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Industry Jobs Location Name | Field
Lead Developer

[PAID] Lead Developer

USA at Iron Gaming

lead developer iron gaming usa programmers about iron gaming gaming is our passion and creating a new space in which gamers can thrive is our modus operandi. iron gaming (ig) is a web application that allows for a unique experience for all gamers. our application has a tiered ranking and scoring system for gamers that allows every player the ability to compete against similarly skilled opponents, and a focus to bring esports to a wider audience. piqued your competitive nature? perfect. you might just be in the right place. to add to the thrill of the game, we are specialists in hosting online and live gaming tournaments, and we have a heck of a time doing it. roles/responsibilities execute the product goals for iron gaming's enhanced application. develop ranking/tier system to score players and tier into 5 groups (from beginner to pro). develop core product vital for iron gaming’s success - interactive application that allows players to earn exp, redeem prizes, and be matched & compete against one another. develop a cart system for users to purchase iron gaming gear or passes (and be able to redeem codes). transition iron gaming to a new website with functionality of the core product. create and assist in defining the goals for the product development department for the 2015 plan year. lead the technical team for the launch of the iron gaming product. continuously work with team to improve user experience. enhance and improve the ig product and meet the technical company wide objectives. mentor and develop the product team.


Indie Jobs Location Name | Field
Anywhere [PAID] [+ Royalty] Cyber Chicken wants you for level designer! at Groupees/Cyber Chicken game

[+ royalty] cyber chicken wants you for level designer! groupees/cyber chicken game anywhere level designers what we expect? - previous experience with designing levels for side scroller and/or 2.5 platformer - some experience with unity and ownership of unity pro or willing to subscribe - at least two years experience working with indie/studio development team - a full portfolio and resume - part time working hours, 10+ hours a week (2-4 fully designed levels per month) what you get? - $400 usd/month - 5% royalty after previous payments are covered (the $400/m) - a warm feeling in your heart and a nice piece to add to your portfolio other info? cyber chicken is being developed in unity. we are aiming for a july release, this year, 2015. there are ongoing discussions about future iterations of the series and potentially more hours and more work in the future. cyber chicken is 2.5d side-scrolling, rollicking adventure featuring 8', 375 pounds of cybernetic poultry as a futuristic killing machine on a quixotic mission to save the world from itself. a satirical romp across pop culture and modern life, the comic-book styled game features weapon-based gameplay, platforming elements and lock/key puzzles in a metrovania-designed world. the story follows cyber chicken as he sets out to suppress a cyberpunk revolt in the dystopian new york city of the future. cyber chicken soon realizes he's been played the fool and must confront intergalactic forces spanning dimensions of time. from his mayhem-laced adventures into modern day new york city, cyber chicken reveals a grand conspiracy involving the likes of big bucks coffee, the fakebook and the intergalactic leader himself, gw! though humor is at the core, the experience is layered with rich and varied influences from literary, film, comic and video game classics, including don quixote, brave new world, terminator, blade runner, batman, duke nukem and super metroid. with an arsenal of weaponry at this disposal that would make the pentagon jealous including thermal nuclear dual uzis, magnum 357,000, nepalm flame thrower and a sawed-off howitzer and the physical prowess that comes with an advanced cybernetic poultry makeup including spectacular parkour feats and a wicked right cross, cyber chicken is one badass hero you're not soon to forget.

Anywhere [ROYALTY] - Artists wanted - ACRON/VOLERA/DOLOMITE - WEBSERIES/Tie-in GAMES at ACRON

[royalty] - artists wanted - acron/volera/dolomite - webseries/tie-in games acron anywhere artists needing character designers to create character concepts for a scifi 3d web series and possible future tie-in games projects. currently revising scripts and polishing up the storylines and hoping to go into production soon. currently seeking: character designers environment designers future jobs: character animators fx animators lighters sound voice actors concept artists 3d modelers ( both character and environment ) assets: knowledge of maya, 3dsmax, unreal engine, zbrush, adobe cs5+ if interested in being involved with a project that is a brand new from-scratch production, please apply by writing a short email with some questions you have or any demo work you'd like to show off. the primary production goal is to put together a short teaser and use that, along with concept art to start a kickstarter to fund further production. about the project(s): acron ordinary people are abducted by aliens and taken to a far away deserted world. their memories are wiped and they are left defenceless at the mercy of an evil alien. but their situation changes when they start to discover who they are, and what they are meant to be. their future lies in becoming a crew and fighting to get back home. dolomite (acron prequel) a look into what drives a boy who wants nothing but to save his people and be a hero, to become the most evil creature in all the cosmos. from innocence to malevolence. volera (acron prequel) when the last vampyrus princess is exiled to an alternate world, she must fight to survive the horrors of warlords and brutal savages to reclaim her rightful place at the throne of her kingdom.

Anywhere Programmer at four8games

programmer four8games anywhere programmers hi my name is paul perkins i am the creator of a small indie game company called 4:8 games. being born in the 80s i have grown up playing video games and i have a real passion for creating one of my own. i have the vision i just need the "a" team necessary to help me create a great game that i myself and others would enjoy. for almost a year my story/dialogue writer and i have been working on a rpg game called "soul sword rpg" the games theme has its roots in ephesians ch 6 in the bible. "put on the whole armor of god" the games graphics and art style will be reminiscent of snes era games. the games perspective will be 2d isometric and the platform is pc. i am currently looking for a programmer who is skilled in the "ruby" programming language. the game is being created using the "rpg maker" program the position, at this time is a volunteer basis only! i am willing to write up a contract to back pay any logged hours the volunteer spends on the game and share ten percent of any revenue from game sales. this of course can be negotiable if these terms are not satisfactory. at the moment there is only a story writer and one artist working on the game with me. we keep in contact periodically through email usually sending updates and exchanging ideas and information every week or every other week. as a programmer you will be expected to have/purchased the rpg maker vx ace program. new/updated ruby scripts can be sent to me via email so that i can place them in the game. we will keep in contact via email, skype or phone which ever is your preference.

Anywhere 2D artist (8-bit or cartoon) at HeyNau

2d artist (8-bit or cartoon) heynau anywhere artists i'm an internet influencer (spanish youtube gaming channel over 100k subscribers) and also i'm studying to start in the videogame world as 3d animator and programmer. i've also created some games in few hours: http://minejoin.com/mobrush/jugar http://minejoin.com/massi/jugar and its has been promoted on my channel and friend's channels with my number of subscribers aproach. i'm developing simple games (without money revenue) just for fun, to learn and to be known in the videogame world having a lot of well known and played simply games. if anyone wants to help (for free, by the moment, just for credits in the game) it would be perfect. maybe, when i learn how to publish my works in android/applestore, there would be some revenues for the work. nowadays i use to create very simple projects. and i'm looking for someone to help me on all the projects he want. if you want to check my channel (youtube.com/heynau). you can also look for gameplays of my games looking for #massisbanana and #mobrush in twitter/youtube.

Anywhere [PROFIT SHARE] Unity3D / Unreal Developer at Anywhere

[profit share] unity3d / unreal developer anywhere anywhere programmers i'm looking for a partner to build a physics sandbox simulator. the project is relatively simple in concept but needs time and dedication for the implementation. if done correctly we could have a working prototype in one month. this is the start of something very interesting, with a huge future and revenue return. please get in touch with any examples, previous work, and in particular references to sandbox or physics (or tabletop board games) would be great. skills required: knowledge of basic physics and sandbox games. ability to allow in game purchases of 3d items that would appear directly in the app. knowledge of allowing users a huge variety of customisation options in the app. dedication to the project in as much as humanly possible. multiplayer knowledge is essential! (which is evident in my use of capital lettering, obviously). native english (or just really good english - sorry to all others but we need clear communication). this is unpaid for now but with only two people working on it and huge potential there's a lot to gain for anyone involved. please get in touch and i will gladly discuss further. jobs@rustgirl.com

Anywhere [Rev-share]Artists needed for indie 3D RPG at Starboard Games LLC

[rev-share]artists needed for indie 3d rpg starboard games llc anywhere artists starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. as well as smaller mobile titles. positions available 2d artist essential requirements for the 2d artist are: 1.must be familiar with image creation software such as adobe photoshop and gimp. 2.have knowledge of creating digital 2d work for video and print. 3.able to create concept art pieces showing dimensions for 3d modelers. 4.willing to follow explicit instructions and make changes where needed. preferred: 1.be an avid gamer, have played a wide collection of games from various genres. 2.familiar with after effects, premiere, and/or indesign. animator as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. 5. in-depth knowledge of the unity engine uma character creation system, or the ability to learn would be a great advantage! our offer we offer profit sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Anywhere [PROFIT SHARE] Looking for two pixel-artists for monster-collect/adventure game at

[profit share] looking for two pixel-artists for monster-collect/adventure game anywhere artists hi, we are looking for pixel artists who wants to join us in our mobile game project. you should have competent pixel art and general insight of the aspect of game developing --- who are we? --- at this moment our team exists of one programmer and one storyteller. we both live in the netherlands and can communicate in english easily. most of our communication goes through skype. we have had a pixel-artist in the past as you can see in the video beneath, but because lack of time he could not help us anymore. both of us develop the game in our spare time, which varies from 8 to 24 hours a week. ---the game--- our mobile app: coromon(codename) is made with the corona sdk and will be available for loads of devices! when we release the game it will be available for iphone, ipad, android, windows phone, steam and mac appstore users! worldwide. we are aiming to combine the monster collecting game genre with the adventure genre. together with an awesome and intense lore (background-story), deep dungeons, hidden secrets. you should not easily get bored in the world of coromon. we really want to effort into lore, graphics, user interface, battle intensity and adventure (puzzles/dungeons). also we invented some unique selling points to distinguish us from others in the genre. i will list some of them beneath with a compact description. --crystal shards— i don’t want to leak too much of the lore, but there are crystal shards spread around the world. each of them can be found in hard to reach places/dungeons. these shards can be used to give a bonus or unique effects to a coromon. it’s some kind of “hold-item” for a coromon. some examples: -regen crystal: recover x hp every turn -growth crystal: coromon holding this gains increased experience -[stat] crystal: increase specific stat by x -anger crystal: increases attack by 30% when below half hp etc.. --fusion-- in coromon world there has been research into fusion. it is a mechanic that makes it possible to combine two monsters together and make it a fusionmonster for a certain amount of time. these fusionmonsters will be epic, big and intense. they will be stronger than just the stats of the 2 coromon together. fusion can’t always be activated, to activate fusion you need to have a full fusion capsule. you can fill the capsule by fighting monsters and trainers. the energy of the fight (damage done and received) will be captured and stored in your fusion capsule. if the fusion capsule is full the “fuse” option will become available. there are 21 different fusionmonsters to create. the type of fusion monster that will appear is based on the coromon’s “fusion type”. each monster has an elemental as well as a fusion type. fusion types can be something like: wings, mech/spiked, ooze, tentacles, shadow/dark or aura. you can combine any of these together. for example you can combine a coromon with a “shadow type” with a “spiked type” to spawn the shadowspiked fusionmonster. each coromon has 2 special fusion skill slots; they will both take these skills to its fusion form. --gauntlet-- in the lore you get to know you live in a world in which a power manifests itself in the form of crystals. this power (which is yet to be named, but lets call it psy) exists everywhere. the source of psy is said to be located beneath an island far from the mainland. this source, in the form of a crystal, branches off underground towards the mainland. in our world, there are seven places where these branches surface, attracted to element-heavy area’s (like a volcano for fire-element). humans discovered they could harness the power inside the crystal by constructing a gauntlet, which can absorb this power and channel it into the world. these surfaced crystals can be found at hard-to-reach locations and play a huge part in the lore. the player has got access to his own gauntlet. when the player defeated the crystal guardian he charges his gauntlet on the crystal and obtains a new power or a upgrade on an already existing power. there are three different powers to obtain. “energy bubble” to walk on special terrains; “energy dash” to overcome world obstacles and energy push/possess to move objects around. --current state of the game-- a big part of the game is already programmed! and some is designed too! we have uploaded a video to show you what the game looks likes now. keep in mind there are loads of objects/interface elements that are way from final. stuff clearly not designed yet: worldinterface, tabbar, title screen, some buttons, battles, monstersprites (we got them from pokemon now for demo purposes) and also objects in the world like: lava, water, blocks, powers (we want to make them visually cool). youtube video: https://youtu.be/k092qhnuvs4 j.nope.me/qmo0k.png j.nope.me/pcddt.png http://puu.sh/f6x8f/a674340a9e.png http://puu.sh/fcds5/4a1cb8a249.png http://webgel.net/bf/ui_animation_1.gif --what will you be doing?-- in general, you will be helping us design this game. we are in need of two pixel artists. an artist that will focus on the battles. we are aiming to make the battles feel fast, with great visuals (like spells in the “golden sun” games). don’t mind the pokémon sprites that are used now, we are aiming for a different style, open for suggestions. the other artist will focus on the tilesets and the spritesheets for the world maps. the world map has places like: water temples, volcanos, graveyard, desert, snow and more. but both of the artist will definitely be involved in stuff like interface and other game elements too! communication is very important in our team as well as working on this project with passion to make this a success. you will be involved with all aspects in this project. you can come with your own ideas or discuss ours. we want to make this game a product of all of us. the game will eventually be sold in the appstores. we are thinking about a price between $1 or $2 but it will be discussed later on. we expect you to commit yourself to this project and our partnership. as you will be a full project member just like us, the profits will be split depending on how much you added to the game. ---interested?--- are you the one that can make this game a big success? or do you have any questions? mail us at coromonthegame@gmail.com and maybe you could already show us some work you made. kind regards, team coromon

Anywhere WordPress/Web Designer at Folklore Games

wordpress/web designer folklore games anywhere web/other folklore games is seeking a wordpress designer who can take our vision and art and turn it into a wonderful informative web page. the domain is purchased, all that is needed is you to help us make it happen! we are a small but growing company with a vision and a dream. set to release next year, our launch title "legend of the peach girl" is a fun action game following the trials of momoko and her animal friends in the quest to save her village form the torment of the ogre invaders. our ideal candidate: *excels in communication and collaboration. *knows the ins and outs of wordpress *ability to create or edit a theme to fit game style and art. please note, we will not respond to advertising spam. ~email karela@folkloregamestudios.com for more information or to apply :)~

Anywhere Programmer/Level designer (Share Based) at Fallen Savior

programmer/level designer (share based) fallen savior anywhere programmers hi there,this is fallen savior here im a 3d modeler and 2d graphics designer. i am currently planning to make a small game and looking for a programmer who is skilled in the 2d game coding and level designing.the game will be a 2d plate-former which will be very simple and can be completed within a week or two (so don't expect a long development).i am gonna release it on android platform .the basic goal is to rise funds for a bigger 3d game that is planned.you can also be a part of it if you like to. for the current game you have to do the programming and level designing and in exchange i will share a percentage of the revenue. don't worry if u are a student or not skilled enough.the game will be simple. the only complex thing will be the player it self.i don't want to share the main idea of the game right now.you can assume a simplified version of limbo which itself a very easy to develop and budget friendly game. if u are interested or want further info contact me on ssssavior@gmail.com or skype :fallen savior (sheran khan)

Anywhere Game Programmer at Nuked Cockroach

game programmer nuked cockroach anywhere programmers nuked cockroach are looking for a talented and motivated full-time game programmer to join our team. we are currently working on our ambitious and new project named “veterans” a top-down view moba. requirements: - an avid gamer with a passion for making games - at least 2 years of professional software development experience - expert level c# skills - proficient in c/c++ - at least one previous xbox one title cheeped - experience using design patterns and software architecture paradigms - self-motivated with a strong work ethic - networking experience in tcp/ip and udp protocols - familiar with higher level network protocols such as http, snmp, smtp and ftp - strong verbal and written communication skills in english or french pluses: - experience with network gameplay synchronization and online game service apis, such as xbox live, psn and steam. - expertise in developing games in unity3d to apply email us at contact[a]nukedcockroach.com

Anywhere Audio for Hire/Free at Anywhere

audio for hire/free anywhere anywhere audio/music hello all, my name is nick. i am a sound designer, audio engineer, classically trained musician, and one-man-band based in the usa. i am looking for audio work including sound design, dialog editing, music / ambience creation, foley, you name it. projects big and small welcome. willing to work for royalties, or within tight budgets. however, even if your budget is zero, contact me! my studio is equipped with pro tools, logic (i'm an apple certified pro), fmod, various audio restoration tools, and recording gear. i have a masters degree in music and a diverse background to draw upon. i look forward to working on all types of projects and i am interested in all genres. as a player my all-time favorites included some tactical espionage action, gritty first person shooters, 3rd person roll-playing games, a few top-town shooters, quirky side scrollers, and clever puzzle games. lets add your new game to the list! some samples of my work are available on my website - website: nick-spradlin.com email: nick.spradlin@gmail.com

Anywhere Sound Designer available for new projects at SoundsByJohan

sound designer available for new projects soundsbyjohan anywhere audio/music hey, i'm johan, a sound designer and composer from sweden looking for more projects within game audio. i'm a passionate gamer and sound geek who wants to collaborate with more game developers who loves to create awesome games. i'm capable of creating a wide range of sound effects that suits your game and also to compose music that fits your games style. i also have access to a voice recording studio and actors for recording and directing voice overs for your game. i am able to work with either fmod or wwise or just send the audio assets you need for your game, although the latter not preffered. i'm used to working remotely and have experience working with dropbox/google drives to sound assets and handle documents. my rates are flexible and indie friendly and can be discussed to fit your projects budget. have a look at some of my sound design on my webpage where you can find my showreel and portfolio. you can also listen to some of my music on soundcloud: web : www.soundsbyjohan.com/showreel soundcloud: https://soundcloud.com/soundsbyjohan

Anywhere [PAID] Seeking professional Pixel Artist for 2D Platformer/ARPG currently in dev at [PAID] Seeking professional Pixel Artist for 2D Platformer/ARPG currently in dev

[paid] seeking professional pixel artist for 2d platformer/arpg currently in dev [paid] seeking professional pixel artist for 2d platformer/arpg currently in dev anywhere artists hello and thank you for your interest! my name is warren and i am currently seeking an experienced and professional pixel artist for dark flame – a 2d platformer/action rpg (metroidvania) currently in development. for current information and screenshots of the game, please visit www.darkflamegame.com . this project is currently going through reworks and upgrades towards an upcoming kickstarter campaign. i am unable to lone wolf all aspects of the game to make a successful and timely presentation. this is where you are needed! i am looking for someone who would be interested in jumping on this bandwagon with me. the development: the current project has been created using pixel art i’ve created, but i’m looking for someone to touch it up and start creating new assets. i’m looking for background artists for both background images (640x320) and tiled textures (20x20) and character artists for spritesheet animations (varies). this game is being developed towards xblig services as well as the pc. other ports are still an option, but are not an immediate goal at this time. i am looking for someone to be integrated into the project - so enthusiasm, professionalism, and pride in work are essential to success! compensation: as of right now, this project’s funding will be contingent on the success of a kickstarter campaign (or other outsourced means). if it is absolutely necessary for you to be compensated immediately and are not interested in royalties, let me know and we can discuss other options. i would like to know how much you require for payment so i can budget it accordingly for the upcoming campaign. about me: my name is warren and i’m currently working full time, but have always wanted to follow my dream of creating video games. so, i taught myself how to program and spent hours upon hours learning the “way of the pixel” art. all the assets in this project were completed by me in my off time. this has been a hobby for the past one to two years and now i’m making it official. i don’t have the time to do everything myself, so i’m reaching out to areas of expertise to help me complete this project. i am an incredibly enthusiastic and committed worker who supports honest feedback. conclusion: if this sounds like something you might be interested in, please send an email to: warrensmith@darkflamegame.com . i would like to know a little about you to include: • experience • areas of expertise (environments/animations) • past projects • your gaming interests • compensation requirements • time estimations for completion of tasks (relative to something you’ve done) again, thank you for your interest and i hope to hear from you! v/r, warren

Anywhere [PAID] Seeking professional C# Programmer for 2D Platformer/ARPG currently in de at [PAID] Seeking professional C# Programmer for 2D Platformer/ARPG currently in de

[paid] seeking professional c# programmer for 2d platformer/arpg currently in de [paid] seeking professional c# programmer for 2d platformer/arpg currently in de anywhere programmers hello and thank you for your interest! my name is warren and i am currently seeking an experienced and professional programmer for dark flame – a 2d platformer/action rpg (metroidvania) currently in development. for current information and screenshots of the game, please visit www.darkflamegame.com . this project is currently going through reworks and upgrades towards an upcoming kickstarter campaign. i am unable to lone wolf all aspects of the game to make a successful and timely presentation. this is where you are needed! i am looking for someone who would be interested in jumping on this bandwagon with me. the development: the current project is being developed in c# using xna framework 4.0. there are currently over 50 classes completed along with xml and txt documents for saving/loading content. this game is being developed towards xblig services as well as the pc. other ports are still an option, but are not an immediate goal at this time. i am looking for someone to be integrated into the project - so enthusiasm, professionalism, and pride in work are essential to success! compensation: as of right now, this project’s funding will be contingent on the success of a kickstarter campaign (or other outsourced means). if it is absolutely necessary for you to be compensated immediately and are not interested in royalties, let me know and we can discuss other options. i would like to know how much you require for payment so i can budget it accordingly for the upcoming campaign. about me: my name is warren and i’m currently working full time, but have always wanted to follow my dream of creating video games. so, i taught myself how to program and spent hours upon hours learning the “way of the pixel” art. all the assets in this project were completed by me in my off time. this has been a hobby for the past one to two years and now i’m making it official. i don’t have the time to do everything myself, so i’m reaching out to areas of expertise to help me complete this project. i am an incredibly enthusiastic and committed worker who supports honest feedback. conclusion: if this sounds like something you might be interested in, please send an email to: warrensmith@darkflamegame.com . i would like to know a little about you to include: • experience • areas of expertise • past projects • your gaming interests • compensation requirements • time estimations for completion of tasks (relative to something you’ve done) again, thank you for your interest and i hope to hear from you! v/r, warren

Anywhere Sound Design, Music Composition, Foley Studio at Anywhere

sound design, music composition, foley studio anywhere anywhere audio/music brand new 5.1 and stereo studio for foley, sound design, spot effects, mixing and music composition for games development! our acoustic spaces: our main room has 5 metre high ceilings and is a great space for recording foley and spot effects. adjacent to the main room is another live room which has a different acoustic profile for again for recording foley as well as adr. we also have a large vocal booth for voice over. our control room is on the mezzanine level. it overlooks the main room and provides a relaxed mixing and listening environment. the main room: a huge 6m wide space with a 5m high ceiling. control room: situated above the main room it provides a relax professional listening environment. vocal room: ideal for vocal overdubs, audio dialogue replacement or voice over. recording room: another large space with a warm acoustic profile for foley and voice recording. we have a great signal path! for great analogue to digital conversion we use the lynx aurora 16. neve summing is achieved through the neve 8816 summing mixer and we can utilise mix bus compression through gssl and oxford analogue hardware. we have a huge array of plugins from waves, uad, fabfilter and many other companies. our protools hd 2 rig is also connected via a lan line to a second intel i7 custom built sample computer running vienna ensemble pro, vienna symphonic and kontakt sample players. this makes for incredible music composition and sound design possibilities! check out our showreel for audio examples broadcast on bbc, sky and distributed by universal at www.oapp.co.uk .

Online, Skype [Rev-share]Unity Engine Coder for 3D RPG at Starboard Games LLC

[rev-share]unity engine coder for 3d rpg starboard games llc online, skype programmers starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. as well as smaller mobile titles. position available: unity engine coder essential requirements for the unity engine coder are: • strong knowledge of design, implementation, mathematics and data structures. • strong knowledge of script writing in c#, and reasonable understanding of object-oriented programming. • ability to meet deadlines, and follow instructions from team leads. • willing to learn additional skills and be a flexible learner on the team. preferred skills or ability to learn: • knowledge of unity 3d pro, • knowledge of uma character creation system, • graphics development (particle system, shaders) we offer profit sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews. we thank you for your time and are looking forward to hearing from you!

Anywhere Concept Artist at Dark Ice Studios

concept artist dark ice studios anywhere artists concept artist job example are you sick and tired of wasting 65+ dollars on a video game you can literally destroy in two days’ time? or tired of playing the same old game just reskinned and repackaged? the change is here its name is aylus: exiled dominion by dark ice studios. a revolutionary new pc game that utilize the latest technologies like oculus rift and pixologic zbrush in its development and implementation! the game itself is a rpg (role-playing game) with a server based multiplayer that allows for nearly 200 people to join your game and explore the vast worlds. sporting a unique one of a kind vigor system and an in-depth leveling system that squashes games like world of warcraft, final fantasy, and star wars. with graphical capabilities that would rival the best the industry has to offer. look no further, the game supports the oculus rift and is played on pc. if your tired of the same old games help us now by supporting our kickstarter page be one of the first to help build an industry changing, revolutionary new game. software knowledge: adobe photoshop or pixologic zbrush http://www.darkicestudios.com/#!jobs/c8sy https://www.kickstarter.com/projects/143648531/aylus-exiled-dominions https://www.facebook.com/darkicestudios2013?ref=br_tf

Anywhere Concept Artists for AAA Pitch at Black Drop Games

concept artists for aaa pitch black drop games anywhere artists introduction & plan: good day fellow modders, my name is m, i am a professional art director residing in london. my team is in the midst of curating a formal pitch for a aaa title and i am scouting for an incredible concept artist to join my humble team. the project is absolutely amazing and we are still in the process of writing the script. our pitch will be for the third instalment of an ip that was released in the early 2000's, our script involves uncharted style linear gameplay and mechanics but set in urban london. our current plan does involve securing that pitch, but if it does not go as planned we are aiming to continue the pitch but as a new ip. what you will be doing: your role will be curating environment and character concepts whilst working close with myself the creative director on this project. it would also be beneficial if you are good at creating storyboards. the team: the current team consists of 4 individuals who work on an ad-hoc basis. we are a very fun team to work with and extremely professional, all currently working in the design industry. we are also in the process of securing a government grant to push us along. we just need that little extra help to get us there. what's in it for you: unfortunately due to our very low budget, this will initially be an unpaid role. but rest assured as i have a lot of contacts in the art & design industry, agency and recruitment wise. if you wish to part ways with us after working together on the pitch, i would be more than happy in trying my best to secure you a job. conclusion & contact i have not used this account for years but you are more then welcome to pm me if you are interested or alternatively please email me your work. you do not have to be in london for this position. i love moddb and i worked on a ton of projects here when i was younger. i am back on here as a professional adult as i know it's full of ridiculously talented individuals who are looking for that professional break. we're here to help. thank you.

Anywhere Looking for People for Horror game at Indie Team

looking for people for horror game indie team anywhere artists hello, guys. my name is oleksandr firsov. i am an indie developer (programmer, to be precise) and currently i'm looking to form a team for psychological horror game(which means this game will focus not on shooting ugly things, but on scaring a shit out of player). i need pretty much every kind of artist - modelers, artwork artists, composers, animators - you've got the point. a little bit about the game: it's going to be a 3d horror game, primarily developed for pcs. this is a free project, it has no budget, so you won't get paid.... not unless we get the funding, but later about that. as for modelers, you're going to model few humans, monsters(of course), some of which will look like humans, buildings, some pieces of furniture, a little bit of vegetation, probably and 2-3 animals. animators will handle animations for...pretty much everything, oh and there're going to be few scenes where people talking. artwork artists will work on concepts, but don't worry, i'll give you a rather detailed image of what i need, it won't be like: "make a scary monster" or "make an awesome building". there won't be a lot of work for composers at first, but you're free to contact me. i mean, the earlier you know you've got people ready to work with you, the better. and last but not the least: i'm looking for passionate people who's willing to spend time on the project like this. thanks for your time, oleksandr.

Anywhere Texture Artist, 3d Artist [Royalty] at Anywhere

texture artist, 3d artist [royalty] anywhere anywhere artists looking for both texture artist and 3d artist information about the project role playing game with focus on character development and story. documentation about the project can be found here https://docs.google.com/document/d/12th7mpexlyhbcej6k7go61b72y3tvehsqsvlutsprqu/edit?usp=sharing compensation: royalty team for a complete run down on the current team https://docs.google.com/document/d/10qkh5x24ybemdxksic2ynfncnj44uphbu8kk1abed7q/edit?usp=sharing platform pc, with ports to ps4 and x-box to follow needs texture artist who is willing to texture previously made models with realism, using photo based textures and edited by hand. must have a good concept of shadows and lighting. must have base knowledge of 3d modelling to edit models and uv's to achieve best possible texture. uv mapping knowledge a definite bonus. 3d artist who understands pbr texturing, sturcutual and seamless modual design to work with the tilesets. if you are interested in joining our team please email me at temporalinfraction@gmail.com thank you for your time.

Anywhere Game Designer and Texture designer at Proxy Moron Studios

game designer and texture designer proxy moron studios anywhere programmers hello first of all would i like to introduce my self. my name is casper ledel birch and im the leading director of the proxy moron project. proxy moron studios started out as a project between clan mates, since then have we been changing a lot in the team and we have to do that again since some of our members either don’t have the time or are to lazy. right now whats left of the team is me, 3d designer and our story writer. what we need right now is: texture artist (photoshop/zbrush) game designer (the code and design behind the levels and the game it self.) what we like you to have. can work on your own but also as a team.( can code a line eg. and send it to the main coder/level designer) has a good humor. is friendly over for co-workers and if you had a crappy day please try not to put it on your team members. we would like you to be a gamer your self, but its not needed. have some spare time beside your school/work that you atleast do school or have done school for game design or development/ working with textures depending on what role you are looking to forfill. this is not a full time job and its not paid also why we ask that you have some spare time when your not in school or working on your daily job. we all in this project are working for free and using our spare time to create the game we want. we do hope that with all the hard work put into this that we can start to pay our workers and hopefully expand our team with even more team members to make the next game. we are currently working together with g2a and getting things ready for the launch of our game, and they will be helping with publishing our game and selling it to thousen of costumers around the globe. the plan is to sell the first game for 10 euros and hopefully the next game for a little more. if you would like to test out your skills with us can you always contact me at casper@proxymoronstudios.com. current team. casper ledel birch - leading director dk tristan kempen- leading 3d designer nl ben wright - story writer uk missing - level designer missing - level designer missing - texture designer we are all in the age between 18 and 30, but we do not have any age limit for our team members as long you can follow up on what we want from you. we are a team which can make fun with each other in a good way and manners. we like to have fun, but we do also take it really serious when it comes to the work we do. the game we are working on right now! the game we are working on gonna be working out like a wave based survival game, in a cartoonish looking graphic, that allows even the outdated pc’s to follow up on the graphics. we do have some 3d design made for the charecters it self and some basic models for whats gonna be in the map. our 3d designer have made a simple map layout for team against team mapping. your job your job will be to either code the levels and objects and the movement of ai and the movement of the user it self, or making the texture for the game with one of the listed programs above. its not needed that you have a pro version of the software nor trail, if you have a cracked version of this software is it okay, but we do not want you to talk loud about it. hours as i wrote before is this work made in your spare time and its fully up to you how long you use on the project as long that its not taking way to long to hand in the files needed to finnish the game. so if you are good at what you do and can do it fast the less time do you need to use on this project.

Anywhere Texture Artist needed at Anywhere

texture artist needed anywhere anywhere level designers (pardon for my english) hi we are 3 guys making a first person salesman game and we need someone who can do textures for all the modells we've made. 3d work is 90% done for the first level and your work is needed

Anywhere Music Composer (Only Emotional/Epic Music Tracks) at Anywhere

music composer (only emotional/epic music tracks) anywhere anywhere audio/music hello. my name is fredrik käldqvist also known as epicano. i am 17 years old and i live in a small town called jakobstad in finland. i have been interested composing for games since i started. it was about 2 years ago since i started composing simple tracks such as piano songs. then i started with a program called fl studio, which now i could start doing other instruments like violin, trumpets and many more. i do mostly epic or emotional soundtracks. so i would like to focus on that. this would be a huge step for me in the music industry and it would be amazing to see my own song/songs in a game or a film. i have a soundcloud --> https://soundcloud.com/epicano if you want any of the songs from soundcloud. just ask. i am a very calm guy, so don't worry about any problems. there is always a solution. thanks fredrik/epicano

Anywhere Looking for 2D Artists // 2D SciFi Sidescroller at Anywhere

looking for 2d artists // 2d scifi sidescroller anywhere anywhere artists hello! we're looking for 2d artists to help with the project. the game is a sci-fi 2d sidescroller. we're looking for people to join the team. we will mostly be using skype among other programs. the game artstically followers alien lifeforms and other weird alien environments. we're looking for artists to join to establish what the game will look like in its environment and animate creatures/characters and even the world itself. we're hoping to get everyone together as a team (programmers/devs, art, and music) and make it a cool project. please message if interested! ( nedayoron@yahoo.com ) we're using unity, c#, and the game will be in 2d. the game is a single-player title. summary of the game: followers a player and their crew of hunters that hunt a particular breed of space-snakes known as 'planet-eaters'. these creatures are known to swallow entire planets whole, even stars. their target is a giant planet-eater that's been destroying stars and wiping out entire civilizations of alien species for many years, and needs to be stopped. about the game: - takes place in an outer galaxy - gameplay revolves around a player and a couple teammates going through a space environment - gameplay focuses on taking down hordes of enemies with the player and their teammates as opposed to more singular enemies other singeplayer games have. - game is sci-fi and uses guns and more highly advanced technology - game has a slight storyline for direction. gameplay is mostly about exploration. - game is almost fully randomly generated - unique aspect about the game is that players can move in any direction as opposed to purely side to side. meant to simulate zero gravity in a 2d scenario.

Anywhere Looking for programmers // 2D SciFi Sidescroller at Anywhere

looking for programmers // 2d scifi sidescroller anywhere anywhere programmers hello! we're looking for programmers to help with the project. the game is a sci-fi 2d sidescroller. we're looking for people to join the team. we will mostly be using skype among other programs. please message if interested! ( nedayoron@yahoo.com ) we're using unity, c#, and the game will be in 2d. the game is a single-player title. summary of the game: followers a player and their crew of hunters that hunt a particular breed of space-snakes known as 'planet-eaters'. these creatures are known to swallow entire planets whole, even stars. their target is a giant planet-eater that's been destroying stars and wiping out entire civilizations of alien species for many years, and needs to be stopped. about the game: - takes place in an outer galaxy - gameplay revolves around a player and a couple teammates going through a space environment - gameplay focuses on taking down hordes of enemies with the player and their teammates as opposed to more singular enemies other singeplayer games have. - game is sci-fi and uses guns and more highly advanced technology - game has a slight storyline for direction. gameplay is mostly about exploration. - game is almost fully randomly generated - unique aspect about the game is that players can move in any direction as opposed to purely side to side. meant to simulate zero gravity in a 2d scenario.

Anywhere Skype "Royalty" Programmer & Level Designer at GainesInterActiveCorp

"royalty" programmer & level designer gainesinteractivecorp anywhere skype programmers activerigstudios is a new indie company who want to create (a few small game titles to start with before diving into a major big project. we plan to release on mobile,pc's,steamos and more. we are currently seeking a skilled gameplay programmer and level designer to join our talented, passionate team on our games. "all assets" have been purchased and ready to go! these will be "free to play" with merchant purchases. team work software and platforms: - git @ "bitbucket" - dropbox - skype - trelo 1 - environment modeler: we need an environment modeler for modeling 3d assets based on concept art and references, these will most likely be furniture and items used by the player. we have paid environments also. 2 - programmer: responsible for the game interaction. customizing scripts etc essential: - to know programing languages like c# and javascript - good communications skill - a good basics about unity 3d is a plus desirable: - experience of development on mobile devices,pc,xbox,steamos payment: we'll talk about it after you contact us, the project is "royalty" based. project will be crowd funded and splits will be equally distributed. same for any revenue generated. there are 2 programmer positions and 2 level designer positions.

Anywhere, we'll mostly be talking on like skype, or irc. Map Maker needed at Anywhere

map maker needed anywhere anywhere, we'll mostly be talking on like skype, or irc. level designers i need someone to make quake bsp maps for my quake one mod called doomsville. i m doing all of the programming, i just need someone to make maps and stuff. barely any experience needed. all you have to do is produce a usable bsp for me. my standards are really low. comminication will be done mostly via irc and/or tox. i don't need a lot of maps, just like a few sets (2-3 per set) of simple ones. about doomsville doomsville is planned to be a stylized single-player quake mod. notable changes will include: different weapons, different enemies, and cutscenes. i mean it's an fps, not much can change from one game to another. about picklesrevil.com picklesrevil.com is my website, it looks like crap because i don't know css. it may not look like a modding company, cos it's not. i make software reviews. i wanna try something different, so i am using my programming knowledge to make a quake mod. why quake? because it's fun. other stuff you should know the maps would preferably be made in trenchbroom, but you're making the maps so like why should i care. i don't want the .map files, just the .bsp. current team: me, of http://www.moddb.com/members/mailer and hopefully you! also i might get a 3d modeler.

Anywhere Composer #41,942-B Looking for Task at Freelance

composer #41,942-b looking for task freelance anywhere audio/music portfolio: http://www.moddb.com/members/half-rats/videos i am available for work on your project, and would be made very merry to hear from you! if the above link does not work; to hear samples of my work, simply go to my "videos" section here on my moddb/indiedb profile, located under my name and "joined" date - you can't miss it. if you're interested, please contact me via private message or drop me a comment! a little background: i live, eat, and breathe music. literally, i can safely say it's like sustenance to me now or something...enough said...oh, alright, i suppose you'll want to hear more... i have been creating music since 1998 and since then, i never looked back - starting out on drums as a boy and then slowly branching out to other instruments until finally reaching this point. i have a mid-sized project studio with all the modern amenities and software - and i know how to use them. i have done everything from ambient, world, folk and electronic music, to blues, swing jazz, big band, rock, metal, alternative, and orchestral pieces. another interesting thing to note is the fact that i approach my compositions with a bit of a "band dude" mentality - being self-taught and having been in many bands in my time, i can certainly bring that catchy, "good god, get this lovely song out of my head" element to your project. mix that with music theory and the the mainstays of modern composition and you have a formidable soundtrack. that same facet has made many popular hits in music history - danny elfman, ennio morricone, robert price, and akira yamaoka will tell you - it works for games and movies too! i don't call it a day until the client is perfectly content - my writing background helps me get my head into any project and deliver the music that game or movie needs. oh, did i mention i've worked on more than a few games already? that, and i've had experience with several different game engines and middleware. get in touch, you won't regret it.

Anywhere Game Designer at RadLab Gaming

game designer radlab gaming anywhere level designers hello everyone! i am looking for a game designer to join our new indie studio named radlabgaming and help us get to the next level of creating video games that people will love to play and thoroughly enjoy.we have finished one game already and are working on the second one via live stream for anyone to watch. we focus on 2d games using our own engine built in c++ / sfml. therefore, i am looking for someone who loves 2d games and can do a great game design while i take care of the programmer and our marketer takes care of the marketing. :-) our twitch account is: http://www.twitch.tv/radlabgaming/profile our first game that we have in alpha is: http://radlabgaming.itch.io/space-masters-blasters if you are interested i would love to hear back from you and see if w can get something worked out! i would love to talk via skype as well to make things go quicker then email and allow us to move forward quickly with the correct candidate. if and when we get onto steam and start making money you will receive a portion of the game revenue that we agree upon at a later time... so hopefully that will motivate you!! haha bryce

Anywhere Looking for Level Designer at MasoICE

looking for level designer masoice anywhere level designers hi, i'm new here. i would like to make a horror videogame. i'm a programmer, but i don't know how to create 3d models and great textures. i need a level designer, that will develop all the scenary where the player will play. if you'll agree help me i'll explain you all the project but now i don't would like to say the features. i need an expert level designer, because the game i'm developing is great and i would like to share it. so please, if you aren't an expert level designer, don't contact me. if you agree help me i would like to see your capacity, i would like to know if you are very good at level designering, or if you are terrible! if you'll agree help me you'll send me a video where you are doing a 3d model, with textures. to see if are you really doing the 3d model, put the word "hello timmyturner241" on the body of the human that you'll do. sorry for my english! i'm italian so i don't speak english very well!

Anywhere 2D Top Down Tileset and Vehicles Needed at OmegaPointGames

2d top down tileset and vehicles needed omegapointgames anywhere artists i am looking for art for a project that is in development, this will be a freelance opportunity with possible future collaboration. i need a top down 2d landscape and road tileset of high quality, and several top down vehicles. you can view the project at http://www.rubberandlead.com there is a tech demo linked, start it up once and you'll see exactly what is needed. if you are interested send an email with an idea of your price range, whether revenue sharing would be an option for you, and some links or attachments of sample work. i'll give some more specifics at that point, i also need some marketing images for indiegogo/kickstarter but that is secondary to finding someone who can produce a good tileset and vehicles that fit the needs of the project. the project is also live on steam greenlight and you can view a few screenshots of the current work there (an upvote while you are on the page would be vastly appreciated) http://steamcommunity.com/sharedfiles/filedetails/?id=407102178

Anywhere 3D Low Poly Artists & Animators Needed at Royal Hand Studios

3d low poly artists & animators needed royal hand studios anywhere artists royal hand studios royal hand is a swedish indie game studio comprised of eleven highly talented game makers working pro bono and with one common goal: to create games that stimulate your mind as well as your emotions. our original flagship title (codename: project glitch) will achieve this through an emotional journey to the center of a troubled young boy's mind. our offices can be found in karlshamn, gameport, but our team members come from all across the continent. at this very moment we have begun the production process on our first game (codename: project glitch) and are looking for experienced 3d artists (low poly) and animators to give the final touches to an already excellent project. the challenge ahead as a 3d artist you are responsible for supplying and implementing game world objects and other 3d elements such as characters. you will be responsible for seeking out and understanding the art direction and the overall vision of the game. it is also important for you to understand and take in to account how your tasks fit into the big picture when planning, prioritizing and estimating your work. reference models and style we are interested in: http://trouge.com/low-poly-character-design/ you as a candidate we are looking for creative, passionate, and smart artists and animators that can help us overcome the challenges we face. we are looking for artists with all kinds of experience because we believe that having different perspectives is an important part of creative work. work task examples: - 3d modeling - uv-mapping - implement 3d assets to unreal engine 4 - shader and animation setup - knowledge of low poly - optimization according to performance guides we thought you might also want to know as part of the application process we might ask you to perform a practical work test. we are looking for several 3d artists and the positions are pro-bono and revenue share roles and applications will be selected continuously.

Online, Skype Mobile Programmer at NG Studios

mobile programmer ng studios online, skype programmers ng studios is a new indie company who want to create new fun games. we are currently seeking a skilled mobile programmer to join our talented, passionate team on our next mobile games. our company is based on conviviality and mutual aid in order to develop and improve our skill. about the project: we are currently at the beginning of our project and we want to create team before entering to production process. you can help us to develop the game concept and we consider all ideas to make you feel happy and passionate about this project. your responsabilities: - make portage on mobile devices. - have the entire responsibility about the executable. - speak about the game with artist, designers and producers. - work closely with gameplay programmer to implement game features on the project. essential: - to know programing languages like c# and javascript. - good experience about unity 3d. - experience about the creation of mobile executable and the android/ios platform. - good communications skill.

Online, Skype Gamplay Programmer at NG Studios

gamplay programmer ng studios online, skype programmers ng studios is a new indie company who want to create new fun games. we are currently seeking a skilled gameplay programmer to join our talented, passionate team on our next mobile games. our company is based on conviviality and mutual aid in order to develop and improve our skill. about the project: we are currently at the beginning of our project and we want to create team before entering to production process. you can help us to develop the game concept and we consider all ideas to make you feel happy and passionate about this project. your responsabilities: - create gameplay of the game - have the entire responsibility about the gameplay programming. - speak about the game with artist, designers and producers essential: - to know programing languages like c# and javascript - good communications skill - a good basics about unity 3d is a plus desirable: - experience of development on mobile devices if you are interested about this position, please send us your application with a portfolio of your last projects.

Anywhere 8-Bit composer looking for a job! at N/A

8-bit composer looking for a job! n/a anywhere audio/music hello! my name is wouter van leeuwen. i'm a 16-year-old producer and beginning dj from roermond, the netherlands, and i want to set myself the challenge of composing a soundtrack or part of a soundtrack for a videogame. my music style can be best described as a mix between 8-bit, glitch, raw data, and more mainstream genres like oldschool house, edm and trap, although i mostly make songs in only one of the selected genres. i've always been fascinated about 8-bit and this sort of music in general, using simple or a small amount of different instruments or samples to construct a big sounding song. i use tracker software to compose my music, in particular openmpt/modplug tracker. trackers have been around for ages and they're a versatile piece of equipment if you know how to use them - for many beginners their intricate interface may be a let down, which is why not many people use them. you can make minimalistic music as 8-bit with them, but you can also add in vst instruments and plugins and quite a bunch of other features to allow for more mainstream composing. i came across this type of audio workstation back in 2008, when i played a game that used this type of music composing and music filedata. i've always been a creative person and at the time i refused to play any games without level editors, thus i was thrilled to find one available for the game. i started building levels and i thought - i could aswell edit the music for the levels i'm building! from there on i downloaded openmpt and i started creating music - not the best music, but i've improved by miles over the years. over the years i also thought of creating my own games, and obviously scoring them myself. i started with game maker, a software that as a game developer you'll probably know already. i took example games that demonstrated things like simple platforming basics, and made my own games out of them, then composing midi music for them in anvil studio, a midi composing program. this game-making, how basic it was, got me an interview in the studio of national dutch radio station 3fm on the edge of 2009 when i was 10, because i had made a game starring dutch radio dj giel beelen - and also starring my music ofcourse. later on in late 2011 and early 2012 i started doing the same thing again, expanding from a simple 3d shooter engine and developing it into a big game with a campaign, simple deathmatch mode and a level editor. to make it score to the public, i copypasted the face of jan moes on the enemy texture. jan moes was a hated youtube vlogger and had a fair share of haters. i figured i could attract a large amount of people by making the game mildly offensive towards him, and it got me fairly popular on youtube, if only because the childlike nature of the game. other youtubers started picking up the game and did commentaries of it - there's probably a few of them that are able to be found on youtube if you search for it. once again, the entire soundtrack was composed by myself. this time featuring a minimalist approach, nearly leaning towards 8-bit. it only consisted of two instruments - a cut up amen break and a saw-like waveform which the latter i used various octaves and vibratos on to make it sound more unique. the game and all links to it have been taken down as jan got mad about the game, so i had to take it down. over the years i have improved my musical abilities and my performance at scoring video game music. trying to make more mainstream music - and mixing odd genres as 8-bit and raw data into it - has definitely built up my qualities over the years. i started doing this in early 2013 when i composed my song translate, using some 8-bit sounding arpeggio synths, a google translate sample and a really thick beat, and mixing it all together in one song. i started putting my music on online services such as soundcloud and youtube, and i tried my best on improving my more mainstream side of my music - making the transition from very 8-bit sounding electro to a well-balanced mix between every genre i like. i've been featured in a local newspaper too about my producing career. my songs microbe and bit funk have both been featured in the online game cat ninja: the quest for the magic energy crystals. another feat, minor but still noteworthy, is that i'm also a big fan of the littlebigplanet series, another creative game where you get to build levels. the game also has a simple but very nice built-in song building feature that sounds great for what it does, and i've built up quite some skill composing songs for people's levels on both the ps vita edition of the game as well as littlebigplanet 2 on the ps3. this got me quite popular in the game and lead me to being invited to betatest littlebigplanet 3 back in 2014. i've recently went back to my roots, or maybe even further than that with my latest 8-bit tracks "the key" and "pwnt" - although i've never quit the genre if this bit may imply that, i've always made a few 8-bit tracks here and there inbetween, such as my track "ayt beit" which has been on soundcloud in the past, i have no idea why it's not on my profile, and various unreleased and mixed-genre tracks such as "buildingstyle" (this song has been removed from soundcloud as i wanted to clear space for other, better songs). this going-back gave me a thought - i should start doing this on a bigger, more grander scale, and stretch my qualities as an 8-bit musician as far as i can! composing an entire soundtrack fits all the requirements i have and i'm really going to do my best at a soundtrack. i'm fairly experienced with soundtracks, but doing one for a serious game would boost that experience by miles! i can expand my 8-bit style to various themes and moods, for whatever setting needed, and i'm really driven when i create musical pieces, in fact, i could have a song finished in few days if needed. i'd also love to see how video game development - and audio development in particular - works from the inside. i don't have a specific amount of payment in mind but i'm sure i can figure something out with you/your company, same story on how much musical pieces and what song lengths you're thinking of. my resume: - experience with music since 2008, with soundtracking skills built up over the years - a complete midi soundtrack consisting of 10 songs for the game giel and the 3fm awards - 10 more songs for the unreleased sequel of giel and the 3fm awards - complete tracker-based soundtrack for the game anti-jan spel - 60+ musical pieces for user-created levels in the games littlebigplanet 2 and littlebigplanet ps vita - personally selected to participate in the littlebigplanet 3 private beta - 18 songs on soundcloud over the past two years, varying from trap to glitch and from house to 8-bit - but hundreds upon hundreds of drafts and unreleased material that only needs mastering. safe to say i have at least over 40 finished songs already! i'm really hoping for a company to pick me as a musician for their game. it would really get me a stronger audience - and it'd get you a sick soundtrack for your game! there's some contact info and links to my soundcloud and youtube in the "how to apply" section. i can send some more examples of my 8-bit style or other work such as the anti-jan spel soundtrack or some midi songs from giel and the 3fm awards at request. i really hope to get some replies soon! thanks for reading through, wouter van leeuwen.

Anywhere Animator + Rigger(Fantasy-Magic-Combat) at Anywhere

animator + rigger(fantasy-magic-combat) anywhere anywhere artists i've recently started back into game development after some time out of the industry and exploring parallel industries for gained experience. anyhow i've recently started doing character models for an indie game of my own design, however i am unpracticed in the art behind animation and would much rather have someone else with expertise handle these. having a knowledge of rigging would help. the game's idea right now revolves solely around magical use. personally i am a fan of lateral combat(i.e. shadow of the colossus) which is honestly not that difficult on the coding end, and is much more a matter of animation. with all of this said, i must say that the game will probably be brought to life slowly. i have high standards, and as such we will most likely try to set up a single scene to build the proper combat mechanics. i am currently modeling assets for the game, but i wouldn't officially declare it as 'in production' until summer time. any animator that helps me set up the assets before production starts has a near guaranteed place on the development team. i'm honestly looking for a more down to earth person for this job though. animation in itself isn't easy to find, but animation with personality is even harder to find. if you are a person who animates for love; than this job may be for you. i am not a person who lives vicariously through video games. i love to produce and create, however many games in the industry are generally not that great. if you are in the gaming industry to change it and shape it into a new mold; than this job may be for you.

Anywhere [Royalty]DeepBlue Games seeking Texture Artist/Sound Engineer at DeepBlue Games

[royalty]deepblue games seeking texture artist/sound engineer deepblue games anywhere artists hi! my name is josef, im the project leader of a game, me and my friends are making. it's a survival mmo with zombie. we know that when we mention "zombie" everyone is thinking "this is the another boring zombie game", but the thing with game is not focusing on the zombie part, the zombie is just an ai that will be a barrier. what we want to do is actually make a game where the player will have a need of interact with other to survive. well at the moment we are in a need of: - texture artist - sound engineer the "texture artist" will be needed to know how to make a diffuse/normal/ao/specular map, by having a low-poly and high-poly mesh. also need to know how to texture maybe a house, tree or a gun/rifle the "sound engineer" will be needed to know how to make general sounds like footstep, eating sound and shooting guns sounds this project will take time, and by that i mean you will need to have time. and one reminder is that we are no professionals, but we know what we are doing.

Anywhere {Royalty} Looking for Skilled UE4 Programmers at Avalon Games LLC

{royalty} looking for skilled ue4 programmers avalon games llc anywhere programmers requirements: *sufficient in c++/blueprints *own a copy of unreal engine 4 (it is free now) *good communication skills (talk through skype) *accept constructive criticism responsibilities: *creating events *creating game mechanics *save game system *scripting ai *write code in an efficient manner general skills required: *a good teammate with a positive attitude. *able to accept criticism and be able to improve yourself and your work. *be able to communicate through skype with the team. (send skype name in email) *ability to meet deadlines and adjust your workflow to meet the teams requirements. about the game: hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, the death games. the death games is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. we are currently looking for skilled and dedicated programmers that are fast and hard working individuals who are ready to take that first step into an ambitious project that is near ready to get funding. for a closer look, here is our current status of our main character and an old demo from unity which we are no longer using. https://www.facebook.com/avalongamesllc/photos/a.1520798954871569.1073741833.1458033644481434/1554285798189551/?type=1&theater; http://avalongamesllc.com/ also check out our facebook page for more screens on characters: https://www.facebook.com/avalongamesllc

Anywhere Concept artist (paid after project!) at Virtual Leap

concept artist (paid after project!) virtual leap anywhere artists hi, i am the project manager, head of marketing and lead writer at virtual leap,virtual leap is working on a big project right now but it's lacking a face! we need a dedicated concept artist to share our vision to the rest of the world! you'll need to be able to dedicate at least 9 hours a week to the creation of art work for our social media, personal website, game website and game cover. the game is a linear fps story driven game with a dynamic decision system that allows the player to choose what happens next! virtual leap is in the middle of a big deal that can allow us to directly market to already established fan bases at over 800,000+ combined subscribers and followers right of the bat, by featuring internet personalities in our product. if you join you will meat dedicated and enthusiastic team members ready and determined to get the product finished and to make the gameplay stand out from the others on the market! our team is looking forward to putting our name on the map with this game so we try our best and we hope you'll do the same!

Anywhere UE4 C ++ Programmer at Off The Edge Entertainment

ue4 c ++ programmer off the edge entertainment anywhere programmers at the off the edge entertainment we are looking to create a science fiction survival game. we are building the game in ue4. in the game you must move from space station to space station to gather resources and return to earth. we have been using blueprints to create the game mechanics and assets, like health system, o2 system, zero gravity, basic save system, and inventory system. we have gotten to the point in game production where we need something more powerful than blueprint to continue creating advanced game mechanics. that's why we need you to help us push the forward. we are looking for someone that is collaborative, has good communication skills and is sufficient in c++. requirements: *sufficient in c++ *own a copy of unreal engine 4 (it is now free!) *good communication skills *accept constructive criticism responsibilities: *creating events *creating game mechanics *save game system *scripting ai *write code in an efficient manner

Anywhere Client side C# Programmer at Team Brolos

client side c# programmer team brolos anywhere programmers hello, we are a two person team seeking to recruit a new member to join us in developing our unity game. our project has been in planning and light development for some time now. we have an infrastructure composed of multiple servers setup already. also there are plans to get a demo of the game out and then create a kickstarter campaign to gain funds to further develop the game. currently we're looking for an intermediate level developer experienced with c# scripting in unity. they will work client side helping to build core game mechanics and the user interface. the new member should have good oop skills and be familiar working with the new unity ui (version 4.6 and up) and the event system. they should also be familiar with .net in general like using generic containers such as lists and dictionaries. also an understanding of xml will be helpful. while it does not need to be treated like a full time job, the new member should have time set aside to work on the game regularly to complete tasks for the project. you will usually be working independently, but sometimes we like to do pair programming as well for certain tasks.

Anywhere Modeler, Animator at Fall of Saigon

modeler, animator fall of saigon anywhere artists the team of the half-life 2 modification known as "fall of saigon - a vietnam war mod" are in need of at least another active modeler and active animator. if you'd like to see our current progress/work please visit moddb.com. if you'd like to contact us/check us out further you may visit our forums by going to fallofsaigonmod.com. feel free to also reply here, or send a personal message to me, my email being severus101@hotmail.com. thank you for your interest in our project, we hope to hear from you soon! *please note as this is a modification therefor there is no pay involved. these open positions are for those willing to expand their skills and just do it for fun i suppose.* ******************************************************************* modeler: can be prop modeler or character modeler, both would be great! ******************************************************************* animator: animations and rigging for weapons, character, and other props. ******************************************************************* chris [fos dev]

Anywhere Various at Virtual Leap

various virtual leap anywhere web/other i am the project manager from virtual leap. virtual leap studios is looking for members: programer capable of building the structure of the game that includes ai, ui and anything else that comes with the territory. web page designer who can actively update,revise, and streamline our web interface. animator who can animate walking, running, picking up an item, crouching, etc. a level designer that can design an linear inner-city surrounding and place items in a natural flowing way. a graphic designer capable of creating concept art, web page art and promotional material. and a texture artist that is able to make high resolution textures. for our current and future projects. the positions are going to be "pro bono" for the foreseeable future, but if any revenue is made off of a game, all contributors will receive their share. inexperienced people are welcome to build their experience and resume while they're on the team. all applicants must have a skype account, if you do not you can sign up for free.

Anywhere Game Reviewer at Indie Examiner

game reviewer indie examiner anywhere web/other hello everyone, we are currently looking for an additional game reviewer or reviewers that specialize in indie games. our goal is to provide accurate reviews/previews and level realistic critiques and criticisms at indie games that deserve attention. currently the website is not monetized so the position is unpaid. if you are passionate about indie games and are looking for a place to preview, review and discuss indie games then feel free to contact us. if you have a particular genre that you are exceptionally fond of please include that in the email. if there is a genre you feel uncomfortable reviewing please include that as well. our goal is to review as many indie games as possible so you may be reviewing a wide variety of games. time requirement: flexible (we aim for one article per week, but are willing to accommodate a busy schedule) writing sample: we aim to keep the quality of the website high and are looking for strong writers that are able to produce fair and concise reviews.

Anywhere Pixel Artist at 4:8 Games

pixel artist 4:8 games anywhere artists hi my name is paul perkins i am the creator of a small indie game company called 4:8 games. being born in the 80s i have grown up playing video games and i have a real passion for creating one of my own. i have the vision i just need the "a" team necessary to help me create a great game that i myself and others would enjoy. for almost a year my story/dialogue writer and i have been working on a rpg game called "soul sword rpg" the games theme has its roots in ephesians ch 6 in the bible. "put on the whole armor of god" the games graphics and art style will be reminiscent of snes era games. the games perspective will be 2d isometric and the platform is pc. i am currently looking for a pixel artist who is skilled at creating character and monster sprites, animations and backgrounds. the position, at this time is a volunteer basis only! i am willing to write up a contract to back pay any logged hours the volunteer spends on the game and share ten percent of any revenue from game sales. this of course can be negotiable if these terms are not satisfactory. at the moment there is only a story writer and one artist working on the game with me. we keep in contact periodically through email usually sending updates and exchanging ideas and information every week or every other week. as an artist you will be required to keep in contact via email, skype or phone to exchange sketches and ideas for the type of art needed for the game.

England 3D Generalist (Character Artist/Animator) volunteering skills for experience at Anywhere

3d generalist (character artist/animator) volunteering skills for experience anywhere england artists hi everyone, great to see lots of likeminded people with a passion for making games. i am looking for some work purely to gain some experience working in a game development team and will work for free. i am providing a link to my showreel and my portfolio which shows all my projects. i am an illustrator and 3d generalist, i have experience in animation (key-framed and motion capture), modelling (hard surface and organic), texturing and some rigging too. i am also developing a concept art portfolio. i would be interested in working in any of these areas, but personally i am looking to specialise more in character art and design. i use 3dsmax, maya, xsi, mari, photoshop, zbrush, unity and other software. i have been working in 3d now for 2 years, with an ma in 3d computer animation from bournemouth. i live in england. please take a look at my work and let me know if you would be interested. website www.samgalloway.co.uk portfolio www.behance.net/samgalloway showreel https://www.youtube.com/watch?v=qq0v19nakj4&index=2&list=uut9qxakihjtcq8rma2lc8gw cv (linkedin) https://www.linkedin.com/profile/view?id=297498849&trk=spm_pic all the best =d

Anywhere 3D Modeller, Animator, Texturer, Sculptor for mod/game at Chalk

3d modeller, animator, texturer, sculptor for mod/game chalk anywhere artists hey, i've been doing 3d modelling, animation, sculpting, and texturing for the last 5 years, and i'm currently looking to help out with projects to keep myself busy. whether it's a mod or a game, i'm willing to help out. general skills: 3d modelling animating texturing sculpting c# (basic) program skills: blender paint.net gimp unity i can create complete models within a day if i work fast, and bigger/more complex models within a week. i tend to prefer to stick to one field so i can be as fast as possible while still keeping a good quality (e.g. only doing 3d modelling, or only doing animating, or helping out with 3d modelling and helping out with animating). that being said, i would prefer to work on something established. at the very least, if you don't have a concept artist i doubt i'll be interested in the project, unless the idea grabs me or you already have some groundwork set up. here are a few low and medium poly models i made for different projects: http://imgur.com/a/de4pm thanks for reading, schalk

Anywhere [Unpaid] Need Programmers & 3D Modelers at N/A

[unpaid] need programmers & 3d modelers n/a anywhere programmers what i'm working on: i'm working on a free to play (obviously) fan game of five night's at freddy's that i'm calling "five night's at freddy's -1" (negative one). if you know the storyline you know that there were four locations. (fredbears's family diner, the first freddy fazbear's pizza, fnaf 2 location, & fnaf 1 location.) fnaf -1 will take place in the location after fredbear's family diner, but before the fnaf 2 location. the year will be 1983. i'm doing almost everything from scratch. all i'll be borrowing really is the camera gui's (the white border and the red recording dot), the font, and the battery gui for the flashlight in fnaf 2. i need a programmer who knows how to use clickteam fusion to help me out and a 3d modeler who can make the animatronics and the pizzeria (i.e the areas, the office, etc.) skills required: for the programmer- you need to know clickteam fusion pretty well. in other words, you need to know how to create the proper events to make everything run properly. for 3d modler- you need to be good at what you do. you will be making the animatronics and the entire pizzeria. remember: this is an unpaid job. simply to be done for the love of fnaf.

Anywhere {Royalty} Looking To Expand The Team at Avalon Games LLC

{royalty} looking to expand the team avalon games llc anywhere programmers hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, shi no gemu. shi no gemu is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. we are currently looking for skilled and dedicated programmers that are fast and hard working individuals who are ready to take that first step into an ambitious project that is near ready to get funding. for a closer look, here is our current status of our main character and an old demo from unity which we are no longer using. https://www.facebook.com/avalongamesllc/photos/a.1520798954871569.1073741833.1458033644481434/1554285798189551/?type=1&theater; http://avalongamesllc.com/ also check out our facebook page for more screens on characters: https://www.facebook.com/avalongamesllc jobs available: 3d artists (generalists are preferred but we accept anyone who can do what they are tasked to do and meet deadlines.) 3d animators unreal engine c++ programmers vfx artist general skills required: *a good teammate with a positive attitude. *able to accept criticism and be able to improve yourself and your work. *be able to communicate through skype with the team. (send skype name in email) *ability to meet deadlines and adjust your workflow to meet the teams requirements. requirements for writers: *must submit at least two writing samples. *five years of disciplined writing, either in a professional capacity or as a burgeoning writer with a large body of spec work. *college degree in screenwriting, creative writing, film making, narrative design, or similar; or equivalent professional experience. *knowledge of games and interactivity from storytelling, character development, and user engagement perspectives. you must not only play video games, but understand them as a dramatic form. for programmers: *knowledge in c++ for unreal engine 4 * skilled programmer in c++ for at least 3 years minimum for 3d artists: * capable of creating 3d models and preparing 3d models for texturing and animation. * proficient at creating high or low polygon models. * proficient at creating static/hard edged meshes or organic meshes. * proficient at creating textures and maps for the meshes (mainly diffuse, specular, normals). optional skills: *css3, html5, php, java, jquery, photoshop, after effects, ui design note: we are currently looking for more environment artists and character artists to work with our current staff and also will be needing those skilled at rigging and animation who do not mind working first and being paid once the project makes money and we are also needing voice actors/actresses to join the team and also script writers. shi no gemu is nearly ready to be marketed and we are posting this ad to fill a position which will get us where we need to be for the second cgi film we are doing which will be a game-play one. payments will be discussed but this is a position that has potential to become full-time if the game is a success. we have a team of voice actors and actresses that have starred in various indie games and animations etc. and a ton of skilled individuals on the team. we are serious and will make this game with or without you, but don't you want to be with us?? if so contact information on how to apply is below and we look forward to hearing from all of you.

Online, Skype [Rev-share]PR Lead at Starboard Games LLC at Starboard Games LLC

[rev-share]pr lead at starboard games llc starboard games llc online, skype public relations starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are looking for a pr specialist for our upcoming title int. duties: 1. direct the pr department by providing weekly agendas, goals, and assignments. 2. manage newsletters, multiple blogs, forums, and provide outreach to additional communities. 3. manage social media and provide regular updates. 4. collaborate with artists to produce concept-to-product videos. 5. prepare weekly presentation of social media statistics. requirements: 1. hold a communications degree or be able to provide past game's you have worked on in a similar position. 2. able to commit 20+ hours per week to starboard games projects. 3. able to accept constructive feedback and improve based on feedbacks. we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews

Anywhere [Recruiting] RED RIVER - Dark Medieval RPG at RED RIVER

[recruiting] red river - dark medieval rpg red river anywhere artists the game sets the player in the boots of the drifter parcival godrigson; a charlatan, scavenger and hired sword - used and protected from the law by the merchant's guild. tasked with acquiring a deceased nobleman's tournament prize, he will be pulled into the thick of the imminent war he so direly tried to avoid. yet the war, will be the least of his troubles - come nightfall. birmwood is a dark medieval rpg with slavic inspiration. the game offers thoughts on the fate of a hero in fiction, the sacrifices he has to take and their impact, their consequences on his character. birmwood takes place in a fully custom fiction worked on for five years and features an in-depth lore. the game (not the fiction) is inspired by titles such as: gothic (1, 2), witcher (1, 2) and zelda. focusing on exploration and immersing the player in a rich setting. a great focus is laid on the player's interaction with the world and its inhabitants - not everything has to be killed and monsters have a greater reason to exist beyond filling the space. our style for the game, we wish to focus on making our own style and tell the story through it. while a realistic approach would further add to our adult focused story, it can also quickly get outdated, thus a rather stylized and with that semi-realistic style comes in order. the style of games such as dishonored, bioshock is really something we take to heart. the current team the following positions are taken by the current team: - 3d modeller (structures) - concept artist (character, structure, monster) - audio (music and sound effects) - voice acting (main characters, monsters) - writer - graphic artist - texture artist what we need to realize this project, we require the following roles: - 3d modeller (environment, props, character) - environment concept artist (creating the scenes) - monster concept artist

Anywhere 2D Aritst or Animator needed! at Z Game-Production

2d aritst or animator needed! z game-production anywhere artists we are z game-production! we need you, a 2d artist or an animator to work with us, on our project. if you are interested, please follow these steps. step #1: requirements: - gml basics (basic skills with the game maker software) - 2 years of experience with 2d sprite designing - 2 years of experience with 2d sprite animating - skills with working in a small team. not needed but very helpful requierments: - a college diploma or graduation in art school step #2: if you have those requirements and you are interested to work with us, you can send us your job request to our email: zgameproduction@gmail.com we will also be happier if you had a portfolio or something like that. step #3: when we do indeed finally read your request, and you seem as a guy who would work with us, we may then ask you some question and then we will hopefully employ you. step #4: some things you need to know: - we don't pay - yet! - we don't care about your age, we just need you to do your work. - you will need a nickname, we don't like to use real names in the company. we are happy for you to join us in our company!

Anywhere Music Production (Orchestral and Electronic) at Anywhere

music production (orchestral and electronic) anywhere anywhere audio/music hello! we are group of composers (alexander asimov aka helicalin, andrey alexandrov aka zirrex/ceg production and edward ramsay aka james lee grey/jlg). we are produce orchestral and electronic music for video game advertising, trailers, motion picture, and so on. our portfolio contains a wide range of work in different styles and genres. including orchestral music, hybrid themes for action scenes and adventure, horror scenes, various kind of suspense, soundscapes, ambience, etc. also we write a custom music for trailers, teasers and company logo/presentations. here some examples of our music (royalty free): http://audiojungle.net/user/tsgm/portfolio https://soundcloud.com/the-sixth-gate-music feel free to contact us about working with both paid and unpaid projects. we always welcome any collaboration. as for paid projects - pricing quotes are available upon request, and can vary based on the type and scope of game being created. also we can conclude a contract of copyright transfer if needed.

Anywhere Illustrator/Digital Painter (Royalties Only) at Lava Games Company

illustrator/digital painter (royalties only) lava games company anywhere artists we're currently looking for an illustrator or digital painter to color in and polish 2d level designs. the incumbent will receive fully detailed sketches for different sections of an indie game, and will need to reproduce each room in each section in full color. further details will be given to those who are selected for the role. please apply with your cv and a link to your portfolio. the style we're looking for involves lots of color blending and light/shadow play. to be a little more specific, we're aiming for the style that blends the color of lights in with the surrounding colors, and uses dark purples and blues for darker areas. examples will be provided to those selected for the role. about us: we're a start-up video game development company. currently, we have almost a dozen fully developed ideas just waiting to be made into games. our goal is to start up with a first title that is captivating enough to set a minimum standard for our games, yet not so loaded with our ideas that it would prove to be overwhelming to our currently small start-up team. we're very confident that this title will entertain many and will bring with it a sense of wonderment that will leave gamers wanting more. and this is just the start... tell your friends! we are constantly looking for more talented individuals to join our team. we look forward to hearing from you.

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