interior artist -- must know proper pbr workflow for ue4 and match quality as our lead environment artist. *lead 3d animator -- as the lead you will be in charge of any new recruits and you must have at least 2-3 years experience animating and experience in ue4 is a plus. *3d animator -- must have at least 1-3 years experience animating and rigging bipedal and quadrupeds and experience in ue4 is a plus. *lead vfx artist -- must have 2-3 years of exp and knowledge of ue4 *vfx artist -- must have 2-3 years of exp and knowledge of ue4 *scene writer -- 1-3 years experience writing for games & game design knowledge. you will be specifically writing engaging scenes whilst our other writers handle everything else. *ui artist -- must be able to create beautiful and intuitive user interfaces. knowledge of setting them up in ue4 via blueprints is a plus but not necessary.
programmer (position now filled) little red chimp anywhere programmers hi everyone! the position has now been filled. thank you to all the skilled applicants that applied. we are working on additional projects that require many skills. if you want to contact us and drop a cv please feel free> thanks again we are a small studio looking for a programmer to work on the last 5-10% of a pet simulation game with a cool twist. this exciting new game will be initially release on iphone and ipad. (remote work). we have a fantastic team in place and you will be working under the direction of our lead programmer, using unity, to add some of the final features and touches to our game. we are aiming to be finished within two weeks, so roughly full time for that period. although you are working with our lead programmer, you must be able to work on your own and without guidance, we need someone who can come in and deliver immediately. fixed budget of $1000. some of the specific tasks. • code, tweak and implement mini games • implement accessories, clothing, and avatar changes. • animation • implement some additional scenes • tweak some audio and music in game (music and sfx provided) • add some popups and achievements • adjust screen resolutions • polish and additional amendments • communicating with the team via skype, basecamp and other tools • basic reporting 2-3x a week experience and skills: latest unity experience (and the new ugui) excellent hands on knowledge of c# strong communication skills and able to work as part of a team analytical and keen problem solving mind attention to detail ability to work as part of a team tools your own access to unity engine your own internet access (seems obvious but you would be supprised) you own computer and software skype we are rapidly expanding and for the right person there may also be additional work on other projects and potential full time work after this.
[royalty share] 2d artist little leds anywhere artists little leds looking for a ilustrator for a wario ware touched like game. -------------------------- before continue, please be advised that the professionals will be paid with the royalties after the release of the game. -------------------------- we are looking for an artist for a wario ware touched like multiplatform game - mobile, tablets, desktop and all in one devices. the artist needs to make some characters and some scenarios so, adobe illustrator kung fu master skills will make all the difference for us. (we are expecting 3 to 4 hours a week for 2 months). the professional you can be a rookie, but must need a professional attitude. we can help you in whatever way we can, but if you are not commited don’t wate your time and please don’t waste ours. if you want to see our other games, please take a look on our site. all of our games where made with volunteer work and royalty share system; http://littleleds.com/ if you are interested, please send us an e-mail with your portfolio to firstname.lastname@example.org.
3d modeler/rigger/animator - story driven ~quality~ horror game anywhere anywhere artists team of two is looking for one 3d modeler/rigger/animator - story driven ~quality~ horror game. we are developing a quality story driven indie horror game and we would like to add a new hard working member to our team. we aim for pc/steam and we have some elements of the project ready, but still it is wip. the new member must have experience with 3d modelling/animation, importing animations in unity 5 (mecanim). personal portfolio that demonstrates your work is important. we need someone who will be dedicated to the team & have the time to deliver quality assets on schedule. the following describes the ideal person that we are looking for: - be able to properly import & setup states of humanoid animations in unity 5 - be ready to work with unity package exports - be able to follow design references accurately and work in a range of styles - be able to create new terrifying monsters/characters - be able to create moderate to complex and organic models - have good understanding of anatomy - have a strong sense of scale, form, weight and volume - have a good understanding of clean polygon modelling - be experienced in skinning - quality uv mapping - have good communication skills in english - have good team-working skills - professional spirit - any concept drawing is welcomed - and most of all be able to deliver on schedule if you feel that the above requirements describe you, please don't hesitate, come join us. members who will be able to accomplish the above and help us will have access to equal revenue when the project finishes.
general programmer vonneo games anywhere programmers we are looking for someone to be committed to our big project that is a fighting game, which will involve lots of time and work to finish, but we look forward to its release but first we need someone who can program the sprites, sounds, stages, animations, etc. into the game when the resources are given. the game we are producing is royal fighters colosseum, which is a crossover fighting game similar to super smash bros. but with a wider variety of characters and stages, we hope to add many characters but only one per game series (ex. if we had mario, we could not add peach, since mario stands his representation for his series). a warning we provide, is we hope the game to gain popularity, this game serves gamers to play as their favourite characters in one fighting game. if it gains enough popularity we hope to set up a voting system where people can vote for fighters which then our team will start a new character which may take a month or two of work to create completely. this is why we need a committed programmer to help us out. we hope this game to make so many gamers happy with its roster, stages, music, etc. but first we just need you!
recruiter bakz entertainment anywhere sales as a recruiter you will work with a team or alone to find games that we can publish. it's a fairly simple job, all you need to do is write e-mails and contact small indiegame developers that could need some help to get their game out in the public. you will be working whenever you want, but you need to recruit atleast 3 games every month if you'd like to keep the position. you can leave at anytime, and you will recive the % income that you have earned for that month, if you decide to leave. your salary will be 0,5% of our income from everygame you can get us involved with and will be paid out monthly. you will work online and do not need to come down to our offices and/or workplace at any time. most communication will be textbased and you will be added to a groupchat for company members only. skills needed: - fluent english. - friendly and polite. - knowledge with e-mail and indedb. - able to speak with voice over skype/teamspeak. you need to be atleast 15+ to recive payment from us, this is because in the country we operate in there is a age limit for paid work, however free work is legal.
programmer (mainly c#) ghost water studios united kingdom programmers we are making a 'match 3' type game with a real rpg twist and some depth too it (a lot of other features but cant discuss as of yet), we are a newly found team which consists of mainly artist and modellers. we need an experienced programmer who wants to join a team with a great deal of ambition and potential who's ideas are flowing constantly, the art work is coming along nicely and the ideas too but we are slacking in the scripts department due to co founder self learning c# (will be learning the basics of all dev work so i can help where needed) and keeping things organized. sadly as it stands this is an unpaid position but upon release you can be paid for your work (obviously depending if we make money) and then depart or stay as a valuable team member, we are all equal within the team and we all bounce off each other and are very like minded. mainly the only requirement is you have some decent experience within c# and preferably be from the uk (easier for team meets etc) but that isn't essential. some teaser work can be seen on our twitter @ghostwateruk.
level designers anywhere anywhere level designers look for 1-3 individuals who have an understanding of level design and lighting, as well as knowledge in building and implementing then in unity 5.0 for our upcoming rpg anathon. anathon features a unquie event driven story system based on a unquie timeline algorythem. as well as highly detailed characters awith new races and monsters. we do not want to produce the same old rpg, but give the players something that they will remember and emerse them into our world. i am looking for someone who is creative, and work well with a team, and by themselves. they must be able to follow written and verbal direction. these individuals must have the ability to work without supervision, and handle strict deadlines for us to meet our crowd funding goal of september. all resources needed will be sent to you on completion of the nda. information about the project role playing game with focus on character development and story. documentation about the project can be found here https://docs.google.com/document/d/12th7mpexlyhbcej6k7go61b72y3tvehsqsvlutsprqu/edit?usp=sharing target aim: pc, xbox, ps4 compensation: royalty based website (under construction) www.anathon.com if you are interested in joining our team please email me at email@example.com thank you for your time.
3d modeler and programmer needed in team. bugdev studios anywhere artists hi, we are working on games since two years have launched some few small games on android and ios. we need a experienced 3d artist, a programmer who has experience with mutliplayer game server. - the project is a multiplayer turn based tower defense type game. - the engine would be unity3d or cocos2d-x(depending on the experience of the programmers of the team). - each member will be given royalities and if we get funding on kickstart they will be get paid accordingly. - artwork would be 2d but may you would have make models in 3d first. it depends on your skills. - the game would be lauched on ios first and then android. the applicants - must have experience in their field. atleast have one completed game online. - should be able to give enough time(at least 20 hours) a week. - should take proud in his work. - must be willing to work long time as this is not a small project. - must attend biweekly meetings - must be availble on skype. the project has very good potential and it would be on going project, so please only serious people apply. if you cannot work on a long project please do not apply. thanks
looking for a programer for a fighting game an aliance anywhere programmers well im searching not for a job specially but for an alliance? well i need a programer to help me set up a game for both pc and android platforms, if this goes well we can make a bigger project. the game its about fighting and about sticks. well i have seen so much fighting stick games which all of them (without some) failed to give us what we want when see the animation xiaoxiao, i know some drawing too so we can work. i have a lot of spare time so its not necessary but, if you have a lot of spare time like me it would be better. im going to put out some good effort in this game,i will come up with backgrounds and fx effects like dust.. im thinking about story modes singleplayer, multiplayer and co-op.. it would be better if we communicate on skype,cause you can find me a lot there. there is space for new ideas and other things but it remains to be discussed. the base it would better be done in a few weeks so i can come up with ideas. i hope some platforming knowledge too i hope i find seriosity,and will for this project..
programmers needed for mount & blade mod anywhere anywhere programmers hello and thank you for reading this job description! i am planning a mod that will use mount & blade warband. the mod will be called 'age of kings' and will allow a player to control a king or queen and choose which city they want to own. they will own the kingdoms that they capital holds. there will be other kings that own different cities which will all be competing to take over every city. there will be other things involved, i have several things planned such as a happiness system where the population say if they like or dislike you and why, tournaments where kings and queens will battle it out and much more! i am looking for programmers who can help me make this dream become a reality, all i ask is that you know how to code and that you have a passion for making this become a reality. i will be leading the project and i have a strong experience in the computing industry. i will also be asking the developers to give advice to the mod and they are welcome to tell me their ideas so we can all see what we all think. if you want to be involved, please contact me at my email address: firstname.lastname@example.org
programmer needed anywhere anywhere programmers catfight is a card game based on gluttony, thievery, and revenge. it's simple to play for young players, but it's also a great strategic challenge for advanced adult players too as playing cards becomes a matter of timing and planning to make that final push for victory. however, unlike most card games where players take their turns in safety, in catfight players can intervene at any stage. thus a planned move for victory could ultimately be stopped, even backfire, as other players join forces to keep you from reaching your goal. and with janken battles throughout the game the tides of victory can change in a moment, making catfight wild, unpredictable and fun! you can check out the current build of the game by clicking on the link below. the programmer who has been working on the game no longer has the time to work on it - balancing a new full time job with university studies. so i am basically looking for someone to join us and continue on with his work. we need to fix some gameplay bugs, improve ai, implement the tournament option, and a multiplayer network system to work on kongregate. we are also looking to make it into a mobile app. if you are interested in working with us on a fun light-hearted game and get some good experience and a game quick under your belt with your name on it, let me know :)
composer anywhere anywhere audio/music fervent is looking for a composer that can help breathe life into our story! combine your music with our solid narrative to give our audience, a story to be remembered! we are a non-commercial project! looking for: solid melodies in classical piano, acoustic guitar, strings and synths. thin, childlike sounding, sweet with inner darkness. some words that come to mind when it comes to music might be: minimalist, melancholy, child-like, surreal, dark, mysterious, bittersweet, dream-like these tracks captures it some of the feeling quite a bit: tea leaf melancholy - krichotomy oskar schuster - fjarlægur jon coyle - friends in a circle circus marcus - la tapa del viernes other music i've picked out: sasasa - nagami yukitaka (sweet scenes) spooky music box - speedenza (horror scenes) sorrow - yasupochi (sad scenes) fervent is a visual novel studio currently developing cupid, with our first work, who is mike being extremely well-received by the visual novel community. we are eagerly awaiting to hear from all of you!
2d artists eastglade mobile anywhere artists hello, we're an indie group working on an indie game. currently, we're in need of an enviornmental & character artist. our team would like to greet the new member of the team in the field of 2d concepts. yes, our team needs 2d artist to help us finishing the late build of the game. if you are the indie-concept artist we're here to learn more about you, your expectation and your experience. if you are interesting here is the link to our game in greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=441531973 the art style that we're looking for is a colorful, 2d style, similar to tropico and old movies. if you are interested in working with us, please provide us with some sample art. any details about the level of involvement or questions with the project can be discussed. we are mostly looking artists on voluntary basis. so, if you are interesting to joint us, feel free to contact with us via email and we will describe & explain all core aspects & functionality of our game. also you may see some examples of characters & environment style in our twitter.
anime style 3d modeler for blender anywhere anywhere artists i am in need of a 3d modeler/animator for my horror game thousand souls. this is my first game in 3d and i am not capable of modeling people. you must be able to take a character sketch and turn it into a 3d model (anime style people is a requirement). you don't have to be fast, but also not too slow, as i don't intend on this game being done in a timely fashion. don't expect any payment, this game is going to be free, and this is a volunteer job. plus i'm only a minor. if you can do more than just people, that would be fantastic. but you must be able to do animations. the 3d animation tool you use must be blender, or your models must be sent in the blender format. that way, it makes it easier on me to convert it into a format i can use, since i'm using the jmonkey engine. when you submit your work, you must include the model, textures, a list of the names of animation channels, and a screenshot of what the model is supposed to look like. your models must have a game format skeleton. you are free to suggest any changes to the appearance of the models. your models must also have textures applied, because i also don't know how to paint textures yet.
enthusiastic artist needed enthusiastic fallout rp group anywhere artists looking for enthusiast artist for interesting role playing / promotional project. art stile we are looking for is something similar to this. https://www.youtube.com/watch?v=hpr_fgzscde https://i.ytimg.com/vi/ocqbb-cxvwq/hqdefault.jpg http://i.ytimg.com/vi/kcb1m4fzo00/hqdefault.jpg http://vignette2.wikia.nocookie.net/fallout/images/3/30/fallout_-_tactics_-_intro/revision/latest/scale-to-width/350?cb=20130618004431 but we are willing to consider any tipe of style which could fit fallout world. we are enthusiastic group of players, which makes user generated content for fallout online (http://fonline2.com/en) world. and only person we are missing in our team is artist. tasks will include illustrating rp texts and preparing slides for videos. p.s: this style we chose because it fits perfectly, but will consider other types of art with pleasure p.s.s: will consider payment if art is better then anticipated. tho cant promise much, since it is enthusiasm driven project which will not be monetized at any point. we do it for fun, and fun only.
all positions - new game new team anywhere web/other we an unnamed team are working on a new idea, a project that will combine various game plots and ideas into one product. our aim is to make a game simple, yet complex, easy to understand yet always new every time you play. it will be an online multi player game and will focus on quick, team-based gameplay. it will be a game using various game types seen in existing games as well as some ideas and features of its own. i can't say too much about it as i'd rather just keep it with the team of people working on it. it will be in the unreal engine 4 (not the udk.) and it will be a paid game eventually (that is the initial plan, we may change to a free model if we find other ways to fund it.) as it will be sold when completed any money made when the game is released will be equally split between team members. positions needed: concept artists (design ideas) currently 2 programmers (c++) currently 1 graphic artists (textures, graphics) currently 1 modelers (game assets) currently 1 level designer (ue4) currently 2 we will most likely get many other positions. i myself will be a level designer, web designer. we will have a website up in the near future, i'm going to wait until i have some more team members before making final decisions on things for a website.
[es] se busca indie games chile programmers hola, busco a alguien quee sepa usar blender o unity. se le ofrece la oportunidad de trabajar en un proyecto independiente solo como hobby, no se le pagara, pero podra sser parte de mi proyecto, poca gente me tiene fe. yo creo que me ira bien. son 2 proyectos, uno: mas basico, serade un joven que, pidiendo dulces por halloween, entra en una casa que se dice esta ''maldita'', ya deduciran de que tratara. el otro es un fps de ciencia ficcion y survival horror, un hombre se gana unas vacaiones en cruzero con todo pagado, mientras recorren el oceano, este se siente mal y va al bañoavomitar y termina perdido, al entrar a un cuarto descubre que todo es mentira, que las personas que hay a bordo del cruzero, todas tienen halgo especial, y los mandaran con quimicos y grandes avances cientificos al pasado, luego de una pelea con un hombre para poder evitar esto, atrasas mucho mas la maquina y por error, los mandas a todos a la prehistoria, con el virus zombie a bordo, dinosaurios en la tierra y los cientificos del barco en tu contra con toda su tecnología. si alguien le interesa uno de estos dos proyectos, por favor contacteme: facebook: gabriel ramirez aguirre twitter:@gabitogato13 muchas gracias.
(royalties) environments concept artist. raven 4 studios anywhere artists raven 4 studios is an indie study to develop high quality video games for pc and xbox platforms. we are looking for a talented environments concept artist to help develop a high quality game. you will be tasked to develop ideas from initial conceptual stages to final artwork production, working closely with the team. this means that you will be responsible for creating the first vision of the environments an impressive manner. [this job offer is based royalties. each member accepted gets a percentage of any profits made] skills & requirements: - create high quality photo-realistic production environments concepts. - iterate on ideas using quick sketches and thumbnails. - work with the game designer and team to create high quality and -consistent visuals. essential skills and experience: - enjoy the video games and have a critical vision as a player. - excellent understanding and use of color and light. - strong sense of design and composition. - a good eye for realistic detail and scale. - good communication skills and ability to work within a team. - good time-management skills and ability to work closely to deadlines. - a positive attitude and enthusiasm towards game development. - strong traditional artistic skills. the development of our game video is based on commitment and the honesty. payment will be based on the work done and time spent as we have reached the point of sale (royalties). we seek artist committed to the success and perseverance and which accept the challenge of creating your future and achieve their dreams.
3d modeler and concept artist needed horstad games anywhere | skype artists hello,we are horstad games and we are looking for someone experinced in 3d modeling and texturing but also the ability to make characters is a must for our game,your comunication skills must also be good and the ability to speak fluent english would be nice to have,as for the concept artist we do not ask for a lot. you must work at least 1 or 2 hours per day but we can make exceptions,so far we are a team of 8 people each with experince raging from 2 to 6 years. about the project:this will be a post-apocaliptyc atmospheric horror fps set in soviet russia(1950) in a nuclear nuked city,if you have ever played s.t.a.l.k.e.r or metro it would be a nice thing because we are aiming for something a little similar to that but still original. we are working to make a beautiful post apocaliptyc winter envoierment,our game is slighly linear meaning we can go further with poly count and graphics in general delivering a better experince to the player. this is not a paid project but we will share revenue when we release it and through donations,we hope our project caught your interest and hope to hear from you soon!
[free] [horror] looking for level designer indie team anywhere level designers hello, everybody. i won't waste your time with long description and keep it simple. we are looking for level designer for upcoming psychological horror game. unlike most horror games which narrow down to running 'n gunning through levels filled with monsters. we will focus on real horrors that we experience everyday mixed with a bit of unnatural. after all this is what every horror game should bring - horror. in perfect - horror that will linger even after you finish the game. our game engine: unity in our project in short you will work this way: we give you the idea of what the level should be like. what we want to introduce in it and key features of it. often even a schematic of approximately how the level layout itself should look like. you will tell us what you need. like what models etc. after a bit of time we give it to you. you put it all together and voila. this is how i imagine our workflow. if you have suggestions i'm sure we'll come to an agreement. oh and another thing: if we manage to get profit from the project you'll also get money. so it's win-win in either cases. if you are interested or know someone who might interested contact us.
concept artist/scripter unime anywhere | skype artists hello everyone, i am the ceo & founder of unime we are currently looking for a pixel artist who can help provide sprites and/or concept art for our website. we currently have have our website still in development. some of the work you'll be doing is creating sprite body parts such as heads,arms,torso, hands and feet for male/female sprites as well as accessories. other things you'll be doing is creating completely original artwork for the website. such as character and monster designs. note : the website is anime based so the artwork supplied should have a anime look and feel to them. i will be 100% honest regarding payment - you will be paid for some of the work you do for us but this is a position that will be switch to full time once the website is 100% up & running. as of right now the work done will be paid depending on its difficulty. if you are looking to let your artwork be known around the globe and would love to join our team, please write me at email@example.com. you can find out more about unime on our intro page as soon as its completed or via skype during your interview. thank you for reading and have a great day ahead! have a nice day, javone @ unime
[looking][multiple positions] dark medieval rpg red river digital europe artists the game the game sets the player in the boots of the drifter parcival godrigson; a charlatan, scavenger and hired sword - used and protected from the law by the merchant's guild. tasked with acquiring a deceased nobleman's tournament prize, he will be pulled into the thick of the imminent war he so direly tried to avoid. yet the war, will be the least of his troubles - come nightfall. birmwood is a dark medieval rpg with slavic inspiration. the game offers thoughts on the fate of a hero in fiction, the sacrifices he has to take and their impact, their consequences on his character. birmwood takes place in a fully custom fiction worked on for five years and features an in-depth lore. the game (not the fiction) is inspired by titles such as: gothic (1, 2), witcher (1, 2) and zelda. focusing on exploration and immersing the player in a rich setting. a great focus is laid on the player's interaction with the world and its inhabitants - not everything has to be killed and monsters have a greater reason to exist beyond filling the space. the game will feature: - background information on all npc's and monsters (not only the main character has a life and meaning) - dynamic monster behaviour (monsters have a reason to exist, each acts differently and while small in number, make up in value - sometimes, bypassing them or curing them, is a better choice then slaying) - fear system (keeping away the animals and monsters at night or at dark is the least of parcival's issue) - less cutscenes and more actual gameplay - chapter wise gameplay (telltale games like approach, each chapter further adds to the original map, unlocking the entire region in which the game takes place) our style for the game, we wish to focus on making our own style and tell the story through it. while a realistic approach would further add to our adult focused story, it can also quickly get outdated, thus a rather stylized and with that semi-realistic style comes in order. the style of games such as dishonored, bioshock is really something we take to heart. the current team [spoiler]the following positions are taken by the current team: - 3d modeller (structures) - concept artist (character, structure) - audio (music and sound effects) - voice acting (main characters, monsters) - writer - graphic artist - texture artist what we need to realize this project, we require the following roles: - 3d modeller (environment, props, character) - level designer - monster concept artist - voice actor (various npc's, main characters taken) - programmer if you are interested to join our group or have any questions, you can contact me via skype or e-mail. you may also contact me for a position not listed in the requirement area. join our merry band and let's realize this great idea together! - skype: mrgookles (amadeus birca) - email: firstname.lastname@example.org
need hud for hl2 ep2 sp-mod (ep3;the closure) spymaps development anywhere artists after 4,5 years of development the half life2 ep2 sp-mod called episode 3: the closure is almost ready for release. there are still a few things missing, from which one is the hud. have you made a hud before and do you want to help out making one for this mod then please contact me. if you want to reply then please know that this is a serious request! to often people contact me in a enthousiastic mode just to never hear from them again. or they promise all kind of things, just to never hear from them again. so please know what you start when you want to deliver content. creating a hud is not something that is done within one hour. also will replying not mean that you can play the mod before release, as some people seem to think. this all does sound very negative, i know. but i have had so many people who dream of working on a mod, till they find out how much work it actualy is, and then quit. and when this happens time after time again, then it does cost me time and effort instead of that it helps me out creating this mod. so please be serious when you think about replying, that is all i am asking. ofcourse will you be credited for all your work in the mod itself and in all promotion material that is published. hope to hear from you. (please only reply when you are serious, and not just enthousiastic for one day.) here you can find info, screenshots and movies about the mod; http://www.moddb.com/mods/the-closure and here you can find all my hl2 sp-mods; http://www.moddb.com/members/spy-maps/mods please check out my website for all my other game mods. leon spymaps brinkmann
[programmer] need skilled programmer e.o.l hawaii programmers aloha, i hope this finds you all in great spirits. i am considering taking on a team member or two from the gaming community to play a major role in programming an indie open world sandbox mmorpg game similar to the popular secondlife in that players can upload their own mesh and scripted items; however, the rest of the game 'system' is very different. other aspects of the game such as soundfx, animations, artwork, modeling, and rigging etc... will be taken care of, and currently we are not in need to fill other positions. game has basically been designed just not coded. i am looking for: - 1 or 2 members to take on the task of creating a high quality and structured code layout. i can do the tweaking of values and whatnot. - someone able to skype a few hours a week - capable member that can do their portion from start to finish - must be confident in your ability to translate word document specifications to code. - ultimately, i am hoping to find a team member to stay with the company as we have other games in the works! future payment can be discussed you will need to sign a legal non-disclosure agreement before any work on the project is related to you. be aware anything sent to you is likely under trademark or copyright law and cannot be used in other works. please send skype request to "xaith."
anathon [royalty] anywhere anywhere artists anathon, a game project that has been in the works since january of this year is looking for some help to reach our goal of having an alpha version of the game ready by september of this year. we are looking for help in the following areas. we are looking for people who can meet deadlines, have clear communication skills, and the ability to follow directions. 2d - concept arts with monsters, npcs, and animation 3d - monster (must be able to rig) 3d - environments - tile sets, buildings and level design texture artist programming (knowledge of c# a must) web design information about the project role playing game with focus on character development and story. documentation about the project can be found here https://docs.google.com/document/d/12th7mpexlyhbcej6k7go61b72y3tvehsqsvlutsprqu/edit?usp=sharing target aim: pc, xbox, ps4 compensation: royalty based website (under construction) www.anathon.com if you are interested in joining our team please email me at email@example.com thank you for your time.
looking for concept artists! ~ natures wanderer - story based rpg! green thumb studios anywhere artists hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are currently looking for concept artists! there is more info below as far as requirements go. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/dark-forest-protectors(this is the art style, look further down the gallery to see more for texture and model style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray details of the piece needed when it comes to housing or characters or even props. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! artwork style: cartoony, stylized, and very colorful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be 18 years of age or older due to legal contracts, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter. 2d ui and hud artist: someone that is looking to create a new and interesting ui or try new aspects of creating a games ui. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modelers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators/riggers: can efficiently create rigs fit for unity's humanoid system or create fluid animations that look good! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images
3d modeler wanted tripleslash games anywhere level designers (please note that this offer is for royalties only. each member accepted gets a percentage of any profits made) hi, my name is robin vervuurt and i'm a intermediate games developer. i am a secondary school student and i learn to make games i am also the lead developer for tripleslash games. i am a single game developer who is looking for people to form a team with. a team to make some great games i have intermediate skills in coding but low skills in 3d modeling so thats why i am looking for talented 3d modellers and animators to join our group. if you are selected you will mainly do work with 3d modelling, character rigging and animation for our game. the game is a first person horror survival game. where you have to survive you school trip. at the trip you are taken hostage and killed, but you have escaped. you have to find your way out. its a bit like outlast if you have any of the following experience, please feel free to contact me via the email address below. 3d modeling 3d uv and texturing 3d animation unity 3d
unpaid beta tester for turn based java card game felinicusgames anywhere qa/testers we're currently looking for beta testers for our indev game winninghand, a turn-based tactical card game with a turn based strategic game aspect. this position will require you to test the game, from downloading / installation to different modes of game play, and report any issues you find clearly through our forums. no previous experience is required, but you will need at least a basic understanding of your operating systems terminal / command line usage, as you may be asked to launch jar files from the command line for testing the software, and you will need to be able to clearly report problems in english. we would prefer if you have some experience playing turn-based strategic / tactical games as well, but this is not a requirement! your computer must be able to run and have installed up to date java, and your graphics card must support opengl 2+ (this excludes some older chipsets, such as older on board intel graphics). the position will be unpaid, but if you stay with the project you will be given recognition either through the game or website credits "with thanks to", and will be welcome to keep your account for this game.
programmer dayo studios remote programmers we are a small indie team working on our first mobile game, a match puzzle game with fun game play and features. we are seeking talented game developers to join our team. this is a remote based position. we are a small team and at the moment cannot offer payments, so this position offers revenue share. responsibilities: •develop and deliver high quality and well-structured code •document design specifications to support development •perform testing and debugging of game application •rapidly prototype gameplay ideas •work directly with game development team members from all disciplines throughout the game’s lifecycle what can we offer you? •a chance to join a strong, dedicated team determined to be at the forefront of the mobile game industry •flexibility. we don't have an office so we need designers willing to work remotely. •the freedom and opportunity to work across multiple areas and contribute to all aspects of the game •easy-going, dynamic environment (even if it's remote) desired skills: •excellent c++ experience •experience working in unity •experience in android/ios development •knowledge of modern puzzle games for the mobile •an aptitude for collaborating with others to help refine player experience •an effective ability to test and balance implemented features •participated in the shipping of at least 1 mobile, social, or web game title (plus) how to apply please send us your cv. if you do not meet the requirements but feel like you can do the job, feel free to contact us! if you are not a game developer and are interested in joining the team get in contact with us!
mobile game programmer anywhere anywhere programmers i've been trying for about a year now to get this game off the ground and need help on the programmer side. the title of the game is island plunder and is a pirate theme game, i’ve done all of the. png files for the game and even some mock up files on what i want the game to ultimately look like however i don’t have any programming skills so i have been unable to actually implement it. if you have experience working in unity and with mobile games feel free to apply. the game with be similar in gameplay to candy crush match three style. the game will be purely 2d and will involve no 3d and very little animation. anything the game needs as far as sound/music, artwork, etc. i will be responsible for, all you need is to do get the game working. you don't have to have to be a professional, if you're just a part time programmer or a student that's fine. since this is just a startup, currently i can't pay but you can use this in your portfolio if we can get at least five levels made, also if this games does generate any money, you will be compensated. since most works are done on the computer, i would like someone who has skype or the mobile app and uses it weekly and have a gmail account so we can exchange files through google docs. being able to read and write english proficiently is a must . if you have any questions, please shot an email.
[royalties] 3d hard surface modeller raven 4 studios anywhere artists raven 4 studios is a indie study to develop high quality video games for pc and xbox platforms. we are looking for a 3d hard surface artist to help develop a high quality game. you will be tasked to model the hard surface using the best known techniques and skills, always seeking of solving obstacles that may arise, working closely with the team. [this offer is for royalties only. each member accepted gets a percentage of any profits made] skills & requirements: -translate concepts and reference material into next-gen hard surface game content like mechanical objects. -knowledge in zbrush, maya, 3d max, photoshop or equal software. -enjoy the video games and have a critical vision as a player. -excellent understanding and use of colour and light. -a good eye for realistic detail and scale. -good time-management skills and ability to work closely to deadlines. -a positive attitude and enthusiasm towards game development. essential skills and experience: -ability to model a hard surface in great detail based on 2d references (weapons, vehicles, mech, props). -skill and knowledge to model the high poly and then be capable of carry the low poly model. -ability to generate uv optimized for video games. -texturing capacity models based on pbr. -ability to generate normal map and all maps based on pbr. -knowledge of substance painter, designer substance or ddo to generate complex maps for unreal engine 4. -basic knowledge of unreal engine 4 to present the model to the team. (although does not own some of these skills, but you think you could develop them quickly and well, feel free to send your cv and portfolio). the development of our game video is based on commitment and the honesty. payment will be based on the work done and time spent as we have reached the point of sale (royalties). we seek artist committed to the success and perseverance and which accept the challenge of creating your future and achieve their dreams.
3d moddeler n.e.m. games romania or anywhere else artists hi.i'm eduard, the ceo of n.e.m. games.we are a very small team of people with same passions.now we working on a serious project,a horror survival game.we live in romainia and live a good life of high school. since now we develop android games, but now we want to go to next level, to develop a pc horror survival game.the game will use the technology of unity 3d game engine.we want to make a demo and push it online to see the feedback,after that, we start to develop the whole game.the game will have a good graphics,but very optimised for a good game experience. we need a pasionated person with some experience in 3d modeling to create or to prelucrate 3d models. now we can't pay you,but in the future all members of the team will be paid. you have to: - to know basics of 3d modelin - know basics of u unity3d game engine(optional) - know basics of 3d rigging and animation(optional) - to be able to collaborate and communicate with us visit our site to view the last our game. www.nemgames.com
crude weapon modeler anywhere anywhere artists all you need to know is how to make competent quake .mdls i need animated models (ecen just 3 frames will do). i need models that look a bit similar to the shadow warrior (original) sprites. if you know how to make crappy models and animations for the quake .mdl format, you're good. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ requirements: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ you must have quake (shareware is ok). you must also have a 3d modeling program (blender is ok) with the ability to export quake.mdl animations. if you do it, you will be put on the official credits, and you wil be able to playtest the mod before anyone else. if you must have proof of the mod's development, jst say so, i will send you a screenshot. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ what is this mod? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ the mod is called doomsville, and it fixes quake. my complaints about quake: too brown, so i will make sure the maps are colorful. enemies not fragile enough, so i made the weapons more powerful. the maps were maze-like, so i will make them faster and more linear.
3d modeler corefoundgaming anywhere artists must have skype and there is no guarantee that we will obtain profits but in the event we do happen to get money you will get paid a portion of the profits. must be able to model weapons and if applicable npcs along with npc animated movements and preferable if available for future projects. must be able to know how to model in or for unreal engine 4.72. must be willing to work with others!!! any help is more than appreciated and for any questions regarding this please message me on my email firstname.lastname@example.org. it is highly preferable to have example of work on application sent through email and or linking to website where art is presented. all applications will be carefully viewed to determine we get the best help we can and anyone who took the time to view this thank you from all of us and we are eager to see you on the development team. info on what the game is will be provided upon acceptance freedom to create custom props for the game is more than welcomed. from everyone at corefoundgaming we will see you very soon.
sound effects needed for vr game jam lightbulb games anywhere audio/music hi! so i found some really good voice actors with my last ad and now need someone to help us out with a few sound effects for the game -------------------------------------------------------------------- we are making a short horror experience for a vr game jam and need a sound engineer for ambient,music and sound effects. the game is set in an creepy underground tunnel system. where the player needs to navigate them and complete a short linear story. -------------------------------------------------------------------- we already have a playable prototype and only need to structure everything into the experience we want it to be. the sound effects we need are some ambient music/sounds and a variety of other sounds like banging on door, rubble falling. we are approaching the next submission milestone in a week and would like to have the sound effects included. if anyone is interested feel free to add me on skype: christo533 and bring a few samples so i can get an idea of your abilities. im also looking to get to know some sound artists so we can have a goto guy for future projects. you will receive credit for your work.
attention: looking for a creative game designer four avg joe's anywhere programmers we are looking for a game designer to help evolve our game that is doing very well in the market. this will be a paid position if we find the right person. the game is quick wordz and can be downloaded here so you can review and be prepared when we interview you. volunteer or paid position it will be optional. if you are creative and think outside the box and love brainstorming and designing then please apply. we are looking for a 5th member for our team as one person is leaving. you don't need to be a game designer already, but have the creativity and desire. 1. have you worked on games before? 2. how did you evolve them? 3. we need examples of what you have done. 4. we can pay by the hour for implementable ideas that are worth trying or add you to team as a member not just contract and obtain profit sharing so that your ideas that we implement and test will gain more users to which will provide you with profits. 5. if you have not worked on any games thus far then what would you do to evolve this game and be detailed. (ie add facebook connectivity, add something for players to do while waiting for their turn, add different animations and audio, etc make a list go thru and be a critic.)
marketing intern terahard ltd anywhere marketing hello all, we are trying to raise awareness of our london based studio as we have a few games in the making which we think will blow everyone's minds but we need help to do that so we are looking for some people to join our marketing team. we don't need previous experience but we definitely want enthusiastic people who can work from home and we are flexible with work hours. we have a couple of marketing people who will help the team focus but we definitely like and promote individuals to work out of the box and follow their ideas. each individual's work will be reviewed every 3 months and we definitely try to keep everyone and promote them to a more permanent role after a while ( bear with us we are still small ). there are two games that we want to prepare for, one is skate vikings which we made originally in 2 days during a gamejam in london and got good reviews from people who saw it, played the free version and another one which is currently super secret but it's definitely nothing like you've seen before! you can check us and our games out on http://www.terahard.org @terahardstudios https://www.facebook.com/terahardstudios
c++/blueprint programmer dark ice studios anywhere programmers [unpaid] project title: bloodlines: a legend reborn description: the goal is to build an open world movement system with a real time/limb targeting based combat system single player game set in a post-apocalyptic earth. the games story will revolve around the 2 main characters story and the hero’s quest for revenge against the human race namely the nightshadow clan. and the nightshadow story line in quest of exterminating the deddo from there world. the games content should take around 40 hours at least to complete with ulterior quest along the way and areas to essentially “level up” your character along the way. as well as the unique “coliseum” area that will allow players to gauntlet against random enemies and amounts to gain the crowds favor. this will be a two-part game with the storyline broken up into the core game and an expansion to continue and finish the storyline. the project is managed through producteev, google hangouts as a quick line of communication and ventrilo as a prime source of audio communication. includes: open world dual origin storylines- one for naraku and one for nightshadow dual weapon choices between main characters (naraku- katana/fists nightshadow – dual daggers/specialized multi –ammo pistol) armor creation weapon modification coliseum war arena (random exp fights against random creatures and foes throughout game) level from 1-100 over-shoulder camera view origin haze special abilities real-time combat system new game+ plus much more…… team name: dark ice studios team structure: project manager, art director, concept department, 3d modeling department, animations department, graphic design department talent required: c++ programmer/blueprint scripting • c++ • blueprint knowledge website: http://www.darkicestudios.com/ (process of being reconstructed)
technical director / programmer orbital studios llp anywhere programmers we at orbital studios are looking for programmers to help with a game we are working on. open positions posted below: lead programmer / technical director - one positions open programmers - two positions open requirements - no previous experience in game development is necessary, however a programming background in any industry is recommended (ex. software engineer / web developer, etc) if you have any experience, please show us!, if applying for technical director, explain to us why you would be a good fit for the position bonus points - knowledge of java/unity and/or git/cvs are big pluses. about us - we are a small indie developer called orbital studios. we formed in the summer of 2014. we are looking for help with a new project. we are looking for people in all areas of development so don't hesitate to contact us. the project we are working on now is very simple, we do this intentionally so team members can learn how to work with one another and gain initial experience as a team. we have other ideas for future games that i think you will like. orbital studios is a (llp) owned by two people, the art director and the i. i am the game designer and 3d artist for this project. about the project - the project is a 3d top-down shooter for the android platform. the game uses a unique progression system to not only keep the gameplay fresh, but also to make sure every game is unique and no two games are alike. we have a lot more to share about the project, but that is for those who join the team. please contact me on skype / email if you wish to apply skype - jguidac email - email@example.com
looking for c# programmers to work on natures wanderer! more info in post :) natures wanderer anywhere programmers hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are currently looking for c# programmers! understanding the basics of unity ui and mechanim is required. there is more info below as far as requirements go. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/dark-forest-protectors(this is the art style, look further down the gallery to see more for texture and model style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray details of the piece needed when it comes to housing or characters or even props. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! artwork style: cartoony, stylized, and very colorful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be 18 years of age or older due to legal contracts, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter. 2d ui and hud artist: someone that is looking to create a new and interesting ui or try new aspects of creating a games ui. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modelers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators/riggers: can efficiently create rigs fit for unity's humanoid system or create fluid animations that look good! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images
voice actor for vr game jam lightbulb games anywhere audio/music [position filled] hey guys! we are making a short horror experience for a vr game jam and need a talented voice actor to do the lines below. the game is set in an creepy underground tunnel system. where the player needs to navigate them and complete a short linear story. we already have a playable prototype and only need to structure everything into the experience we want it to be. the voice we need is a insane, clearly deranged guy/gal. ------------------------------------------------------- "pssst, hey!" (deranged giggling) "can you go get me some of those glowy mushrooms?" (deranged giggling) "i locked myself in here" ------------------------------------------------------- we are approaching the next submission milestone in a week and would like to have the voice acting included. if anyone is interested feel free to add me on skype: christo533 and bring a few samples so i can get a feeling of what you sound like. im also looking to get to know some voice actors so we can have a goto voice actor for future projects. you will receive credit for your amazing voice. [position filled]
programmers/animators/blueprinter/3d artists needed for unreal 4 flak game studio anywhere programmers we are looking to add members to the team for a midevil 3d person game. the game will be going to steam greanlight in the next 6 months to year. we are looking for all skill types. all team members that join before we go to greenlight will get a % of all money when the game goes for sale. the game will be a multiplayer rpg game with a lot of npcs. you need to be able to speak english and type it too also we use skype so you need to be able to use skype too. to contact me email me and i can show you the project on skype. top need for team coders python/c++/or any supported coding/scripting do you know anything about ai we need someone that knows unreal 4 behavior trees we also need 3d modelers new and advanced if you dont know how to code or model but you do know how to use unreal blue prints we want you we also need a concept artist 2d if you are good at using speedtreee we would love to hear from you the target size for the team is going to be 10 members we are driven and we are working very hard to make this game a great one everyone can be exited about if you are looking for a game to work on where we push for the best join us
3d artist (character/general) skill check games anywhere artists skill check games llc. http://utherous.com/ positions available: 3d artist team member positions overview team members on utherous are expected to contribute 10-20 hours per week of development time. team members will be credited as developers on the game and be offered varying degrees of percentage-based profits depending on time commitment and position offered. while no direct game experience is required to apply for a position at skill check games, previous relevant works will be required along with a cover letter for all positions. trial periods on the team will be required prior to any contracts being offered in order to gauge responsiveness, work ethic, quality of contributions and personality fit. a camera enabled video conference will also be required during the interview process. position details: 3d artist (character/general) skill check games is looking for a competent, responsive and skilled 3d artist with a diverse skill set and love for fantasy/steampunk. we are looking for an artist who is confident in texturing and modeling character assets at a rapid pace and will not buckle under time constraints. adaptability to any criticism thrown his/her way is a must and a good diversity in software familiarity is highly desirable. zbrush skills are highly desired. if you are interested in working at skill check games please send a cover letter, sample works and/or a link to your website to firstname.lastname@example.org.
[free] [horror game] looking for modeler and animator indieteam anywhere artists hello, guys. my name is oleksandr firsov. i am an indie developer (programmer, to be precise) and currently i'm looking to form a team for psychological horror game(which means this game will focus not on shooting ugly things, but on scaring a shit out of player). i need pretty much every kind of artist - modelers, artwork artists, composers, animators - you've got the point. a little bit about the game: it's going to be a 3d horror game, primarily developed for pcs. this is a free project, it has no budget, so you won't get paid.... not unless we get the funding, but later about that. as for modelers, you're going to model few humans, monsters(of course), some of which will look like humans, buildings, some pieces of furniture, a little bit of vegetation, probably and 2-3 animals. animators will handle animations for...pretty much everything, oh and there're going to be few scenes where people talking. artwork artists will work on concepts, but don't worry, i'll give you a rather detailed image of what i need, it won't be like: "make a scary monster" or "make an awesome building". there won't be a lot of work for composers at first, but you're free to contact me. i mean, the earlier you know you've got people ready to work with you, the better. and last but not the least: i'm looking for passionate people who's willing to spend time on the project like this. 27.04.2015 update current team: 1 programmer 1 composer 1 audio engineer 1 modeler(environmental) in need: modelers animators thanks for your time, oleksandr.
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