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Companies, use this job board to reach artists and programmers with knowledge of today's game engines and hardware. Discover why our job board will find you better people than other job sites.


Indie Jobs Location Name | Field
Anywhere [UE4] Skilled Programmers/Artists/Animators at Avalon Games LLC

[ue4] skilled programmers/artists/animators avalon games llc anywhere programmers hello everyone, we thank you for taking the time to check out our project. we are currently greenlit on steam and partnered with valve corporation and looking for a few more skilled individuals so we have a full game development team. we are mainly looking for character artists and programmers at the moment but there are plenty of other positions open. we are a work first and get paid later via contract. terms will be discussed after a test of abilities as we are looking for those at our level or above. about this project: steam: http://steamcommunity.com/sharedfiles/filedetails/?id=425276632 soundcloud: voice actors: https://soundcloud.com/avalongamesllc/sets/the-death-games/s-k1z5f sound track: https://soundcloud.com/avalongamesllc/sets/the-death-games-official-sound-track/s-xkmb0 currently have: (6) 3d environment artists (1) 3d character artist (2) programmer (2) writers (12) voice actors (2) 3d animators looking for: programmer (4) 3d animator (3) 3d character artist (2) vfx artist for ue4 (2) sfx artist (2) scene writer (1) script writer (1) story/lore writer (1) lead writer (1) requirements: - must be familiar with unreal engine 4 or udk - must be able to set up materials inside ue4 - basic blueprint knowledge - good worker/dedicated - team player and highly motivated - must be able to text via skype chat and participate in group meetings - c++ knowledge for programmers (for ue4 api) - anim graph knowledge and matinee knowledge for animators

Anywhere [PAID] Flash/Scaleform Developer at Gingerbred

flash/scaleform developer gingerbred anywhere programmers we're looking for an experienced flash/scaleform developer to help us build out the front end menus in our udk based multiplayer shooter, exocorps, which has been recently greenlit on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=421935207 we believe the length of involvement might be a couple days worth of consulting work, with the possibility of extended part-time work over a couple weeks/months. since we have near-zero experience with flash/scaleform ourselves, we're specifically looking for an experienced developer to help us understand the potential scope of work required, and who will help us meet our goals as efficiently as possible. we are an indie project on a budget, and we like to run a tight ship. however at the same time everyone on the team is a working professional, and we understand the value of experience. we are happy to pay appropriate wages for professional expertise. required experience: adobe flash and actions script 2.0 or 3.0 preferred: scaleform udk and unrealscript work can be completely remote, but it's a major plus if you're local to the bay area.

Anywhere Recruiting Concept Artist for Mobile game at Anywhere

recruiting concept artist for mobile game anywhere anywhere artists hello, my name is sandy, and i am a game designer. working with few people on a mobile game. this game will be similar to an existing game on the market, which is "fashion story". right now, we are just a small team trying to pull this of massively. we have programmers, 3d modelers, writers. but what we don't have is a good concept artist. the game - this game is all about running a boutique store, starting from a small scale to move towards a larger store. game will have both single player mode and multiplayer mode. it is a 2d game,will use pre-rendered 3d models like clash of clans. target platform- android, blackberry,facebook, ios, windows phone os. target audience - female - 8-40 funding- as of now, this is a non-funded project. we need volunteers who can help us with concept art and isometric drawings, so our 3d modelers can model based on the drawing. our requirement for artist - currently we have everyone except a concept artist. we are looking for a talented artist who can help us visualize the whole concept. the work will be to draw small objects which will be seen in the game. interested artist can contact me at - sandymarcus2008@gmail.com thank you

Silicon Valley, California, USA [PAID] Funded Startup looking for exceptional programmers and visual artists at Unannounced Project

funded startup looking for exceptional programmers and visual artists unannounced project silicon valley, california, usa programmers consider, for a moment, if you were presented with an opportunity to become one of the founding members of a future multi-million-dollar company. would you be able to recognize the opportunity when it came? or would you just lump it along with all the other opportunities listed here from startups that probably won't really amount to anything? it is a hard question for anyone to answer, and there's probably almost nothing i could write that would convince you that my venture is anything different than the others. let me then provide you with a little background and a way of contacting me if you are interested to learn more. i am long-time gamer and currently a project leader, human factors researcher, and user-experience engineer at nasa. i've been playing and modding games since before i can remember. on top of my ability to work with people, i know how to manage tasks to completion and when i say something will get done, it will get done. despite all that, i am foremost a ux designer — i have trained much of my professional life to know exactly what it takes to bring amazing experiences to people. nasa is great, but it's time to do what i really love. there is ample room in the gaming industry for many more big game studios, especially ones that deliver high-quality content without being saddled by corporate interests. after playing some highly-anticipated yet grossly disappointing titles recently, i decided the world needs a better class of video games, and together we will bring it to them. this idea i have to start something new, it is so fresh i don't even have a name for the company yet. if you join me now, you will be a founding member able to shape the very core of the company from the start, even the very name itself! we have a need for people of all roles from programmers to artists, marketing, and administrative staff. no matter if you are looking to be a lead programmer, an art director, or just an intern looking for experience, we can find a place for you. i have some intricate designs for a game i'd like to create — hopefully in time it will be just one among many — but there's no need to get into the details here. i am merely looking to recruit hard-working individuals who want to share in something big. having a passion for gaming is a must. if you are interested to learn more about the project and want to get involved in this startup venture, leave me a message describing your experience, a link to your portfolio, and a resume/cv at [ gamedevelopercareers@gmail.com ] (sorry for the generic-looking email address, it's not fake; i use it to avoid spambots harvesting my email from this site which i've found they do). i look forward to talking with you. :) cheers! nathan please note: we have initial seed funding of $100k but not enough to provide full-time positions for most people at the onset. prior to any further venture capital investment you must understand that — other than senior programmer roles — i am looking for most people to contribute on individually contracted milestone/asset-based payment plans, or for equity if that is your preference.

Anywhere [Horror][Free] Looking for Animator at Indie Game

[horror][free] looking for animator indie game anywhere artists hello fellow game developers, currently we are developing a psychological horror game and looking for passionate animators. our goal is making a game that horror genre lacks right now - we want to make real horror. not shooters or smashers with hoards of zombies or monsters that mostly pretty much look the same, but something new. we focus on scaring the player, not with common jump scares, but though everything - enivonment, music, sounds, even lighting. even then, we don't want to throw everything just for "the feel", but make it interesting. while playing player will go through interesting and unpredictable storyline. in short our main goals: make the player scared, bring horror that will linger for some time after beating the game, non-traditional scares and feeling of mystery, basically a lot of curves in plot. and i mean a lot. useful information: the game is already in early stages of development. we have almost whole team. if you want to join us or know somebody who would love to - feel free to contact us. thank you for your time.

Anywhere General 2D programmer for Unity at Independent team

general 2d programmer for unity independent team anywhere programmers do you want to join a team of indie developers creating a mobile game? do you want to work for a small startup and take part in crafting its future? if so, then consider joining our team. this unnamed indie mobile gaming company is focused on making free-to-play games. we expect you to: • write understandable, clean code. • be able to effectively debug code, be it yours or someone else’s. • have an understanding of technologies used in games. • be self-motivated. • be resourceful and able to come up with good solutions (but not be afraid to ask when you don’t know!). • be able to estimate tasks and communicate progress to the rest of the team. • have experience specifically with unity development. • we would appreciate if you could work or at least be in touch with our development team with our finnish time zone (gmt + 2-3) we’d appreciate previous industry experience, but showing off some personal work is fine as well. released games, free time projects and any other portfolio pieces are a huge plus. we offer revenue share from any published games, as well as stimulating work and skilled teammates. interested? apply by sending an e-mail to our project leader thomas nurmi at tom.nurmi9@gmail.com. please include a cv, and if you have a portfolio, feel free to share, we’d really appreciate it. what is our newest project about and what would you be working on? executive summary pcp is a 2d, side-scrolling shoot ‘em up mobile game built around fun action where you blast away everything that comes in your way. our games objective is to clear missions and gain exp to make wacky weapons level up. only few types of gameplay will be presented in the game due missions. all of them still include making things go kaboom! the player will have to defeat a large number of enemies using tree different weapons chosen by him/herself. it’s a challenge to choose the perfect match for your playstyle. the missions will be built to meet two objectives. a growing difficulty curve and the regular introduction of novelties. (new weapons and game objectives). given the games target audience, it will not display blood or gratuitous violence.

Anywhere **ShogunwolfGames looking for Story writer** at Shogunwolfgames

**shogunwolfgames looking for story writer** shogunwolfgames anywhere web/other heya my names dyvine, 16 yrs of age im a 2d and 3d artist who has recently decided to start up a game dev crew called shogun wolf games. this is a company ive recently created because i want to cooperate and dev awesome games with fellow devs. i have an open mind when it comes to creating video games any genre im down with developing. currently im looking for a story writer male or female who are dedicated to projects, we have a game thats halfway done in development and one of our last steps is implementing the story and you can follow on twitter @shogunwolfgames. once your on the team i will give you all the info youll need to complete the task, our base of operations will be skype where well have meetings and discuss game ;) so, to apply, answer this form and reply to the thread! 1. how old are you? 2. what would you rate yourself at your talent? (out of 10) 3. do you have any of your previous work that you can share? 4. how are you at meeting new people/socializing? 5. what time zone/country are you in? 6. how much time could you dedicate to the production of games?

Anywhere Graphics Artist at Perisno

graphics artist perisno anywhere artists the development team behind perisno, a total-conversion fantasy mod for the action role-playing game mount & blade: warband. we're currently working on overhauling our moddb page, and i have personally been working on customizing the css of the page with some assistance of another team member. in order to go through with an all new fresh-looking moddb page, we're currently in need of the following things: - two preview images (1024x768) one for the preview images of downloads, and another for the mod itself. - a profile header image (950x150) the profile header at the top of the page. - an icon (64x64 or so) if anyone is capable of assisting us with the above graphics, that'd be very much appreciated. further information and details will be given once a suitable applicant has been found. it'd be preferred if the artist would agree on working for free, as we are all voluntarily working on the mod in our freetime, and are working without a budget. if we are satisfied with your work, we do have a second request, which may or may not be a bit bigger than what i've requested so far. if you agree on assisting us with that, we will discuss a donation for the work. link to mod page: http://www.moddb.com/mods/httpwwwmoddbcommembersmichadrmods - reus, perisno pr & web editor

Anywhere 3D artist, Graphical Artist at Inferatu

3d artist, graphical artist inferatu anywhere artists hey everyone! welcome to my post, in here i'll explain every bit of what we're looking for, who we are and what game we're making. game description: full description at: inferatu.net inferatu is set in the futuristic time where there's an outbreak of a infection, an infection which turn humans into inferatu's. this disease became as bad as it could get that the population decided to quarantine on a large scale, as these infections started to occur all over the world at the same time they were only able to set-up some cities. the cities rapidly built walls around their regions to stop the inferatu's from getting in. all this was done in a matter of months, walls were guarded, patrols were given around the walls and humans examined to detect infections, and if infected, executed. the main situation got under control, but there's a big reason why the infection got spread globally at the same time, and that is to be told during the game. besides that we're also working on a modern arcade twin stick shooter. read about it here -> link current team structure: celeste- me: modelling programming level design zoe: manager assistant johan: composer sound fx this is not much but we need to start somewhere! previous works: unreal engine game jam talent required: graphical artist(1): royalty able to make graphics for in-game hud's able to make logo's able to make graphics that need to be used in game to attach to objects(texturer's job) able to make some sort of graphical display of the game proof of experience 3d artist(1-2): royalty able to make post-apocalyptic meshes(very important) able to make normal meshes(non-apocalyptic) + point to be able to make stones, trees, bushes, debris and natureobjectsedge knowledge of blender, maya, 3ds max or other 3d modelling software. overall: at least 18 years old(confirm) official experience not needed, however freelance or portfolio is needed trustworthy if you're in, don't go around and leave. basic unreal engine 4 knowledge info: in about 2 months time we will be releasing first playable pre-alpha. with 100 sign-up's and counting we are looking for a person that is capable of making a nice, easy to work with game client that is capable of doing above things. there's 2 options to choose from. either fixed payed amount when it's delivered. or you go with the royalty option and you'll be payed when we succeed, which possibly will give you a higher payday. so if we succeed with the client, you succeed. we are currently not hiring, however we are looking for people who are available in the future and are looking for a price quote. process of acceptance: if you find this interesting send me a mail with your explanation as to why you would like to work with us + post on thread you mailed(optional but we'd like that). after a conversation over mail we will add you to skype or another platform that we use so we can talk on. after that i will have a conversation about your experience, personality and get to know you. if we feel like we can trust you, we will decide weather to hire or not. questions? if you have more questions for me you can mail me at careers@inferatu.net or reply to the thread. regarding payment, that will be discussed in private and varies on how much work you deliver. kind regards, celeste!

Anywhere Artists at SPINACH

artists spinach anywhere artists hi there, i am a programmer that have study computer science for 7 years and using unity since 4 years ago. recently, i decided to start my own startup which is making a game with unity, and that game called "ball crashes". the game has many nice ideas that combined ball and battle game together, and will release on mobile platforms(please contact me for more detail informations). currently, i have the full blueprint of my game in my brain and the basic scripting framework has been built. i can do programming for unity very well due to my 4 years experiences, and able to write shader for some fxs purpose. i am looking for the following ones: 1. able to talk ,outgoing and friendly one who can get along well with each other. 2. have conditions for spending time to build a game. 3. have a passion of designing games. 4. able to works across the internet (different time zone, regions). if you think you can conform to those simple requirements above, then you are welcome to join us. there is no any other limitation such as age and sexual distinction. here is some jobs what you can do: 1. art designer: 3d modeling, texturing, effect and scene designing. 2. audio designer: sfx and background musics composing. 3. other job: if you can do well in other field about a game, you are also welcome to join us. i live in china, we can work in a same room if you are living next to me or we can work across the internet. we shouldn't worry about internet cooperation because there are enough successful stories that indicating that. finally, thanks you very much for your time, if you want to know more detail, please e-mail me at : haoyan@spinachelectr.com or reply here. a gdd, or game design document has been added, please read the document to know more detail about ball crashes. thanks. i am looking forward to work with you.

Anywhere Doom 3 Texture/Skinning Artist at Perfected Doom 3 version 7

doom 3 texture/skinning artist perfected doom 3 version 7 anywhere artists i'm currently working on the 7th version of my perfected doom 3 mod and was looking for someone to help me reskin the arms and hands on the player model. i wanted to cover his arms and hands in armor similar in design to what he wears on his body. this would include reskinning the player arms and hands of the character model and the weapon view models aswell. i'm also considering reskinning his thighs to be covered in armor and to remove the fatigues that he currently has on. i want the player to look like a true doom soldier ready for the worst. if the work looks good i may have some more skins in mind if you are interested in coming on board for a little longer. i wanted to give all of the monsters that appear in any of the hell maps their own hell skin similar to what the imps and the hellknights have. i think it would really add to the game. i can see that there was intention on doing this but it never got done. i only need a diffuse texture for these things. i can make the specular and the bump maps so no need to worry about those. i don't want u to have to do all the tedious work. you'll be helping me enough with the actual art that the player will see. please help if you are interested.

Anywhere Animator/Level Modeller/ UI Programmer/ Java Programmer Needed [royalties] at Anywhere

animator/level modeller/ ui programmer/ java programmer needed [royalties] anywhere anywhere programmers hi everyone! unity game we require some awesome people who are passionate about video games to work on our upcoming game! i can't reveal details yet! (shh, it's a secret!) but it is an open world 3d unity 5 game and we can't do it all on our own! thats why we need people that are in this amazing community to help us! if everything goes according to plan, the game should be on pc, mac and linux and possibly ios in the future, on different sales platforms such as steam too! animator we need an awesome animator familiar with any type of 3d animation software to help us animate and bring to life npc's and player character! if applying do state the job you are applying for first! level modeller what we need is an awesome indivual to help us make a living, breathing town! other details can be discussed through contact! ui programmer here we need someone who knows their way around the new unity ui system and can create awesome stuff! programmer we need a coder to help us really bring our game to life and create amazing experiences! email contact and skype would be good, payment and other details can also be discussed further through contact once applying!

Anywhere I'm Spacial at Doodle Studio

i'm spacial doodle studio anywhere programmers greetings! hihi, to all you passionate game makers out there. the doodle studio is very new organization, that was born from art, and friendship. now, we're setting afoot into the direction of making a game. we have an extremely great idea for the game, (you will love it, if you're a space geek!) however, we lack programmers dearly. anyway, enough bullshit! let's shoot some facts. what we're looking for: [!!] -talented programmer -preferably vb6, and/or c++ -good work ethics, dedicated. you have to be a pokemon fan as well! //shot what our team currently consists of: me, erladino.i am the; - creative director - 2d / visual artist - story writer~ - sucky programmer! :b festivo - side-programmer - logo designer - concept artist - composer / voice actor - marketting executive frosty ^ he just funds us. huehue. ________________________________________ what the game is about? i can't tell much...yet! however, it has a female protagonist. it's about a girl, hazel, who has a weird ability, she can warp stuff! the mystery delves deeper into her cosmic powers, and as a sad, and teary story unfolds! we plan to go greenlit on steam soon. we can negotiate what price you want to take. send your application at erladino@outlook.com some pre-reqs - you must have decent english communication skills - have a skype account - your application must be richly coated in your skills. that's all!, thanks. //fleesfromsupersloppy5ampost

Anywhere Game Designer / Level Designer at Steel Fenix

game designer / level designer steel fenix anywhere level designers hi everyone! we're in the concept phase of a 3d scifi zelda-style pirate game with a big focus on the story and characters, like tv serials. the story of the first episode has been written, and we plan to do more. the gameplay has a focus on oldschool dungeon crawling in combination with defense levels, so strategy is in important element of the gameplay, meaning there's a lot of customization in weapons and turrents to defeat enemies. we're looking for game designers and level designer that can design all the level outlines, maps and obstacles of the game. people of all skill levels are welcome! currently we have a team of 15 people consisting of concept artists, 3d artists and programmers, as well as music composers. - we're building the game in unity, so any experience with it is a plus. - the game will be divided in small episodes and will be released for pc, and will be aimed to be released on media on this platform, such as steam. a mac and linux version will also be taken into consideration when the game proves to be popular. if we can pull this off, this will be quite awesome. if you're interested in joining or you want to know more about the project, just send a mail. cheers

Anywhere 2d Artist (unpaid) at Anywhere

2d artist (unpaid) anywhere anywhere artists hello community forums, i am no stranger here, but today i want to tell you a little about a game i am creating right now, and what positions are needed. first off i'll tell you about it. i was hired by willingshade studios to create them a prequel to their game, grimore vengeance.this game will be called grimore: awakening. we already have started the small developments of the game such as sound, concept mockup art, logo, storyline, and dialogue. we have a team of highly experienced game developers. our team right now is: game developers: eli ward (semi-expert programmer) ethproductions (expert programmer) theeseavershow (semi-expert programmer) artists: jesse knight concept artist: jesse knight dialogue writer: sk3letor bob bob voice actors: logan byers musicians: logan byers marc chait as you may see we are very low on artists; if you can help with that part, please drop me an email or pm on the forums or comment. my email is eli.w.ward@gmail.com. however we also need another programmer, if you would like to join on that part, please do the same as the instructions above. what are we looking for? as you may see we are very low on artists. we need artists as soon as possible so if you can help us with this part of the game, that would be a huge blessing, and you will be able to get portfolio rights and be put in the credits of the game. if you can help with that part, please drop me an email or pm on the forums or comment. my email is eli.w.ward@gmail.com. what's the game going to be like? our game is going to be a 2d story-based game, featuring platforming and combat elements. when finished, it will take an hour to an hour and a half to beat. due to the violence involved, it will be rated t for teen. what's the game about? you are the leader of the templars, and you are following a decree that forces the magical animals of the forests (demons, skeletons, undead, dragons) to be killed. you have to go through nine terrains killing the animals, and finish the project under a time limit. every time you die, you will spawn back with a goblin beside you saying a dialogue such as, "you're back already? i thought it would be longer than that." there will be an xp system, therefore every time you kill a vicious magical enemy you will be rewarded a certain amount of xp to become a higher rank, but watch out for your hunger and water bar, if it falls to low, you will start to lose health rapidly and after some time you will die. are you going to make this game very unique and special? yes! we have a sound artist that has made over 120+ sounds for the game, and we got so detailed that we even did sounds like torch lit, and water dropping. we made sounds for when you slash you sword, to make you feel like you are actually in the game and put you on the battlefield yourself. what is finished on the game so far? prototype- https://www.dropbox.com/s/xeqdap50h7yqe5y/grimore awakening 0_0_7.swf?raw=1 i have attached a few of the sfx sounds, voice dialogue, footsteps, and ambiences. also attached is the first prototype for the game, as you can see it is very low in development, but has some nice effects to it such as running-hold x, walking- hold or press the left or right keys, and jumping- press z. art- https://www.dropbox.com/s/dgqyh90x1prf0w2/demon concept.png?raw=1 https://www.dropbox.com/s/h0u0rrer5a7f2qn/background concept.png?raw=1 https://www.dropbox.com/s/lx3iwate6an5yqt/grimoire_heart_mark_image.jpg?raw=1 music- https://www.dropbox.com/s/995k65ukwjqxggo/spinning light-cut version.mp3?raw=1 (this song is a cut version of the full song. it’s just a little taste of what it will sound like) dialogue- place : unknown object : finding village player: mmh hmm?.. * waking up noises * whata heck happened? stands up * where are my troops? hello? anyone here? * quick rasp * above we have included a small section of the dialogue to show you a quick glance of what it is like. sfx- https://www.dropbox.com/s/fcl6f8oa7rl8zdt/demon_4.mp3?raw=1 https://www.dropbox.com/s/uend190i938mtwe/demon_die.mp3?raw=1 https://www.dropbox.com/s/wwm6rfpz8sbg1dn/hit_4.mp3?raw=1 https://www.dropbox.com/s/ayipzozwultp1xj/male_grunt_3.mp3?raw=1 https://www.dropbox.com/s/pdgwn5yyle0hm1p/scream_dying_4.mp3?raw=1 https://www.dropbox.com/s/s4tdpukvglk7m0p/sword_stab_3.mp3?raw=1 https://www.dropbox.com/s/q1jmsqt81954flg/zombie_3.mp3?raw=1 voice dialogue- https://www.dropbox.com/s/wyhtcotznwmcpww/demon_scribe_3.mp3?raw=1 https://www.dropbox.com/s/6gtt8ksbnviguf3/player_5.mp3?raw=1 https://www.dropbox.com/s/526x04ezbrwxgu6/templar_2.mp3?raw=1 https://www.dropbox.com/s/qrpg60zuakdrhwi/templar_shouting.mp3?raw=1 footsteps- https://www.dropbox.com/s/20vw5nqvu2d03u8/dirt_run.mp3?raw=1 https://www.dropbox.com/s/gllr3qojzhtgpps/grass_run.mp3?raw=1 https://www.dropbox.com/s/lnl86yz510xlbmc/leaves_walk.mp3?raw=1 https://www.dropbox.com/s/v5o3ucquu6ixp41/mud_run.mp3?raw=1 https://www.dropbox.com/s/xddo4vhpkbl0e0q/wood_run.mp3?raw=1 ambiences- https://www.dropbox.com/s/1kramn0xrxhkhyy/birds_chirping.mp3?raw=1 https://www.dropbox.com/s/cas98dfrh6jt4q1/winter_blizzard_outside.mp3?raw=1 https://www.dropbox.com/s/nxrzltzvivjj8mc/winter_windy.mp3?raw=1 https://www.dropbox.com/s/xy4w98ujol93zwv/woods_loud.mp3?raw=1 will there be boss fights? correct, we will have a few boss fights, where you will need to use your resources to kill and defeat the magical beast. many bosses will laugh at you during the fight, and will think you are nothing more than trash, whereas if you are good enough, you will prove him wrong and kill him indiegogo project- http://www.indiedb.com/games/grimore-vengeance here i have attached the indiegogo project for the full game grimore: vengeance ( indiedb.com/games/grimore-vengeance ), as you can see it’s only been up for a few days and has earned a good little amount of money. when is the game's deadline? the game's deadline is eight months from now, due to very large game with spectacular gameplay. we need more artists to help out with the project. we would love to see you help on this project. are you being sponsored? we are sponsored by a group called blackshell media. their team has promoted many popular tv shows and steam games, including overture and sanctuary rpg black edition, on sites such as abc news, yahoo news, and pc gamer. \http://blackshellmedia.com how can you join this project? without our fans and continuous viewers of the game this would not be possible, but for this game to actually take place we need a team of well-trained game designers, programmers, artists, storyline writers, dialogue writer, etc. at this time in the project we have a good sized team of around ten people, but we cannot stop there. we are continuously striving to get move artists. we are set in almost every other part of the team except the following jobs, artists and musicians. without art the game is nothing, that’s why we need good vector artists or non-pixel artists to join and help out with their part. if you can help with this, then please read the support section of this document below! would you like to know more about the game or help support? if this is true, you can add me on skype: elitegamesindustries, send me an email: eli.w.ward@gmail.com, comment on this post, send me a pm on the forums if you are interested in helping with the named jobs available above then follow the following way to contact us above. i look forward to hearing from you! thanks in advance for reading this and i am excited about this project, and hope you are also. captain - eli ward co-captain - ethproductions

Anywhere [Free] [Horror] Looking for concept artist at Indie Game

[free] [horror] looking for concept artist indie game anywhere artists hello fellow game developers, currently we are developing a psychological horror game and looking for concept artist that wants to make real horror. not shooters or smashers with hoards of zombies or monsters that mostly pretty much look the same, but something new. we focus on scaring the player, not with common jump scares, but though everything - enivonment, music, sounds, even lighting. even then, we don't want to throw everything just for "the feel", but make it interesting. while playing player will go through interesting and unpredictable storyline. in short our main goals: make the player scared, bring horror that will linger for some time after beating the game, non-traditional scares and feeling of mystery, basically a lot of curves in plot. and i mean a lot. in your resume please include images of your work or link to portfolio useful information: the game is already in early stages of development. we have almost whole team. if you want to join us or know somebody who would love to - feel free to contact us. thank you for your time.

Anywhere Wanted Programmers, Game designers, Level designers, 3d artist at Kumori Studios

wanted programmers, game designers, level designers, 3d artist kumori studios anywhere programmers about the game: we want to make a beat them up game like the old snes games like comix zone, x-men arcade, last action hero we would like to make a game with anime or cartoon graphic style like 3ds games. synopsis: the human world is being invaded by demons who raised a portal that connects hell to the human world, little by little the human race was being eliminated because of that an organization was founded with the goal of destroying all the demons, they are called abyss! unity 5 we will be using it to make the game. kumori studios we are a studio who was created to make rpg maker games, we have around 7 people on the rpg maker staff, including marketers, screenwirters and artists, we aim to expand our studio by creating another sector in the company focused on making games using unity. what are we looking for? programmers game designers level designers 3d artist environment artist concept artist composer sound designer we don´t require experience, only commitment. working hours we are very flexible with the working hours, we know that people have other compromises in their lives, so people can work at the time that they find is best for them and how many hours they are able per week, our only requirement is for members to meet at least one time a week to discuss the game.

Anywhere [Royalties]2D Pixel Artist at Wicked

[royalties]2d pixel artist wicked anywhere artists hello everyone, this is a 2d artist position to work on a 2d-rouguelike here is a quick rundown of the project before i go onto what will be required of you as an artist. the scope of the game is quite large if i would have to describe the game in comparison to others i would compare it to that of binding of isaac mixed with a diablo iii style loot and progression,the idea is that dungeons are created based on your character / class (there will be 4 in total archer,warrior,wizard,necromancer) these classes can then be leveled up individually by completing dungeons with them , dungeons are created at run-time and procedural generated they will also be different dependent on your progression so if your character is a higher level the dungeon will be bigger and the mobs inside will be significantly harder and stronger to kill. you collect loot off of the mobs in the game they would drop weapons as well as gold (this is all based on a rng model so some mobs may drop nothing or only 1 item / piece of gold where as another can drop 2-3 pieces of gold or loot , of course the random chance would increase based on the difficulty of the mob) the weapons you then collect you can apply to your character to make stronger however when you complete the dungeon the weapons you have collected all get salvaged and turned to gold only the weapons you have equipped are the ones you get to keep for the next dungeon however based on the quality of the weapon the longer you keep that specific weapon the quicker it degrades. then the player could use the gold and etc in the hub (this is where you start the dungeons from , upgrade gear , repair gear , craft etc) and they can then do more dungeons. that's the overall base concept of the game , its only in the rough stages at this point so a lot of things could change. that's the rough outline of the game as it stands as i said a lot of things could change.this is not a paid position and is more for experience than anything else if the game does reach it to market then we can discuss profit sharing but while working on the game there will be no pay. what would be required of you: 2d sprite sheets for characters (including animations) - different characters with up , down , left and right animations weapons and armor sheets - create a multitude of different pieces of armor and gear that fit up with the sprite sheets to equip onto the character backgrounds for the rooms - these would be square textures that would be scaled and adjusted to created different dungeons of different sizes there would be quite a few of these (around 10-15) gui sprites - buttons,actionbars,menu buttons sliders etc as well as designing things like the wording for the main logo all of this would also be required also if you can only do sprites but can't do animation or visa-versa let me know as i could still probably use you on the team like i have said before this is not paid so that means i don't expect you to any extent to dedicate all of your time to the project but just to do things when you can and within a reasonable amount of time (around 2-3 weeks). the royalties will be given post-launch where i will discuss profit sharing with you and the rest of the members if you have any questions make sure to send them along with your application / example of your work

Anywhere Thrive project seeks contributors, especially programmers (Unpaid) at Thrive, Revolutionary Games

thrive project seeks contributors, especially programmers (unpaid) thrive, revolutionary games anywhere programmers thrive is an established game project to build a game about the history of life, right from the current microbe stage into the far future a space stage. the aim is to be as scientifically accurate as possible while remaining fun. the game is open source and always will be so there is no money for anyone involved, the value of it is learning about science and life and building something cool together, that's what i get out of it. this project has been running for several years, we have a large codebase with a continuous history of updates here https://github.com/revolutionary-games/thrive and a playable release with more information here http://revolutionarygamesstudio.com/ we currently have an active core team of about 10 people covering all aspects of game making (scientists, programmers, musicians, artists, writers, translators etc). we are looking for more people to contribute to speed up the process of making the game. we are looking for programmers who know c++ and lua. you can find a list of other people we are also here http://revolutionarygamesstudio.com/get-involved/ the summer is our most active season so now is a great time to join the project. moreover the project is very relaxed and friendly, you can contribute when you have the time and take breaks whenever you like. we have a lot of scientific expertise so there is a lot that can be learnt while working on the project. i have been contributing to the project for over 9 months myself and i have learnt a huge amount and gained a lot from the experience. i will happily answer any questions you may have about the game. hope to work with you soon!

Anywhere [Unity] [Free] Looking for Modeler at Indie Game

[unity] [free] looking for modeler indie game anywhere artists hello fellow game developers, currently we are developing a psychological horror game and looking for modelers, especially environmental. our goal is making a game that horror genre lacks right now - we want to make real horror. not shooters or smashers with hoards of zombies or monsters that mostly pretty much look the same, but something new. we focus on scaring the player, not with common jump scares, but though everything - enivonment, music, sounds, even lighting. even then, we don't want to throw everything just for "the feel", but make it interesting. while playing player will go through interesting and unpredictable storyline. in short our main goals: make the player scared, bring horror that will linger for some time after beating the game, non-traditional scares and feeling of mystery, basically a lot of curves in plot. and i mean a lot. useful information: the game is already in early stages of development. we have almost whole team. if you want to join us or know somebody who would love to - feel free to contact us. thank you for your time.

Anywhere [Royalties] Indie Game Project seeks Texture Artist at Anywhere

[royalties] indie game project seeks texture artist anywhere anywhere artists what we are looking for: searching for artist/textures/graphic designer who would be willing help work on our indie video game built with unity engine 5. currently we have an idea of what we would like to see in terms of art direction for our game but we would like to work with you to create the world of prush. for a brief example we would like to follow in the footsteps of the braid art style. the game: prush is a 2d side scroller set within a dreamscape our hero hanz searches for a way out of his dream. aided by a magic paintbrush they will have an adventure of a lifetime seeking the source of corruption within the dream. more details can be shared via interview. what we offer: • royalties (% from future revenues) • milestone-payment (kickstarter set to launch july 31st) • work from home! • you get to decide when to work/not work • you'll have intrinsic design input, and creative say in the development of the game. job requirements: •portfolio of art work or examples of art you can create •7+ hours per week to work on animations/textures •talk via skype every couple days on progress •long term interest (10 months) if you do no meet all the requirements and are still interested, please do not hesitate to apply! contact email: vortexforbence@hotmail.com

Anywhere Music and Sound Fx at Wicked

music and sound fx wicked anywhere audio/music hello, my name is jason attwood or wicked and currently i'm looking for someone to create music and sound-fx for a rouge-like game that i am currently working on , at the moment the position would not be paid and would be for experience more than anything , however if the game does make it to release (in which case it would be sold) profit-sharing would be worked out. --- what would be required of you --- - background music the setting for the game is dungeon themed as it's a rouge-like so it means that the music would be quite gloomy as well as eerie feeling. note: (there would be multiple pieces of background music if possible probably around 3-4 pieces with 1 being used primary for the main menu) -sound effects (ablities) things such as slash and dash sounds that the character would make when using abilities or the sound of a sword clash these types of sounds and more would be required of you. -sound effects(general) these sounds are things like walking sounds and the sounds of the environment such as water dropping etc. there are probably other types of sounds that would come up such as menu sounds for when hitting a button and interacting with the inventory and the likes but i will discuss them as they come up as they are very small sounds and easy to do. if you would like more information or would like to work with me contact me with the email below. (recommended to also have skype) thanks in advance jason attwood aka wicked

Anywhere [Programmers] Looking for Programmers to join the team at underwraps

[programmers] looking for programmers to join the team underwraps anywhere programmers aloha, i hope this finds you all in great spirits. i am considering taking on team members from the gaming community to play a major role in programming an open world sandbox mmorpg game similar to the popular secondlife in that players can upload their own mesh; however, the rest of the game 'system' is very different. our goal is to create a cohesive virtual world where people can interact easily with virtual environments. other aspects of the game such as soundfx, animations, artwork, modeling, and rigging etc... will be taken care of, and currently we are not in need to fill these positions. we have not started any of the programming process and i would like to come up with a team plan to tackle the game engine. i am looking for: - up to 4 members to take on the task of creating a high quality and structured code layout. i can do the grunt work, tweaking of values, and whatnot. - knowledge of c++ c# and other languages is desired - capable member that can do their portion from start to finish - must be confident in your ability to translate word document specifications to code. - someone able to skype a few hours a week. - ultimately, i am hoping to find team members to stay with the company as we have other games in the works~! future payment can be discussed. i am willing to pay for your time after i have seen some results; however, as team members i would like to share in the overall success of the company as it comes to fruition and am offering a percentage of the company. i believe invested members produce better results, and, are also much happier knowing they receive proper credit for their works. be aware any art, music, logos, etc. sent to you is likely under trademark or copyright law and cannot be used in other works. skype: "xaith."

Anywhere 3D Artist at Carnaval Game

3d artist carnaval game anywhere artists contact with carnavalgame@gmail.com job's skill requirements : http://www.carnavalgame.com/cg/index.php/careers/ steam greenlight page : http://steamcommunity.com/sharedfiles/filedetails/?id=469244352 1 concept art : https://scontent-fra3-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/11416311_660947854005193_1978069398915527331_o.jpg we are indie group include : 1 level designer 3 environmental modeller 1 junior environmental modeller 2 character artist 1 modeller 1 animator 3 programmer 5 concept artist 1 gui designer 1 junior community manager 2 music composer 2 quest writer we are searching concept artist gui designer web developer 3d artist (character and environmental) level designer map-terrain editor ai programmer particle efect designer texture artist community manager 3d character artists -character artists will create 3d character and armor meshes. they may be required to create normal maps for higher detail presentation due to the reduced mesh detail level for this type of game. (reasonable knowledge of sculpting, normal baking, specular map creation, and retopology are required.) 3d environment artists -environment artists will create 3d world, structure, and objects meshes. they may be required to create normal maps for higher detail presentation due to the reduced mesh detail level for this type of game. (reasonable knowledge of sculpting, normal baking, specular map creation, and retopology are required.)

Anywhere "AI Programmer", "Multiplayer", "Shooting script" at Unitysoldiers

"ai programmer", "multiplayer", "shooting script" unitysoldiers anywhere programmers this is where i need ai with weapon to attack the player. but i also want some to make multiplayer where players can fight. this you will not be payed but, if you do a really good job you can get some money but only if its really good else its unpaid. i cant really make a shooting script. i can make some things but not reallt good. but i'm not proffesional so i need someone to help me. will the game be success i think its success you will get paid. if many peoples it is a success for you most likely extra. remember to contact me we can handle how much you will get, if i think its success and if people think it's success also. unity soldiers is a little group i maked where we make games. i dont even have supporters or anything else but i will get it. i will also get website with own domain and alots of other things. it will be unity3dsoldiers.com or unity3dsoldiers.net. if i'm lucky i do not want to put so many things into, but some i am lucky and you will. so i hope that in will help me to make it. i will simply be so happy. i am 14 years old and is very soon 15 years. show in will adde me on skype show now i approve you by email so you can help. so my skype name. oliver.christian33.

Anywhere, Skype [Profit - Share] Level designers in Unity needed! at Anywhere

[profit - share] level designers in unity needed! anywhere anywhere, skype level designers hello! my name is lindsey! i am looking for a level designer in unity who will be willing to make natural terrain that would be found in a survival game! this includes mountains, oceans, plains, forests, swamps, radiation zones, lots of things! this game will be based on survival and exploration, so a vast world to explore will be great!, maybe even include random generation so that it never ends! the team will share profits, and hopefully get something up on a kickstarter page. i also hope to get this title greenlight and on steam. this will be a part time position, so you do not have to commit tons of time to it everyday. requirements: work well in a team have some experience in the position applying for must have stable internet must have skype if anyone is interested in joining the team, there are some positions available. unity programmers (c#) level designer my position on the team is writer (also helps with ideas), director, community manager. i will also manage the kickstarter page and other things like steam greenlight, websites and official pages. if you have any questions please contact me through a pm on here, or preferably email me artfan0922@gmail.com

Anywhere, Skype [Profit Share] Looking for C# programmers/Artists for PvE survival game at Anywhere

[profit share] looking for c# programmers/artists for pve survival game anywhere anywhere, skype programmers hello! my name is lindsey, and i am looking for an indie team to bring to life an awesome pve survival game! i got really tired of all the survival games out now being either single player, abandoned, or just being really bad. so i wanted to start a team to make a game that rocks! i want this to be a game kind of like 7 days to die but way more advanced. with more advanced crafting, cooking, forging and fighting. i'm not going to give away all of my ideas, but i have tons. the team will share profits, and hopefully get something up on a kickstarter page. i also hope to get this title greenlight and on steam. this will be a part time position, so you do not have to commit tons of time to it everyday. requirements: work well in a team have some experience in the position applying for must have stable internet must have skype if anyone is interested in joining the team, there are available positions. concept artists unity programmers (c#) level designer my position on the team is writer (also helps with ideas), director, community manager. i will also manage the kickstarter page and other things like steam greenlight, websites and official pages. if you have any questions please contact me through a pm on here, or preferably email me artfan0922@gmail.com

Anywhere [UE4] Skilled Individuals at Avalon Games LLC

[ue4] skilled individuals avalon games llc anywhere programmers hello everyone, we thank you for taking the time to check out our project. we are currently greenlit on steam and partnered with valve corporation and looking for a few more skilled individuals so we have a full game development team. we are mainly looking for character artists and programmers at the moment but there are plenty of other positions open. we are a work first and get paid later via contract. terms will be discussed after a test of abilities as we are looking for those at our level or above. about this project: steam: http://steamcommunity.com/sharedfiles/filedetails/?id=425276632 soundcloud: voice actors: https://soundcloud.com/avalongamesllc/sets/the-death-games/s-k1z5f sound track: https://soundcloud.com/avalongamesllc/sets/the-death-games-official-sound-track/s-xkmb0 currently have: (4) 3d environment artists (1) 3d character artist (2) programmer (2) writers (12) voice actors (2) 3d animators looking for: programmer (2) 3d animator (1) 3d character artist (2) vfx artist for ue4 (1) sfx artist (1) scene writer (1) script writer (1) story/lore writer (1) lead writer (1) requirements: - must be familiar with unreal engine 4 or udk - must be able to set up materials inside ue4 - basic blueprint knowledge - good worker/dedicated - team player and highly motivated - must be able to text via skype chat and participate in group meetings

Anywhere [Royalty] Seeking Artists for Story-Driven Atlantis RPG, Four Man Team at Concept Artists and 3d Modelers

[royalty] seeking artists for story-driven atlantis rpg, four man team concept artists and 3d modelers anywhere artists [royalty] concept and 3d artists needed for story-driven atlantis rpg project title: atlantis: glory and tragedy description: story-driven rpg thematically based on how civilizations rise and fall. the setting of the game takes place in a fully-immersive world that spans the whole continent of atlantis. each environment is hand-crafted, and even the smallest object tells a story. instead of merely giving every object in the game advanced collision scripts, they can be interacted with in meaningful ways that draw characters’ ire, unveil lore to the interested player, or reveal secrets. every expression of a player’s creative curiosity is richly rewarded. non-playable characters (npc’s) are colorful, humorous, and may even help piece together story-elements for the player. as a centuries-old civilization full of history and culture, atlantis holds many secrets that may yield great treasure. includes: • fully-immersive world of mystery that meaningfully reacts to the player to the smallest detail • ancient secrets that reward exploration with great treasure while expanding the story. • unique skill customization system related to story lore • clever puzzles involving witty riddles, clever use of objects, and observant maneuvering of the environment. team structure: project manager and writer: dane trumbore programmer: joshua kao composers: bobby rose, philippe greban about us: please allow me to introduce the team. my name is dane, and i am a chinese foreign language teacher and writing hobbyist. i have been playing computer games since my teens and have become enthralled with narrative, game mechanics, and how different game elements fit together to make a cohesive whole. my friend and collaborator, josh, is a science teacher and programmer hobbyist. a true engineer at heart (or genius in the making), he also is infatuated with how things work, particularly in respect to games. we also just picked up two experienced composers for the project, one of whom has worked for hollywood. why should you care? because we are teachers and musicians with real lives and proven records of accomplishment, reliability, consistency, and vision. we are also willing to work around your schedule. we have set high and achievable standards, and we have a winning vision to produce meaningful and substantive games that influence people to make them think, while also rewarding player cleverness and respecting the intelligence of our audience. talent required: concept artist 3d modeler our most immediate need is for a concept artist and a 3d modeler. the potential candidates must be reliable, consistent, team players, and able to commit to vision. compensation would involve post-production payment should the project succeed. if our vision resonates with you, please send inquiries to either of the contacts below. contact: e-mail: dtrumbore@gmail.com skype: maleldilreigns

Anywhere SFML Game Engine Engineer at RadLab Gaming

sfml game engine engineer radlab gaming anywhere programmers hey everyone! i am currently in the process of developing a simple 2d engine built from scratch using the sfml. i am looking for a partner to help me finish the engine and get it into production level. if you know c++ and sfml (doesn't have to be professional, but the ability to learn) and is interested in working together to create this engine... feel free to email me! i hope to be able to produce games out of the engine quickly as well as release it to the public for use when people don't need a full fledged engine like unity and unreal. like mentioned above i am looking to provide a efficient 2d engine that doesn't not require all the extra crap you won't need that unity and unreal comes with. as when i used unreal and unity in the past there was so much to learn to even understand where to start in making a basic game. my future partner will help me create the foundation of the engine as well as produce templates for simple games they can access. the location does not matter at this point as we will use github to keep all the files and data together and updated. this will prevent any issues from arising when it comes to working remotely. i do ask though if you are interested in working with me that you will have a skype and be willing to use an @radlabgaming.com email when communicating. (just makes things easier to find).

Anywhere Illustrator & Concept Artists at Crony Games

illustrator & concept artists crony games anywhere artists looking for great talent for our in progress monster game. this is a full scale 3d monster arena fighter. have you ever wished to be able to creature beautiful monsters and see them come to life. well come on our way! it will be awesome to get your creations 3d modeled and animated. this world needs more awesome creatures and who else better to introduce the world to them than all you great talented artist out there. this game came out of passion for creatures and the love of indie development. we are here to bring another beautiful game to the world and at the same time make new connections and great friends. we currently run with a rev share pay format. mainly because game small or large always takes time and especially in indie groups, we're not giant companies paying tons of people. we're a group of people who came out of passion to create something awesome and go from there. if you love games and want to make something out of passion, this is our flow. everyone treats this project seriously but also as something to do on the side. this isn't a full time job to consume your day to day life. we believe that keeping things at ease and just contributing when possible has worked out the best so people are not stressing. this position will basically be creating thumbnail drawings of different creatures off the top of your head. this drawing phase is just totally open to people free form drawing all the stuff they would find cool as creatures. if you have a website or portfolio page any way we can see some art examples. that will be greatly appreciated.

Anywhere [UNPAID] Composer at Anywhere

[unpaid] composer anywhere anywhere audio/music hello there! we’re two artists - yuukicrosspudding and laniessa - who decided to join sunofes, a jam running through july with very lax rules. we want to make an aria-inspired game about summer and friendship, but as we’re only artists, we’re lacking in other skills. because of this, we’re searching for additional members to help us make this game. there’s one and a half month left to complete the project! we’re looking for members who are willing to give new ideas to develop the project further, and this project is a good way to experiment, have fun and create new things! we treasure any sort of creative input and there will be a lot of flexibility in what you can do. we’re moving from our comfort-zone a bit to experiment with this project, so we’re happy for you to do the same! project details our tentative name for the project is cerulean, because we want the of the story to be cool and refreshing! story our story concept centers around a girl who moved to a different town to live with her mother three years ago. despite living in the town for such a long time, she feels like an outsider and has a difficulty in recognizing the town as her ‘home’ - until she meets two people that she ends up making friends with and finds ‘home’ in the people around her. the game story will revolve around friendship, the concept of ‘home’ and warmth. for now we are 4 characters - one pomeranian, with 3 different endings in our mind. it’s still in an early stage, so we would be thrilled if you have any input and want to develop the story further. the town will be venice-inspired, surrounded by water, with the story set in a modern-era. important motifs that we want to evoke will be the ocean and the colour blue. composer we want to achieve a very calm effect with our game, so we’re looking for sweet, calming songs! we’re looking for about 4-5 tracks tops, so if you’re interested, please apply! we know a few vocalists that can help out too, if you would like! to see more: http://lemmasoft.renai.us/forums/viewtopic.php?f=59&t=32589

Brazil/Portugal [BR/PT] General Programmer at Sem Nome

[br/pt] general programmer sem nome brazil/portugal programmers estamos procurando programadores que saibam fazer tudo, modelar, animar, etc. eu tratarei do processo criativo e conceito do jogo e posso ajudar na modelação e design do jogo, além de um outro membro que faz um pouco de tudo. possuímos um site que leva update semanalmente com conteúdo relativamente ao jogo, possuímos também uma soundtrack official, e um grupo de skype composto com os criadores e beta testers, o grupo está nas 7 pessoas, mas existem mais algumas interessadas em jogar o jogo oficial, no entanto ainda não realizamos qualquer tipo de publicidade até agora, mas os beta testers estão sempre ativos e dispostos a ajudar e a dar opinião sobre os elementos do jogo! o ambiente geral da "empresa" é de brincadeira e amizade, no entanto quando preciso discutimos assuntos importantes. link do site: eliasprophecy-rpg.weebly.com como pode verificar no site, o nosso objetivo é criar um mmorpg inspirado no sao, mais especificamente alicization mas adicionando magia, uma história própria e original e também um mapa próprio com paisagens boas, e também, um elemento um pouco como aincrad, um dungeon gigantesco, composto por subdungeons diferentes, cada um mais difícil que o outro, e devem ser completados individualmente um de cada vez, num nível especifico, como aincrad, cada dungeon deve ser completado num nível especifico, e desbloqueará mais lugares e níveis. incluiremos também um sistema de packs de expansões parecido com wow.

Anywhere Concept Artist at Carnaval Game

concept artist carnaval game anywhere artists contact with carnavalgame@gmail.com job's skill requirements : http://www.carnavalgame.com/cg/index.php/careers/ steam greenlight page : http://steamcommunity.com/sharedfiles/filedetails/?id=469244352 1 concept art : https://scontent-fra3-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/11416311_660947854005193_1978069398915527331_o.jpg we are indie group include : 1 level designer 3 environmental modeller 1 junior environmental modeller 2 character artist 1 modeller 1 animator 3 programmer 5 concept artist 1 gui designer 1 junior community manager 2 music composer 2 quest writer we are searching concept artist gui designer web developer 3d artist (character and environmental) level designer map-terrain editor ai programmer particle efect designer texture artist community manager concept artist - concept artists will create 2d digital art renditions of various items to be recreated as 3d models for use in the game environment. they will be required to create various digital sketches (ink only), digital paintings (including color with minimal detail), and elaborate illustrations for promotional materials. they will be responsible for the creation of both organic and non-organic objects; including characters and environments. (reasonable knowledge of anatomy (characters) and structural design integrity (buildings/props), painting/illustrating, and general art concepts (basic artistic principles) are required.)

Anywhere Test a Multiplayer Versus game? at Skara, The Blade Remains

test a multiplayer versus game? skara, the blade remains anywhere qa/testers skara is looking for serious gamers with a developer bent to test our indie multiplayer hack'n'slash, currently on steam early access. this can be done from home. all that would be required is an internet connection, a computer than can run skara, a steam account, and a willingness to play a lot and report your experience. qa work is the main way to enter the games industry, and as an official tester of skara, we can provide official references that you helped us out. with entry level jobs getting more and more competitive all the time, experience counts a lot. as an official tester of skara, we will also provide lots of in-game features, for free. these will include 20$ in-game currency, special items to customise your characters, and of course insider status in our awarding winning game! we are a crazy group of indie developers from spain, the us, and the uk. we are building a new type of multiplayer game that takes versus combat mechanics into third person arenas of up to 16 at a time.

Anywhere 2D Artist at Play Entertainment

2d artist play entertainment anywhere artists description los angeles based game development studio play entertainment, http://www.playent.net, is looking for an artist capable of making digital concept art for the game we are currently working on. please apply if you have portfolio and also checkout the game http://www.mastersofconquest.com responsibilities - generate concept and environment art. - create gui assets. - edit existing assets. - other photoshop work. requirements sketch or digital portfolio skills required - digital art, adobe photoshop +++++++++++++++++++++++++++++++ description los angeles based game development studio play entertainment, http://www.playent.net, is looking for an artist capable of making digital concept art for the game we are currently working on. please apply if you have portfolio and also checkout the game http://www.mastersofconquest.com responsibilities - generate concept and environment art. - create gui assets. - edit existing assets. - other photoshop work. requirements sketch or digital portfolio skills required - digital art, adobe photoshop

Anywhere Coder, animator, partners at FuzzyPause

coder, animator, partners fuzzypause anywhere programmers hello, i have started making atari 2600 games and have decided that it would be a lot of fun to make these with other people, thus starting fuzzypause. through sites like atariage.com it's possible to make working, and new games for old systems. by making new games my mission is to bring new attention to old systems, while making playable art. if you are someone who loves retro arcade games, who wants practice in coding, game making experience, or would love to know how it feels to pop the cart for the game you made into a console born in the 70's please apply. more and more people are falling back in love with vintage systems, the same systems that paved the way for home gaming today. making these new retro style games is a way to not only appreciate that part of gaming history, but to be a part of it. this is a volunteer opportunity, a unique way to show off your skills, and everyone involved with making any of these games will have their name in the credentials of the art and box art.

Anywhere, Skype [Profit Share] Looking for an indie team for PvE survival game at Anywhere

[profit share] looking for an indie team for pve survival game anywhere anywhere, skype artists hello! my name is lindsey, and i am looking for an indie team to bring to life an awesome pve survival game! i got really tired of all the survival games out now being either single player, abandoned, or just being really bad. so i wanted to start a team to make a game that rocks! i want this to be a game kind of like 7 days to die but way more advanced. with more advanced crafting, cooking, forging and fighting. i'm not going to give away all of my ideas, but i have tons. the team will share profits, and hopefully get something up on a kickstarter page. i also hope to get this title greenlight and on steam. this will be a part time position, so you do not have to commit tons of time to it everyday. requirements: work well in a team have some experience in the position applying for must have stable internet must have skype if anyone is interested in joining the team, there are many positions available. 3d artists / modelers (able to do people, animals and items) concept artists unity programmers level designer sound production co-writer/help with ideas/co-director/co-community manager my position on the team is writer (also helps with ideas), director, community manager. i will also manage the kickstarter page and other things like steam greenlight, websites and official pages. if you have any questions please contact me through a pm on here, or preferably email me artfan0922@gmail.com

Anywhere [Looking][Multiple Positions] Dark Medieval RPG at Anywhere

[looking][multiple positions] dark medieval rpg anywhere anywhere artists birmwood about the game genre: action rpg platform: pc / osx premise: birmwood is a dark medieval rpg with slavic inspiration. the game offers thoughts on the fate of a hero in fiction, the sacrifices he has to take and their impact, their consequences on his character. birmwood takes place in a fully custom fiction worked on for five years and features an in-depth lore. the game (not the fiction) is inspired by titles such as: gothic (1, 2), witcher (1, 2) and zelda. focusing on exploration and immersing the player in a rich setting. a great focus is laid on the player's interaction with the world and its inhabitants - not everything has to be killed and monsters have a greater reason to exist beyond filling the space. our goal our current goal is to make a 20 minutes demo to present to potential investors or for starting a kickstarter campaign, in order to get funding to complete the entire game and for team compensation. open positions - coders - level designers - 3d modellers - graphic artists those interested in joining or have any questions: birmwood.info@gmail.com

Anywhere Looking for several 3D Animators for Natures Wanderer Story based RPG Reqs below at Green Thumb Studios

looking for several 3d animators for natures wanderer story based rpg reqs below green thumb studios anywhere programmers hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are currently looking for 3d animators, knowledge of rigging is required for changes but using the created rigs is how things will run most of the time. although knowledge of skinning is required when testing. we work at a fast and tough pace although don't expect people available full time at all as everyone has their main focus on bringing in the monthly bacon but we are not looking for anyone that's going to get "bored" or run into problems assisting a team on the side. our goal is to make a game, and a great one at that. having to deal with people being upset with something because they are "bored" is not something we have time for. there is more info below as far as requirements go. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/weapons-render(this is the art style, look further down the gallery to see more for texture and model style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray details of the piece needed when it comes to housing or characters or even props. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! artwork style: cartoony, stylized, and very colorful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be 18 years of age or older due to legal contracts, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter. 2d ui and hud artist: someone that is looking to create a new and interesting ui or try new aspects of creating a games ui. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modelers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators/riggers: can efficiently create rigs fit for unity's humanoid system or create fluid animations that look good! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Unity Game Developer and Engineer Needed at Indie Startup

unity game developer and engineer needed indie startup anywhere programmers our team is seeking a senior game developer and programmer who has shipped a working title in unity. the project is a story-telling and narrative based game and requires a passionate individual excited to work with our small team. as lead developer, you will need to be comfortable taking leadership of sourcing and integrating a variety of technology solutions to implement our game design. your role will focus on: - game asset implementation and facilitation such as - solid experience in unity game programming - animation, sound and art integration - optimization of in-game media and assets - knowledge and experience with the technical requirements of art implementation - coordination with ddm, drm and other publishers and distributors for quality and version compatibility - bugs and error problem solving the position will be contractual and allow for remote work. regular participation in group meetings and scrums will be required. pay tbd to contact us email kevin.harwood@live.com

Anywhere Programmer/animator/designer at Ravanna Studios

programmer/animator/designer ravanna studios anywhere programmers hi! glad you are reading this. ravanna studios is an indie development team working on many projects together. some being, a side scroller rpg, a mmo rpg, a chess game, a fps survival zombie game, and flash cartoons. we have many members and need a few core members to join us in the production of these projects. mainly we are in need of programmers and designers who are skilled with unity, and source-code. we have many artists and modelers of every type, and can produce quickly in the right circumstances. we are working with each-other for fun, learning and experience, but ultimately with the goal to make money and to become a working studio. we use facebook and google hangout to work together, and have plenty of plans and material to work from. we do horror, cartoon, and fantasy games. please send me a message @ facebook.com/guitargodmister if you are interested. please get back to me asap, for we are busy generating content for our games, and would love for more people to join! facebook.com/ravannastudios soundcloud.com/guitargodmister soundcloud.com/acovis soundcloud.com/corrector soundcloud.com/correctorstudios

Anywhere | Skype 3D Character Artist at Demigod Studios

3d character artist demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d character artist with knowledge of 3d studio max,maya,zbrush,mudbox or any other program for creating organic meshes. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create any kind of high or low polygon organic models depending on the situation 2) be able to apply textures and maps on the meshes you create 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere [ROYALTIES] UE4 SWORDS ARENA Project looking for Graphic designer and other tale at DreamTeam

[royalties] ue4 swords arena project looking for graphic designer and other tale dreamteam anywhere artists project title: swords duels arena (real title will probably change) intro: hi ! i introduce my self, i'm a 39yo french man use to work as it engineer windows/vmware/citrix. i'm looking for team mates to create a game project and here how it works, we get no paid but if the game is finished and commercialised we share the profits.[/color] description: the game is only a 1 map roma arena style very well designed and details. it's a 1 vs 1 player combat tournament in third person view. only one class,skill,character style will be available. each player will have a 2 hand melee sword (or sword and shield is to discuss about it) the combat is face to face like zelda u64 style. (make the character realistic or toony is one of the subects to discuss) it's possible to parry, hit in different directions, kick hit with low damage but push back oponement, flip back left right, special attack and combo. it's a multiplayer game so it will have some lobbies with different categories, novice, expert, etc... the other players will be added in queue and can watch the combat a bit like counter strike style, they sit in the spectator arena seats and here a great idear come with but i'll tell you when you will be a team mate. when a player loose, a waiting player remplace him and all will be ranked with statistics and so on, even on web platform if possible. off course more maps,class,skills,weapons,characters,bonus items,options, etc... can be added much later, but 1st thing 1st... make it simple we can maybe sell add on or we can discuss this point later. includes: innovative gameplay. innovative character controls. tense atmosphere. multi-player. third person view point. oculus rift support. (if it's possible) multi platform (if it's possible) great details. blood or non blood option. epic music. etc... team structure: myself: i got many idears and i'm very open to include your idears as well. i can build the website, take care of it network problems. find informations to help us. buy assets if needed, rent a server. i got some skills in video and audio montage, 2d basic retouch, cinema 4d (basic 3d modeling) basic understanding of blue print, i'm actually following tutorials and start a paper2d game, my 2d character can run left, right, double jump with sound, crouch, and platform moving, and make killer zone with hp life bar all of that made 1 week, nearly same work on unity5. well i'm multi task and i'm doing the animation of the 3d character until we find some one. oximusprime : programmer c++/blueprint (free slots are still open for this to help him, specialy in networking stuff) icompose : music composer and sound designer very need: 3d character designer and animator very need: programmer network oriented to make interface with ue4 and web and other features. need: shader specialist clothes specialist need: 3d artist, arena designer(i can help) and character designer. 3d swords and other weapon designer specialist. need: other talents, feel free to ask then we talk about it. contact and more informations : please contact me on this post or on the message system of https://forums.unrealengine.com/showthread.php?70519-build-a-team-for-swords-arena-multiplayer-project i do lot of prospection on many forum so it's possible i will see you message late here.

Anywhere [PAID] Hiring Programmers, Statistic Analysis, 2D Artist, and Web Developers at Avy Games

hiring programmers, statistic analysis, 2d artist, and web developers avy games anywhere web/other welcome to this offer and opportunity. we are currently hiring for the positions listed. your experience not listed, but feel it's relevant? all applicants will be reviewed! income is based off of experience, results and contribution. we can discuss this more in detail via e-mail. avy games is a fresh new indie company with several openings. this particular project will be a long process and by no means easy. serious inquiries only please. the project itself has potential to become the next big thing, with your effort! job requirements: programming: - experience needed(portfolio big +++) - c#, c++ or javascript language experience - unity engine experience a bit plus++!! - web design experience another plus! - ability to work with others on several scripts - ability to tend to weekly meetings - good work ethics required statistic analysis: - all statistical math experience ++! - understanding of economy and in-game currency - ability to tend to weekly meetings - good work ethics required 2d artists: - sample portfolio - cartoon and animation experience - perspectives and multi-layered "bone" joint abilities - ability to tend to weekly meetings - good work ethics required web developers: - javascript, php, mysql - html5 - all other programming experience, huge ++ - ability to tend to weekly meetings - good work ethics required send us a resume, cover letter(optional, but a +), portfolio(if applicable) and any experiences/why you are the best candidate.

Anywhere [ROYALTY] looking for Texture Artists and Riggers! at Pixel Planet - Desolation

[royalty] looking for texture artists and riggers! pixel planet - desolation anywhere artists our team is looking for creative texture artists and riggers to assist in the development and promotion of a third person, open-world science fiction game. as of now, we are already a few months into the developmental process and are hoping to add more team members to help bring this unique project to life. we have a friendly team. here are some samples of what we've done so far: https://trello-attachments.s3.amazonaws.com/550f4fffa3ef0ab0dffc2c21/1485x810/73d1309a1fb93e83e7a84010d5f068ed/ruinedcity_-_thabiso.jpg https://trello-attachments.s3.amazonaws.com/550f4fffa3ef0ab0dffc2c21/1103x504/ab94d4581221416731fb015430b04915/mood.jpg https://trello-attachments.s3.amazonaws.com/55560ee7e55936ddfea594dd/1896x1004/3c6e2bd2382c0ad5dd595947c160f395/ue4_wenviroment.png https://trello-attachments.s3.amazonaws.com/55495730e64fb3378c20c59f/727x726/5570e86c51f60f694bdd2f8f66640ae2/wissonwip05b.jpg https://trello-attachments.s3.amazonaws.com/54ee88175de719bce5efed7a/1132x703/a277c077ebe5b8f498b08585c780d93b/pristine_test_3.png i hope these images peek your interest! if you'd like to see more please contact us! project title: desolation description: after crash landing on planet ophion, the player must navigate through an open world hell-bent on destroying any trace of humanity. life on ophion is not merely determined by the player’s ability to survive but also in their capacity to make the right decisions in the face of danger. the game features: - open world multiplayer - crafting system - narrative-driven storyline (dialogue tree that influences game’s outcome) - companion system - fluid and dynamic combat - multiple in-game mysteries and rewards talent required: texture artist: responsible for working with other artists in texturing in-game assets experience in uv mapping recommended character and item rigger: responsible for rigging props, characters and other in-game assets thank you for taking the time to read our post. if you feel like you’re up to the task be sure to send us an e-mail with a sample of your work if applicable. we look forward to hearing from you!

Anywhere 3D UV/Texture Artists Needed for '3D Battle & Puzzle' Game at Onami

3d uv/texture artists needed for '3d battle & puzzle' game onami anywhere artists (please note that this offer is for royalties only. each member accepted gets a percentage of any profits made. contact for details.) hi, my name is ben and i'm a professional games developer working for a large games company abroad. in my free time i am also an independent developer. my work is my hobby. i am also the lead developer for onami games. onami games is an independent group of 8 developers/artists currently just a couple of months away from an ios release. each member of our team is highly skilled. our team is currently looking for talented 3d texture artists to join our group and share in our success. there's plenty of work over the next couple of months, mainly to do with uv & texturing characters and environment models. the game being worked on is a puzzler with 3d battle game. of course, accepted members will be able to play the prototype. if you have any of the following experience, please feel free to contact me via the email address below. 3d model uv and texturing unity3d experience (not required) shaders (not required)

Anywhere Looking for Advanced C++ and C# users for new game engine development for new te at New Game Engine

looking for advanced c++ and c# users for new game engine development for new te new game engine anywhere programmers hi, i am looking for very advanced programmers from c++ (preferred) to c# for development of a new game engine for our new company. this engine is to have all great features from all the great engines there are in the world already, for the best most realistic aaa quality feel. we plan to use this game engine for all of our games and perhaps make a smaller version that will be released to the public. we would love for anyone with great knowledge on programming and scripting and ui interface to join us to make the greatest game engine. this engine is to have a lot of built-in features that will take a lot of time out of game development, such as ai, great physics and lighting and more. another big feature we plan on adding is an easy to use interface, making it also quicker to develop games. but the greatest feature we plan to add is a great animating and level designing abilities with in the software for easy animating and level design :d it will be for 2 and 3d but its main focus is 3d. if anyone is interested in joining our company and game engine development please contact me at eliteslayer65@gmail.com thank you.

Anywhere Recruiting Concept Artists for UE4 Game at Anywhere

recruiting concept artists for ue4 game anywhere anywhere artists hello everybody, my name is evan. a few friends and i have begun development on a new game (details below). currently, we are in the pre-alpha stage and primarily working on fleshing out concepts and establishing a code base. before we begin full-scale recruitment for various kind of developers, we are in need of a couple of concept artists to assist us in conceptualizing environments, assets and characters. obviously, as the game is so early in its development, we currently cannot promise compensation; however, we do plan to retail the game upon its completion. in the event of full retail, compensation will be provided through royalty payment. royalty agreements / contracts will be provided upon request. here are a few notes about the game to pique your interest: game details: built with unreal engine 4 medieval fantasy setting darksouls-esque combat varied characters with different playstyles simplistic and painterly art style to reiterate, we are looking for two concept artists who would like a new project to work on in their free time. if you are interested in joining the team please contact me via this email: happyconscript@happyconscript.com in your email please include a resume and portfolio. thanks, evan.

Anywhere Needing a 3D Artist for a TPS Horror Game at Red Watch Studio's

needing a 3d artist for a tps horror game red watch studio's anywhere artists in very early works, on our new horror game. looking for character artist to create characters from concept. you must be able to model the character, unwrap, and texture maps unfortunately we cannot pay right now, but you get credit. i can promise you that. requirements: - you will need to lead a group of artists through the project. - you will need to communicate with the other people in the team the progress that is being made. - the ability to have a creative input into the design of the game. - they must be committed to the project. we decide to use the unreal 4 engine. shooting for a aaa looking title. if you think you are the person to help us create this amazing horror experience. send us an email. *****wanting to be apart of the team?******** we would like you to work with us, if you like. this will be an amazing indie title. we wanted to bring this idea to life, and for the gamers to play this intense experience. just email us, and i'll fill you in on our idea. the goal is to create the best game possible while having fun doing it. if you have any other skills, you would like to help us in. please say you're interest in the email. hope to see you soon! -red watch studios

Anywhere Looking for Character Designers, Story Writers, 3-D Modelers, etc. at Anywhere

looking for character designers, story writers, 3-d modelers, etc. anywhere anywhere artists i've been attempting to work on a game project for quite a while but haven't gotten anything done because of my inability to make a decent character or model it. i also don't have any idea for a story-line. right now, these are my biggest problems. i have other problems to deal with, such as lack of programming skills, but i'd prefer to start on the characters and story first before worrying myself with everything else. i'm looking for anyone with at least some experience with the previously listed. i'll accept any help i can get, no matter how small it is. if you do apply, please give me examples of your work so i know what to expect. if you are to apply, there must be a way for us to stay in contact easily. i'd recommend that you use skype. if you don't use skype, an alternative, such as tumblr, will work. unfortunately, i must be vague about the details about the project because i don't really have anything done, nor do i have many ideas for the project. i'll try to make any updates whenever i get something done.

Anywhere 2D Artists at Camper Studios

2d artists camper studios anywhere artists hi! my online pseudo-name is endless. i have a programming experience of 4 years (1.5 years since i have started game programming). a couple of months ago, me( the lead programmer ) and a friend of mine ( scripter ), decided to team up to create a small "gaming studio". since then we could only create playable games, but without graphics because we don`t have in our team a 2d artist. so, long story short. right now we are working on a 2d sandbox ( basically a orthographic terraria/minecraft) and we desperately need an artist. you don`t have to be a proffesional, we are really looking into amateurs. if you are going to reach us via email, please answer us to this questions. + are you able to draw both orthographic and isometric. + are you familiarized with pixel art? + have you ever worked on a game before? ( experience is not needed ). - don`t forget to send us some of yours artworks. about the payment, we are an indie studio, so we don`t have any funds, but when our project hits the alpha stage, we are going to post it to kickstarter. thanks for your time.

Remote [Rev-share] 2D Concept Artist for Indie RPG at Starboard Games LLC

[rev-share] 2d concept artist for indie rpg starboard games llc remote artists starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists to join us on our project int (www.int-game.net). we are in need of a 2d concept artist to design and develop concept images based on text descriptions. the 2d artist will follow instructions from the devteam lead and the project lead in creation of assets. mandatory attributes: • must be familiar with image creation software such as adobe photoshop and gimp. • have knowledge of creating digital 2d work for video and print. • able to create various orthographic view of an item. • willing to follow explicit instructions and make changes where needed. preferred: • be an avid gamer, have played a wide collection of games from various genres. we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Anywhere Looking for housing/environmental concept artists and modelers! Natures Wanderer at Green Thumb Studios

looking for housing/environmental concept artists and modelers! natures wanderer green thumb studios anywhere artists hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are currently looking for housing/environmental concept artists and modelers! texturing skill is not required but appreciated! there is more info below as far as requirements go. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/weapons-render(this is the art style, look further down the gallery to see more for texture and model style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray details of the piece needed when it comes to housing or characters or even props. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! artwork style: cartoony, stylized, and very colorful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be 18 years of age or older due to legal contracts, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter. 2d ui and hud artist: someone that is looking to create a new and interesting ui or try new aspects of creating a games ui. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modelers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators/riggers: can efficiently create rigs fit for unity's humanoid system or create fluid animations that look good! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Level Designer/Mapper at Perfected Doom 3 version 7

level designer/mapper perfected doom 3 version 7 anywhere level designers ok here's my idea and if somebody could do this for me it would sure take a huge load off of me. i want to add the spider mastermind to the game but i want it to appear after you kill the cyberdemon and i want the fight to happen on the same map but with a few changes. basically when you kill the cyberdemon you watch him get killed by the soul cube and after it closes the hell hole instead of the cutscene cutting away to the part where the marines cut open that door the game goes back to a new scene where the spider mastermind spawns in at the opposite end of the arena from the way you came in there. and maybe you get a shot of the marine standing there with a little fear on his face. i'm sure this can be done with existing animations. then maybe you hear betruger shout out something as the camera goes back to first person and the fight starts. the hell hole which is now closed up can be walked on by you and the boss to add to the arena and maybe a few more health and ammo pickups are spawned in some where in the arena to help you out. maybe around the center of the arena. after you kill the spider mastermind about 5 to 10 seconds goes by before the screen goes black and then the cutscene where the marines are cutting through that metal door starts and the rest of the ending cutscene plays as normal. any takers?

Anywhere 3D Character Artist at Zarchonis Spire

3d character artist zarchonis spire anywhere artists project: larks is a futuristic, fast paced third-person action adventure alien invasion video game. set in the year 2135. zarchonis spire is looking for character artist to create characters from concept. you must be able to model the character, unwrap, and texture maps (color, normal, and specular) here is the game page: http://www.indiedb.com/games/project-larks ***this is a non-paid project*** this project is completely for fun, learning, and building portfolios. we are looking for artist to help bring creative ideas and style to project: larks. you will be creating futuristic environments, characters, and props. the goal is to create the best game possible while having fun doing it. more information will be given when we send our reply. all of the characters, environments, and major props have already have their back story developed are waiting to be given a visual appearance to them. if you have any other skills that you think would help the project grow, please feel free to apply. we are always looking for more people to add to the team.

Anywhere Beta Tester at Anywhere

beta tester anywhere anywhere qa/testers hello, everyone! we're finishing up our latest ios game, and thus we need beta testers to ensure that the game works and performs well across several devices. the game in question is an arcade game with unique and fun gameplay. unfortunately, we will not be able to provide a monetary compensation. instead, your name will be added to the credits portion of the game. [tasks] - play the game - do everything you can to break it (closing game, disabling wi-fi randomly, etc.) - find bugs and issues - give feedback on difficulty, etc. [requirements] - you must have one or more of the following ios devices: iphone 4s, iphone 5, iphone 5s, iphone 6, iphone 6 plus, ipad 2, ipad 3, ipad 4, ipad air, ipad air 2, ipad mini 1, ipad mini 2, ipad mini 3, ipod touch 5th generation. - willing to respond in a timely manner - is willing to put up with constantly playing the game in order to find bugs, glitches, etc. - enjoys gaming here is a screenshot of the game: http://www.pycabit.com/what-s-up-.html thanks, and we look forward to your response!

Anywhere Main Programmer/ Scripting FALLOUT 3 GECK at (No Name)

main programmer/ scripting fallout 3 geck (no name) anywhere programmers i was working on a fallout 3 mod called 'the deep south' (pre alpha mod info on my profile under the mods section) however, i lost my main programmer since we lost contact and he had to get on with life. the mod since remained incomplete since i lack experience in coding, and therefore struggled to make anything good. what i really need is someone with good fallout 3 geck experience to help me program npcs and quests and other things for the mod, so it can be completed in a good quality. you will get full credit in the mod and i will be forever in your debt! also, if you can help with lod mesh generation for the main world space i would be happy to hear that, since i've tried and failed to generate it countless times. furthermore, as lead programmer i will happily listen to all of your ideas so as to make the questing and mod gameplay as fun as it can be. i already have some ideas but i would love to have even more from someone who's really good with these programming tools. hope to hear from you soon!

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