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Industry Jobs Location Name | Field
Epistory is looking for a writer

[PAID] Epistory is looking for a writer

UK or US (or at least native english speaker) at Fishing Cactus

epistory is looking for a writer fishing cactus uk or us (or at least native english speaker) web/other hey ‪guys‬, we are currently looking for a uk or us based (or at least native english speaker) freelance writer who can give us a hand building the scenario and lines for our upcoming game epistory - pc/mac/linux typing adventure game. experience with indie games a plus but not mandatory. cheers, the team


Indie Jobs Location Name | Field
Anywhere 3D Modeller, unity experience would be good! at Inkfish Game Studios

3d modeller, unity experience would be good! inkfish game studios anywhere artists hello we are well underway with our awesome local multiplayer realtime/turnbased sci-fi action title eonwar, but will soon be in need of an artist to finish a few models that are missing in our games development. we already have a load of concept artwork and models made so you will be working to an already established aesthetic. the whole game is being built in unity and scheduled for release on all next-gen consoles as well as pc. you would ideally have at least 2 years experience working on games, low poly and high poly works in your portfolio, some understanding of mechanical engineering (you will be building tanks for 2 factions) and good character, nurbs modelling techniques. if you are able to draw taht would be beneficial, though most of the concept art is already made and hence you will be creating 3d models from 2d artwork. we are based london though the whole team are located all over the uk and even some in milan. in exchange for your services you will be given a share of the overall games sales profits (like the rest of us) and an opportunity to work on a truly exciting title. join a great team of talented and enthusiastic gamers that want to bring back fun into the living room. get in touch!

Anywhere [PAID] Lead 2D Game Artist at HeartQuake

lead 2d game artist heartquake anywhere artists heartquake is a small startup based in ticino, the california of switzerland. we are looking for an experienced game artist consultant to guide our talented and multicultural team working on the next big 2d top down game. what you offer: 5+ years lead game artist 2d portfolio ready to show ability to communicate with a team knowledge of unity3d knowledge of sprite sheets and tile sets ability to communicate in english big passion for top down 2d games is a big plus (like zelda, secret of mana, secret of evermore, secret of time, terranigma, chrono trigger). what we offer: young, dynamic, multicultural team opportunity to work independently possibilities for your personal development a versatile, performance-oriented environment flexible working hours if this description stimulates you, if you feel the need to create something unique and special, if you feel ready to help us making a change on our and your life take contact at wne@heartquake.co to explore this amazing opportunity. looking forward to meet you.

Anywhere [PAID] Game Development Startup Looking for Exceptional Talent! at Stormy Peak Entertainment

game development startup looking for exceptional talent! stormy peak entertainment anywhere programmers greetings! about two months ago i posted an ad because i had an idea to start a new game development company. you can (and probably should) read that post here: http://www.indiedb.com/jobs/funded-startup-looking-for-lead-mid-level-and-intern-programmers-artists it generated a great deal of interest and now i have a sizeable team of people working with me to create our first game. we are now officially incorporated and hard at work writing our own engine (important for our vision, and we have some great programmers who can do it!). we now just need to fill up a few extra spots on the team to round out the talent a bit. in particular, we could use the following: - experienced programmers, c++/opengl experience preferred but if you are an awesome coder and fast learner we can get you up to speed - talented concept artists, esp. those who do sci-fi work - an experienced human resources person, preferably someone also familiar with business accounting do note that exceptional talent from all areas will still be considered, so don't be afraid to inquire if you are interested. we are working on a 3d, graphically-realistic, futuristic/sci-fi mmo game that has yet to be announced. :) if you are interested to learn more about the project and want to get involved in this startup venture, leave me a message describing your experience, a link to your portfolio, and a resume/cv at: [ gamedevelopercareers@gmail.com ] (sorry for the generic-looking email address, it's not fake; i use it to avoid spambots harvesting my email from this site {which i've found they do}).

Anywhere [PAID] Environment / Prop Artist / Level design at e-visualsoft.com

environment / prop artist / level design e-visualsoft.com anywhere programmers project using unreal engine 4 we are recruiting for the following positions: environment / prop artist / level design knowledge of how ue4 handles art (lighting, art pipelines, render pipelines, post process effects) knowledge of ue4 material editor is required knowledge of world machine and geocontrol knowledge of speedtree experience in lighting and world building with ue4 is required intimacy with pbr workflow we look for people with a medium-high level of expertise the game will be in multiplay the project started from 6 months the team consists of 9 people the company is financed

Anywhere [PAID] Game Developer (Artist/Programmer) for Indie Point and Click Game at Great Gold Bird

game developer (artist/programmer) for indie point and click game great gold bird anywhere programmers hello, i'm a playwright/director based in austin, tx, but not in the traditional sense. my work incorporates a lot of digital media, immersive experience, transmedia storytelling, and site-specific locations. you can see some of my past work, as well as reviews on my website www.twinalchemy.com. my last project, "great gold bird, great dark yawn," was billed as a "wanderplay," but really it was a city-wide, narrative-driven alternate reality game. it's about the fictions we create to make sense of our personal tragedy. it was hugely influenced by point-and-click adventure games like kentucky route zero, gone home, and year walk. so i was thinking...why not adapt it into a feature-length (2-3 hours?) video game. it's an original, emotionally compelling story with interesting plot devices that create a lot of potential for experimentation with time and place, multiple povs, and non-linear storytelling. i think it should be a point-and-click adventure game with puzzles. i've been playing games my whole life on almost every platform (although narrative-driven pc games are currently my favorite), and i understand the mechanics of games and what makes a good one. i just can't program or draw to save my life. i would love to collaborate on this with the right artist. i would be responsible for adapting the play into a game-i just need a strong artist who also codes. i'm looking for an original aesthetic, nothing too cartoonish or minimalistic. the unity engine can leave me cold sometimes, so i'd rather see a unique style, or some kind of mod on the unity engine (like kentucky route zero). to give you an example of what this project was... the play began as a twine game (you can play it here to give you a sense of some of the writing: http://futurephoneline.com/access.html), led to a mysterious phone menu service, then switched to real-world experiences, including: a tour of the museum of natural and artificial ephemerata, rifling through the drawers, letters, and photographs inside the protagonists' camper, and ending in the found location of an abandoned zoo in the woods with a guided audio tour delivered by the protagonists' dead wife. themes and features of this story are: time travel, conspiracy theories, magical realism, the nature of memory, and regret. it was very well-received. i am attaching a few short trailers that feature the sound design, voice acting, and aesthetic. if you might be a good fit for this project, i'd be happy to send the working script later. i already have a composer attached to the project. he wrote the music for the static speaks my name (kotaku & rock,paper,shotgun) and the tender cut (vice). not to mention incredible voice actors. samples of their work on this project can be heard in the trailers i am attaching. compensation is about $1,000, plus profit shares, an incredible composer, and great voice actors. i wish i could pay more, but alas, i am a poor playwright. position: this position is for one person only. you must be both a strong programmer and designer/artist. trailers 1, 2, and 3: https://www.youtube.com/watch?v=rpe_nsahjjw https://www.youtube.com/watch?v=k6cw9_ra6pa https://www.youtube.com/watch?v=6lp-1odgxr4 style references: (see kentucky route zero, year walk, three fourths home, and dolly)

Anywhere (PAID ON WORK) C++ programmer at DaBestGamez

(paid on work) c++ programmer dabestgamez anywhere programmers dabestgamez indie development team is currently looking for a programmer with great knowledge of c++ (and lua is preferred but c++ is a must have). dabestgamez is currently creating a online fps, the shooter will be unique from most fps, the project will be funded via indiegogo and the funds will be used as payment for your work. you will receive credit in the game and you may be hired as a full time programmer in dabestgamez if all goes well. dabestgamez may be using leadwerks indie edition for the development of this game, leadwerks requires c++ and lua coding, which is why we require a programmer with great knowledge of those two languages. the job doesn't rely on age, but it is preferred that you are 18 or older, your experience is also important, if you're able to get your previous employer to contact us, your chances of getting this job is extremely likely. your job will take place online, meaning you will work at home. although, if you do have any real life activites e.g school, we can work out a schedule. it is preferred you will work for atleast 10 hours a week or submit enough codes we see fit every week. you will be paid depending on your work, (small codes for low prices, large codes for high prices). it is also required that you have previous experience and have the ability to work with others, you also need to have: teamspeak or skype and a gmail account is preferred.

Anywhere Unique 2D RPG needs a graphics artist at Anywhere

unique 2d rpg needs a graphics artist anywhere anywhere programmers i am currently looking for two graphics artist unique skill sets to join me in creating a unique 2d rpg. someone who is talented at creating scenery and another who is talented at creating characters, monsters etc. etc.. even better if you can do both. the rpg is secret of mana style game play with lush, rich tile sets, and a unique skill system. applicants must be familiar with creating tile sets as this is a 2d game and most things will be done in tile sheets and sprite sheets. artwork that needs to be done - scenery (tree's, grass, water, buildings, etc..) - character skills - characters - basic monsters - misc.. (items, chests, etc..) - user interface this position is unpaid, but if we do end up making money from this game, any revenue will be split fairly between the development team. if you are passionate about making 2d artwork and interested in using that artwork to help create an exciting and unique 2d rpg, send me an email along with some of your artwork and i will get back to you.

Anywhere 3D Architecture Modeler at Anywhere

3d architecture modeler anywhere anywhere level designers hello and thank you for taking your time to read this! currently we are looking for someone who is moderately skilled in 3d architecture who can make ideas come to life. we would like you to be able to use one of the following! - 3ds max - blender our game is called "laifu" from the phrase "don't get more than one waifu or you'll ruin your laifu". this is a satirical game and the plot is as follows: the otaku counsel holds a meeting every year and at this years meeting someone leaked information to the "great otaku" revealing that on an all girl academy there is a perpetrator that is a boy. your job is to become friends with the students and make them confess their love to you to find which of them is the trespasser. the story isn't set in stone but our goal is to bring the most visually stunning and funny game together while learning more about game developement. our team currently exists of two people. brandon - ue4 blueprint, event, character design, game design. kyle - 3d model animator, foliage, game physics, level design. as you can tell it is alot of work for us two and we'd like to add one more person to the team that can have fun and joke around. we take things seriously but we also have fun with what we are working on. we are a small team working to bring together a beautiful game with ue4 and we have many ideas in store!

Anywhere Looking for Skilled Programmers for Royalty at Motivart Studios, LLC

looking for skilled programmers for royalty motivart studios, llc anywhere programmers game: cosmic prophecy developer: motivart studios, llc job description: looking for skilled programmers that can produce quality results from what's been given to them ranging from ai, controls, movement, etc. we will pay a royalty but that will be discussed last of everything. our game is under nda agreement and is top secret to the world until information is released by the ceo of the company. just know, this game is revolutionizing, open world(s), and is based on exploration and discovery as well as combat and focuses on mystery and its' story. this game will be released on steam, playstation 4, and xbox one if we decide not to make the project exclusive. we will be using skype groups to communicate the majority of the time. you must be willing to put your time into this project. you must stay active with our development team, communication is huge. feel free to give your own ideas along the development, we're always open eared and easy to get along with which is as well what we'll be looking for. revolutionizing the basis of creativity, one game at a time. looking forward to hearing from you guys! - andrew swanger (ceo of motivart studios, llc)

Anywhere Looking To Put Together A Dev Team! at 431 Industries

looking to put together a dev team! 431 industries anywhere programmers we here at 431 industries are looking to put together a team for an upcoming game we are working on. it's a simple, side scrolling, maybe mobile based or cross platform. it's an idea a few of us came up with one night hanging out; it's the story of an italian gold fish. he get's flushed down the toilet and ends up in the ocean. being in his nature he tries to get to be the top fish. he makes his way up the totem pole fighting each mob boss. (we have it right now where there are 3 bosses) we haven't set up what each boss will be but we have an idea that he's working his way to the bottom of the sea. so we will base the bosses accordingly to depth. it's still an idea and has a little refining to do but it's almost done. it's going to be mainly a 64 bit game so nothing crazy. as long as you are willing to help us out it'll be greatly appreciated. so we are in need of: a writer lead programmer artist etc. we are working mainly in unity so if you have a background in that it will definitely help you out. anyone is open to try out for the team. just email us:

US - Anywhere Weapon modeler 3D Artist position open for science fiction horror FPS on UE4 at TBA

weapon modeler 3d artist position open for science fiction horror fps on ue4 tba us - anywhere artists hello. my name is shannon 'hypnosis' brown, and i am executive producer of an upcoming science fiction horror fps game that is currently being developed on unreal 4. we are a team of reliable, dependable, highly motivated, and talented individuals who are very passionate about developing video games, and have years of experience. we are also a team of creative individuals who are self-motivated, and create unique, and captivating, award winning games on steam. some of your responsibilities will include: - creating unique concepts of weapons from guidelines, and basic needs of the game. - modeling weapons from concept to completion (this includes unwrapping, baking, and texturing), that is completely game ready, performs/looks great, that are ready to be rigged, and animated. - communicating with administration, and peers on skype. - keeping a highly professional attitude at all times. requirements for the position are: - 1~2+ years experience in this specific field. previously shipped retail game, or team-based modification background is a plus. - excellent grasp of creating full scale replicas of weapons down to the last detail, and also creating completely new concepts from scratch based on criteria, and specifications provided. - expert level knowledge of autodesk 3dsmax, maya, zbrush, mudbox, and photoshop. substance designer, and painter experience is nice. - very hard worker with great communication skills. - lots of free time, and also free time for the foreseeable future. - strong artistic knowledge. - strong portfolio of weapons. - able to act self-sufficiently, and work with others. thank you very much. - shannon brown.

Anywhere 2D Isometric artist (NO PAYMENT) at Z Game-Production

2d isometric artist (no payment) z game-production anywhere artists hello there! project: i, the ceo and founder of z game-production am trying to hire talented people to achieve one of my next goals: create a fallout fan-game named "fallout: maneuver". the game will be taking place in kansas city wasteland, which is more or less kansas city after a nuclear war. you start as a vault dweller from one of the experimental vaults, numbered vault 93. after malfunction you wake up in the vault from a 200 year coma, and find out that you weren't alone in the vault. then the games first choice takes place as you can choose to either kill, save or leave alone the other vault dwellers. in the meanwhile you were asleep in kansas city wasteland, three factions: the brotherhood of steel, the new republicans, super mutants, which have been fighting to seize the kansas city hall, as the one who seizes it, gets the control of kansas city wasteland. the game will also make you meet many characters, will have a variety of missions, and lots of choices to make. job: the game is going to be in a 2d zelda-ish perspective,but the player will have a choice to rotate the camera, for which will need you to know how to do both kinds of drawing. to what you will have to draw will be ordered by me who is also the project director and lead writer, but feel free to add your creativity to it. but, if you don't feel to work on this project, we have plenty other projects you can work on. so to apply to the job, you'll need to know how to: - use a computer - draw on the computer - pixel art (8-16 bit) - isometric art

Anywhere Level design and full team needed at Evil Twin Games

level design and full team needed evil twin games anywhere level designers this game is similar to bastion or transistor game-play wise most of this game is peaceful/stop and smell the flowers kinda game in the beginning the worlds settlers where the wanderers, the wanderers were not human they are a whole different species learning to live alongside man. they mask there ugly appearance by wearing hoods and masks. but everything changed when a demon known only as the eye killed off all the wanderers or so they thought. you play as a wanderer, doing side quests such as collecting lost notes about the past,spreading the good farther into the land (or blue light), and in the end defeating the eye. i would love to have a experienced level designer but others are welcome:) if you are a - artists - programmer - level designer - tester - music composer or other be free to contact me:) evil twin games is our company name, we currently are rookies in the business but we think that gives us an advantage for a good impression this will be put on steam greenlight for free because free games are awesome!

Anywhere **PAID** Tutor for Unreal 4 C++ programmer at Anywhere

**paid** tutor for unreal 4 c++ programmer anywhere anywhere programmers i have been working in unity for 3 years and i am moving on to unreal. i am in need to fully understand how to use the c++ side of unreal to create classes such as: how to generate classes with parameters, spheres with colors, shapes, components, etc. (this is for procedural generation) how to create visual effects 'post process' for things like depth of field. how to fully understand pointers and when to use them for unreal. (c# has been too good to me when dealing with pointers) full in depth knowledge of why and what to use blueprints in conjunction with c++ classes. more advanced techniques for unreal 4 that i cannot find easy answers for online. this is a paid position by the hour and will be paid out in cad 'canadian' one thing i do ask is that you come prepared with something that could teach me as opposed to just 'winging' it when we are talking. i learn by examples and would appreciate something that could teach me the above questions i have. the rate and how many hours i will need will decide on the candidate after seeing their work and how well they are able to teach. as long as there is something that you can teach me we can work together. the hourly rate will be between $13-$20 canadian so please feel free to email me for more info or if you think this is something you are interested in. wesley,

Anywhere AI Programmer at Anywhere

ai programmer anywhere anywhere programmers do you have the talent to code ai agents that respond to their surroundings, and can execute the right dialogue depending on their defined state variables? the team behind 'to the last breath' is looking for an experienced and talented ai programmer that can write their own ai framework to allow for the needed functionality mentioned above. the job requires: * familiarity with unity engine * dedication * mid-to-advanced knowledge and experience of ai programming to reitirate differently, the ai that is coded will have to be aware of the world state and it's own, act on the knowledge, and be able to execute complex planning behaviors with efficiency to achieve their goals. a big plus if you can implement pathfinding in a procedural game environment. this will be the game you will be developing for with more information about the game itself: http://www.teamups.net/teamup/685 candidates must show examples of their past work before applying.the job is temporarily on a volunteer basis, but payments will be made once the game gets funded. this is an exciting project, and i hope we can use your skills to make many of the game's designs technically feasible.

Remote [Royalty] 3D Artists needed for Indie game developer at Starboard Games LLC

[royalty] 3d artists needed for indie game developer starboard games llc remote artists starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists to join us on our projects. you may find out more about us at: http://starboardgamesllc.com/ if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! -- we are looking for an animator to join the development team to design, develop, and implement animations for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. 5. in-depth knowledge of the unity engine uma character creation system, or the ability to learn would be a great advantage! -- we are also looking for a 3d hard surface modeler to implement and refine 3d models for the game. you will be collaborating with others on the team to come up with 3d objects that meet polygon count requirements as well as high texturing quality. you will also be able to understand feedback, and enact on explicit instructions from the dev team lead and the project lead. your responsibilities are: 1. create 3d models both high and low poly. 2. skinning, un-wrapping and texturing of models created. 3. be able to follow instructions and meet deadlines. -- we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. currently we are unable to offer up-front payment or wages due to us being an independent developer, your understanding is greatly appreciated. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Remote [Royalty] PR Representative for Indie game developer at Starboard Games LLC

[royalty] pr representative for indie game developer starboard games llc remote public relations starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated public representative to join us on our projects. you may find out more about us at:http://starboardgamesllc.com/ -- the pr specialist needs to proactively updating social media and communities regarding our project/s, as well as looking for ways to broaden and solidify our social presence. duties: 1. direct the pr campaign by providing weekly agendas, goals, and assignments. 2. manage newsletters, multiple blogs, forums, and provide outreach to additional communities. 3. manage social media and provide regular updates. 4. collaborate with artists to produce concept-to-product videos. 5. prepare weekly presentation of social media statistics. requirements: 1. hold a communications degree or be able to provide past games you have worked on in a similar position. 2. able to commit 15+ hours per week to starboard games projects. 3. able to accept constructive feedback and improve based on feedbacks. -- we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. currently we are unable to offer up-front payment or wages due to us being an independent developer, your understanding is greatly appreciated. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Anywhere Programmer, Anime Character Artist, Modeler for Action RPG (Unreal Engine 4) at Team Reptilia

programmer, anime character artist, modeler for action rpg (unreal engine 4) team reptilia anywhere programmers project reptilia is an anime styled action rpg inspired by classic japanese games such as final fantasy, ys, parasite eve and kingdom hearts. reptilia blends exploration with fast paced action and a thrilling story taking place in a deeply immersive universe.. we are currently a team of 5 members making this game for learning, experience and publicity but a commercial release is most likely possible to happen.. during the development we follow a timeline which we write based on team members' availability to work.. as of now the project is in the pre-production and concept stage but we are also trying to get a playable prototype with an animated character as soon as possible.. c++ programmer position: we're looking for a programmer who is willing to take the responsibility of working on a third person action role playing game with fairly complex systems and gameplay mechanics, the game is being built on the latest version of unreal engine 4. anime character artist: we're looking for an artist who can digitally draw and design anime styled characters similar to this: http://goo.gl/km5jc9 character modeler position: we're looking for an artist who can create cel shaded/toon shaded anime styled characters similar to this: https://www.youtube.com/watch?v=zwodgor-0a4 we are looking for someone enthusiastic about game development and role playing video games and is willing to work for fun and experience.. this position is not paid, it is a royalty based project and you will also be credited for your work.. to apply email: teamreptilia@gmail.com and send a portfolio or samples. or if you don't have a portfolio yet and would like to be tested please let us know..

Anywhere C# programmer Unity3d at Anywhere

c# programmer unity3d anywhere anywhere programmers so this is the game that i am working on www.indiedb.com/games/the-creek . the art is completed, now i just need a programmer to get this done. :) about the game: this game is a first person horror game, i have been working on it for about a year now. and this is my first project ever and i am working on it alone since day 1. gameplay: so you start off in the middle of the forest, you have no idea where you are. you get through a bridge and soon you reach to the waterfall place, you see a signboard called "death valley"(pointing towards the left). you need to get through there and then you reach at the top. you see a bridge but it is protected with some kind of wooden pieces, there is a cabin to the left, you go there , you solve a puzzle and then you get an axe, with the help of the axe , you break the wooden pieces and pass through the bridge. then suddenly you realize that something is chasing you(something invisible) and then you pass out in the town. (rest of the gameplay still needs to be decided) skills required: c# programming programming ai scripting ui scripting animations(and stuff). you can contact me via my email: hassaan5233@gmail.com here's the facebook page of this game: www.facebook.com/thecreekgame it would mean a lot to me ,if somebody helps me out with this one(since this my first project). note: i can't pay you , however i can credit you in my game! thanks!

Anywhere UI/Gameplay Programmer at Shunless

ui/gameplay programmer shunless anywhere programmers about the game: it is an action/racing game for mobile devices, such as ios, android etc. here is a brief description: the goal of the game is to collect illegal packages as fast as you can without been caught by the police. the game has a lot of levels, beginning with easy tasks in deserted towns collecting the stuff with you bare hands and ending collecting packages worth of millions in overcrowded cities with a little help from your gang.if you get caught by the police all your daily earnings will be seized and additional penalties may be applied depending on your wanted level. this is not final though, a lot of stuff may change before we start the project. responsibilities · builds, with the lead programmer, to accomplish the project mandate. · gives regular feedback to the team members, in the shape of regular one on ones. · in collaboration with the graphic designer, integrate designs and animation (timeline or code); skills and knowledge: · excellent javascript/c# programming skills, with excellent knowledge of object oriented development; · experience with commonly used development tools such as git; · excellent oral and written communication skills; · strong debugging skills

Anywhere Looking for a 2D Artist at 2D Artist

looking for a 2d artist 2d artist anywhere artists hello there volunteer! we are currently looking of a new 2d artist for our game developing company z game-production. to apply for the job you will have to know these skills: - isometric art - pixel art - 2d 3 dimensional art - basic knowledge of drawing with a variety of colours - drawing with drawing software (of any kind) if you have these sets of skills and want us to send a resume we must also let you know these next things: - we do not pay! our games are free and we a don't have any money to pay anybody for work, so if you are looking for experience, you're welcome. - we will ask you a few questions later when you send the resume. - if you apply to the job, you will have choice on which project to work, you will also be able to jump from a project to an another project - if you have other skills like programming, writing and other, and you are a skilled person, we will be really happy if you join us. we will be happy if you join us! + for more information about us and our past projects, please visit our website: www.zgameproduction.webs.com

Anywhere Various for The Swedish Rhapsody at WindozeNT Software

various for the swedish rhapsody windozent software anywhere programmers the swedish rhapsody is a free and open-source (gpl v2) 3d first-person open-world adventure/puzzle espionage game that will be made in unity3d 5. it is planned to be released on windows, linux, and mac os x, with releases on consoles being considered. the game takes place in cold war-era europe. you are a spy working for a mysterious agency. your only line of communication with them is through encrypted messages they send to you over shortwave radio from their numbers station, run by an equally-if-not-even-more unknown entity known as miss shortwave. you are to receive and decode the messages and instructions sent to you in the form of sequences of numbers transmitted by voice (the most common), fsk data, or morse by miss shortwave (what is done with the messages and what they will exactly contain haven't been decided yet), using a collection of one-time pads that contain the keys required to decrypt anything sent to you. however, it won't be easy; there will be various things that can get in the way of your transcribing of the messages, such as weak signals, atmospheric/environmental interference, drop-outs/distortions/quiet volumes and other technical difficulties at the transmitting station, jamming of the signal or taking over of the frequency by opposing forces, errors in the transmitted message, and other various radio issues. there will probably be more radio-related problems you'll have to deal with as development progresses. you will also occasionally need to decode or listen to stations (numbers station or otherwise) originating from other sources independent of your agency's stations, with some even broadcasting in foreign languages (exactly what languages will be used and other details regarding this haven't been decided yet). you'll also need to locate the transmitting locations of these stations to obtain the one-time pads needed to decode them, if necessary. the swedish rhapsody is a largely audio-based game given its heavy usage of radio transmissions in the core gameplay. positions we are especially needing for this project are composers for music for the overall game and for the different stations (there will be many -- including misc ones not involved in the plot), sound designers for creating different kinds of sounds that will be broadcast (like for morse/fsk data stations) and other stuff, voice actors and actresses to provide voices for the various numbers stations and other broadcasts going on, and story/dialogue writers to write scripts for the game and to probably help with gameplay ideas. some radio researchers will also be needed to help with the accuracy of the portrayal of various radio conditions. voice actors/actresses: add me on skype at windoze96 or send me a message at windoze96@winntsoft.host22.com and i will send you excerpts of recordings of various voice-format numbers stations, taken from the conet project (released under cc). we need: 3d modelers and animators, concept artists, composers, cryptographers, game designers, graphic designers, level designers, programmers (c# and potentially unityscript), researchers (radio), sound designers, story/dialogue writers, translators, voice actors/actresses we greatly prefer programmers with decent experience with unity and c#. more info on numbers stations: https://en.wikipedia.org/wiki/shortwave_radio https://en.wikipedia.org/wiki/numbers_station https://en.wikipedia.org/wiki/interval_signal https://en.wikipedia.org/wiki/one-time_pad https://www.youtube.com/watch?v=ea_bw4ayqck https://www.youtube.com/watch?v=njqnxewhxse https://www.youtube.com/watch?v=wbhcewtx9sg thank you and i look forward to working with you. - windozent

Anywhere LF: Video Editors at IronTides

lf: video editors irontides anywhere artists hey indiedb,¬ we are the iron tides, a team of two gamedevs with 12 years of collective game experience. we joined indiedb to showcase our game, gather feedback, and rock the tides in our favor . the iron tides is a dynamic tactics game, focused on tumultuous voyage and strategic gameplay. the game is meticulous and structured ; players must use their resources carefully and prepare the vikings of valhalla for a battle-against-all-odds. the hunt is on for a viking-esque video editor to advance these vikings forward with two epic trailers. in the coming months, we will submit these trailers to steam greenlight and kickstarter. utilizing existing art, music and direction, we hope you can create the following: - a sizzler trailer (1 minute) a short clip intended to hype our fan-base, and show off the current state of the iron tides. - a game trailer (2 minutes ) a trailer used to educate new players, and encourage patrons to support our game through kickstarter. as independent developers, we love those equally passionate about what they do. we’re open to discuss how your own viking style and footage can be incorporated into the iron tides. be bold, reach out! currently, we can only pay you in smiles. however send us a message and we can explain real terms for the future. thanks

Anywhere Scripting, 3D Modeling, Animators Needed at Nerds RPG - an Arma 3 Mod

scripting, 3d modeling, animators needed nerds rpg - an arma 3 mod anywhere programmers nerds rpg is an mod for arma 3 made by bohemia interactive which is currently seeking to add more talented individuals to their development team. were looking for individuals that likes working with others and a team player that's interested in expanding their portfolio. scripters: looking for individuals skilled in sqf to assist with making custom features and interactions within arma 3. 3d modeling: looking for individuals that are skilled in making medium to low poly custom buildings/vehicles. 3ds max, blender or object builder (arma) is preferred. animators: looking for individuals that are skilled in animations utilizing any 3d modeling tool of your preference. more information about nerds rpg: nerds rpg is an arma 3 community that is focused on developing a life mod within arma 3 made by bohemia interactive. nerdsrpg focuses on custom development of environment mapping, custom vehicles and player characters. whether it be from custom fire scripts, legal and prison systems, custom crafting system and manufactoring to player ran businesses and organizations. for those looking to steal from others, nerdsrpg has a lot to offer on the criminal side as well. visit our moddb page at http://www.moddb.com/mods/nerds-rpg and also visit our website at http://www.nerdsrpg.comto learn more about who we are and currently offer.

Germany (Writer searches) Innovative Horror Game needs a development team! at Anywhere

(writer searches) innovative horror game needs a development team! anywhere germany programmers my name is tim schuerlein and i have started a project called project 'yoy'. >>i am looking for a german development team, that i can actually work with!

Remote [Royalty] Writer needed for indie Game Developer at Starboard Games LLC

[royalty] writer needed for indie game developer starboard games llc remote level designers starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated writer to join us on our projects. you may find out more about us at: http://starboardgamesllc.com/ if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! our goal is to create a world with so story-rich it will 'ka-boom!!!' aaa games out of this universe; as well as featuring sophisticated companions. as a writer you will be required to: 1. write portions of the game. 2. collaborate with other departments to ensure a cohesive vision. 3. be able to act upon instructions independently; listen and accept feedbacks from others. 4. possess superb writing skills. we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. currently we are unable to offer up-front payment or wages due to us being an independent developer, your understanding is greatly appreciated. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Anywhere Voice Actors Needed! at Project: Seasons

voice actors needed! project: seasons anywhere audio/music project: seasons is an action adventure game that takes the idea of four seasons and the spirits guiding them turn to turmoil and the player's goal, along with their team members, to return the land to its glory. we need a cast of voice actors for our upcoming game, project: seasons. as of right now voices will just be used in promotional videos but may be used in game, in which the cast will be paid. for details on what we need right now, click below for details. http://www.indiedb.com/members/projectseasons/blogs/voice-actors-needed all that is required is that you have a clear mic. please send files in a .wav format. all auditions will be attempted to fit into the game in full. thank you!

Anywhere **ShogunwWolfgames looking for StoryWriter!** at ShogunWolGames

**shogunwwolfgames looking for storywriter!** shogunwolgames anywhere web/other heya my names dyvine, 16 yrs of age im a 2d and 3d artist who has recently decided to start up a game dev crew called shogun wolf games. this is a company ive recently created because i want to cooperate and dev awesome games with fellow devs. i have an open mind when it comes to creating video games any genre im down with developing. currently im looking for a story writer male or female who are dedicated to projects, we have a game thats halfway done in development and one of our last steps is implementing the story and you can follow on twitter @shogunwolfgames. once your on the team i will give you all the info youll need to complete the task, our base of operations will be skype where well have meetings and discuss game ;) so, to apply, answer this form and reply to the thread! 1. how old are you? 2. what would you rate yourself at your talent? (out of 10) 3. do you have any of your previous work that you can share? 4. how are you at meeting new people/socializing? 5. what time zone/country are you in? 6. how much time could you dedicate to the production of games?(**well need someone dedicated to getting tasks done which is a necessity.)

US Character Artist position open for science fiction horror FPS on UE4 at TBA

character artist position open for science fiction horror fps on ue4 tba us artists hello. my name is shannon 'hypnosis' brown, and i am executive producer for an upcoming science fiction horror fps game that is currently being developed on unreal 4. i was previously a level designer for the game no more room in hell (winner of pcgamer goty moty, and winner of moddb moty), one of the most played mods in the world, and also author to nmo_junction, an official objective level on nmrih. i have since started my own company with several of my peers from nmrih, and now our project is coming to fruition, and we are working towards our kickstarter campaign. we are a team of reliable, dependable, highly motivated individuals who are very passionate about developing video games. we are also a team of creative individuals who are self-motivated, and create unique, and captivating projects. we have members from all over the world, and we would like to fill the position of 'character artist'. some of your responsibilities will include: - creating concepts of characters from guidelines, and basic needs of the game. - creating characters from concept to completion (this includes unwrapping, baking, and texturing), that is completely game ready, and meets performance requirements, and technical specifications. - attending meetings with staff on skype. - keeping a highly professional attitude at all times. requirements for the position are: - 1~2+ years experience in this specific field. previously shipped retail game, or team-based modification background is a plus. - excellent grasp of human, creature anatomy, and evolutionary features. - expert level knowledge of autodesk 3dsmax, maya, zbrush, mudbox, and photoshop. substance designer, and painter experience is nice. - experience with rigging and animating. - very hard worker with great communication skills. - lots of free time, and also free time for the foreseeable future. - strong artistic knowledge. - strong portfolio of characters. thank you very much. - shannon brown.

Anywhere Source Engine Level Designer at Mud & Blood Developers

source engine level designer mud & blood developers anywhere level designers we are looking for a skilled level designer for our world war 2 themed insurgency modification as well as someone to help with creating some custom assets the map will need. mud & blood is set around the brutal war time of the 1940's, and will feature a blend of intense close quarter street to street combat, fierce duck and cover hedgerow fighting, daring beach assaults and more. the mod will feature variations of allied vs axis forces in combat over unique and fresh scenarios and locales. to put it simply, day of defeat and insurgency had the love child of red orchestra. we have had a ton of support via our workshop page. https://steamcommunity.com/sharedfiles/filedetails/?id=448862209 along with the amazing support of the new world interactive team, but have yet to secure a mapper willing to dedicate their time to such a task. you can check our first media release here: http://www.moddb.com/mods/mudandblood our first map, to be released with the first public alpha will be dunkirk, the premise of the map is the axis have pushed the british expeditionary force back to the beaches of dunkirk and a massive rescue is underway. https://en.wikipedia.org/wiki/dunkirk_evacuation the map would be the familiar push game-type popular with insurgency players with the allies being pushed back to a beach head as the axis move through from inland capturing points and securing key objectives to sustain their frontline. spitfires flying overhead as well as blown out buildings, ambient artillery fire and a sea of ships will immerse the players. featuring a large beach littered with debris and armor, the main combat would be tight street fighting similar to dod_donner, dod_avalanche and dod_anzio. giving plenty of artistic freedom on layouts, flanking pathways, sniper nests and choke-point killzones. if you would like to discuss this opportunity or other contributions to the project please get in touch and we can discuss things further. this is an unpaid position ideal for anyone wanting top notch portfolio content looking at gaining experience within a mature and skilled mod team.

United States. Great Britain. Unity Developer with PC, Mac, or Android Experience at BRZ Games

unity developer with pc, mac, or android experience brz games united states. great britain. programmers introduction: create unique and fresh games that are open to all audiences. give new founding and especially fun engaging experiences to anyone that steps in and play. any game type is open and any applicant willing to try their hand in the development is very much welcome here. 5 years ago brz software was a small developer that was focused on making windows programs that intended to change the user experience. now it has migrated to game development and is now looking for anyone that would like to make games just for the fun of it. of course any ideas and discussions are open in order to create the best game possible. platforms which we work on: pc, mac, and mobile(android) game engines: currently unity is the one that's being used. other game engines are also considered to be worked on. if you're a person new to the development world or just want to join in to see what can be created in group then everyone is welcome here. in order to join you must have one or more of the following skills: - programming javascript or c# - game design - 3d /2d art - composing - concept art - other (please explain in resume) commitment is one thing that will be strongly considered. if you're dedicated to making games than the only thing required is the love of making games. games: ah yes, the games. recently brz game has released "the impossible platformer" for pc, mac, and playstation vita. which as a starting to publish games. right now there's a window to create a brand new game and thus explains the reason why this job opening is open. so if you're interested then all you have to do is send an e-mail to the address provided below explaining what are your talents and purpose.

Anywhere 3D Artist for Tech Demos at Sunwell Studio

3d artist for tech demos sunwell studio anywhere artists we are looking for a 3d artist to help develop tech demos in conjunction with our lead engine programmer. these demoes will push the engine and help develop new features within the engine. you will be paid in royalties upon the engines release and depending on the engines success could lead to a full time position as a artist for the engine. currently the engine provides a blender plugin to export directly into the engines binary format, alongside this the engine can import most model formats including obj and fbx and allows for the import of ogre binary formats allow the use of 3ds max and maya through the ogre plugins. ideas we currently have for demos include an underwater scene (inspired by bioshock), a sci-fi space station scene, a fantacy castle and a modern house. requirements: * 3d art skills in your preferred software (e.g. maya and blender) * ability to uv wrap all models * desire to push technology helps to have: * texturing skills * level design ability * worked with programmers

Remote [Royalty] Programmer and Artists needed for Indie game developer at Starboard Games LLC

[royalty] programmer and artists needed for indie game developer starboard games llc remote programmers starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists and programmers to join us on our projects. you may find out more about us at: http://starboardgamesllc.com/ if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! -- we are looking for an unity engine coder to design, develop, and maintain essential game systems using c#. you will need to be experienced with unity and script writing in c#. you will also be interacting with other members of the project team. you must be able to follow explicit instructions from project lead and coding team lead. essential skills: 1. strong knowledge of design, implementation, mathematics and data structures. 2. strong knowledge of script writing in c#, and reasonable understanding of 3. object-oriented programming. 4. willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: 1. knowledge of unity 3d pro, 2. graphics development (particle system, shaders) -- we are looking for an animator to join the development team to design, develop, and implement animations for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. 5. in-depth knowledge of the unity engine uma character creation system, or the ability to learn would be a great advantage! -- we are looking for a 3d character modeller to produce realistic character models for our project. essential requirements: 1. able to produce 3d character models from 2d concept images. 2. able to produce both high-poly and low-poly models. 3. able to follow instructions from department and project leads, understand feedback and make adjustments as needed. -- lastly but not the least, we are looking for a 3d hard surface modeller to implement and refine 3d models for the game. you will be collaborating with others on the team to come up with 3d objects that meet polygon count requirements as well as high texturing quality. you will also be able to understand feedback, and enact on explicit instructions from the dev team lead and the project lead. you responsibilities are: 1. create 3d models both high and low poly. 2. skinning, un-wrapping and texturing of models created. 3. be able to follow instructions and meet deadlines. -- we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. currently we are unable to offer up-front payment or wages due to us being an independent developer, your understanding is greatly appreciated. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Anywhere HORROR GAME Need Level Designer plus Multiple Positions Open at Anywhere

horror game need level designer plus multiple positions open anywhere anywhere level designers i'm an aspiring sound designer/composer trying to build my portfolio and learn unity at the same time so i'm trying to make a slenderman type game with a few different mechanics.the game will have an emphasis on sound if the player makes too much noise the enemy will find and kill the player. being built in unity. i'm not a programmer, 3d modeler, or level designer so i may need some help with the creation of some assets. the game will be free to play unless advised otherwise. i cant offer any payment but you will be credited. - first thing i need is someone to model me a high quality rigged, textured, slenderman model and first person character - i also need someone to design a horror level in a building enviornment - enemy ai programmer is needed help needed in these areas: level designer 3d modeler programmer i will be actively monitoring my messages and email. so if intrested in helping please message me.

Anywhere Writer for a Narrative game at Anywhere

writer for a narrative game anywhere anywhere web/other greetings, writer's help needed on my (yet personal) tiny allegorical video game project, allegory is of life (mainly: life of the one coming out of crowd, who seeks living; or life of the one who is the sheep, blindly following what is given; and that, that at the end - for everyone - it's same, just one lives longer, another's life is as short as time it takes to die). let me first introduce myself: i'm a game designer and (3d) artist, and, well, lover of "deep things", who believes games can be art and wants to change game-dev scene by a tiny bit into this direction. and please excuse me for my "perfect" english, hope you understood the points i wanted to say.. the game i work on, as written above, is allegorical, genre wise it's something like "story driver stealth mini-rpg" (with immersive sim with player enforcement philosophy), but that doesn't actually matter, and the settings are: it's set in giant underground cave with souls flowing as a river from 4 different branches flowing into lake center (which is like a whirlpool with something like shrine lighting the souls up). you, being a part of those souls awaken in the middle of this flow and see, that you with hard get out of this flow, or follow it. the whirlpool is the "end". going out of this flow you see, that you're not the only one that left it, and that you're not so special as you thought at first, but you're a bit different though(that is, everyone is especial actually if they wish), unlike them you naturally have interest, i.e. you want explore. that you also find out is that that there are others, metaphorically speaking - with scythes (allegory of fate) taking those souls right to the center of whirloop, and that this place belong to them, the unhuman architecture seen every there and now seem to be of their origin. and if this whole act is allegory, and soul flow is sheep society, part of which you currently are and if you won't resist - soon you'll reach the end; if you resist and you're not a sheep and leave that flow you'll discover other who left, sparsely standing there and here and your being becomes "longer", you discover strange scythe men walking every now and then; and after evading many or few such men you discover that no matter how hard you wont seek for "truth", seek for exit from this soul whirlpool cave, seek for immortality - the only exit is from whirlpool leading to end; yet, maybe you can change the world? maybe those scythe men... how can you them? and if you defeat them.. what happens them? how can you change this whirlpool, or who are those standing souls? gods? but scythe men apparently whirl them away.. yet some are there for a real long... maybe those are temperament's 4 states? maybe it's mankind's history told from different faces? or those are "great people", who changed by a bit the world? and why is there 4 branches?(as it's not aligned to 4 geographical directions) and, more importantly, who are you? the god? just one soul? or the living man who accidentally got there? this is the thing i'm thinking about, more details would be given for the one who decides to help this project. thing is - we'll need some writing in order to get interested in my team, who are: i - the passionate (and devoted) game designer, under who goes whole artistic things(from 3d art, to level design, to artistic side of this game), sound engineer (all audio things, including soundtrack), the programmer, and your part. at the moment is "just a hobby thing" (but actually we have close connection to local game-lab(plus plus), and when this project's production reaches shining point, we most likely get some good news) hope this interests you enough to donate time to this passionate and deep project. sincerely, g. janiashvili

Anywhere Looking for any teen developers for founding a indie studio at Anywhere

looking for any teen developers for founding a indie studio anywhere anywhere programmers hello there! my name is justus and i am 13 years old. i started to develop and make games and programs when i was 9 or something and i am searching for any teen developers who are interested to found a small indie game studio with me. requirements: [programmers] unity engine good at c# at least 13 years old smart always free like developing games creative [modellers] blender/cinema 4d/3ds max/other 3d modelling programs 1 year experience of modelling good at modelling at least 13 years old smart always free creative well this is a volunteer job, and only for hobby, killing spare time, and having some fun. i don't really care about your grades or career, or anything. only if you enjoy making games, i am welcome. also if you are texturer, animator or artist, also try to apply! i am welcome to any person who likes developing games. sorry for my bad english... my mother tongue is not english. to apply: send a email to justusip0717@gmail.com ***also if you have skype, please put your username into the email so i can contact you.*** ps my dream is to make triple a games... hope my dream will come true one day.

Anywhere Voice actor for character [Male] (Second most lines) at GameOrchard

voice actor for character [male] (second most lines) gameorchard anywhere audio/music game: slender: a new darkness mode : story hi there, we are currently recruiting for a voice actor for adrian woods, a martin's boss at cn studios. martin preston, makes the biggest mistake of his life and as a consequence, the life of his beloved one is in danger as she is in a coma in a hospital bed.the bills keep stacking up and martin will run out of money soon and without an ideal treatment, his loved one will die.adrian makes an irresistible offer: adrian will cover all of the hospital expenses of martin’s beloved one, if martin agrees to grab his camera and try to uncover the origins of slender as the grand finale of the “earth’s untold horrors” series of documentaries. you will only be needed for the first episode. adrian is british and has a english accent. the requirements are: > must be 'up' for the job. > must be able to speak english. > must be able to produce good quality audio. *please provide us with a sample of your take on adrian voice the sample should be of the following sentence: "right i'll tell you what, if you do the finale, i'll give you the money." * i will be away until friday the 14th, so don't expect a reply then. * more details will be provided to you on verification. details such as: references, background and story. there is no payment as this game is to be released as a free game and any money received will go back into developement. you will be credited. thanks, cliff, gameorchard

Anywhere Freelance character concept artist [220$ budged] at Sindria Games

freelance character concept artist [220$ budged] sindria games anywhere artists hi. my name is xavi and i'm looking for a jr concept artist that wants to help me create my first mobile game. the game is basicalli a simple beat'em up for mobile, similar to the classics but created to be playable with 2 buttons, atack left attack right. the project consist in create 6 characters (for a beat'em up android game) based on a text description and image references. the ideal workflow for me would be (for earch character) 1- the artist creates a 3-5 sketch proposes similars to this one (https://drive.google.com/open?id=0b5tfnim3ja2tyk5loe5mdjbmrzg) based on a text description and some image references (https://drive.google.com/open?id=0b5tfnim3ja2tfl9lmerkouf4dkdhagzwn0pkuktucmtxtlpxvexmaxhory1ju1zyumfcbwm) i send you. 2- i choose one of them. 3- the artist creates the final concept front + back view (http://www.gamearthub.net/wp-content/uploads/2013/03/timurm-claire.jpg) full color. 4- the budged for all 6 concepts is 200€ // 220$ if you're interested please send me an email with some examples of your work. thanks!

Anywhere Voice actor for character [Male] (Third most lines) at GameOrchard

voice actor for character [male] (third most lines) gameorchard anywhere audio/music game: slender: a new darkness mode : story hi there, we are currently recruiting for a voice actor for frank conway, a former police officer. frank worked in the original slender disappearance and after being fired from the police department for “asking too many questions”, as he claims. in the first episode you will only need to say a few lines, but in the next episodes you will be needed more. frank is a southern american and has a typical southern accent. the requirements are: > must be 'up' for the job. > must be able to speak english. > must be able to produce good quality audio. *please provide us with a sample of your take on franks voice the sample should be of the following sentence: "well, i worked on the on the slender case back in the eighties". * i will be away until friday the 14th, so don't expect a reply until then. * more details will be provided to you on verification. details such as: references, background and story. there is no payment as this game is to be released as a free game and any money received will go back into developement. you will be credited. thanks, cliff, gameorchard

Anywhere Seeking Concept Artist for "Metroid" based mod at Anywhere

seeking concept artist for "metroid" based mod anywhere anywhere artists i am working on a modification for "c&c3;: tiberium wars", a tower defense type to be specific which is set in the "metroid (prime)" universe. drawing concepts might be one often underestimated job for hobby projects but i often get to a point where i could really need some impressions and imagination of someone who is able to bring visions to paper. this especially would speed up the 3d art creation process and map design a lot. so if you are willing to help and have the skills to turn rough descriptions of a certain asset into something visual you are my man! i do not expect an unreachable level of quality so you do not have to be an expert in drawing. your imagination counts. your tasks cover everything from designing a faction or neutral structure, an enemy unit or environmental scenes. it is a plus if you are familiar with the "metroid (prime)" universe in some way. even if this is posted as a volunteer position i do not have a problem to pay a little obolus. mod homepage: http://www.moddb.com/mods/strato-defense

Anywhere Unreal Engine 4 | Programmers Needed | Molotov Industries at Anywhere

unreal engine 4 | programmers needed | molotov industries anywhere anywhere programmers hello everyone, i am currently in the process of expanding my team for the development of our unreal engine 4 game. while we are quickly filling many roles, we are still in need of skilled c++ game programmers. we are starting the game code base from scratch, with ue4's base c++ third person game as our starting point. we will need several programmers to develop all of the game's core functionalities, as well as some intricate systems central to our game's 'hook' feature, which should prove exciting and challenging to develop. moving forward, here are a few details about the game: - 3rd person action rpg - medieval fantasy setting - colorful, simplistic art style - dark souls / legend of zelda style gameplay - rogue-like elements furthermore, here are a few details about the team: - we are currently a team of 13 members; all of us are students, hobbyists, or professionals working in our free time - we are currently in pre-alpha stage of development and we are just beginning to build the game (heavy recruitment now) - i am keeping the scope of the project at a manageable level throughout the development cycle; i am quite aware of the risks of being over ambitious - our ultimate goal is a commercial release of our game; if we reach a point in development at which this possibility becomes certain, we will create royalty agreements for all team members - we expect all team members to work out of intrinsic motivation rather than extrinsic given the uncertainty of the project’s future at this point thank-you for the read, and if you are interested, please feel free to contact me here : happyconscript@happyconscript.com

Anywhere Looking to found an Indie Company at Anywhere

looking to found an indie company anywhere anywhere programmers hi everybody! my name is manel, i'm from spain and currently i'm searching for people interested on founding an indie game company to develop games and have fun. i love retro games, but also i love good designed 3d games. i'm just searching for good ones, and i'm not searching for people that just have started and say that they are game developers. also i don't search for people that work with drag and drop engines such as construct2 or gamesalad. requeriments: - unity or unreal engine - 2 years of experience at least in game development - a great portfolio - be a good person - at least 16 years old actually i'm the only person in this company, and it will be a volunteer job. also, i don't care if you have a career or good titles, i'm just looking for people that love game development and want to create games. if you are a story developer or a model designer don't dude to apply too, cuz we are looking for all the kinds of people. to apply send an email to: alrogames98@gmail.com or add to skype: manel-alonso pd: sorry for my bad english, i'm from spain

New South Wales, Australia Urgent!! Animator wanted at Virtual Dreams Studio

urgent!! animator wanted virtual dreams studio new south wales, australia programmers we are virtual dreams studio and we are working on a project for an unnamed tactical turn based jrpg game. we are a start up dev studio and this is our first game. the animator's job is to animate the characters and creatures that are already designed. the style of the game is anime and the setting is a medieval fantasy genre. we have people already working on the characters, creatures and the level background and design, the only thing left is to animate the remaining characters and creatures. the whole project will be animated in 2d and will also need cut scenes animated in sort of a moving comic/manga style. it's a lengthy project so be sure that you are ready to commit when applying for the position. to apply for the project you must send in your resume with you and an art portfolio with all the recent work you have done. more details will come when we send a reply. if you have other skills in animation, please let us know as well. if interested contact the email below. we also included a job advert for a level design if you want to apply for that job also.

Anywhere HORROR GAME Need Help Multiple Positions Open at Anywhere

horror game need help multiple positions open anywhere anywhere artists i'm an aspiring sound designer/composer trying to build my portfolio and learn unity at the same time so i'm trying to make a slenderman type game with a few different mechanics.the game will have an emphasis on sound if the player makes too much noise the enemy will find and kill the player. being built in unity. i'm not a programmer, 3d modeler, or level designer so i may need some help with the creation of some assets. the game will be free to play unless advised otherwise. i cant offer any payment but you will be credited. - first thing i need is someone to model me a high quality rigged, textured, slenderman model and first person character - i also need someone to design a horror level in a building enviornment - enemy ai programmer is needed help needed in these areas: level designer 3d modeler programmer i will be actively monitoring my messages and email. so if intrested in helping please message me.

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