• Register
Industry Jobs Location Name | Field
Software Engineer, Game Server

[PAID] Software Engineer, Game Server

San Francisco, CA at DeNA

software engineer, game server dena san francisco, ca programmers at dena our goal is to make the best mobile social games in the world and our game servers are central to that goal. simply put, we're looking for talented and driven server engineers who are interested in building highly scalable game servers for hit titles. our game server engineers build software that juggles the needs of a massive user population. the server engineers we're looking for have a passion for building scalable, performant, maintainable, and beautiful code in a variety of programming languages in a production environment. our engineers take games from concept to live deployment and play a key role at every stage. as a member of the engineering team at dena your responsibilities will include: working with a small team of engineers, artists and producers to build compelling mobile video games of consequence bringing game features to life from the concept stage to live deployment broad technical ownership and oversight of the service portion of one or more of our games constant testing, monitoring and tuning to keep our game services performant and available contribute ideas and technology to a community of like-minded engineers what we're looking for: at least 3 years experience in the game industry shipped at least 2 commercial titles (mobile, console, or pc) a deep understanding and passion for computers and computer programming extensive knowledge of databases of all kinds, with different ways of hooking them up to applications, and with database tools a strong understanding of computer networking and proven experience working with live distributed applications a strong foundation in unix/linux including the ability to diagnose and solve common problems familiarity with the challenges involved in scaling applications from a single machine to a large deployment a commitment to writing testable code and accompanying tests nice to have: experience with asynchronous programming tools and frameworks (esp. javascript/node.js) experience with nosql databases (we use mongodb and others) experience working with virtualized computing environments like amazon’s aws benefits: competitive salaries complete medical/ dental/ vision/ fsa free breakfast, lunch, snacks and drinks w/ beer on tap company trips, parties (we like to make fun and have fun!) commuter program great office and atmosphere bootcamp classes ..and much more! check us out at www.denajobs.com for more exciting career opportunities! any unsolicited resumes/candidate profiles submitted through our web site or to personal e-mail accounts of employees of dena west are considered property of dena west and are not subject to payment of agency fees.

Game Analytics and Design

[PAID] Game Analytics and Design

San Francisco, CA at DeNA

game analytics and design dena san francisco, ca level designers are you analytically driven, have an affinity for numbers, and love games? we have perfect role for you! we are looking for a like minded individual to get their hands dirty with raw data and make data driven recommendations on fun & engaging game design. you will work closely with the game design group members and lead cross-games analysis to provide key insights that can be applied to all games. responsibilities: lead cross-games analysis (e.g., user retention improvement, purchase flow improvement, etc.) collaborate with it / infrastructure team to provide fast and stable analytics environment (e.g., database, bi tool, job control system, etc.) build and maintain common tools (e.g., common queries, udfs, wrappers, libraries) build and maintain intermediary tables build and maintain cross-games dashboards collect, document and share analytics-related knowledge research and develop advanced analytics method qualifications: must be a logical thinker passionate about games and geek out about numbers and data technically proficiency across sql, bash script, python, excel and linux/unix ability to prioritise based on business needs must be able to see the bigger picture and design with your customer (players, engineers, producers) in mind nice to have: languages: javascript, vba google bigquery jenkins tableau background in computer science or mathematics benefits: competitive salaries complete medical/ dental/ vision/ fsa free breakfast, lunch, snacks and drinks w/ beer on tap company trips, parties (we like to make fun and have fun!) commuter program great office and atmosphere bootcamp classes ..and much more! check us out at www.denajobs.com for more exciting career opportunities! any unsolicited resumes/candidate profiles submitted through our web site or to personal e-mail accounts of employees of dena west are considered property of dena west and are not subject to payment of agency fees.

RewindFX_UE4 / 3D Game Artists_PAID

[PAID] RewindFX_UE4 / 3D Game Artists_PAID

St Albans, North London at RewindFX

rewindfx_ue4 / 3d game artists_paid rewindfx st albans, north london artists role: ue4 / 3d game artists location: st albans, uk type: full time / contract / freelance description: are you an experienced ue4 / 3d artist, regularly creating or dealing with game-ready assets in ue4? do you get a kick out of efficiently modelled assets with perfect uv’s, or does optimising the performance and frame rate of a level give you an immense sense of satisfaction? are you an avid gamer, always keen to not only play the latest and more visually realistic game title, but also to critique it and learn from it? if you answered yes to most of the above, then we may have the perfect role for you. we’re looking for passionate people; exceptionally skilled, experienced and motivated individuals who can lead by example and produce exemplary game engine work for our clients across a diverse and varied range of projects. we have positions available for both permanent, long contract or freelance based work. based out of our studio in central st albans, you’ll join a fast growing team of 3d, animation and real-time artists, alongside creative technologists and developers, all working together to deliver high-profile “world first” vr and experiential projects for a number of the world’s most recognisable brands. you’re going to work in a relaxed and collaborative environment alongside a great bunch of people who all share an unparalleled passion for producing high end work. you will… – have to opportunity to work on all aspects of the experience production, from asset creation to final build, depending on your skillset. – work as part of a collaborative team, all focused on driving the project forward. – utilise industry standard best-practices, and always be free to propose new systems for consideration. – be aware of new tools and workflows to aid production. – be bold, and not shy away from the challenging or tricky if it benefits the creative. you are… – an experienced ue4 artist, with a solid background in game-engine product production (not necessarily primarily focused on games) – detail-oriented and a stickler for things looking ‘perfect’ rather than settling for ‘pretty good’. – considered to be at expert level or advanced proficiency in 3ds max or similar, with very good knowledge of ue4 is strong benefit. familiarity with ue4 plugins such as speedtree, joystick, and osc is a strong advantage. – able to work to deadlines, with efficient time management, and a good team player and communicator. we offer you… – a job in a fast growing creative studio of like minded individuals who love what they do. – an inspiring, informal and collaborative workplace. – a lot of responsibility and the chance to shape the next stage of your career. – the chance to work on a wide a varied body of work with a different project every time, always keeping it fresh. – an environment that rewards boundary-pushing and a mindset of finding and delivering solutions.


Indie Jobs Location Name | Field
Anywhere Project near CGI Trailer Status Looking for C#/C++ Programmer + More members at Avalon Mods

project near cgi trailer status looking for c#/c++ programmer + more members avalon mods anywhere programmers hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. we are currently looking for skilled and dedicated programmers that are fast and hard working individuals who are ready to take that first step into an ambitious project that is near ready to get funding. for a closer look, here is our current status of our main character and an old playable demo we made using plygame: https://www.facebook.com/avalonmods/photos/a.1520798954871569.1073741833.1458033644481434/1540910186193779/?type=1&theater; http://www.avalonmods.com/eincraft/index.html also check out our facebook page for more screens on characters: https://www.facebook.com/avalonmods/ skills required: *a good teammate with a positive attitude. *able to accept criticism and be able to improve yourself and your work. *be able to communicate through skype with the team. (send skype name in email) *knowledge in c# for unity and optionally c++ coding experience is not required but is an added bonus. optional skills: *knowledge of plygame as we are currently using it but making a switch out of it soon but will use it for now. *css3, html5, php, java, jquery, photoshop, after effects, ui design note: we are currently looking for more environment artists and character artists to work with our current staff and also will be needing those skilled at rigging and animation who do not mind working first and being paid once the project makes money. eincraft is nearly ready to be marketed and we are posting this ad to fill a position which will get us where we need to be for the second cgi film we are doing which will be a game-play one. payments will be discussed but this is a position that has potential to become full-time if the game is a success. we have a team of voice actors and actresses that have starred in various indie games and animations etc. and a ton of skilled individuals on the team. we are serious and will make this game with or without you, but don't you want to be with us?? if so contact information on how to apply is below and we look forward to hearing from all of you.

Anywhere [PAID] Character Artist at Sungazer Software

character artist sungazer software anywhere artists attention, artists! sungazer software is now contracting a character illustrator for its upcoming commercial project, "the tenth line." this is a large, well-paying commission for a game set to appear on multiple platforms. if you think you're that artist, then read on! "the tenth line" is a 32-bit style rpg being developed in unity. it focuses on a tight-knit cast of core characters as they explore the world and generally roughhouse their way through turn-based battles. the entire game is played from a 2d perspective, with a unique leveling/progression system and an action/timing element in battles. this position involves producing several high-quality digital illustrations of major characters set to appear in the game. this is an important position, as other elements such as in-game interface elements and sprites will be based directly off this work, so i am looking for professional, high-quality work to be delivered within a strict time frame. desired skills include clean linework, coloring, proportioning, and appealing character design. full documentation is available on this page: http://www.sungazersoftware.com/?page_id=48 this is a contracted, paid position. the documentation provided describes all of the work required; if you are interested, you can submit a bid with your total price for the entire commission, as well as the time frame you will require to complete it. i will be choosing the best offer as a factor of quality, time, and price, so put your best foot forward and don't be shy if you feel your asking price may be too high. i will accept bid offers through the end of the day on february 16th, 2015, at around 8:00pm eastern time. i plan to make my decision very soon after; i will contact the winning artist or firm directly. other artistic commissions will be opening up in the near future as well, so feel free to apply to those as well.

Anywhere [PAID] 2D Graphic Artist for Match 3 Game at Digital Possum

2d graphic artist for match 3 game digital possum anywhere artists hello, our studio, digital possum is looking for a graphic artist who has flare and style in their art. this is a contract position. the game is match 3 and inspired by triple town, pixel defenders and simcity. the ideal candidate must be: - be passionate about making great looking art - fun to work with (required). we are building games, so you should be having fun doing it where we are: we have been working on a prototype for the last month and half to refine the game’s core loop. upcoming marketing efforts: we will be demoing the game at various playtest events to gather player feedback. from there, we’ll post the game online and open it up to the public for further testing of the game’s core loop. we are also scheduled to demo the game at indiecade east. about digital possum: we started the company in april, 2013 with a trivia game. that game did 500k+ installs on ios and android. we were fortunate to sell that game to a public company in august of last year. with those earnings, we’re looking to make a larger game. you can find our games on ios here. they are currently under our portfolio company’s name: innoge labs https://itunes.apple.com/us/artist/innoge-labs-inc./id626342262 about founder: www.linkedin.com/in/jackzliu/

Anywhere [PAID] Looking for Experienced Game Designer at Anywhere

looking for experienced game designer anywhere anywhere level designers we're a small, cloud-based team, new to mobile game development. we've successfully created and launched software previously, but not in this field, so we're looking to partner with an game and level designer with a proven track record of releasing mobile games (android preferred). we already have the marketing channels in place, as well as artists, software coders, and developers. the game is as of yet an unspecified 'mass appeal' game targeted at a younger, social media audience (per the specifications provided by our marketer). contract terms are negotiable; we will handle all contractor, marketing, and development costs. monetary incentives will be provided at pre-agreed development benchmarks, and are also negotiable. given the cloud nature of the project, monthly salary will not be provided. revenue from the game release will be shared. please have some knowledge and experience with unity, and we will only consider applicants who have experience releasing games for mobile platforms. all other interested applicants (those without direct experience in the field specified above) can also apply; financial terms may differ depending on experience and skillset.

Houston, Austin Sound designer and Audio Engineer at Anywhere

sound designer and audio engineer anywhere houston, austin audio/music hi, my name is lance morris and reside in houston, tx. i am a graduate from houston community college receiving a degree in audio recording technologies. my whole life has been involved in some form of audio. i began being involved in music since middle school attempting courses such as piano, choir, orchestral and jazz band. i than continued with production in edm and scoring. i am also going to continue my education in digital gaming and simulation to better my knowledge and hope to get into the gaming industry in the future. i would like to provide my services free in exchange to network with people and build credentials. i am new to the industry and seek to learn from others. without hesitation i will work hard and dedicated many hours to helping out to the best of my ability. i hope i can contribute in many ways and put something on the table. i specialize in audio suites and have been an avid ableton live user since 2005. i have also had to privilege to use other software such as reason, pro tools and i just began learning how to using the sound queue editor in udk and hopefully audio pipeline in unity. knowledge i have acquired during my courses, microphone placement and capturing, mixing and editing, pre and post production. in the past few years i have spent many nights in my studio implementing audio to captured game footage using my software. i understand sound designing and composing is done differently in audio pipelining in game developing software but i am not opposed to learning. i have shared a link to my you tube channel please feel free to comment. in these projects i have converted and imported footages into ableton live. i completely mute the original audio and add my own audio in sync to the video clips in a short duration. i begin with a foundation such as ambient sounds and footsteps which i reference with the original clip. in comparison i try to create it as good as the video with some changes. i will create many tracks in order to layer sounds upon sounds to create one sfx. many of my samples were used from free online sources, others were generated from scratch using ableton live engines. just using wave patterns, oscillator and lfo i have manage to generate original sounds in some case used some vst plug ins. i have also took used audio from you tube videos. i like to take wave files and splice them up to get the sounds need and will continue to work with it using processors, special effects as well as converting them into midi notes which allows me to use midi devices for more options. i have used my friends recording studio to capture sounds using microphones and sampling my voice which were also used as dialogues in the videos. i look forward to hearing back and will appreciate any help or guidance.

Lincoln, NE [PAID] Unity/C# Programmer at Clockwork Demon

unity/c# programmer clockwork demon lincoln, ne programmers clockwork demon is a narrative pc game studio based in lincoln, nebraska. we make games that try to explore subject matter you don’t normally see in games. our current project, adopted, is a first-person exploration game where you play as a boston terrier who influences the choices his humans make at a critical turning point in their lives. -- next february, we’re taking adopted to kickstarter. if our crowdfunding is successful, we’d like to have a full-time developer lined up to join our team in march/april. if you’re a developer and you’re willing to keep your fingers crossed with us during this ridiculous journey, we’d like to talk to you. we’re looking for someone who… …loves to solve problems with code. though you probably were expecting that, since this is an ad for a development position after all. ;) …loves to learn new things. every day, at least one of us finds ourselves working on something we’ve never done before. while that can be scary sometimes, it also means that we are constantly growing and becoming better at what we do. …is a generalist, not a specialist. this goes hand in hand with the point above, but it’s worth repeating. we’re looking for someone who feels comfortable being versatile and writing code that touches all parts of the game, from gameplay logic to menus and designer tools. …isn’t afraid to ask for help. we’re all in this together: one person’s struggles are the whole team’s. if you have a problem, we want to help you, but we can’t do that if we don’t know about it. …is already comfortable coding in an object-oriented language such as c#, java, or c++. we use the unity engine with c# and we’d like to get you coding as soon as possible, so familiarity with the language (or a close relative) is a must. …is willing to work on an existing codebase. we have a prototype of the game coded by our team, and we plan to build the rest of the game by expanding on that. you’ll still get to make the code your own, but we don’t want to reinvent the wheel. …is able to work collaboratively within a cross-discipline team. even though we all have areas we have ownership over, there’s enough overlap between those areas that we end up having to work closely together much of the time. none of us stay in our “silos” for too long. …is able to self-manage. in the beginning, you’ll probably receive a lot of direction from us until you get comfortable with things. but eventually we’d like you to diagnose what needs to be done and do it. …wants to work with people who have diverse backgrounds and viewpoints. we strive to create a compassionate environment where everyone can feel safe and encouraged, and we want to make sure whoever we work with shares these values. …wants to work for a startup. if you work with us, your voice will be heard, and there will be opportunities for your role to grow. but there’s also lots of uncertainty about the future, and we’re looking for someone who’s comfortable with that, for your sake as much as ours. -- in addition to the above, we’ve come up with a few traits we’d really like to see in applicants, but that aren’t dealbreakers for us. we’ll give bonus points to anyone who… …brings a different perspective to the team. at clockwork demon, we strongly believe embracing diversity makes our games and the world a better place. because of this, we’d like to build a team of people from a variety of backgrounds, especially those that are currently underrepresented in the industry, such as women and people of color. …has developed a game before, either professionally or as a hobby. especially if you’ve worked in the unity engine before, this will significantly help speed up your transition onto the team. bonus bonus points if you send us an example of a game you’ve made! …has worked on a team with agile methodologies. if you don’t know agile, we can definitely teach you (leo and caleb hadn’t used it before megan forced them to, either :p), but some of our practices might seem a bit silly at first. …is able to work from our office in lincoln, nebraska. we won’t automatically say no to someone who wants to work remotely, but we believe that working in the same physical space with someone allows us to be more productive and have more fun.

Melbourne, Australia [PAID] Technical Designer at Jomi Entertainmet

technical designer jomi entertainmet melbourne, australia programmers we are looking for a technical designer to help lead a team of programmers to build a hack 'n' slash game for ios with unity3d. the job will be to help create a demo, including menu screens, ui and hud's as well as for game play, in order to raise funds through kickstarter. from there we will raise enough money for our core team, including yourself to put us on full time for 1 year. we have already done a lot, and have started to build the level in unity and it is all coming along nicely. we just need a professional with previous experience in using unity for an ios game from start to finish in order to help achieve our final result. requirements: experience with the c# and other unity languages. knowledge to build a full functioning d-pad and button styled game knowledge on creating a playable demo for ios if you are interested in being apart of an innovative and passionate team, and feel you could fulfill the role, then please email at joshuajmifsud@gmail.com or text me on 0421 401 776

Anywhere [Unpaid] Game music, Sound effects, and other audio at DarkForge Gaming (not to be confused with darkForge games)

[unpaid] game music, sound effects, and other audio darkforge gaming (not to be confused with darkforge games) anywhere audio/music this is a position on the team of darkforge gaming (not to be confused with darkforge games). we are a group of people who want to make games for the fun, the experience, and the joy of giving the world more games. this position is not paid, but will give you experience, enjoyment, friends, and a sense of accomplishment. here is the mission statement posted on the front page of the website: "our goal is simple: to make a game that people enjoy playing. we aren't here for money. we aren't here for fame. we aren't here for recognition. we are here because this is what we love doing. we are here because we want to provide endless entertainment to anyone who wants it." we need people to make music to play in matchmaking, in-game, and anywhere in between. we also need people to make sound effects, and other audio elements of a game. another thing we're looking for in this field is voice actors to portray characters inside the game. there aren't specific requirements or experience needed, though they are helpful. all you need to join our team is a positive attitude and a love for what you do. we know everyone has to start somewhere. the game that is currently being made is a moba like league of legends or dota2. for more details on the game itself, check out the website.

Anywhere [Unpaid] Character Modeling, Terrain Design, Texture Design, Game Art, Logos. at DarkForge Gaming

[unpaid] character modeling, terrain design, texture design, game art, logos. darkforge gaming anywhere artists this position is not what i would call a job, but more of an investment. darkforge gaming is a group of people who will be making games. this position will not be paid, but you will gain experience, new friends, and have fun doing what you love. the specific project you will be working on is a moba called trinity strife. this game will take a while, but is not binding in any way (we're not gonna force you to do anything). positions in the art field we're looking for: character modeling/character mapping/character design sketching terrain and texture design character/ai/ambient animation concept sketch art (creates a sketch of what 3d modelers will be making) icon and splash art etc. (pretty much if you're a digital artist of any kind, there is sure to be something for you. there are no specific requirements or styles we're looking for. the things you might be working on: actual in-game art/graphics/models icons and splash art for client that handles friends, matchmaking, and account. logos, graphics, and other designs for website (as you can see, it's lacking in pictorial and graphical content).

Anywhere Client-Side, Server-Side, Networking, Basic Game Design and Structure at DarkForge Gaming (Not a company...yet)

client-side, server-side, networking, basic game design and structure darkforge gaming (not a company...yet) anywhere programmers this is a position to be a part of the darkforge gaming team. darkforge gaming is not a company, nor will this position be paid. to simply explain, i'll put here our mission statement: "our goal is simple: to make a game that people enjoy playing. we aren't here for money. we aren't here for fame. we aren't here for recognition. we are here because this is what we love doing. we are here because we want to provide endless entertainment to anyone who wants it." essentially, this is a position where you will make new friends, have fun (hopefully), gain experience, and make games because it's what you love doing. requirements: you should probably be able to do at least one of these things fairly well: client-side programming (will be mainly c++ but may involve some other knowledge), base game design, server-side programming(possibly java or erlang). we need to fill pretty much any position you can think of that is involved in making a client-server moba. we will also need to make some sort of database and account system, as well as a launcher/pre-game matchmaking and lobby. what kind of game will this be? it's a moba, like league of legends, dota2, etc. this project is mainly for fun and experience, but it will probably take a while to finish. we may develop some small applications and other things along the way. if you don't like games like this, then you probably don't want to join the team. also, if you don't have much knowledge or background in mobas or the mechanics behind them, make sure to do some research or something.

Anywhere Young Amatuer Artist Wanted [Any Skill Level] [RevShare] at Team Flibbertigibbet

young amatuer artist wanted [any skill level] [revshare] team flibbertigibbet anywhere artists hello gorgeous or handsome, i'm a young game designer whose been working on a project for a long time now with quite a bit of work already finished. things i've already completed 1. a working engine 2. 9 songs for the soundtrack (about 50%) 3. a 50-page script 4. a few level and enemy designs 5. various scatological design documents lying around. i intend on doing all of aspects of game design, programming, music, sound design, pr, et cetera myself. but there is one necessary skill related to game creation that i desperately lack, art! that's where you come in, whoever you may be. i just need a passionate partner to help me ramp up production. things i need you to do: -character design -enemy design -backgrounds -basic storyboarding since this will be my first (hopefully) commercial release, i truly want a young, beginner artist to work with me on this. however, if you are an experienced artist and want to help me on this that's great. like the title of this ad says, i will pay based on revshare. if you are at all interested, shoot me an e-mail and i'll send you my script, some songs, and some design documents so you can know what the game is about. thanks for reading and stay beautiful!

Anywhere Searching for Unity programmers at Anywhere

searching for unity programmers anywhere anywhere programmers i, andre, am currently at the beginnign of startig to build a game. the game is going to be an online mmorpg in middle ages in low poly and be set in a gigantic world with full interactment there will be buildable cities and shops... the world is going to be splitted in stages on which each stage there is a boss room located which has to be found by the players. once the boss has been defeated the players have to find the boss room on the next stage. theres also going to be a story so it wont be so linear but till now i dont have to much of that. and now some info about me. im andre, a 16 year old german motion designer and also an 3d artist. im going to be modeling the 3d models and assets for the game and also coordiante everything from the programming to the sound and visual section of the game. i need: - network programmers - gameplay programmers - ui programmers - tools programmers - scripters the requirements are: - you have to have great knowledge of programming in javascript and in c# - you have to be able to work in a team and also to communicate i hope you like what i wrote and message me soon andre

Anywhere Java/C++ Programmer at BloxxDev

java/c++ programmer bloxxdev anywhere programmers if you're interested in pushing the limits and finding out a bunch of new methods, we're the company where you belong. we're not only just creating games, we're also creating graphical systems, operating systems, game engines, and tons more. we're always looking for new partners and people who share the same ideas as us. does it sound like you would enjoy spending time with us? let us know, and maybe you're creating the newest mobile operating system. or you might just be working on another graphical system, or a new engine. whatever your skills are, we have the team to combine the skills! we'll find a great spot for you and protect you and your code. are you afraid of not getting your game out there because of the big companies? stop being afraid, together we defeat the big boss and smash the gaming industry. we keep going, we keep growing, we keep fighting, and we keep trying. we don't give up. we have tons of projects, and i'm sure you will be skilled enough to provide us with your power to make these project launch! (notice: tons of projects are done from scratch, we do use our own libraries but we usually don't use 3rd party libraries)

Anywhere 2D Artist for Roguelike at IV Games

2d artist for roguelike iv games anywhere artists hello, i'm looking for an artist to work with me on a 2d tile based roguelike game. i am a programmer, and i've already made significant progress in the development of the game. an artist would be responsible for modifying and creating tiles, and creating the ui as well. an artist wouldn't have to do this from scratch, as i have some existing art assets that i have purchased, and an artist would work with me to modify the existing art assets and find the best ways to use the existing ones, as well as creating new ones. i'm targeting to release for pc/mac/ios/android/linux/html5. and already have working builds running on pc and android. to give you an idea of what is already complete and working: title screen start screen settings screen game world procedural dungeon generation(key to any roguelike) pathfinding animation engine (rendering all layers, smooth transitions) containers that open when interacted with and produce items picking up items inventory camera-bounding (keeping the picture in the "game world") i have some screenshots of some current builds i could share if you are interested. note: i am really trying to keep this team as small as possible, currently it is only myself. i'm looking for 1 other person to work with, and bring this game to market. we can talk about revenue splits once

Anywhere (Non Paid) Rpg Looking for Help at Anywhere

(non paid) rpg looking for help anywhere anywhere artists i am looking for some quality people to help move our project into the next stage (prototype). i am looking for anyone who has talent as an artist (both 3d and 3d), programming (basic features), and authors (to help with character development and story). i already have a small team together, and just need a few people to add on that can make a difference. information about the project role playing game with focus on character development and story. documentation about the project can be found here https://docs.google.com/document/d/12th7mpexlyhbcej6k7go61b72y3tvehsqsvlutsprqu/edit?usp=sharing target aim: freeware - may change in the future compensation: if the team decides to try to sell the game, then a royalty based system would be enacted, or profit sharing, but as of now none. team for a complete run down on the current team https://docs.google.com/document/d/10qkh5x24ybemdxksic2ynfncnj44uphbu8kk1abed7q/edit?usp=sharing platform pc, with ports to ps4 and x-box to follow website (under construction) http://anathon.weebly.com/ if you are interested in joining our team please email me at temporalinfraction@gmail.com thank you for your time.

Anywhere Need Team for Sci-Fi RPG Game at

need team for sci-fi rpg game anywhere programmers edit: this job has been postponed due to the magnitude of the project. you may still apply, though development may not start for a while. looking for: programmers artists 3d modelers animators audio engineers material and texture artists the game is going to be a space pirate rpg. you and your crew will all level up and have different skills. you will be able to switch between characters. it will be a mass effect-like tps, over the shoulder. your ship will also level up and be upgraded. you can fight by ship vs. ship, or send you and your crew as a boarding party. we are going for a ftl-like feel to the game. this game will not include multiplayer yet, but that may be an update in the future. we are hoping to have an early access available in 6 months to a year. this game will be made in ue4. this project is starting without pay, but if money is made from sales, it will be split among the team. previous experience in ue4 required skills needed: good communication passion and dedication teamwork creativity ability to meet deadlines we will be communicating through skype. we will have weekly and monthly deadlines to meet. we hope to have a kickstarter to help fund our game.

Anywhere Composer searching for team to write for! at Anywhere

composer searching for team to write for! anywhere anywhere audio/music hello there! my name is matt trucks, and i am currently searching for an indie game to compose music for. i have been writing music for the past two years and haven't written for anything in particular, but i think this would be a great start to try and get my name out there! i have put together a portfolio on my soundcloud account: https://soundcloud.com/matt-trucks-music i was greatly inspired by many different composers such as robin beanland, david wise, koji kondo, steven copeland and many others, but i'd have to say my biggest inspiration was the one and only grant kirkhope! their work has stuck with me for the many years and years that i have been gaming, and it never ceases to inspire/motivate me! i am easy to get along with and have an open mind, so there shouldn't be any problems with getting to know anybody else on the team. i'm also completely open to any constructive criticism the other teammates might have towards the music! please email me if you'd like to discuss adding me to your project! thank you!

Anywhere [Rev share] Project near public demo looking for multiple talents! at Starboard Games LLC

[rev share] project near public demo looking for multiple talents! starboard games llc anywhere programmers starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we love and share our work amongst team members, offer constructive feedback and strive to improve ourselves at personal and organizational levels. the gameplay demo of our main project 'int' is currently under internal testing and nearing public release, then our funding campaigns will follow. more information at: http://www.indiedb.com/members/intgame/news/int-year-1-in-review we are looking for an unity engine coder to design, develop, and maintain essential game systems using c#. you will need to be experienced with unity and script writing in c#, and be able to follow explicit instructions from project and department leads. essential requirements 1. strong knowledge of design, implementation, mathematics and data structures. 2. strong knowledge of script writing in c#, and reasonable understanding of object-oriented programming. 3. ability to meet deadlines. 4. willing to learn and be flexible on the team. we are also looking for an animator to design, develop, and implement animations for the game. essential requirements 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. 2. translate written requirements into visually rich media experiences. 3. able to handle multiple tasks and deliver results in a timely manner. in addition to the above, we are also recruiting for multiple side projects. we are looking for a 2d artist to design and develop icons, logos, promotional images and concept drawings for use on our projects. essential requirements 1. be familiar with image creation software such as adobe photoshop. 2. have knowledge of creating digital 2d work for video and print. 3. able to create intuitive ui icons for interactive games. 4. able to follow instructions and act upon feedback if needed. also we are looking for a comic artist to help complete our initial digital graphic novel, 'tens day', which will be released in six micro instalments to both provide background lore and to generate extra revenue. tens day takes place in the same, neo-colonial universe of int; its narrative tracks the fallout of an attack at a resort hotel, in which the worlds of military, drug cartels, assassins and petty thieves intertwine and clash as interstellar civil war is on the brink of eruption. essential requirements 1. working knowledge of all stages of comic creation process, including coloring. 2. able to adhere to established tens-day concepts and character designs. 3. able and willing to provide consistent progress reports and attend online meetings. 4. able follow instructions and act upon feedback. we offer profit sharing from crowd-funding and sales revenue generated to compensate full-time team members, who spend 15-20 hours per week on company projects and meet deadlines. compensation models may be discussed during subsequent interviews. we thank you for your time and are looking forward to hearing from you! cheers john s hr director starboard games llc

Anywhere Music Composer at Anywhere

music composer anywhere anywhere audio/music hey, i'm a music producer, i've been doing that for 6 years now, and i had the chance, thanks to particular requests, to do a bit of almost every main genre (hip hop instrumentals, orchestral, trance, house, bit of jazz-like as well, electro, digital, etc), it gave me a lot of experience in the domain of music making, and i still enjoy it today. moreover, i'm capable of working seriously, and i have time for it, i regularly compose and try to work on new projects, in order to maintain inspiration and ideas while composing. also, i'm a huge fan of the pokemon games, and i believe i can help in the creation of the "planet pokemon" game, by creating, editing or reproducing soundtracks or sound effects. it could also be a perfect experience for me to work once again with a "virtual" team on the internet (i've been doing that in the past). i'd love to be part of the thing! if interested, please, get back to me as soon as possible. thanks.

Anywhere The Year's Biggest Indie Project - EA as a partner at SKYRES

the year's biggest indie project - ea as a partner skyres anywhere programmers the year's biggest indie project is here! we are looking to build a strong team of ideas driven people. who am i? my name is stefan and i am the ceo of a brand new game studio. i am working in this industry as a producer, game designer and as a creative director. about the project: i can't provide any details here in public about the project. what can i tell you is that it will be a third person "infinity falling" 3d mobile game created by our team and distributed by electronic arts. other details will be provided after an nda is signed. payment: according to ea it is not a pre-paid project. we will share the revenue if there will be after it will be published and distributed. we will also create a crowd-funding campaign. partners: - electronic arts - marketing experts we need: - aaa concept artist - aaa developer - aaa 3d artist / level builder - 3d character artist / animator we are not hiring people with other type of skills right now! requirements: - solid skills - a solid portfolio - able to work at least 2-3 hours per day - able to skype on team meetings (usually at 22:00 gmt+2) - able to deliver works before the deadlines - you must be self-motivated, serious, punctual and team player - you must stop all your other free projects (not the paid ones) to focus more on our game - you must have a good english knowledge we are going to finish at least a beta version in 4-5 months! the project is serious! with or without you it will be 100% completed and it will rise! you should write a cover letter including your portfolio and your skype id. a resume too is cool but it is not necessary. you should send your application to the following email address: info@skyres.net if you will be not contacted in 2 days then please re-send your application form!

Anywhere 2D EXPERIENCED or INEXPERIENCED pixel artist and sprite sheet maker (Photoshop) at

2d experienced or inexperienced pixel artist and sprite sheet maker (photoshop) anywhere artists dear applicant, thank you for considering this job. to confirm, this is an unpaid position but you may be payed money if we make good profit. first of all, the program that you need for this job is adobe photoshop (version cs5 or cs6). the skills which require for this job are:- - pixel art - basic/intermediate photoshop knowledge - the ability to make sprites - able to draw animals - creativity! if you get the job, you have to make the main character of the game. it is an animal and 2d. the animation will based on sprites. so you have to make a quality sprite sheet. or, if you are confident with another 2d animation software, you can use that. we can communicate through skype. it would be a very nice experience for you and us.this game will be 2d and for android. the concept is unique too. the kind of pixel art we are looking for is similar to the one on this link- 38.media.tumblr.com if you are interested please email me at- mohakmalhotra@rocketmail.com thanks, mohak. mohakmalhotra@rocketmail.com

Global Looking people to help work on 'Wires - A medieval story' Possible Pay at Wired Games

looking people to help work on 'wires - a medieval story' possible pay wired games global programmers i'm a college student from new zealand planning a game called wires - a medieval story it will combine elements from the popular games game of thrones by teltale chivalry medieval warfare by tom banner studios and mount and blade warband by taleworlds it will combine simulation strategy and rpg elements but is completely open world and free to explore i hope that one day it will be sold on steam and i want you to help me make that a reality. if the game is sold on steam each member of the team will receive a portion of the profits. basic plan of 'wires - a medieval story' the start will show a menu like the character creation of mount and blade, and you will decide how you have come into the world of norangoth and all your characters specs, including skills hobby's age and build all proposing different benefits and deficits. the current map is planned to be around the size of the one of gta v hopefully slightly bigger, everywhere will be explorable with no invisible walls there will start off with two factions, the royals a kingdom claiming to be peacekeepers by forcing everyone into slavery and a group of rebels called the cleansers, they hide in the forest growing and getting more powerful slowly overwhelming the royals. a large battle will happen early in the game and the royals will fall, or will they? from then on many people will break into arguments upon whose fault the war was, who won, who gets the land, these will turn into wars and slowly the world will form itself around you, every play is different. a crafting system will be in place as well as a diplomacy and possibly a relationship system.

Telecommute - Looking for: Artists Visionary Modder Seeks Entrepreneurial Partnerships at Spec Projects at Anywhere

visionary modder seeks entrepreneurial partnerships at spec projects anywhere telecommute - looking for: artists programmers in the digital age, i've worked in the entertainment journalism field but have also moonlighted as a modder for sports pc games in the good old days of disk software and social media free hardware before cloud gaming. i've done custom rosters and data file camera angle edits for baseball games as well as designed fantasy courses for golf games. as both a writer and a storyteller with some computer graphic talent, i'm ultimately interested in getting involved in game design. to break the ice and introduce some ideas, i offer a choice of two projects. i wish to attract programmers or modders interested in upgrading pc golf games, and/or i'd like to spearhead the development as lead designer of an erotic movie rpg that i have detailed blueprints for. to my knowledge, there has never been a well made adult rpg and i'd like to change that. depending upon whether you have a taste for individual sports games or an open mind tolerance for off color gaming adventure, mod parties hip to spec gigs feel free to get in touch if any of this interests you.

Anywhere Project Lead at Potential Investors

project lead potential investors anywhere management are you a person who has a lot of experience in game industry and who has some amazing game ideas in your mind? if you answered yes to both questions, then we would like to get in contact with you. we are a group of people who might have something in store for you. if you would like to know more about our proposal, please send us a message. requirements: • you have previous experience leading video game teams (whatever these teams were small or big, please mention them and tell us about them!) • you have a a lot of free time • you understand how recruiting / hiring a team members happens • you are able to work closely with other executive lead members of team to create best content possible • you are able to set deadlines to the team members and you are able to work on the deadlines that are set to you • you are able to share 'leadership positions' with other executive members whenever necessary if you have a feeling that you might be the right person that we are looking to work with, don't hesititate to send us an message. we will reply to you as soon as possible!

Anywhere Music Producer/Composer, Sound Designer at Anywhere

music producer/composer, sound designer anywhere anywhere audio/music i'm an experienced music composer/producer and i produce mainly electronic/digital music. i make any kinds of music with my electronic capabilities (electronic jazz, who thought of that? heh.) i've been making music for about 4 years now and finally deciding to do something with this newfound talent. i mostly compose electronic ambient and house. i can easily make electro music (fast paced 8bit styled). i can do soundtracks but just not cinematic orchestral. sound design is a thing for me. anything like gun sounds, foley, special sound effects (booms, oneshots, scares), and many other sound effects. i usually record real-time samples by just going out somewheres and then editing it at my workstation. i will agree to work with any developer, publisher, or dev. studio. if you want to hire me/work together, proof of validity is required such as game dev. progress, test footage, testable versions, or validity of dev. knowledge (actual coding info or intelligence proving you are, in fact a dev). [this info does and will remain confidential].

Anywhere Sound Design Studio at BlackBird SFX

sound design studio blackbird sfx anywhere audio/music hello! my name is aleksandr sablin and i’d like to present blackbird sfx (blackbirdsfx.com) company to you. we are a team of experienced sound designers and composers, who have been working with games, cartoons, advertisement and trailers for many years. we accomplished dozens of successful projects including top 1 games from big fish games portal and games that have more than one million of installations in social networks. you can find samples of our work at the end of the letter. we’ve been working with developers directly already for six months and this is beneficial for both parties. we receive interesting projects at a good price and developers get rid of additional intermediaries, so they can save at least 30%. we try to do the best that we can on the present moment. you can always check the quality of our projects before working with us. we deal with everything that concerns sounding. our price list is fixed and we don’t ask for extra money in order to make a sound list or to conduct an audition. we don’t ask for prepayment, except voice overs. our clients pay only for accepted and approved work. according to our current price list one minute of music costs $110 and any kind of sound, jingle, ambience costs $7. for big games (more than 100 sounds, 8 minutes of music) one minute of music costs $80, one sound - $4, cut-scene - $16, also we can work with a mutually beneficial budget. professional voice overs cost $160-$220 for a role up to 100 words. what concerns trailers, 1 sec. of sound design costs $2 and 1 sec. of music costs $3. we can send you detailed price list on request. we work in a simple, clear and plain way. we do what we love! kind regards, aleksandr. e-mail: contact@blackbirdsfx.com skype: tiba.rus samples of our sound design: fierce tales 2: marcus' memory collector's edition http://www.youtube.com/watch?v=ckn7vdzenug fierce tales the dog's heart collector's edition http://www.youtube.com/watch?v=vgah4pnwyma web of deceit 2: deadly sands collector's edition http://www.youtube.com/watch?v=rjiegkozjjm european mystery 2: the face of envy collector's edition http://www.youtube.com/watch?v=l-32pedyftm rush for gold: alaska http://www.youtube.com/watch?v=-vixxbohnve dangerous games: prisoners of destiny collector's edition http://www.youtube.com/watch?v=-jno4bmhmvg indi cat http://www.youtube.com/watch?v=v3k0aykelo8 dead defence - android http://www.youtube.com/watch?v=kvmkiljrfei sheep happens iphone/ipod touch/ipad http://www.youtube.com/watch?v=4slqw-h2oik stay alight android iphone/ipod touch/ipad http://www.youtube.com/watch?v=0puhkym8vw8 cut the rope 2 iphone/ipod touch/ipad http://www.youtube.com/watch?v=8aetht2y_jy

Anywhere 2D Pixel Artist Wanted (No experience Required) at Anywhere

2d pixel artist wanted (no experience required) anywhere anywhere artists hello fellow developers, we currently have a programmer and are looking for a 2d pixel artist to join the team. help create a unique 2d platformer and bring the world to life. a world of survival and horror, with a hint of crafting and a drop of humour. what we are looking for! - someone that can share idea's and help shape the world. - create a variety of sprite sheets and tile sets for the world. - create concept art. - someone who is passionate about their work. - communication is a must! - ability to communicate in english requirements - knowledge about sprite sheets and tile sets - good work ethics - can-do or can-learn attitude - ability to commit for the long haul - confidence in creating 2d pixel art while no experience is required for this position, the ability to adapt and learn, a positive attitude, and a passion for creating games will go a long way. if you feel like this is the kind of game you want to create, and can get passionate about making. feel free to apply by sending me an email.

Anywhere App developer at WordPlayz Productions

app developer wordplayz productions anywhere programmers app developer please answer these questions: 1. do you have experience with google play? 2. can you give the link to a game you have done that is on google play? 3. can you make our game look and run as well as wild bingo (free) and jeopardy ($1.99) [our game contains3 rounds of multiple-choice word puzzles: first round 25 puzzles; second round is 25 puzzles; final round is single puzzle.] 4. can you give our game features similar to those in jeopardy ($1.99) and bingo (free). 5. can you do a video at top of opening screen with a female avatar walking and talking? 6. we have scripted the sequence of screens for our game - can you do the design - graphics - development from that? 7. should we expect if ours is to be a guality game it will cost? $3,000 or $5,000 or $10,000 8. can you give a project quote for the design / graphics and development? (need project price to include alpha - beta testing and post release bug fixes.) 9. are you willing to sign a contract with our company for price and confidentiality. 10. would you like to have a post game release relationship handling updates and user response. (this is not required)

Anywhere Unity Coder at Small Team

unity coder small team anywhere programmers hello all, i'm the designer/artist on chesster, a high production value match 3 game. i have just signed a contract with surprise attack who will be publishing and marketing the game on tablets and steam when it launches. however i just had the programmer spot open up so i'm looking for someone with a finished game or two under the belt to join me and finish the game in unity. more info below. type of game: match 3 puzzle game for tablets, pc and mac. playchesster.com http://www.indiedb.com/games/chesster work needed: using existing c++ code if needed, build a working version of the game in unity. will also need to work with the designer to implement art, animation, sound and revise gameplay until it is delivered to the publisher. the game will need to optimized for tablets and later for desktop computers. payment: choose your adventure 1) receive payment after the game has begun selling (you bill me, i pay you 100% of developer share every month until the bill is fulfilled). 2) game equity.

Anywhere 3D Artist at Utherous

3d artist utherous anywhere artists 3d artist utherous is looking for a competent, responsive and skilled 3d artist with a diverse skillset and love for fantasy/steampunk. we are looking for an artist who is confident in texturing and modeling environmental and character assets at a rapid pace and will not buckle under time constraints. adaptability to any criticism thrown his/her way is a must and a good diversity in software familiarity is highly desirable. if you are interested in this position, please send a cover letter, sample works or a link to your website to jobs@utherous.com. while no direct game experience is required to apply for a position at utherous, previous relevant works will be required along with a cover letter for all positions. trial periods on the team will be required prior to any position being offered in order to gauge responsiveness, work ethic, quality of contributions and personality fit. a camera enable video conference will also be required during the interview process. this is a great opportunity for aspiring and established game developers. please visit our website and steam page above to glean more information about the game. visit our site at utherous.com for game details.

Anywhere {Royalty} Looking for Skilled/Dedicated 3D Artists at Avalon Mods

{royalty} looking for skilled/dedicated 3d artists avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo and various races that have been sculpted. we are going to finish them up and when done they will be around 13-20k tris. take a look: http://www.avalonmods.com/eincraft/index.html http://i.gyazo.com/6e504a1dde0bfd9eba9971f45ce535f4.png http://i.gyazo.com/6273637a900daac6ec913ff282ecfe1a.png http://i.gyazo.com/8b722ddd81fe4b75d6ddbbca1fa844c0.png http://i.gyazo.com/e8eb11723a99ea19baba075a9ab2efa0.png http://i.gyazo.com/c7b4fa1c3ba3f2431d054ab52e0b09f6.png http://i.gyazo.com/3f9ab69ab1d51bb942d8999abb842ac7.png http://i.gyazo.com/397ef7cf3d6ba1c2248ff5fc46fec111.png http://i.gyazo.com/2c379bcb58281a17c0e0f6748b9889b3.png http://i.gyazo.com/f6e910b329e640612fae410b51deeab9.png http://i.gyazo.com/059d9868eb793ee60cfc7ddff6a96142.png http://i.gyazo.com/a5da21d50522c33ae668192e9e6f41cc.png http://i.gyazo.com/61b26092521257f4b43c40b29337db9d.png http://i.gyazo.com/ea672a67d131c76dc60415d500c9f788.png http://i.gyazo.com/49258c5dfeb435bbc74cc82f2c201cb8.png http://i.gyazo.com/4dd64d3b643e8c6f4f9b283ccd72875b.png http://i.gyazo.com/fc17a5884e7962369a313c7ac8cb5893.png http://i.gyazo.com/40a94d39c176929b4c1a6339efcab9cc.png http://i.gyazo.com/67d33da421960a74534bba1ed7a7bbc0.png http://i.gyazo.com/ee21898912c2904c1ca49c2f1cae64b3.png http://i.gyazo.com/e7c34e7554aeb2dd3b90ed65a8c2b776.png http://i.gyazo.com/fde515160b4a8d5811e8de2038005c6e.png http://i.gyazo.com/492583ac3555172f6b37872ebbd55679.png http://i.gyazo.com/69c51e2872c051ca2100a8e160556121.png http://i.gyazo.com/728c0a0900f4ea103d8c84741b320773.png http://i.gyazo.com/33280a2ffb84ac4812122e7b2d23ba44.png http://i.gyazo.com/7ff6619125ff7a297c9061a1afc2be3d.png http://i.gyazo.com/d6d444ca846e2e0101fa9150a779f7c6.png http://i.gyazo.com/d7ac49ca5d290e1ca5e4454e03d3ad00.png http://i.gyazo.com/e9f4964547a7547b18aea98585b715a5.png http://i.gyazo.com/a9de4072f5204f37fb855756e0870472.png http://i.gyazo.com/5ff5180adc3f56e8ee3f52a34ecba6d1.png http://i.gyazo.com/caaa62b5d7ff2fdbe74b9139177d5edf.png http://i.gyazo.com/3f0e689b85244de13f41cd781226002a.png http://i.gyazo.com/b8f47391b4b5b844fc2aea6e96f3394e.png http://i.gyazo.com/814758bad71f34b317389ad3557e65eb.png http://i.gyazo.com/6a895b4802b53cf950d2028381e00ee1.png http://i.gyazo.com/5f2ade88fe8a46a90cb73d3fdf42da51.png http://i.gyazo.com/5d9c3ddeadf51ffbc8d194f6c1e8f7b5.png http://i.gyazo.com/9b387d5ab07e9142e0be102f47f0e7f1.png http://i.gyazo.com/2138a09d1bad74e9d0a0bdfff4596b0b.png http://i.gyazo.com/a1f1aeafe3cd62ace47bcc31e794cda4.png http://i.gyazo.com/1027c2d06379b8aa17db4a42cbc24e42.png http://i.gyazo.com/d4335c833fddaabbcb325f1ca8773f19.png http://i.gyazo.com/e53770e15e15dcdb3809d39b2a65f1a7.png http://i.gyazo.com/4f3f3aba08fb2dc8b60de60f904f0df7.png http://i.gyazo.com/a92a9180b3bde79702c691e31d15da2b.png http://i.gyazo.com/15637e34ae20c9192159ed1004a791e9.png http://i.gyazo.com/fc3e1a7d76326a90ed5e3f2a11e926c6.png http://i.gyazo.com/319addfaeb43c2d5ceffe7002686ef05.png http://i.gyazo.com/35e0d21af175a68137e0df518b5e8fe3.png we are currently looking for 3d artists to join our team to help speed up development. the quality we are aiming for is this: http://img2.wikia.nocookie.net/__cb20130613032656/finalfantasy/images/5/55/final_fantasy_xv_-_cast.png required skills: - capable of creating 3d models and preparing 3d models for texturing and animation. - able to create high or low polygon models. - create static/hard edged meshes or organic meshes. - create textures and maps for the meshes (mainly diffuse, specular, normals). other skills: - skill to propose new ideas and designs. - a good teammate with a positive attitude. - able to accept criticism and be able to improve yourself and your work. - be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed.

Anywhere Game Sound Designer at Anywhere

game sound designer anywhere anywhere audio/music my name is chase steele - i do sound design for games. i'm currently looking for projects to help out with in my free time. i am new in the industry but do have some aaa credits and what i feel is a strong portfolio. i am only interested in doing sound design at the present time so it would be best not to contact me for music unless you have a really clear cut vision of what you need. i handle all genres and can provide you with just about anything you would need. maybe you have your sound assets already? if you need someone to implement audio, i can also be that guy. i am experienced with unity and udk and frequently work with audiokinetic's wwise audio middleware. while my pricing/availability is flexible, i'm only interested in serious inquiries. my pricing ultimately depends on what you're asking for. after we talk about your project, i can give you a quote. visit my portfolio/view credits: www.steelesound.com i've had a lot of fun working with this community in the past. looking forward to seeing what's out there!

Anywhere (prefer US) 3D Modeling, Graphical Artists, Sound, Level Design at Nerd Pack

3d modeling, graphical artists, sound, level design nerd pack anywhere (prefer us) artists hello! i am currently working on a game title "nova anima" which is latin , and translates roughly to fresh or new souls. the game will be open world with possibility of having multiple worlds. currently i am the sole worker on this project as being such spreading myself out among the many tasks that need to be done is resulting in less then par work. with this being said i am looking for 3d artists who can model and/or animate, graphical artists to help with textures,gui's and possibly the website, i am also looking for sound architects for music for certain areas sound effects ect, and finally i am looking for level designers. the level designer position will be put on hold until a small to medium sized library of models has been created (other wise how can you make it). if you have any interest please see my email below. also the game is being made in unity 3d. requirements: one of the following: skype,teamspeak email (will also be given a @nerdpack.org email if requested) not afraid to voice your opinion. outgoing and able to take direction. creative. other than that feel free to let me know what you feel would make you an excellent addition to the team. resumes are not required but are encourged. if not sending one, must send example(s) of your work. (this is a non-paying position howerver random gifts may be given)

UK Composer at Self

composer self uk audio/music hello, i am a 20 year old composer, who has experience working on modding projects within the greater zelda modding community. i am currently studying a foundation degree at teesside university learning a vast array of musical skills such as, music theory, artist management, video editing, music composition. i work quick and to specifics, in a vast range of musical styles. the styles i am proficient in are, new age/ambient, orchestral, ballad, eastern, and commercial music (pop, dance, etc.) on my website i have put up examples about my work and examples from a modding project that i am working on currently. i have wide access to various musical programs such as, cubase 5, ableton live 9, reason, sibelius, fruity loops, and studio one. while i am studying i have mildly flexible hours between classes. i am also actively ready to compose at any time of day. for further information about myself and the musical work i produce please visit my website at - http://jamesandrewharriscomposer.webs.com/ thank you!

Anywhere Freelancer Musician Available for Video Game Composing! at Self Taught

freelancer musician available for video game composing! self taught anywhere audio/music i'm a musician who works in a wide variety of genres from electronic to industrial ambiance. i currently have 3 years of experience and counting along with 8 albums (and counting) released via bandcamp (one of which was a tribute to the survival horror game silent hill). as of today, i would like to evolve my professions as a game composer for such indie games. as you already know, i can work with many different genres especially horror and simulation (because those genres are always fun to work with!). most of my work is arranged and composed using midi synthesizers and virtual keyboards. best of all, you don't have to pay me! the only thing i ask in return is just credibility for my work. i can even work with other musicians and collaborate on a project (because i don't charge $10,000 just to "help" make a song with someone). my specialties of course include: electronic, synthwave, noise, ambiance, industrial, instrumental, and orchestral. like i always say to those who are interested: "i may be no hans zimmer, but at least i'd like to take my work seriously!"

Anywhere Concept Artist, Programmer, Animator, at Project team for Shape Shifter Concept

concept artist, programmer, animator, project team for shape shifter concept anywhere artists looking for concept artists who can make a dream world come to life through music, imaging, and animation. work will be based off of concept descriptions already written and being stored. the indie project has been two years running so the profits will be shared once the game is complete and rewarded for your time if the project ends without being fully complete. the things i'm looking for are trust, creativity, ingenuity, and teamwork. the concept theme is a rare design on the aspect of shape shifting so a commitment is required. if interested use the description below as a sample document then a single piece create concept art as your interview. your medium, your creativity, and your choice in design is entirely up to your personal interpretation. "as long as we have known about the darkness within people's hearts there have been people able to use that darkness to change themselves. often, as in many legends, these people relied on stories and deception to hide within the lands to remain unnoticed. these creatures aren't built in any race, nor are they bound to them, but they do have one thing which connects them and that is darkness. darkness however has a way of revealing itself even in the hearts of good and evil to those who control it. they have now begun recruiting prospects into their order. among them is you. you quickly learn the words "shape and shift" are the most common way to describe your unique ability but you have yet to know why, how, and what has caused this change to you. even learning to control it will leave you struggling with a sense of identity as you endure vague, boundless, deadly new ability that sets you apart even from the preternatural creatures such within the realm into a much more predatory world where your power 'the will to change' is hunted, feared, hated, envied, and desired. do not lose it to another of your kind for there are less kinder shifters and unlike you they will not hesitate to destroy everything. those are the ones who want to return to true darkness and will not hesitate. whether you join them or resist them is entirely up to you. by that time you will know what it means to shape shift."

Anywhere Composer, Sound Designer at Self

composer, sound designer self anywhere audio/music i am a composer and sound designer familiar with unity and wwise. i have a bachelor’s degree in music and have taken game audio courses from berklee online. i specialize in orchestral, rock and metal, and folk genres. i am an avid gamer and i keep up with current trends in game audio. my credits include radio jingles for real deal home improvement and foranything.com and the music for the pashto app from luckydogapps.com. i am familiar with unity3d and wwise and i have experience with sound effects as well. my credits are few because i have only recently begun looking for opportunities. i have spent my time preparing, practicing, and honing my craft - and now the time is right. let's make music! i would love to work on a project with you! i work quickly and i am flexible. i believe in keeping in contact with the developer constantly for updates and feedback. i am familiar with cubase, fl studio and cool edit pro. for samples, examples and my demo reel, visit my website@ gamecomposer.webs.com visit my website for my demo reel: gamecomposer.webs.com

Beijing, China Game Design Internship at Substantial Games

game design internship substantial games beijing, china level designers want to get some real, technical game design experience? come join us at substantial games as an intern! we're looking for someone who is: eager to learn – someone who is hungry to grow both technically and professionally. understands games – someone who can see the systems and reasons behind a game. "why?" and "because..." are favored words. a great communicator – someone who can get us excited about what they want to do, and give/take constructive criticism. a team player – someone we can trust to get things done, and who can add valuable feedback. loves games – someone with an undying passion for games and interactive experiences! what you'll get with this opportunity: learn – dive right into creating pvp and pve content. great chance to get hands-on experience. collaborate – work with intelligent and capable teammates who will respect your craft (as you will with theirs!) responsiblity – get assigned real work, have real decision-making power and responsibility, get real credit. beijing – experience one of the fastest-moving cities in the world. to apply, send an email to jobs@substantial-games.com with your resume and a short description of who you are and what you are looking for.

Beijing, China Marketing Internship at Substantial Games

marketing internship substantial games beijing, china marketing want to learn all about reaching gamers and building communities? come join us at substantial games and help us market our new competitive strategy game for tablets! we're looking for someone who is: eager to learn – someone who is hungry to grow both technically and professionally. understands marketing – understands the basic principles of marketing. a team player – someone we can trust to get things done, and who can add valuable feedback. loves games, film, comics, etc. – you have to love games to connect with players. what you'll get with this opportunity: learn – charge head-on in to the challenge of mobile app marketing, no better experience than to do it! collaborate – work with intelligent and capable teammates who will respect your craft (as you will with theirs!) community – promote a product worth promoting, and be a spokeperson for its fanbase. beijing – experience one of the fastest-moving cities in the world. more info on us at http://substantial-games.com to apply, send an email to jobs@substantial-games.com with your resume and a short description of who you

Anywhere Unity Level Designer/3D Modeler (PAID) at Hero Games

unity level designer/3d modeler (paid) hero games anywhere level designers hey! hero games currently needs a 3d artist to create some awesome levels and models for a new upcoming game (to be revelealed when position is taken), this will be a payed job and will be initiated over skype or other instant message services. although professionalism may be needed, you dont need 10 years experience in aaa games to take up this job! payment can be discussed around the time however payment will be around 30-65 dollars depending on amount of work and time. our project does not as of yet have a designated release date, so no one needs to be working on a huge deadline, but of course it dictates how money will be paid. there is no designated 3d modeling system needed but of course you will supply any software you need to create models and import and arrange them into unity. the newest version of unity is needed. scenes needed are a pharmacy, full town scene and an apartment. if these are along the lines that you could work for the payment, then by all means apply! this will be a great position to put on a resume for any future jobs!

Anywhere 2D Level Sketching Artist at Lava Games Company

2d level sketching artist lava games company anywhere artists we're currently looking for an artist to sketch levels in full detail. the incumbent will receive partially detailed sketches of entire sections of an indie game, and will need to redraw each room in full size and detail. further information will be given to those who are selected for the role. please apply with a link to your portfolio. what we would like to see is sketches drawn with clean lines that are ready to be painted. examples will be provided to anyone accepted for the role. ideally, the applicant should be able to sketch a full canvas without any shading or coloring of any sort within a day. about us: we're a start-up video game development company. currently, we have almost a dozen fully developed ideas just waiting to be made into games. our goal is to start up with a first title that is captivating enough to set a minimum standard for our games, yet not so loaded with our ideas that it would prove to be overwhelming to our currently small start-up team. we're very confident that this title will entertain many and will bring with it a sense of wonderment that will leave gamers wanting more. and this is just the start... tell your friends! we are constantly looking for more talented individuals to join our team. keep in mind that we are only offering royalties until the company launches. we look forward to hearing from you.

Anywhere Mod Team Looking for Graphics Artist at Perisno Dev. Team

mod team looking for graphics artist perisno dev. team anywhere artists greetings! our team is currently developing a mod for a game called mount & blade: warband. the mod is called perisno, and is basically a total conversion of the mount & blade game, where we added our very own lore, items and much more. it's actually a quite popular mod, one of the most popular within the community. our team consists of sixteen developers, each with their own traits, fields and backgrounds. we are currently looking for a volunteer graphics artist who can make some neat-looking graphics for our pages on various sites. here's what we're in need of: - a logo for the mod. - a banner, which will primarily be used here on our moddb page. - a forum signature for our supporters. - a few "button" graphics for the mod's features, lore, forums and wiki. unfortunately, we are currently unable to pay for the work, as we are a group of volunteers ourselves. we work on the mod in our spare time, with no profit gained from the project. if you are interested, check the "to apply" below. i will give you more details in a private message. kind regards, the perisno dev. team. - alex h. (modelling, web & advertisement)

Anywhere Looking For Developers To Help Make A Game at Rockbottom Games

looking for developers to help make a game rockbottom games anywhere level designers i need some developers to help make a horror game coming out next year. some of our developers have left and we need people to temporalily replace them. you have to be able to code for us and be able to work with the rest of the team and share ideas. if you go we with us our boss may ask you to stay with us but if you are a solo developer then you will be free to leave. this game should take a year but the date could be changed to a later or earlier date. so far we have 2 developers, a tester/ voice actor and a artist. it would really help us if you would help out. so far we are using unity free since we have no funding in the team. you will have to work on the game for a min of 5 hours to as much as you want a week. you can ask to change on what part of the job you do after a month and you may have to develop to game by yourself at the very start since our head developer is having some hardware problems but they should be fixed soon. the day this is posted is 16/1/15 so if you see it on a later date the fix might have been made. one of our developers is josh who is head of team/boss and the other is ryan who is a mod aswell, he sorts out the website and josh mostly sorts out the twitter. our email is rockbottomgamestudios@gmail.com you can contact us there.

Anywhere Programmers for "X-Com: Apocalypse" remake at Anywhere

programmers for "x-com: apocalypse" remake anywhere anywhere programmers following the extremely successful openxcom, which recreates the first two x-com games, openapoc is a fan project that aims to remake the third instalment of the series, "x-com: apocalypse". we aim at a faithful recreation of the old game for the modern systems, only with some small improvements to the interface to bring it up to today's standards (like using a mouse scroll) and better modding capabilities. the project is young, it is lively, and it really needs more people to help with the code. if you think you can help, and if you're interested in joining a likely candidate for the next star team on the remake scene, give it a try! at this point we're still at the stage of decoding and implementing basic mechanisms, so we need primarily need coders, but this will gradually change as the project progresses. since it's a fan remake, we don't expect to make any real money. however, the project is very likely to become highly popular, and i'm sure i don't have to explain how important it is for a young programmer to be a part of something like this. and it's a unique chance to bring this old gem to the modern audience, so it's a noble cause too!

Anywhere {Royalty} Skilled 2D Artist at Avalon Mods

{royalty} skilled 2d artist avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for concept artists for environment & characters. here is an example of one part of the city that our current environment artist has made: http://i.imgur.com/gnjqiev.jpg?1 for characters we are a truly ambitious, we are seeking final fantasy xv level of detail and as such we will be needing detailed 2d character art. https://www.facebook.com/avalonmods skills required: skill to propose new ideas and designs. a good teammate with a positive attitude. able to accept criticism and be able to improve yourself and your work. be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed.

Anywhere Programmer at Anywhere

programmer anywhere anywhere programmers (paid after project) this position is good for people who would like to improve they're skills, add to they're portfolio and gain some experience. the game is a basic linear fps that features a dynamic story that changes relative to players choices. what is special about this project is that it will be sold to a per-established fan base of over 230,000 devoted fans. i need devoted team members who are willing to use skype on an almost daily basis. the platforms we need to develop for are xbox one ps4 and pc. positions needing to be filled: an artist/s will need to be able to create promotional pieces, concept art and high quality textures for objects to be used in the final product. a programmer/s is required to code for the ui, ai, and basic functions and mechanics of the game on the latest udk4 engine. an animator/s will need to be able to rig models, animate basic actions such as crouch, cover, running etc... a sound technician capable of producing a wide range of sounds to match the actions being performed, ambient sound, and any other sounds required to bring the game to life. a asset and character modeler capable of modeling real people and objects and be able to port the models to udk4. and finally a level designer capable of creating scenes and placing assets in the environment to bring the world to life.

Anywhere Texture artist (paid after project) at Virtual Leap

texture artist (paid after project) virtual leap anywhere artists (paid after project) this position is good for people who would like to improve they're skills, add to they're portfolio and gain some experience. the game is a basic linear fps that features a dynamic story that changes relative to players choices. what is special about this project is that it will be sold to a per-established fan base of over 230,000 devoted fans. i need devoted team members who are willing to use skype on an almost daily basis. the platforms we need to develop for are xbox one ps4 and pc. positions needing to be filled: an artist/s will need to be able to create promotional pieces, concept art and high quality textures for objects to be used in the final product. a programmer/s is required to code for the ui, ai, and basic functions and mechanics of the game on the latest udk4 engine. an animator/s will need to be able to rig models, animate basic actions such as crouch, cover, running etc... a sound technician capable of producing a wide range of sounds to match the actions being performed, ambient sound, and any other sounds required to bring the game to life. a asset and character modeler capable of modeling real people and objects and be able to port the models to udk4. and finally a level designer capable of creating scenes and placing assets in the environment to bring the world to life.

Anywhere Highly skilled music composer for hire at Anywhere

highly skilled music composer for hire anywhere anywhere audio/music hi guys. my name is dmitry, i am professional game music composer. i am looking for team to join, usually i work as a freelancer, but in my spare time i compose music too. but it's not so cool to make another sketch and put it into *undone themes* folder, so i would like to use this stuff in games too. i am working in any genre (except chiptune) any style, also i worked on two aaa projects (juggernaut: revenge of sovering, king's bounty: warriors of the north). i'd love to join some pixel-art project, maybe earthbound-like, or flashback-like... whatever, if i like it - i am in. let me make it clear, i want to join a team not like freelance-composer that you hire, but as a team member, so we could make a really good game, release it after that and make some cash. well, i guess you got the idea. here is the link to my portfolio: https://el-metallico.bandcamp.com/music also, i am skilled guitar player, please check this out: https://el-metallico.bandcamp.com/track/contra-hard-corps-metal-cover https://el-metallico.bandcamp.com/album/dragonball-and-dragonball-z-metal-covers contacts skype - el-metallico777 e-mail - el.metallico86(@)gmail.com best regards dmitry

Anywhere Environment and texture Artist at ArrowTip Studios

environment and texture artist arrowtip studios anywhere artists us at arrowtip studios are looking for artists to provide high quality textures for objects and environment features in the world we create for our game 'oscars horror story' the game is a horror game so you should be able to make things look that fit that genre, also you should be able to make textures for things like walls, floors, lights, notes and any other random level design things like those. when you apply please include ur name, age, skype (if available), and a demo of some of your work and a bit about yourself. to work with us at arrowtip studios you need to have a big sense of humour also and not be afraid to try new things and don't be afraid to fight for what you think is the right thing and have an interest in the horror game genre. this is not a paid position until money is made from the game as you contributed to the project and deserve a share of some of the profits we make. also it would be good if you had a very big imagination to come up with the weirdest ideas to make our game stand out.

Anywhere [Programmer] 2d Game [Payments] at True North

[programmer] 2d game [payments] true north anywhere programmers hello, thank you for taking interest in our project. as of right now there is no official title other then "project honor". we are a newly founded indie team that is starting work on our first game. this game takes place in japan and follows the story of a samurai's who's village is burnt to the ground. in pure revenge and the emotional drive to find the girl that he loves, he embarks on a journey that no sane man would dare to take, a journey to discover and kill the man that brought this pain upon is life. we require a programmer for the game, he will be working with unity or if he is not comfortable with that and knows another engine better with 2d game design then we can utilize that as well this is a paid project by royalty, meaning whatever work you do, you will receive a percentage of the games profits in return, some straight out payments might also happen depending on the situation, but is not guaranteed. if you are interested in applying for a position please add me on skype at: dalen.dugas : and i will try to return to you as quick as possible, thank you and we look forward to seeing you

Anywhere Composer for hire at Anywhere

composer for hire anywhere anywhere audio/music hi, i'm a 19 year old music student studying in stockholm, sweden. i have played percussion for 12 years so i have a lot of experience in percussive sounds and techniques. i have a creative mind and can compose various styles of music with different layers and textures in a unique and pleasing style. if you require a short demo for a project you are working on, feel free to email me for a free demo stating style and some gameplay footage! i'm a new composer who has not yet had the chance to work on any games yet but would really love the opportunity to, to be able to develop my skills and for valuable experience. i'm highly interested in games and films and love to listen to the music and analyze it. i own sufficient music sound libraries consisting or ewql and others, quality sounds are guaranteed. i also have access to a real orchestra for real recordings if required. please contact me on martinsyer123@gmail.com ps i'm creating a website especially designed for indie media artists so please check it out to place free ads or profiles there! www.indieprofiler.com

Anywhere Programmer(s), Level Designer NEEDED for indi-title at Anywhere

programmer(s), level designer needed for indi-title anywhere anywhere web/other currently looking for one or more level designers and one or more programmers, who have knowledge in use of the cryengine, to work on an independent 'rogue-like' game that is currently going by the codename: "project: trapmaster". the game is going to be unfunded, until a kickstarter for it is made. but, before getting to that point, it is necessary to have a playable alpha available to distribute. so as to give people more incentive to assist us with what will become necessary funds for expansion. after the kickstarter is over, everyone will be paid equal amounts. the only exception to this being if an individual doesn't put forth any effort into the project, after being hired on. in order to keep aspects of this game from getting out to the mass public, i am going to request that you first obtain a position on the team. so as to keep the idea for this game safe. if you are interested in applying for a programming position, keep in mind that i live in the gmt time-zone. so, it may take a little while for me to get to your e-mail.

Anywhere 3D Modeller (Building / Landmark Specialist) needed for London-style Landmarks at Kitatus Studios

3d modeller (building / landmark specialist) needed for london-style landmarks kitatus studios anywhere artists hello there everyone! my name is ryan shah, project lead @ kitatus studios! following multiple successes we've had with communicating with skilled and professional people here on indiedb, we're here once more - this time looking for a 3d modeller who specialises in recreating realistic landmarks for our upcoming title: super distro. ------------------------- i'm sure all of you are dying to hear about the project, so here's a super quick overview: super distro is an upcoming 3d adventure title for pc, mac, linux as well as consoles and mobile platforms (more about this later!). we follow the story through the eyes of "d.i.s.t.r.o", a cyborg with an unknown past. the players begin their adventure waking up with no memory in an alley-way and using the revolutionary "narrative lego" system (originally created by ken levine), the players mould how the story plays out via their actions in the world. (more about this is available on request!) and the name of the in-game world? neolondon. now, of course, all of the secrets can't be revealed here but feel free to email us @ contact@kitatusstudios.co.uk and we'll be more then happy to fill you in on more of the details. -------------------- now, i'm here asking you to lend us your skills but i'm pretty sure you'd like to know a little bit about me. my name is ryan shah, i'm project lead @ kitatus studios. i boast over 10 years of experience with video-game creation software (from macromedia flash to unreal engine 4). i also write 100% free unreal engine 4 books to help every single person on this planet create the video-games of their dreams. i also went to college and university to study animation (for those who are interested in my academic history) the books i have written have been read over 100,000 times already and once super distro has been finished, i will continue to develop this series of books to help even more people create the video-games of their dreams. if you want to check these books out, head over to http://www.kitatus.co.uk -------------------------- super distro is a super-exciting project and i'd love to have you join aboard. having lost all the files i previously worked on, i'm on a time-squeeze to re-create everything that was lost (and improving on the previous content!) and this is where you come in! i'd like you (yes... you!) to come aboard and help us out by modelling some game-ready re-creations of popular london landmarks. we'd talk about what kind of landmarks we'd like you to create and then you'd create the models and uv them and... that's all you'd have to do. once you've created the buildings, you'd have fulfilled your job and all that you'd have to do next is receive your royalty percentage once that game has launched (we will talk about royalty percentage via email). it's that simple: we want you to create some buildings / landmarks for our unreal engine 4 project. once you've modelled and uv'd them, you're done! i will do all the rest! ------------------------ i'm sure some of you are worried about polycount. well... here i'm going to let you in on a little secret: we are reaching mobile platforms by using a new technology called grid which will allow us to achieve pc-quality graphics on mobile platforms via aw3 s3 servers. this means, you could have a ridiculous amounts of polygons and you won't be scolded for it! of course the lower is better, but you won't be forced to create the models under a strict polygon limit. ------------------------ so if you love films like bladerunner or akira or games that feature a futuristic city and feel comfortable re-creating london landmarks with this style in mind then we want you to join our cause! if you're interested, then email us now and we'll talk specifics! as you can tell, i'm super-excited for the rebirth of super distro and i hope i've tingled your intrigue

Anywhere Skilled Artist Wanted at Anywhere

skilled artist wanted anywhere anywhere artists me and a friend are designing a game, the working title is called "days of hunger" the story has not really been confirmed yet therefore there is no point in attempting to tell what the story is. but we are looking for a cover art designer to work with us. the game's style is an 8bit open world rpg w/ with random dungeon entrances the will spawn around the map, so far we have a rather simple random dungeon generation system. so far the game consists of a health system, a level up system, an armour system, a damage system, an augment system, a gold system, a savepoint system, a shop system etc... i myself do sprite drawing/animation. and my friend does coding. we are just lacking a decent artist to do our cover art. we would be wanting someone who would be able to do amazing pixel art. the designer would receive royalties/exposure and a possible amount of money if, we make any? :p this game will all be done over the internet ofcourse. also the game is being designed using gamemaker studio. - sharn :)

Anywhere Need a team for big 3D game [you get paid on release] at DM Gaming Studios

need a team for big 3d game [you get paid on release] dm gaming studios anywhere artists we need much people for making this game: belgian underworld we still need: - programmers - artists - 3d modelers - animators - level designers - music composers - actors - video artists(for the trailer and the cutscenes) this will be a really big game so if you think you can do it contact us! (this is paid but only on how much money we made when it's released, we are using unity and we'll get you the full version on our costs) if this game get's released and sell's real good then we will advance onto cryengine and unreal engine. if you join us give us much info about yourself + cv and you'll get an answer within 2 days, if you need additional software let us know and we'll get it for you. what you need to have: - steam account - skype - facebook/twitter - a network connection 10/100 mbps - psn account - microsoft account (hotmail) - a good computer that can run unity3d at least (cryengine 3 & unreal engine 4 are recommend) - enough time to work on the game - you can work in a team - good english knowledge you can work remotly but you need to be online on the times you need to. there will be multiple skype groupchats: one for every job so you can chat with your team and one for everyone so can ask for software updates, new software that you need or if you know someone who wants to work with us. hopefully we see you soon in our skype-chat

Anywhere [HOBBY/REVSHARE] Community Manager at Deeep Games

[hobby/revshare] community manager deeep games anywhere public relations we are a team of 3 guys making games for google play store and mini game pages (as a start), and are very passionate about it (deeepgames.com). might not have a whole lot yet, but that will change very soon. we still do it for hobby but hope to also start earning later on. at the moment we have 4 projects on our hands, one close to release (will implement ads), one on prototype stage, one on toy stage, and one on paper (design document). we realise its a lot of work and we want to do it the right way, so we need to team up with the right people; this means that we are looking for a hobbyst/junior community manager to join us and help promote the games, in other to get an audience/player-base. *anyone thats starting/wannabe a community manager. *no need of special skills needed. *students/profesionals/hobbists/anyone *not fulltime *revenue share /***/ we are a team of 3 guys making games for google play store and mini game pages (as a start), and are very passionate about it (deeepgames.com). might not have a whole lot yet, but that will change very soon. we still do it for hobby but hope to also start earning later on. at the moment we have 4 projects on our hands, one close to release (will implement ads), one on prototype stage, one on toy stage, and one on paper (design document). we realise its a lot of work and we want to do it the right way, so we need to team up with the right people; this means that we are looking for a hobbyst/junior community manager to join us and help promote the games, in other to get an audience/player-base. *anyone thats starting/wannabe a community manager. *no need of special skills needed. *students/profesionals/hobbists/anyone *not fulltime *revenue share

Anywhere 2D Artist at Imperial Splendour Mod

2d artist imperial splendour mod anywhere artists who are we : imperial splendour is a mod for empire: total war. focusing on the xviiith century, the mod intend to rework campaign and battle gameplay to increase historical accuracy. more informations about imperial splendour : i.s in twc : http://www.twcenter.net/forums/showthread.php?613842-rise-of-the-republic-information-and-preview i.s in moddb : http://www.moddb.com/mods/imperial-splendour one of our goals is to create specific units rosters and models for each factions, according to historical sources and within the limit of the game engine. who are we searching for : we are searching for a 2d artist to create textures for unit models. model, its uvmap and documents about the uniform are provided by the team. 2d artist will have to create 3 textures for each model : diffuse gloss_map : used for gloss and specular effects ; normal : bump map more informations about e:tw texture here : http://www.twcenter.net/forums/showthread.php?531071-modeling-amp-db-milkshape-amp-uu3d-how-wangrin-and-i-use-them&p=12894237&viewfull=1#post12894237 2d artist must have a good knowledge and experience with 2d tools such as the gimp or photoshop.

Anywhere Recruiting New Develepor Team at Anywhere

recruiting new develepor team anywhere anywhere level designers hi there! my name is norbert gardonyi, i'm an independent creative director, and i'm currently looking for talented people to create a game developer team. about me: i learned directing and composing, cinematography, screenwriting, and design. i also have a small amount of knowledge in adobe products, 3ds max, zbrush, realflow etc. i also know a few things about pr marketing, and managing. who i'm looking for: everyone. if you know a few things about video games, you already can be part of the team. most important parts are coding and programming (c++, c#), modeling, texturing, animating, scripting. i'm also looking for artists (artwork painters), music composers etc. i would like to use unreal engine 4, so knowledge in it is a big "advantage". what my goal is: to create a successful team and to make profit of course. now, since this a "voluntary" work, i can't afford paying full-time (also, you have flexible working times anyway), but what i would like, is to divide the profit into same amount of portions for everyone. which might not seems so promising, i know, but let's be honest - we all need to start somewhere. so, if you are interested, don't hesitate to drop me an e-mail about your skills, questions, remarks, anything. thanks for reading, and have a nice day! norbert gardonyi, hsc

Anywhere Digital Music Producer/Composer for Hire (Free) at Anywhere

digital music producer/composer for hire (free) anywhere anywhere audio/music hi, firstly i'd like to thank you for clicking on this post! i'm a young music producer looking for any kind of work in the indie video game industry. paid work will, of course, take priority, but i would be more than happy to work for any project for free that isn't too unreasonable. i'm an avid gamer, and i have appreciation for the work that goes into making these creations. i have a strong work ethic and i've got a super creative brain, also i can produce i wide range of electronic music, even classical pieces. i'd like to get some experience in this industry, as it's my career of choice i'd like to pursue. i genuinely enjoy creating music; it's a passion of mine, so i won't be a slouch when it comes to pumping out quality music for projects. also, if you need a theme song for your game, i would be honored to make one for you. i also run a small youtube channel, and you can email me if you'd like to hear some of my work. i almost guarantee i won't be a let down. email me at hhzfan@gmail.com

Anywhere Looking for all positions on a new project at True North

looking for all positions on a new project true north anywhere artists hello, thank you for taking interest in our project. as of right now there is no official title other then "project honor". we are a newly founded indie team that is starting work on our first game. this game takes place in japan and follows the story of a samurai's who's village is burnt to the ground. in pure revenge and the emotional drive to find the girl that he loves, he embarks on a journey that no sane man would dare to take, a journey to discover and kill the man that brought this pain upon is life. as stated above we are a newly founded team so we do need more or less all positions. in the following list you will see the positions required as well as what is expected of you: artist: will be designing the characters, backgrounds and pretty much all the artwork seen in the game programmers: will have to know how to program a 2d game, the engine being used has not yet been confirmed but we will speak with all programmers to see what they are comfortable with animator: we require a 2d animator who can work with sprites composer: we will need a composer who has skill in the field of retro 8 bit like music as well as the japanese classical genre project manager: we will need a project manager who will be working directly under me, his job is to keep everything running smooth as well as make sure people are doing their work marketer: this position will be filled by someone hopefully who has a some what popular stream or youtube to help get the word out. if he does not then he must have good skill in the area of marketing and will be expected to do a outstanding job with getting the game known as of right now those are the positions we require, there may be more in the future. this is a paid project by royalty, meaning whatever work you do, you will receive a percentage of the games profits in return, some straight out payments might also happen depending on the situation, but is not guaranteed. if you are interested in applying for a position please add me on skype at: dalen.dugas : and i will try to return to you as quick as possible, thank you and we look forward to seeing you

Anywhere Music composer/sound fx artist for hire at Anywhere

music composer/sound fx artist for hire anywhere anywhere audio/music i am a music composer/composition student looking to start working on some games! i love games they have been a big part of my life, but music is my passion. i range from classical to rock etc. if you email me i can send you some sample works of mine to help you get a feel of my music and what i can contribute! i can also do sound fx such as foot steps, guns, sword fighting, explosions. i can work long term and short term. and i can work on any game genre required weather its rpg, fps 8-bit. i promise to give you all my time and commitment on helping you complete your game and i will give you 110% i will work for free if the project is not huge. if the project requires a lot of work and time i will work for a reasonable rate. if also you wanted a theme song for your game i will definitely be able to compose and exclusive theme for your game and your game only! i can also create a game soundtrack cd for download for your finished project that you can give out on special edition of your game or just to give out anyway. contact me on - christopher.mulhall1995@live.ie

Anywhere Artist at Cosmic Pirate Productions

artist cosmic pirate productions anywhere artists our first game is a tmnt dating sim, and we have three(3) separate sections we are looking to fill. first though, let me tell you about our group, what members we already have, and what we have finished. our little group was conceived and created earlier this year in response from the tmnt fandom’s call for a dating sim game. there are currently twenty-four(24) group members in all areas of game production, and if you’re interested you can be a part of it as well! work is progressing smoothly and you can help us! senior background artist- "the game takes place in new york over a variety of seasons and times, and so the background artists in question need to be familiar with urban environments, variable lighting/light sources, and potentially relatively complex perspectives. we expect the backgrounds to have a grittier muted tone, especially at night, and for there to be at least 9 specific locations, plus date areas, and some navigation/transitional areas. we recognize that this is a lot of art. like seriously, that’s a lot of drawing, and like the writers, we will provide a flexible and reasonable time table for everything involved. we also recognize you aren’t being paid, so we don’t expect this to take priority for you." junior background artist-"in recognition of the scale of the project involved, there will be two(2) junior artists chosen to work with the background artists. what will their job entail? if they tell you tell to flat something , you do it. if they tell you to clean up the line work, you do it. you are not responsible for the majority of the picture construction, for concept art, for choosing the resolution, for arguing with the programmers or the other major artists about art style. basically, you are their assistants. they are not allowed to ask you to create a background from scratch, but they can request that you do a specific task to aid them in completing a picture. if at any point you feel something is outside of your skill set or outside of your job description, you can bring it up with the creative director(me)." senior sprite artist-"the main character, and all of the dateables, will be a ren’py livecomposite of several images in order to get the smoothest, most emotive, and prettiest sprites possible (and allow customization of the main character). the other npcs will work with conditionswitchs to account for the time of day(when applicable) and some minor facial expressions. we recognize that this is a large amount of drawing. once again, because you are not getting paid, and because of the variability of our own schedules (and likely yours), you will be given specific and clear deadlines and timetables along with as much flexibility as possible to your specific situation and skills. sprite artists need to be familiar with the characters in question (for the non-original), different lighting from different times of day and seasons, and be comfortable drawing clothing on/for a variety of body shapes and sizes for the main character. they will also attend weekly meetings with the rest of the artists to make sure everyone stays on the same track." senior gui artist-"they would be responsible for designing several default screens from scratch (including the textbox), along with creating specific assets (like buttons and bars) to be used throughout the game on a single theme. they would also need to create any imagemaps (for navigation in game) or screens for specific systems (like the inventory) after the design process, they would create these pieces for the coders to use as they see fit, and so will work much more closely with the coders than the average artists. it may help to be familiar with some of ren’py’s screen language, but it is most certainly not required. "

Anywhere 2D Phostoshop artist - pixel art and sprite sheets at Anywhere

2d phostoshop artist - pixel art and sprite sheets anywhere anywhere artists dear applicant, thank you for considering this job. to confirm, this is an unpaid position but you may be payed money if we make good profit. first of all, the program that you need for this job is adobe photoshop (version cs5 or cs6). the skills which require for this job are:- - pixel art - basic/intermediate photoshop knowledge - the ability to make sprites - able to draw animals - creativity! if you get the job, you have to make the main character of the game. it is an animal and 2d. the animation will based on sprites. so you have to make a quality sprite sheet. or, if you are confident with another 2d animation software, you can use that. we can communicate through skype. it would be a very nice experience for you and us.this game will be 2d and for android. the concept is unique too. the kind of pixel art we are looking for is similar to the one on this link- http://38.media.tumblr.com/0531524d08e913e601f5260eec6fce7e/tumblr_mpesi8rrfl1qbvhrno1_r1_400.gif if you are interested please email me at- mohakmalhotra@rocketmail.com thanks, mohak. mohakmalhotra@rocketmail.com

Anywhere Illustrator/Digital Painter (Royalties Only) at Lava Games Company

illustrator/digital painter (royalties only) lava games company anywhere artists we're currently looking for an illustrator or digital painter to color in and polish 2d level designs. the incumbent will receive fully detailed sketches for different sections of an indie game, and will need to reproduce each room in each section in full color. further details will be given to those who are selected for the role. please apply with a link to your portfolio. the style we're looking for involves lots of color blending and light/shadow play. to be a little more specific, we're aiming for the style that blends the color of lights in with the surrounding colors, and uses dark purples and blues for darker areas. examples will be provided to those selected for the role. about us: we're a start-up video game development company. currently, we have almost a dozen fully developed ideas just waiting to be made into games. our goal is to start up with a first title that is captivating enough to set a minimum standard for our games, yet not so loaded with our ideas that it would prove to be overwhelming to our currently small start-up team. we're very confident that this title will entertain many and will bring with it a sense of wonderment that will leave gamers wanting more. and this is just the start... tell your friends! we are constantly looking for more talented individuals to join our team. keep in mind that we are only offering royalties until the company launches. we look forward to hearing from you.

Anywhere Looking for Texture artists to work mainly on housing and/or environmen textures at Green Thumb Studios - Natures Wanderer

looking for texture artists to work mainly on housing and/or environmen textures green thumb studios - natures wanderer anywhere artists hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are looking for 3d modellers and / or texture artists! if you can only do base modelling that's fine and if you can only do texturing that's fine also! other positions available look below. this is the games style:http://www.indiedb.com/games/natures-wanderer/images/palace-guard-custodian (this is the art style, look further down the gallery to see more) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! http://forum.unity3d.com/threads/green-thumb-studios-natures-wanderer.272817/#post-1805744 artwork style: hand painted, stylized, colourful and artistic. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter seeing as almost all assets just for the demo are almost done. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it and someone that is keen to re-do work when the game changes to always make it look best :) concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images/palace-guard-custodian

Anywhere Searching Story and Dialog writers at Anywhere

searching story and dialog writers anywhere anywhere web/other i, andre, am currently at the beginnign of startig to build a game. the game is going to be an online mmorpg in middle ages in low poly and be set in a gigantic world with full interactment there will be buildable cities and shops... the world is going to be splitted in stages on which each stage there is a boss room located which has to be found by the players. once the boss has been defeated the players have to find the boss room on the next stage. theres also going to be a story so it wont be so linear but till now i dont have to much of that. and now some info about me. im andre, a 16 year old german motion designer and also an 3d artist. im going to be modeling the 3d models and assets for the game and also coordiante everything from the programming to the sound and visual section of the game. i need: - story writers - dialog writers the requirements are: - must be creative - must be able to write detailed stories and/or dialogs - must be able to work together in a team - must be able to communicate i hope you like what i wrote and message me soon andre

Anywhere Programmers in UE4 at Anywhere

programmers in ue4 anywhere anywhere programmers i, andre, am currently at the beginnign of startig to build a game. the game is going to be an online mmorpg in middle ages in low poly and be set in a gigantic world with full interactment there will be buildable cities and shops... the world is going to be splitted in stages on which each stage there is a boss room located which has to be found by the players. once the boss has been defeated the players have to find the boss room on the next stage. theres also going to be a story so it wont be so linear but till now i dont have to much of that. and now some info about me. im andre, a 16 year old german motion designer and also an 3d artist. im going to be modeling the 3d models and assets for the game and also coordiante everything from the programming to the sound and visual section of the game. i need: - network programmers - gameplay programmers - ui programmers - tools programmers - scripters the requirements are: - you have to be able to buy or already own a license of ue4 - you have to have great knowledge of programming in ue4`s blueprint and in c++ - you have to be able to work in a team and also to communicate i hope you like what i wrote and message me soon andre

Anywhere Looking for 3D character/texture artists at Anywhere

looking for 3d character/texture artists anywhere anywhere artists looking for 3d character modelers to join our group. please email if interested. it is a player versus player dungeon crawler that uses a diablo like camera angle, multiple weapons, and gameplay following either the player's entering the dungeon or as the dungeon-keepers, basically. summary: (from our greenlight page) bassetune reapers is a player-verus-player, competitive dungeon crawler. this basically takes on aspects of dungeon crawling, but with a more aggressive setting. players will have the option to play as the "dungeon-crawlers" (called the 'knights', or "knight class", in-game) or as the "dungeon" itself (literally called the 'bosses', or "boss class", in-game). what this means is that players can choose to play as the people invading the dungeon, or as the dungeon-holders themselves. key features: - intense, fast-paced combat - multiple skills, weapons, and ways to play the game - tons of different bosses, minibosses, creatures and traps to utilize throughout the dungeon - multiple unique environments - interesting, detailed lore behind both the game and world - intricate rpg system - ladder and ranking system - lots of customization for both classes game project here: http://steamcommunity.com/sharedfiles/filedetails/?id=320154534&searchtext;= please email us: eldwin11929@yahoo.com

Anywhere Animator and Unity Coder needed for Sci-fi RPG at INT by Starboard Games LLC

animator and unity coder needed for sci-fi rpg int by starboard games llc anywhere programmers starboard games llc is an indie gaming studio comprised of highly professional and friendly people. each of our departments collaborates extremely well. we love and share our work amongst team members, offer constructive feedback and strive to improve ourselves at personal and organizational levels. we are looking for talented and dedicated artist and programmers to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on! we are looking for an animator to join the development team to design, develop, and implement animations for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver result in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. 5. in-depth knowledge of the unity engine uma character creation system, or the ability to learn would be a great advantage! we are also looking for an unity engine coder to design, develop, and maintain essential game systems using c#. you will need to be experienced with unity and script writing in c#. you will also be interacting with other members of the project team. you must be able to follow explicit instruction from the project lead and the coding team lead. essential skills: 1. strong knowledge of design, implementation, mathematics and data structures. 2. strong knowledge of script writing in c#, an reasonable understanding of object-oriented programming. 3. ability to work to meet fixed deadlines, and conform to established meeting times. 4. willing to learn additional skills and be a flexible learner on the team. preferred skills or ability to learn: 1. knowledge of unity 3d pro. 2. knowledge of uma character creation system. 3. graphics development (particle system, shaders). we offer profit sharing from crowd-funding and sales revenue generated to compensate full-time team members, who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews. we thank you for your time and are looking forward to hearing from you! john shen hr director starboard games llc

Anywhere Javascript developer at Personal Team

javascript developer personal team anywhere programmers hi there i am looking for developers to help code a life mod into the game arma 3. i am looking for developers who understand and can write in javascript. if you have any experience in writing and scripting mods then please let me know in a comment below. give me your details and experience and i can get back to you. i can pay if you are now willing to do this freely, but if we get the mod up and running that will pay you well in donations. i am willing to discuss further on the matter but i need a development team who can help me to build the mod as it is a lot of work and will take a few months. i will personally fund the server and teamspeak that we will host the game or. again if you are interested in helping please let me know in the comments. thank you. you must have this game and have experience of playing a mod like i am after!!!! you require the skills of having coded and scripted in java before, to have played the game arma 3 and preferably a life mod to give yourself a better understanding of the mod we are trying to create. this will be completely funded by myself and co-partner.

Anywhere Freelance 2D and 3D Artist for Hire at Freelance

freelance 2d and 3d artist for hire freelance anywhere artists hello, my name is daniel langley and i am a 2d and 3d artist looking for work in the video game industry. i prefer paid work, but unpaid is also fine. i enjoy working with a team of like-minded individuals who together aim to create something both entertaining and captivating. i have experience working with independent teams producing high end indie titles. i have experience in using the following programs: maya 2014 adobe photoshop unity 3d unreal engine 4 my skills: concept artist level design using unity and unreal engine 4 texture painting using adobe photoshop high/low-poly 3d modeling, texturing, lighting, and rendering in maya uv unwrapping and packaging story writing and character development game mechanic design here is a link to my online portfolio: http://dduane117.aisites.com/index.html i apologize for the terrible design, it's a work in progress. i also have very minor experience in… animation using maya 2014 pixel art html 5 c# javascript thank you for your time and consideration! i look forward to hearing from you!

Anywhere Indie game creation team at SkyWielder

indie game creation team skywielder anywhere programmers i love games and have always wanted to make one however i don't have a lot of programming skills nor a lot of time to learn. however i love writing and would love people to make a team with me. i would be in charge of story design and would require programmers and artists! it would hopefully be for more than just one game because i hope to keep the team that is created to work together on games that make people happy to play. requirements are minimal, pretty much if you can code for the game or can make the art needed for the game you are in! i can be reached here by dm or at my email jcravotta1211@gmail.com. my hope is to get at least 2 programmers and 2 artists in case people are sick or are otherwise unable to help on certain days/times. my biggest rule(s) is going to be, be nice and have a positive attitude. there doesn't really need to be a set schedule we can really just work whenever we want collectively through a skype call that being said we cant just put it off and say "well i don't really want to". but i don't want this to be treated as a job i want us to be a team! :) thank you, sky

Anywhere ASSISTANT UNITY PROGRAMMER for Red March at Bayonet Studios

assistant unity programmer for red march bayonet studios anywhere programmers hey there folks, vengefulnoob from bayonet studios here! we're currently on the look out for unity programmers to assist our lead programmer, ivan muratov (a.k.a. binakot) with coding for our upcoming rts, red march. ivan is currently busy working on the recently kickstarted post-apoc rpg, after reset (http://www.afterreset.com/), and as such, we could use assistance getting red march itself finished. red march takes several cues from the command and conquer series, and intends to add in new features such as cover systems that have become the recent norms. our game is highly innovative, and will require a great deal of work to get right. if you're up for the task, please do apply, we could use as much help as we can get. payment: none, as yet. provided a successful kickstarter in around 1-2 years time, a wage will be provided. language: we are currently a bi-lingual team, divided between english and russian. knowledge of one of these two languages is recommended. experience: the more the better, but we will consider everyone. you must have spent some time coding unity though. hours: part-time, specifics depend entirely on your availability, but the more time you can spare, the better. project link: http://www.moddb.com/games/red-march

Anywhere We need more developers at Excelsion

we need more developers excelsion anywhere artists excelsion is an indie game development group. we are a dozen people, from different parts of the world, with different levels of expertise. we work together with the same passion though, the passion to create ! our group is merely 4 months old, and we've already created our first game! now that are going to work on new projects, we have decided to expand our team! we now need:- 1) 3d modeller- any software is welcome. you will be working with our art team to model object and or characters. 2) programmer- we need you primarily for coding and a.i.(c#) you will be working with our team of programmers to fashion all the mechanics into place and squash any bugs that may occur. 3) website designer- you will be helped by some of our current team members to share the work. you will be designing our website and eventually be maintaining it and possibly be managing the community of the forums. experience is not required for any of the positions mentioned above. we are currently working for revenue sharing. we are first making small games for practice, to get a fan base and experience. later on, we will move to more complex projects. we believe we are "professionals in training", and we do all we can to create the best games we can to develop our passion into something more meaningful and to potentially develop this opportunity into a career.

Anywhere Modeler at Shunless

modeler shunless anywhere artists hey, with your help i 'd like to publish a game that i thought a while ago. the basic concept is, a sandbox/survival game with procedural generated terrain. the world ll be consisted of a lot of building objects. the game ll be probably released only for pc and mac with the help of unreal engine,unity3d or some other open source game engine.everyone ll be paid if we hit the stores and of course your name ll be written in the credits. #requirements you must be able to: ├keep the polycount low. ├create more complex models. ├communicate in english. ├commit at least part time hours for the time being. thanks a lot,

Anywhere Artists wanted at Anywhere

artists wanted anywhere anywhere artists (please note that this offer is for royalties only. each partner accepted gets a cut of any profits made hi, i'm a professional games developer working for a large games company abroad. in my free time i am also an independent developer. my work is my hobby. i have been a programmer for nearly 10 years and have been making games professionally and independent for the last 6. i have gained a wealth of experience from working in the games industry and observing a company's approach to professional games development. what can i do? i am an advance level programmer. i am currently working mostly in c# and unity, mongodb/sql and nodejs, but i also have copious experience in many other programming, server side and database languages. i also illustrate in 2d and model in 3d. because of my 2d, i am also able to do uv and texturing work for my models, although i feel my skills in this area are not yet fully developed. i am current looking to form a small but efficient, fully independent group of top level independent developers and artists to release games for ios and android. i am looking for people with skills similar to mine, but am looking for artists in particular. 3d artists are especially welcome. i'm looking to make small to medium size games with development cycles of about 3-6 months, with the possibility of eventually going on to something more ambitious. the type of games made is very much up for discussion but i do have some potential genres in mind. if you have any of the following experience, please feel free to contact me via the email address link below. who i'm looking for? well, artists in particular, but really any of the following. 2d illustrating for games 3d modeling 3d uv and texturing unity3d experience shaders animation (2d or 3d) games specification planning games marketing

Anywhere Character Modelers at Final Boss Level Studios

character modelers final boss level studios anywhere artists final boss level studios is seeking character modelers note: please thoroughly and carefully read through all of the details of this post before submitting your inquiry because we are looking for serious candidates only that are willing to take on this position for the next year – you must have the time and commitment to this project otherwise you cannot be considered (and you need not apply either)! job description final boss level is looking for someone who is talented, passionate, and dedicated to character modeler. as the project manager of our animated film series, it is my responsibility (and pleasure) to scout and recruit the right mix of people who can assist with the successful creation of our animated film project by provided us with some of the character models needed for the series, specifically character modeling, rigging ready and refining. duties: the character modeler(s) is responsible for constructing 3d models of main characters and minor characters, establishing a look with a touch of stylized and realistic blend. background: final boss level is a young, fresh and very hungry studio with a mission of doing things our way. we are currently in the process of developing a website for our studio. in the meantime if you would like some basic information on final boss level studios, please visit the following links: twitter: https://twitter.com/nothing_t0_lose facebook: facebook.com/nothing.to.lose.movie google+: https://plus.google.com/+nothingtolosemovie/ example of the overall mood/feel we are aiming for: http://youtu.be/cfddle4bzrm what is required? a formal degree is not required. so long as you have some experience, as well as the time to commit to the project and are confident in your work and abilities and are confident in final boss level’s mission and project, that is all that is required. faqs when does this job start and how long will production last? immediately. we anticipate the series to run for 3 seasons but at this time we are looking to secure an effects specialist for the first season. if there is a mutual continued interest after completing the production of season 1, there will be potential for the character modeler specialist to stay on board for the production of seasons 2 and 3. ideally the candidate should not get involved with other projects as it may hinder commitment to this project. expect this project to last for at least one year. how much work is needed? details will only be disclosed to qualifying candidates. is this a paying job? yes but not up front as we are following a crowd-funding campaign structure, which means there may be no guarantee of payment for works created. the production cost of this series is anticipated to be fully funded by a crowd-funding campaign that will be launched onkickstarter.com. (the campaign date is currently tbd). compensation is a percentage based on total crowdfunding campaign revenue. compensation will only be provided if campaign funding goal is met and please keep in mind it could be a year or longer until you get paid – however long production takes is how long it will take the crowdfunding campaign to start, which means the more eager and productive you are, the faster we can get through the production of this series, and the faster not just you but everyone on the production team will get paid. this is a remote, work from home position. to apply for this opportunity you will need to demonstrate the following abilities: design, create, test and maintain character set ups and picker collaborate with animators, riggers and project manager to design motion controls work with production management to prioritize tasks keep supervisors informed of progress, changes, roadblocks and other critical issues ideally, you should: own a high end computer system possess a thorough knowledge of maya own full copy of maya be able to create rigs and able to reproduce rigs for other models possess excellent communication skills be a creative thinker be a genuine team player strong technical knowledge strong passion for excellence eye for detail us resident preferred but not required how to express interest or submit samples: to express interest, please email your samples and a link to your digital portfolio to: nothingtolosemovie@gmail.com in the subject line of your email please state your full name followed by “character modeler inquiry”; it is very important that you attach your samples and/ or include a link to your digital portfolio or you will not get a response to your inquiry. again if you are not comfortable with the details listed, please do not make an inquiry. if your submission is suitable and approved, we will contact you directly to further discuss details of this project. we look forward to hear from all of you! sincerely, jose rodriguez project manager final boss level studios nothingtolosemovie@gmail.com twitter: @nothing_t0_lose facebook: facebook.com/nothing.to.lose.movie google+: https://plus.google.com/+nothingtolosemovie/

Anywhere Composer for Hire (Free) at Anywhere

composer for hire (free) anywhere anywhere audio/music hello everyone, my name is andrew lukin. i am a music composition student and an avid gamer looking to compose for video games. i have experience in composing in many styles, from classical orchestration to jazz combos. i am always looking for fun, new projects to work on and contribute my own ideas and style to. being a job for an indie group, i understand that money can be sparse, so i am willing to work for free, but any paid offers i might receive may take priority. then again, the soundtrack could go on something like bandcamp; and that's "pay" enough for me! if you are interested, you can find some of my pieces at my website here: http://andrewlukin.weebly.com/ please do not hesitate to e-mail me at "andrewlukin@outlook.com" if you like what you hear. i would like to know a bit about your game too to make sure it is something i am interested in being a part of. i will try to get back to you as soon as possible. thank you so much for your time, and i look forward to working with some of you all!

Anywhere Voice Actor/Actress at Avalon Mods

voice actor/actress avalon mods anywhere web/other hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for voice actors/actresses for our game, this is an unpaid gig which can be used on your portfolio, we currently have a team of 15 members and are wanting voice actors so we can begin work on the promotional video. skills: a good teammate with a positive attitude. able to accept criticism and be able to improve yourself and your work. be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed.

Benefits
Companies, use this job board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.
  • $79.99 USD for 30 days
    (free for indies and mods)

  • Your job is shown instantly

  • Attract the cream of the crop
    Why recruit a beginner to game design when you can recruit a modder. Someone who has worked with your engine and the tools you use to build your games.

  • You'll get skilled applicants & less noise
    With a Slide DB job ad, you'll find people who are dedicated and passionate about game design and determined to explore their creative ability.
Hire the best
Job Statistics
Jobs
82
Paid jobs
8