source engine mod & development engineer gaming grids, inc. anywhere programmers experience: 2+ years work hours: 40+ hours a week compensation: hourly / wage negotiable contract: independent contractor with opportunity for hire description: gaming grids, inc. is looking for an extremely dedicated source engine mod specialist interested in creating competitive game modifications for source games such as cs:go, team fortress 2 and dota2. we have partnered with one of the biggest brands in the gaming industry to bring the world a next-generation casual and competitive tournaments and challenges platform and are seeking talented professionals to fill positions in our expanding company. your tasks would include: * creating a “pro mod” with established feature sets for the games mentioned above * report daily and directly to the it & engineering team leaders * document all processes and methodologies used to create the mod * generate weekly status reports * assist in drafting and execution of quality assurance for developed systems * adhering to strict deadlines and hitting set milestones required qualifications: * experience creating mods for the source engine (sourcemod / sourcepawn) and/or c++ experience with interactions within source engine * ability to complete your work in a timely manner and adhere to specified deadlines * willingness to utilize proprietary in-house time tracking systems * communicate clearly and effectively and to work well with others in a production environment bonus qualifications: * proficiency in microsoft .net framework (specifically c#), and/or experience in native c/c++ development * experience working with development team members in a scrum environment * experience utilizing microsoft visual studio and team foundation services * knowledge of any other game engines such as the unity engine, cryengine, unreal engine, iw engine, id tech 6, etc.
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unity - 2d artist / animator for royalties umbra games anywhere artists we are developing a role-playing-game platformer game using unity3d. we are looking for someone who can create 2d art assets as well as animate characters using a bones framework. art assets include icons, menus, buttons, trees, buildings, rocks, weapons, armor, scrolls, etc... the bones framework we are using is puppet2d for unity. right now we are starting with a playable demo of the game but this game is schedule to launch in 2015. we will be paying royalties after expenses base on contribution once the game is launched. targeted platforms will be playstation 3, playstation 4, playstation vita, xbox 360, xbox one, wii u, pc, and mac. please let us know your amount of time per week you will be contributing to this new and awesome game. please include your portfolio and any other skills. you will be telecommuting for this position and using google hangouts for communications. our company is based out of kansas city, missouri. for more information please email us at email@example.com.
level designer deuxality games anywhere level designers hello everyone, i'm nicola valcasara, the programmer at deuxality games, an indie company born april 2014 that so far released 5 games on the mobile market. in the last couple of months we have been working on a bigger project and we will soon be ready to show a playable alpha of the concept. we are planning to start a kickstarter campaign, with a professional video and amazing music, to see if there is interest from the net and, success or not, release the game at the beginning of 2015. all the art and the mechanics of the game are in place, we are now searching someone that can help us to build interesting and challenging levels. we have so far 30 puzzle levels, with 6 boss fight between them, but we are planning to have at least another 60 levels on the final product. we are seaking someone that loves mazes and pitfalls, and has a basic knowledge of adobe flash or the free software tiled (but its not essential). we actually have no money to hire a paid employee, but we believe in this product and we are more than happy to share any future earning that this game will give us.
neutrual - fps - modeller/map creator we need more modellers anywhere artists our game i based of a sci fi/ fps / horror like game and we need modelers what can do both gun parts, charters/creatures and maps we cannot pay yet but when our game is out, we will see howe much we earn. we are a legitimate dev team with about 5 members what includes writers, artists, modelers, coders and community leaders. if you feel that you are very good at textures, we do need a pro texture dev/creator. we like multi devs: devs what can do more than one thing. we do not have ranks within our team yet but so far, the leaders are cpt.naughty and smexyalianboss want a game from us? search im blue at gamejolt age? we are all under 20 years but we can accept devs from 13 to 24 years. about game: the game is called neutrual and are a co-op single player based survival game what is about protecting earth against aliens what has come to claim a larger territory; the game has several aspects like those from far cry 3-4, alien isolation and shadow of maurdor. the game been planned for 3 years now and are finally getting into developing. game story line: you watch the news for yourself sitting down at the couch leaning at a soft pillow. you see the newswoman go hysterical as she is reading her paper. she starts to talk swiftly, “we have received reports form scientists that several large meteors are heading towards earth. you can see through the tv meteors falling towards
client programmer taitale studios anywhere programmers hey there, within a very short time i'll be looking to hire 3 client programmers to work with me and the others on the team on the mmo-rts novus aeterno. we have successfully gone through our ks at the start of this year, and are now going to open our alpha to everyone who backed us via our own client. extra info: kickstarter: https://www.kickstarter.com/projects/2122031929/novus-aeterno-the-next-evolution-in-rts-games?ref=nav_search facebook: https://www.facebook.com/novusaeterno website: http://www.novusaeterno.com/ qualifications: * (5+ years of )professional c++ games programming * strong 3d math skills * network programming experience * good professional english, both written and spoken * strong self motivation ability * thorough understanding of data structures and object-oriented design patterns * experience with source control (preferably tfs) pluses: * living in switzerland preferably, or the europe time zone * developed mmo/network multiplayer games * experience with havok vision engine or comparable technology (unreal, unity, etc) extra tidbits of information: - if you think you have most of the above qualifications, but for example not the 5+ years plus professional experience., feel free to contact me anyway. we might be able to sort something out regardless.
project lead edge softworks anywhere programmers [center][/center] hello everyone my name is david, i have over 7 years of experience working within the gaming industry with many big franchises released xbla, psn, and mobile. i'm looking for a dedicated lead programmer with an entrepreneur spirit who wishes to create something from nothing. about the project war of the ancients is an indie strategy card game combining some of the best elements from games like hearthstone, magic the gathering and chess. the game will be targeted for steam and possibly mobile platforms. the goal is to keep the project small with realistic goals. requirements programmers - in depth knowledge of c++ - highly motivated. - excellent communication skills. concept artists - adobe photoshop - flash, illustrator is a bonus - highly motivated. - excellent communication skills. composers - pro tools or equivalent - capable of creating quality sfx and music. compensation - the project will raise money from kickstarter and help with the development costs. - when the game is release the some of the game's profit will be shared. any interested applicants please send an email to the address listed as well as any questions you may have. don't see your field listed? send an email anyway and let us know what you are good at.
mars industries is looking for artists! anywhere anywhere artists cold bodies cold bodies is a survival, open-world fps featuring co-op and singleplayer with ai bots. this game will have a crafting system, which permits you to craft useful items to help you survive. a day and night cycle, with a dynamic watch system so you know the in-game time. an amazing bullet check system to help you know how much ammo you have, and how much you have left until you run out. there will be many more extra features for your enjoyment! we plan on making a wonderful and good game for the enjoyment of gamers everywhere, for us to achieve our goal we need even more dedicated and experienced members to help the development process move in the right areas. actual team cold bodies has a small team, but most of us are experienced people that can provide quality stuff in short time. the team is composed of: coders team: themars2011 - lead coder and project lead 3d art team: ivmylife - lead hard-surface 3d artist animator team: legitdeepsix - lead animator ivmylife - senior animator bledoken – intermediate animator 2d art team: noken - gui artist level design team: sergio - lead level design website team: jesper - lead website coder free slot: level design - 1 out 5 we are searching for level designers, as much as possible. free slots: 4. character animator - 0 out 1 we have three animators who are specialized in fp animations, we have small experience in this field so we may need help with some character animators. free slots: 1. weapon 3d artist - 1 out 5 we need weapon artist that can provide last-gen (or even pbr) game-ready model. every weapon artist need to have knowledge on correct baking models (normal maps and ao maps). every textured model needs to have: diffuse, specular, normal map, gloss and when is needed emission. free slots: 4. sound artists - 0 out 3 we also need sound artists that can provide sounds such as ambient sounds, shooting, gun reloading, footsteps and so on. free slots: 3. texture artist- 0 out of 3 we need some texture artists who can make pbr ready textures from anything from hands to weapons to even the smallest prop. free slots: 3. prop modeler- 0 out of 2 same as weapon modeler but their main focus is on the small props to help make the levels look as realistic as possible. free slots: 2. concept artist - 0 out 3 last but not least, we need concept artists that can work on helping make map and character concepts. free slots: 3. if you are interested in joining, feel free to show your stuff, we might evaluate your works. contact: skype: ivmylife e-mail: firstname.lastname@example.org faqs: will this be paid work? we are not sure about that, right now we are working all for free in the team. in a future there's may be a possibility to get paid. are you sure that we will get paid in the future? we don't know, there is not the certainty. will i be credited for the stuff i make for the project? of course, you will be credited for everything you will do here. does this project have any funding? the project is not actually funded yet, but we are thinking of making a kick starter campaign when the 5th update is out. this project will go on greenlight? we are considering on putting our game on greenlight, but later on of the development. feel free to ask any questions. if applying we need to see some of your work. a portfolio or a youtube channel should suffice game: survivor ai w.i.p: https://www.youtube.com/watch?v=k3waedhcnws&index=4&list=uue1-zmz0hsgb_cduwrqfgja zombie ai: https://www.youtube.com/watch?v=p6zfwc3sfrc&index=10&list=uue1-zmz0hsgb_cduwrqfgja realistic revolver system: https://www.youtube.com/watch?v=n_yzb7jobjm&list=uue1-zmz0hsgb_cduwrqfgja
composer for hire anywhere anywhere audio/music my name is elias edlund, i'm a composer and songwriter based in vancouver, bc. i studied jazz guitar, theory, and arranging at grant macewan university in edmonton, ab. i'm currently looking to partner with an indie game company for an upcoming project as a composer/sound designer. i honestly don't have much experience in this field, but i have great creative instinct, musical sense, and professional gear. so far, my specialty has been in organic sounding instrumental pieces, with a combination of real acoustic instruments and high quality samples. these tracks are anything from soft, light, orchestra style pieces to indie folk/rock songs. i've also worked on quite of a bit of eery/creepy sounding pieces, composed with crime-based television in mind. i'm not as comfortable with more electronic sounding music, especially the dance/edm genre, but i'm open to trying anything if you need something specific. i can generally finish a track from scratch to spec within one day, typically in about 4-5 hours. edits can be easily made afterwards if needed. you can hear some of my samples at http://www.soundcloud.com/eliasjames
animator(s) final boss level studios from home artists job description final boss level is looking for someone who is talented, passionate, and dedicated to animation. as the project manager of our animated film series, it is my responsibility (and pleasure) to scout and recruit the right mix of people who can assist with the successful creation of our animated film project by assisting us with some of the animation needed for the series, specifically character animation and refining. background final boss level is a young, fresh and very hungry studio with a mission of doing things our way. we are currently in the process of developing a website for our studio. in the meantime if you would like some basic information on final boss level studios, please visit the following links: twitter: https://twitter.com/nothing_t0_lose facebook: facebook.com/nothing.to.lose.movie google+: https://plus.google.com/+nothingtolosemovie/ example of the type of animation we are aiming for: https://www.youtube.com/watch?v=wasq3hkybus hey everyone! we are looking for talented animators who are serious to be part of this ambitious project! for more info: https://www.facebook.com/notes/nothing_to_lose/final-boss-level-studio-is-seeking-an-animator-for-an-internship-opportunity/799292600134072 look forward to hear from all of you! sincerely, jose rodriguez project manager final boss level studios email@example.com twitter: @nothing_t0_lose facebook: facebook.com/nothing.to.lose.movie google+: https://plus.google.com/+nothingtolosemovie/
*seeking* development partner/manager folkloregames anywhere management folkloregames is looking for someone to work with the designer as far as helping to contain the game project within a reasonable, workable scale given current/hopefully future staff. must be: *able to create a production plan *able to communicate *familiar with gdrive *able to take an idea and current work and advise on what is needed to scale back project this is for the teams first project, and has had a rocky start due to life events of various team members. we would like to get it up and going and need assistance managing certain aspects. below is a game description: “legend of the peach girl” is a game based on japanese folklore in which an elderly couple discovers a baby girl in the middle of a large peach. upon her fifteenth birthday, a band of fierce ogres invaded the surrounding mountain villages, subjecting them to pillaging. momoko, knowing that these farmers were not her birth parents, decided that in order to properly show her thanks to these people who raised her so well; she would force the ogres to leave the villages, making it safe for the elderly couple to continue their trades. with the help of three mischievous animal spirits, the player takes the role of momoko as she travels through the mountains to find the ogre king and restore the mountainside back to its ordinary, peaceful self. this is to be a spin off of a japanese folklore with in-depth play and story. if you have any questions, feel free to email us at: firstname.lastname@example.org
pixel artist dumping rom anywhere artists hi there, i am an indie game developer looking to collaborate with a pixel artist who knows how to draw epic bosses, enemies and other "decoration" assets such as ground, vegetation, backgrounds, bullets... this would first be for a wip rogue/mega man-like platformer game where you play as a sheep with a jetpack that shoots laser beams... yeah i know. anyway, this game is planned to have 6 main levels with 2/3 subsections (pure nes style!), a "plains" level, a mountain-ish snowy level, caves, a desert, a volcano and a space station ; and also a "collect coins and buy stuff" system to upgrade weapons (that are obtained by beating bosses) ...but it can totally become a real collaboration on many different games (i have a few concepts for games i'm working on). the skills required are: - knowing how to draw epic pixel art - knowing how to animate it (i can help with that a little, i did some animation at school) - be friendly - meet deadlines (that are not too tight!) i think this is a cool opportunity, and if profits do come out of the game, it's a 50/50 deal. i will very soon have a playable demo of the first stage, so you can experience the gameplay and see how shitty i am at drawing (below is a 2-frame idle animation). simply give me a shout with a link to some of your works (if you have some) and we'll get this sorted. cheers, dumping rom
2d artist for upcoming ios game anywhere anywhere artists hello artist, i am looking for a 2d artist to help bring back fun and adventure style games, currently for the ios platform. i currently have a game on the store it was my very first game, but for the next game i plan to bring back the memories of metroidvania style games. i am working on a project for a 2d side scroller that kind of plays like super metered of castlevania son / dawn of sorrow etc. this is a indie project so pay will not be intended, but recognition will be brought to you for your work and your name will be in the credits of the game. if this project works out we could also plan to build other games together. if interested please let me know and i can be reached via email which is below. please don't hesitate to reach out and feel free to send some work example over as well. my current game in the app store is called "skyraider-x", since this game i've learned so much more which gives me enough confidence on making something more amazing. thank you for your time.
team needed for "project: trapmaster" anywhere utah programmers looking for individuals, whom are interested in working on a "first person rouge-like", that i have codenamed: "project: trapmaster". i have been refining how i wish for this title to work for around ten years. now though, i feel that it's finally time to start production on the project. as such, i have already done a lot of the paperwork. so, the lore and other aspects for the game have already been fleshed out. the only aspects of creating this title, that have been my brick wall, are the technical aspects of development. ergo, i am in need of the following teammates: - programmer - modeler - concept artist - stage designer - music/sfx designer the game is going to run off of the cryengine, and will be funded by kickstarter, once we have an alpha ready for distribution. if you decide to apply for one of these positions, i would ask that you have at least one year of experience in the positions listed above(professional or personal). this game is like my child, and i want to make sure that it turns out well. [more information on the game will be given upon recruitment]
basic framework programmer for unity new era industries anywhere, strong preferance florida programmers greetings new era industries is looking for a basic framework programmer for unity, that has a strong comprehensive grasp of how unity works. the game idea is that of a first person fantasy rpg with increased dynamic gameplay. i'm looking for a person who seeks to go above and beyond unity's limits. there is no actual code or engine set in place for the game yet, therefore the programmer needs to be able to start a project and keep it in a nice editable code. this project will be highly ambitious, for it is more aimed towards perfection. no unreleased product will be released, and no unnecessary money will be extradited from our customers. whenever we have a fair amount of work done, a kickstarter will be put up, and all who are part of the development team will get proportionate cuts. programming expected: advanced lateral movement such as free running and climbing. highly dynamic combat modeled after real life. occlusion rendering, and bonus points for information about voxel sculpting. an immense crafting system using a similar grid system to that of minecraft. programmers must also have a keen sense for creative problem solving.
ui designer neocrux anywhere artists paid position, seeking top notch ui designer. you will need to design game screens, 3d interfaces and card borders with complex dynamic icon systems. if you've never made a ui for a game before, please don't apply. our lead programmer has 20 years of experience making games and has released big titles on various console platforms. this is a turn based unity 3d sci-fi project. we will provide you with game rules, many wireframes, spreadsheets with information in them and you can play the alpha build of the game. you must be on skype or gchat regularly and have excellent verbal/written communication skills (in english) your portfolio should show completed games and i am looking for process as well as your finished works. you will need to show me how you work from a concept to a finished product. you must work very well independently and have years of experience as a professional freelancer. freelance, contractor gig. this first chunk of work is part time until early next year. pending the success of the game additional work may follow into perpetuity. thank you, raz.
gta v life mod - programmers, artist, marketing dugas productions anywhere programmers now, you may be wondering, what in the spelunky is gta v life? well here are the basics of it. gta v life is a online server inside of the game gta v (who would have guessed right?) in this server the players live their life as if it were their real life. this means players will talk, act, drive and bang just like it was their real life and their life of playing computer games does not exist, at least until their internet goes out. the gta v life servers will expect non-stop roleplay out of their players and following of the rules. at the end of the day this mod is made for people to have an amazing experience, something they don't get in a lot of games, and i hope everyone enjoys it as much as we hope for you to we are looking for programmers who understand how to mod, previous modding experience in gta would be nice but not required we also need some artist/graphic designers for help with logos etc..... we would also like a marketer to help spread the word about the mod if you are interested you can contact me at: email@example.com dalen.dugas (skype) dugas tahu (steam)
animator needed for 3d sci-fi rpg int by starboard games llc anywhere artists starboard games is an indie studio comprised of highly professional and friendly people from all over the globe. each of our departments collaborate extremely well thanks to our transparent feedback system. we love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are looking for an animator who will be joining the development team to design, develop, and implement animation for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. 5. in-depth knowledge of the uma character creation system, or the ability to learn would be a great advantage! we offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of our fundraising campaign! to be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines. we thank you for your time and are looking forward to hear from you! john shen hr director starboard games llc
audio, music composer looking for job (for free) anywhere anywhere audio/music hello, i am martin george. i am a student music composer. i would really like to cooperate with game developers and create a portfolio. since it´s important for my portfolio, the composing and audio services would be for free, just for credit. i really like composing music and i have a quite lot of free time, so i can make a soundtrack for you. i am in touch, so you might suggest ideas, what music or soundscape do you need in the game or what changes would you do during the process of composing. i compose in various styles. orchestral, synthetic, minimalistic, hybrid, experimental music. for example i have made a fanmade soundtrack for a racing game using synths and orchestral samplers. i can also do a bit of sound design, especially synthetic or sci-fi, that is a really interesting genre of sonic arts. if you are interested and you need music, soundscape or special sound design in a game or application, contact me. my music at: https://soundcloud.com/martingeorge72 thanks and looking forward for cooperation.
music producer willing to work for free derren sky audio anywhere audio/music dear games creators my name is derren sky nesbitt, i am a free lance music producer/composer/sound designer from leeds, i have been producing, mastering and recording music for around six years now, my company is called derren sky audio. my studio runs cubase 5, logic pro 9 and propellerhead reason, i have many mastering and sfx plugings from wavs labs to audio damage. i specialize in many different styles of music, from rock music, classical, drum n bass, dub step, hip-hop, trip-hop and anything in between. i love all aspect of music and i really want to develop my musical reel in the video game industry, this is why i am willing to work totally for free with the exception that my name be added to the works for my digital portfolio to help boost my music career. so if you need any music producing or music mastering for your games please send me an email. my website is; www.derrenskyaudio.co.uk here you can listen to my new digital works from film scores to rpg based gaming productions. www.derrenskyaudio.co.uk
social media coordinator avalon mods anywhere public relations hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/eincraft.html we are currently looking for a social media coordinators, whose main job will be to manage all of the social media networks for us and execute proficient marketing/advertising strategies to grow the audience. required skills: - blogging and social networking experience - being able to scope out current trends and analyse what works and what doesn't - search engine optimization - strong communication, research, and presentation skills - creative writing - leadership capabilities - great social connections - the ability to plan sharp, innovative marketing and advertising strategies eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. if you are interested in joining on our team, please email firstname.lastname@example.org with your resume and we will respond when we can. we look forward to hearing from you!
3d animator avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/eincraft.html we are currently looking for 3d and 2d animators to join our team. our present artists have designed the central character, luke, and we need a skilled animator on our team to design his and other character’s movement and animations in game. required skills: be able to create high quality animations for characters and objects. be able to rig high or low polygon models depending on the situation. have knowledge of various animation / rigging tools. have some basic experience with motion capture software. other skills: skill to propose new ideas and designs. a good teammate with a positive attitude. able to accept criticism and be able to improve yourself and your work. be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. if you are interested in joining on our team, please email email@example.com with your resume and we will respond when we can. we look forward to hearing from you!
3d artist avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/eincraft.html we are currently looking for 3d modellers to join our team. our present modellers have designed the central character, luke, however we still need to have modelled version of the various other characters based on our concept artists’ work. required skills: capable of creating 3d models and preparing 3d models for texturing and animation. able to create high or low polygon models. create static/hard edged meshes or organic meshes. create textures and maps for the meshes (mainly diffuse, specular, normals). other skills: skill to propose new ideas and designs. a good teammate with a positive attitude. able to accept criticism and be able to improve yourself and your work. be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. if you are interested in joining on our team, please email firstname.lastname@example.org with your resume and we will respond when we can. we look forward to hearing from you!
3d character artist osaris games anywhere artists my name is marc fortin, i'm an indie developper, founder of osaris games. i'm looking for a character artist for a pc game project, alchemist's awakening. [center][/center] alchemist’s awakening let you play in a world where every element can be manipulated and recombined with other elements, or used as a weapon. you are an alchemist, and the only limit of your power is your imagination, and the fact that you cannot create new materials out of nothing. you can find a few screenshots here : http://osaris31.tumblr.com/ i need several characters to be created, including the main character of the game, who is a young alchemist. the game art style is somewhere between minecraft and skyrim, so, not too realistic, but still visually nice. this is a paid position. you can also have a look at our previous projects (mobile games) here: http://www.osaris.net please email any information, questions, etc.. to: email: email@example.com
2d artist lava games anywhere artists hello! i'm looking for a 2d artist to help me complete an indie game. a good example of the kind of 2d backgrounds i am looking for is as in old pc games, yet without the pixelation. a lot of color blending and small details will be required. the ideal candidate will be able to draw backgrounds and have a good understanding of the human body and how to draw it. there won't be a need to draw the actual characters. you will be drawing poses to be used for sprite sheets. these are meant to be used as guides, and the characters will then be drawn over them, using them as a reference for position. further details will be provided to the successful applicant(s). this is an indie game and no pay is offered for it, since it is without any budget. however, your name will be in the credits. if this game is successful and your work is good, you will be invited to work on other titles with pay. currently, i have several different game titles in the works and i will require a good artist for each of them.
sound designer looking for a project (will work for free) anywhere anywhere audio/music hi, for the past few years i've been concentrating on the music side of game audio, however, i have recently decided to branch out into sound design. in order to build my portfolio, i am looking for a project to work on. here is a link to my website, where you can find demos of my work: http://ianfishercomposer.com/ here are some older examples of my work with sound design: https://www.youtube.com/watch?v=zpknid1sxs8 https://www.youtube.com/watch?v=ipu1l75spnw https://www.youtube.com/watch?v=-urco3_xl3a here is a list of my credits (most of these are for music): unannounced (2014) • independent film breach td (2014) • tablet game altas (2014) • independent film sm music (2014) • online music library fabula divina (2013) • retro role-playing video-game unannounced (2013) • fitness class cinema stock (2013) • online film asset library orchestra of the swan (2013) • commission unannounced (2013) • video game unannounced (2013) • television show pilot unreleased (2012) • smartphone application although i usually charge for my work, i am willing to work for free on any sound design projects. i have recently purchased a huge library of sound design assets, so look out for updated demos on my website. thanks, ian firstname.lastname@example.org
music composition anywhere anywhere audio/music hello, my name is d'anthoni wooten and i'm currently studying at berklee college of music studying film scoring and electronic production and i'd like to work on the music for your video game projects. for your satisfaction i will compose a sample piece for your work before you decide to hire me. if you enjoy the piece of work and would like to hire me for your project, then i will require a payment that you can handle. i am professional at what i do, and i have been composing and producing music for 9-10 years of experience, having the love of creating audio, sounds, and music since i was 8 years old. i am looking forward to see your projects flourish and i will put my 100% effort to make the music send the game's message to your audience and fit your work. if you'd like to listen to a sample of my musical works, please click the links below: https://www.youtube.com/user/dabeatmaster123 if you have any questions please contact me here at: email@example.com thank you!
2d/concept artist wanted for illustrated sc-fi novel anywhere anywhere artists i am an aspiring writer working on a novel based in the mass effect universe. i am looking for a committed artist who can bring the story to life with dynamic images depicting alien landscapes, space stations and battles, as well as more centralized scenes involving character interaction. the ability to invent "believable" appearances of original alien species is key to this role. those applying are requested to submit or refer to previous work examples. examples displaying sci-fi characters and aspects are preferred, though not required. this is an unpaid position, as the novel is to be shared within online creative writing communities free of charge. the chosen candidate will be accredited for their work wherever it is exhibited. depending on the reception of this novel, i may choose to self-publish original works in the future, in which case i will continue to need an illustrator who would be compensated for any further work done. please e-mail me at firstname.lastname@example.org and include a link to or attachments of examples of previous work.
3d model artist [part-time/hobby] crystal dragon anywhere artists hello! i am currently looking for someone to create static 3d models for my game, vantage: prehistoric simulation mmo. i mostly need environmental art (trees, rocks, etc) as well as small to medium objects (prehistoric tools, tables etc.) for my game "vantage: prehistoric simulation game". the game is an online persistent world mmo. you can check out a detailed description of the game on the indiedb website here: you can check out the game a great deal more on steam greenlight here: http://steamcommunity.com/sharedfiles/filedetails/?id=299265107 also, the game is playable and free to download so you may check it out yourself! game links are below. brief game overview: you play a prehistoric human with the ultimate objective… to stay alive! travel around the fully immersive massive 3d randomly generated worlds attempting to find any food you can eat. make tools to allow yourself to hunt living prey, and build primitive fires so that you do not freeze at night. explore the untouched wilderness, and learn about actual prehistoric tools and items that were historically used as you craft them first hand in the game. take some stalks of a cattail, a sharp stone, and a piece of wood and make a primitive spear! the game uses its own custom 3d “seamless” world engine and editor program called vantedit. the game also has features like complete day/night cycle. every object can be interacted with in the game. if you see a stone anywhere in the world, you can pick it up! i am the sole creator of the game, i am the programmer and designer and i have been working on the game for over 10 years now. i have had many other artists work with me on this game in the same way. they have done many types of artwork for the game like 3d models, textures, and ui elements for the game, and all have said that it has been a great experience. this is a great way to increase your portfolio and say you have worked directly on a game, and of course future job recommendations are possible if your work is solid. this is a great position for someone who is in school learning 3d art, or just graduated, or just someone looking to increase their experience and their portfolio, or an already professional artist looking to break off into the indie game scene as i am a regular member of indie game development groups and can help you get connected. a more specific description of what i need are an assortment of trees, shrubs, fruits, flowers, etc from all areas of the world. the same also goes for other objects like rocks, wood, etc. also i am going to need primitive tools, for example, a sling, a bow and arrow, simple crafting tools like axes, "hammers" etc... how you will benefit from working on this game: - you will be creating artwork for an already fully playable online game. you will be able to instantly demo your work in a complete game. - you will be working on a steam greenlight game. - gain valuable experience working with others. - increase your portfolio from working on a game that is past the planning stages, and actually at a further stage of development. there is no chance the game will fall through as it is already fully playable. - given you are a steady supplier of artwork for the game, you will receive credits in the game of course. what i require of you/job specifics: - reminder that this is an unpaid job of course. - an existing portfolio is required to show your work and your skill - i only need you at a part-time/hobby time schedule, you can work at your leisure. i would only require an art asset every couple of days, altered by the model complexity of course. - you will be making 3d objects that range roughly from 20 polys to about 2000 polys (mostly lower poly however). - the art style is "realistic", but "simple", you can look at the game's videos/screenshots on steam greenlight to see specific examples. - you may use any art tools you currently use (maya/3dmax, etc..). - animation/rigging/skinning is a plus if you wish to create fully animated objects, but not required for the position. - will need to texture, normal map, spec map the objects as well. - basic knowledge on how set up and export your work into a .x(directx) format( design doc will be supplied to explain this as well). - i will usually supply the reference materials you need to make the objects. - an instant messenger for quick communication (skype, etc..) please email any information, questions, etc.. to: email: email@example.com again, don't take my word for it, check the game out for yourself! game links: game website: http://www.crystaldragon.com steam greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=299265107 facebook page (news updates, etc): http://www.facebook.com/pages/vantage-prehistoric-simulation-game/265649860135120 direct client download: http://www.crystaldragon.com/vantageinstaller.exe
mobile game developer (anime jrpg) swordsharp anywhere programmers swordsharp is a group of industry veteran indie christian mobile game devs looking to build the chronicles of narnia of the japanese anime-rpg world! looking for talented and experienced indie game developers to join us in any capacity. this is *not* an educational game, a children's game or a bible story app. this is a fun, top quality, mid-core jrpg development project that just happens to get people the gospel of jesus christ (if they want it). make games that matter. come change the world with us! requirements: * 2+ years cross platform mobile game development experience * proven experience developing polished games with some form of web connectivity * must have a passion to reach the world with fun, non-condescending gospel action games * must be personable, and a courteous team player * must be able to develop remotely and be promptly available for web conferenced team meetings bonus: * experienced front end *and* back end developer * loves playing and making mid-core mobile games
sprite artist/animator for small, hand-drawn 2d rpg blackthorn games anywhere artists hi folks! we're a small indie team comprised of a writer/designer and concept/environment artist, creating a new 2d turn-based rpg called artemia, made with gamemaker. you can check it out here: https://www.facebook.com/artemiagame both of us are at the "rising professional" stage in our careers, where we have plenty of freelance jobs under our belt, but we want to make something that's entirely our own. this game is basically a declaration of the best we can do in our respective fields, and we'd like a sprite artist to join us who would like to do the same. the art style we're going for is illustrated/hand-drawn, similar to games like the banner saga, child of light, or the amber throne. this is a side project for both of us, so we all take our time and do work when we can. we do plan on both kickstarting and selling artemia, but right now we're both starving artists. we can't afford to pay industry standard, at least not right now. this is sort of a passion project. what this means is that as of right now, the project is rev-share. but, if the kickstarter is successful it'll turn into a paid job. i know, "work for us for free," right? we don't want someone who will just work for us. we want a third collaborator to join us. if that sounds like your cup of tea, shoot me an email and we can chat! we're both pretty chill girls, and we're open to discussion on any of the points i've made.
3d modeler/animator/artist anywhere anywhere artists hello everyone at indiedb. i am currently looking for an 3d artists for our upcoming project project 101. concept: you are stuck in a wild forest with nothing but a gun and a few bullets. you need to survive, also you have an axe which you can use. if you survive you will live to tell the story, but there is no escape from this hell. can you do it? you can find a little demo on my page. we have some the assets in the demo from the unity and our character artist has finished drawing the main character and now we need someone who can model him possibly in blender, maya, k-3d, art of illusion, zmodeler, google sketchup, anim8or, seamless3d or 3ds max. anyone interested can pm me or add me via skype: zvonko.r2 i am looking forward to working with you if you have any questions feel free to ask them. positions filled: character artist/lead character artist(drawings) writer programmer unity programmer positions wanted: animator/3d modeler environment artist world designer to apply send a resume to firstname.lastname@example.org
[hobby] 3d artist for a game jam team anywhere anywhere artists about ushi, we are a team of 9 people who will be participating in the indies vs pewdiepie game jam hosted at gamejolt in about 4 days. we have most talent covered including a professional 3d artist. as it happens though, he had unexpected good news and won't be able to spend as much time on the jam. so we'll need someone to help us out. basically we're all strangers who met last week on the internet and all of us are cool and friendly. about youi can't give away too much information, but here's what the your role as a 3d artist entails: * modeling of low-poly props and/or texturing (the setting is a rugby stadium, but it's not a rugby game) * modeling and rigging of low-poly characters (or knowing about the existence of makehuman) * animating characters (we're using unity, but it does import animations from common formats) the more of these you can do the better, but it's not essential as some of us can do basic 3d art (and we got 2d artists as well). even if your skills are not polished and you're a still rough diamond, we still need you (think of this a learning opportunity). ideally you should be available during most of the jam, but we'll consider everyone. compensationthe prize for the winner of the jam is $0 and the game has to be released for free, so there will be no monetary compensation. however the 10 top games will be covered by pewdiepie on his channel and you will get your name in the credits, so... there is that. also if enough people decide to stick around after the show we could turn into a commercial game and decide how to split the moneys then.
one sound artist, one mid poly gfx artist, many pseudo speech artists magic storm and our current wip "biotopia" anywhere artists hello, we are a bunch of hobby game developers. i am from germany and the main developer. biotopia is the latest indie game from magicstorm, our hobby game developer team. it is a mixture of rpg, platformer, jump and run at the same time and above all, a sandbox where the player 's imagination can run wild. the game is developed with german and english language support, like later followed by other languages, if the community supports us. it is "biotopia" is full playable (stable beta) you can download it from www.magicstorm.de http://biotopia-game.de/index-en.html but it still needs soundfx, more gfx and much pseudo speeech and monster sounds. if we earn money, we will split it. for now it is free, but i want to have some marketing ideas when it is not beta anymore. and: we will soon switch it and create a 3d "biotopia 3d" of it (will be a bit like minecraft but much more combat and rpg). oculus rift support is planned for that. will feature all gfx, sfx, music and gameplay and quests etc from the 2d version. attention: until now we are hobby game developers without any budget. so we are hiring: a sound artist for sound fx, a gfx artist mid poly, modeling or animation or both all people who want to make some pseudo speech for non player charcters in the game (there are already nearly 20) or the monsters if you want to help us, please contact us! email@example.com
3d artist (armor sculpting) sureai anywhere artists hello everyone, our team - a modding-team active since 2003, with 4 released and renowned projects (nehrim, arktwend, cube experimental), soon-to-be independent developer - is currently looking for a skilled 3d artists to create medieval armory and clothing for our grand-scale total conversion project "enderal - the shards order". what do we offer? - a prestigous, grand-scale modding project, which will most likely produce a high resonance with the media and the players (nehrim was downloaded over 1 000 000 times worldwide and has been placed in many "most-influential mods of all-time"-lists) - professional workflows and a high production quality - an interesting project with an unusual storyline, a detailed world, professionally voiced characters (german and english), and a whole lot of hearts blood in it. - good team-dynamics, flat hierachies and a place in enderals credits - creative freedom, within common-sense boundaries. ;-) what do we expect? - a rather professional attitude - i.e. being responsible, meeting deadlines, and being fair. a lot of people depend on it. - solid skill in 3d modeling, willingness to also take over the "un-creative" tasks, such as skinning and getting the models in-game. we're looking forward to your applications! visit our website or our presence here at moddb - http://www.moddb.com/mods/enderal - for more information on our project. :) all the best, nicolas s. lietzau
2d sprite artist quadratic games anywhere (preferably canada) artists about the game: unspoken legends is a 1-4 player co-operative plat-former/fighter rpg. players choose from 1 of 4 unique classes each gaining new abilities as you level up and progress through the game. unspoken legends gives players an innovative style of movement, upgradable abilities and collaborative elements to provide players with a fresh gaming experience. players will be able to use these elements to overcome plat-forming challenges, difficult mobs of enemies, complex boss fights and battle each other in a variety of player vs player arenas. gameplay demo reel: link to youtube page: https://www.youtube.com/channel/ucfzqsoxtdfg7cmcicrozheg what we are looking for: we are looking for an additional artist to work full time for about 1-2 months to help complete our game demo. once the artwork is complete we are ready to head to kickstarter! what we would need from you is: 1-2 more characters sprites (15-20 animations per character) payment: you would be paid a portions of the fundraiser money as well as a portion of the final profit. (specifics can be discussed upon contact) current team: 1 programer - former ibm employee and experienced game developer 2 part-time artists - both legend 3d employees 2 part-time sound engineers - both well versed musicians
level designer required for an historical project anywhere anywhere level designers i am looking for someone who can create unreal 4.0 level which will be output to the oculus rift. we will provide the 3d assets including building models and characters. we need a level designer to bring them inside the game, light them, add trees in predesignated areas and some particle effects. we are a small animation studio working on our first game (http://www.radimpact.com) we have 3d artists who have created the assets including buildings, rigged and skinned characters and a 3d animator is working on the animation. it is a historical educational project and will require a creation of two levels. one interior and one exterior. this would be a paid position and i am hoping that if you are interested we can perhaps discuss the project via skype . services required: integration of 3d assets into a level. lighting insertion of trees post effects, dust , fire torches. cinematic intro import character animation into scene. if you interested you can discuss the project and figure out the time required to deliver the project and go from there thank you,
unity programmer avalon mods anywhere programmers hello everyone at moddb. we are currently looking for new members for our upcoming project eincraft. concept: luke fornsworth is an average 21 year old guy who has inadvertently found himself locked into a game of death. he has been summoned by louise ventaile, a young aristocrat living in the mysterious world of eincraft, who has forcefully inducted luke into her service. the two of them together embark on a journey which will lead them to either glory and immortality, or their own demise. here is a playable demo link: http://www.avalonmods.com/eincraft/eincraft.html we have purchased the assets in the demo from the unity store and our character artist has finished modeling the main character. we still need environment artists to work on the environment and character artists to make the npc's and main characters. we also need unity programmers for the project. programmers job: coding the battle system, inventory system, user interface. anyone interested can email me or add me via skype: rance1992. i am looking forward to working with you positions filled: lead character artist/character concept artist writer programmer positions wanted: animator/modeler environment artist unity programmer concept artist note: we cannot afford to pay anyone at this time, once the prototype is finished we will be doing a kickstarter and everyone on the team will receive compensation at that time.
programmer anywhere anywhere programmers insert catchy logo here studios is currently working on the development of the dragonwars of nardan, an epic-fantasy, upgrade-heavy, semi-bullet-hell shmup for pc (and potentially consoles as well) where you play as the last free dragon fighting to save your people and destroy those who enslaved them as living weapons of mass destruction. the only two members of the team are both primarily designers and artists, with little to no experience programming. up ‘til now, we’ve been using stencyl, an excellent and versatile coding-free game making tool, but it has some severe limitations with the bullet-hell genre (lots of objects on screen can really eat up the frame rate, so it’s not ideal) and still is a lot of work for people who don’t easily think like programmers (such as either of us). so we are currently looking for a programmer(s) to help us build the actual game. to this end we are preparing a kickstarter to fund the hiring of additional team members, so we can only promise payment in the event of a successful campaign. (but being interested or willing to join even if the ks doesn’t succeed is a major plus, as it means we’d at least still be able to make the game). being a pixel-art bullet-hell game, it needs to support hundreds of bullets on screen at once without any lag/slowdown with pixel precise collision detection at high speeds, it requires some moderately complicated animation systems, and some online features like leaderboards. experience and ability with unity would be very good for the potential console versions (particularly the wii u, as that is the main priority among them) if the kickstarter allows. additional pixel-art skills (particularly working with color and texture) or music/sound design skills would be helpful, but not at all a requirement. thanks for your time, nathan megill, insert catchy logo here studios.
looking for 2d artist for sci-fi rpg int by starboard games llc anywhere artists starboard games is an indie studio comprised of highly professional and friendly people from all over the globe. each of our departments collaborate extremely well thanks to our transparent feedback system. we love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are looking for a 2d artist to join the devteam to design and develop icons, logos and promotional images for use on the project. the 2d artist will follow instructions from the devteam lead and the project lead in creation of assets. open evaluation to and from other team members would also be expected. mandatory attributes: • must be familiar with image creation software such as adobe photoshop and gimp. • have knowledge of creating digital 2d work for video and print. • able to create intuitive user interface icons for interactive games. • willing to follow explicit instructions and make changes where needed. preferred: • be an avid gamer, have played a wide collection of games from various genres. • familiar with after effects, premiere, and/or indesign. we offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of our fundraising campaign! to be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines. we thank you for your time and wish you the best of luck! john shen hr director starboard games llc skype: firstname.lastname@example.org
[urgent] 2d artist for a game jam team redcubegames anywhere artists hi. we are looking for a 2d designer-animator-artist, for the #indiesvspewdiepie game jam. we are currently a two man team of programmers. we are great and fun to work with. skills/responsibilities: - probably pixel-art style, low resolution sprites, images - animations - gui and menu design and creation. - any tools can be used as long as they are legal and can be exported to unity (.png most preferably) also you should: - have capable communication skills and be online and available trough the full time of the jam - create everything during the 72 hours of the jam (jam rules) - be a cool person who we can work with compensation directly: none. this job is unpaid, just like the jam. but what can you get? well, if we succeed, fame. but we can't guarantee that. what we can guarantee is a great experience, and a chance to create a video game in 72 hours. this is really urgent! the jam is from the 21 to the 24 of november, and we would like to talk to you before it. note: we are hungarians. there is no language restriction, we are both strong, and fluid in english, so we don't ask more from you. what it can effect, that we are not in any of the us timezones, so in a bit of different rhythm. but otherwise we are just as international as anyone else. just for you to know.
composer & sound designer looking for job matt o'haira anywhere audio/music hello, my name is matt, a experienced composer, sound designer and professional guitar player. i released the soundtrack of the game dash tap, and i'm currently working on 2 more indie titles that are coming soon. i'm looking for quality games needing original music. i compose in a wide variety of genres that you can listen in the link below. (80s electro, rock, ambient experimental, orchestral, latin, chiptune and much more). i run daws like ableton live and logic, do real instruments recordings if needed as well as using high quality specialized libraries and synths. if you are interested send me a mail! and good luck to all with your projects! regards, matt http://mattohaira.bandcamp.com/releases https://soundcloud.com/matt-ohaira
we need a 2d artist for brume studios. come and join us brume studios anywhere artists hello, i here represent brume studios, a brand new indie company that is currently about to begin developping ograven; a post-apocalyptic game modeled after diablo but with the gameplay mechanics of dark souls. to specify, we aim to implement mechanics such as dodging, rolling, blocking and parrying into a diablo-like game. to make things harder we also wish to implement a cone of vision. we aim to create a grasping visualistic world, along with a tough-but-fair experience and an emotional story. we are currently looking for a 2d artist to join our team. if you're interested, please contact us at: email@example.com. we look forward to any applicants. no previous experience of published work required; anyone who believes he/she has the talent is more than welcome at our team. as for compensation, we cannot afford to pay anyone a suitable monthly wage at the moment. we aim to make some gameplay footage of ograven and present it at kickstarter. further compensation will come once the game is released and profits begin to come in. thank you for considering us! with regards, brume studios
game designer dayo studios anywhere level designers dayo studios is seeking a talented designer to help round out the final design components of our upcoming puzzle game. the designer will be primarily involved in creating levels, with additional work centered on integrating social and gameplay features. the ideal designer will have: ▪ demonstrated level design experience ▪ baseline skill in gameplay and systems design ▪ a keen eye for integrating ui and appreciation for interface design ▪ an aptitude for collaborating with others to help refine player experience ▪ an effective ability to test and balance implemented features what can we offer you? • a chance to join a strong, dedicated team determined to be at the forefront of the mobile game industry • flexibility. we don’t have an office so we need programmers willing to work remotely. • the freedom and opportunity to work across multiple areas and contribute to all aspects of the game • easy-going, dynamic environment (even if its remote) to apply, please contact us at firstname.lastname@example.org, with a link to your design portfolio. we are ready and rearing to bring a new designer onboard, so get in touch!
japanese role playing game looking for programmer: s.k.y edge entertainment anywhere programmers codename s.k.y project is a japanese roleplaying game in development by edge entertainment a small development team. beginning it's existence as a hobby project, s.k.y has since piqued the interest of gamers across the world inciting ee to take the project to the next level. s.k.y project is in need of a programmer who has the ability to structure a traditional 2d japanese role playing game in the mold of chrono trigger and final fantasy 6. original seiken-densetsu 3 style graphics, an original soundtrack, and professional voice acting are already the main draws to the game. s.k.y project aims to deliver a degree of role playing nostalgia not seen since the golden age of the genre and blending that with modern conventions. with the recent boom in indie gaming and the demand for old school role playing games, s.k.y will not dissapoint. immerse yourself in a world where the intricacies of magic and it's unknown properties have divided the world into factions. you may hold the key that will unite them together to face a common enemy that threatens worlds beyond even your own. wintess great voiced storytelling and beautiful graphics . engage in an innovative battle-system learning abilities and making strategic decisions to best your foes. enjoy the captivating original soundtrack as you journey throughout a world full of nostalgia. if you were ridiculed your entire life by your own people because of abilities they didn't understand, would you still rise to protect them against all odds? this is your story.
programmer and artist anywhere anywhere programmers we are currently a team of 3 guys. we have programmed a unique chess game where pieces traverse the board over time rather than jumping immediately to their destination. once a piece moves, there is a short delay before the piece can move again. there is also different game mode type, like for example: 1 vs 1, 2 vs 2, etc. we are looking to modify, update and enhance the game, for that we are looking for programmers and artists to join and help our team. the game is currently coded in c#, fully functional and active. we might be changing it to c++ but that is still to discuss. we have some very nice features we are looking to implement where we could already start generating a little income. we average around 20-30 players a day and we haven't even advertised the game much. as of advertising, we have a very nice plan and always open for ideas and guidance. hoping to find long term people to join our team but it is not required. please let me know if you are interested or if you have any questions. thank you
character modeler/animator up for hire anywhere anywhere artists hello, i'm in the market for some part time work that's more in the field that i'm schooling for. i do need to be paid, not "royalty paid" for my work for i still need to make rent and pay living expenses. $700 a month is the minimum that i need to be paid but it is more preferred to be paid $1000 for savings and various other expenses. i am maya trained and have maya and mudbox available to me through school, but if an extra $400 is paid a month, i can start renting the programs and have a more private work space and give more time to work on said projects. though i don't have much experience in programs like z-brush, i am not afraid to learn the program as long as it is provided for me in expenses as well. i am able to complete a low poly character in a 2 weeks and complete a simple animation such as a walk cycle in just 1 week. these times would be shorter if i did not have school work to go along with my scheduling as well so apologies for that. currently, my environmental modeling skills are not as up to par as many would hope for so i cannot offer said service. i am open to be put through a test if you wish. examples of my work can be seen in my blog here: http://laurenwitt.blogspot.ca/
looking for artists avalon mods anywhere artists hello everyone at moddb. we are currently looking for artists for our upcoming project eincraft. concept: luke fornsworth is an average 21 year old guy who has inadvertently found himself locked into a game of death. he has been summoned by louise ventaile, a young aristocrat living in the mysterious world of eincraft, who has forcefully inducted luke into her service. the two of them together embark on a journey which will lead them to either glory and immortality, or their own demise. here is a playable demo link: http://www.avalonmods.com/eincraft/eincraft.html we have purchased the assets in the demo from the unity store and our character artist has finished modeling the main character. we still need environment artists to work on the environment and character artists to make the npc's and main characters. anyone interested can email me or add me via skype: rance1992. i am looking forward to working with you positions filled: lead character artist/character concept artist writer programmer positions wanted: animator/modeler environment artist unity programmer concept artist note: we cannot afford to pay anyone at this time, once the prototype is finished we will be doing a kickstarter and everyone on the team will receive compensation at that time.
udk experienced 3d artist needed anywhere anywhere, australia preffered artists i am looking for 3d artists with experience using the unreal development kit game engine. this position is unpaid however names of all people involved in production will be shown in the credits of the game. a link to the concept of the game can be found here: http://gamejolt.com/games/other/purge/36785/ i am developing a survival fps horror based in prison, and would appreciate the help of experienced, high detail artists. this position is flexible and work will not be rushed however a high work ethic is expected. if you would like to find further information on this project (e.g. concept art) please contact me using the email address provided below. this is my first time developing a game using udk and so i may also require developers familiar with the engine at a later stage, however for the moment i heavily require the assistance of a 3d artist. artists are free to use any program they would like, provided that all developed objects and characters can be exported into the unreal development kit editor.
programmer orbital studios anywhere programmers looking for programmers to help with a game we are working on. we are looking for two types of programmers. senior programmers - more experienced programmers who are comfortable directing a team of programmers and helping less experienced programmers. programmers - less experienced programmers who are willing to learn requirements - no previous experience necessary, however if you have any, please show us! bonus points - knowledge of java/unity and/or git/cvs are big pluses. about us - we are a small indie developer called orbital studios. we started up back in 2012 but due to certain members' lack of commitment among other issues we stopped development on our game. we have recently reformed earlier this summer with a new team and are now looking for help with a new project. we are looking for people in all areas of development so don't hesitate to contact us. the project we are working on now is very simple, we do this intentionally so we can learn how to work best as a team and gain initial experience as a team. we have other ideas for future games that i think you will like. about me - i myself am a 2d/3d artist, i've worked on several indie titles in the past and have 5 years of 3d modeling experience and 2 years as a game designer. please contact me on skype or by e-mail if you wish to apply. skype - jguidac e-mail - email@example.com
animator, 3d modelers coderedgames anywhere artists hello we are currently looking for people who are experienced in 3d modeling and/or animation. the game is being created in unreal engine 4, so if you want to work directly with the game you will need to supply your own copy of unreal engine. the project is currently running low on funds, so you will not be paid until the game is published, in which you will receive a % of the profit. we are planning on starting a kick starter soon. [description of the project] the game doesn't not currently have a name because of it's early stage in development. in this medieval fantasy world, you can go mining to special craft items and gather materials to build an epic fortress with your friends. if your feeling helpful go by one of the many ai run kingdoms to get quest, while your their you might as well trade with people in the market. on your way back home watch out for other players that might want your gear. after you rest up a bit and upgrade your skills so you'll be more effective in many ways from combat to cutting down logs. if have any ideas or questions for us just send us an email at firstname.lastname@example.org. if you would like to join the project look below and send us application. [application] what to include in your application: *do you have a copy of unreal engine 4. *what modeling or animation software you use. *a little bit about your self and what your experience is in modeling or animation. *if you have worked on other published works. link the website or video if you have. *best way of contacting you.
2d artist shjongamesdevelopments anywhere artists need any source of a 2d artist for an upcoming 2d pig racing game all ideas have being executed all we need now is some professional art work to make this game go. you have to be good at art any software will do proffered photoshop. you will also have to be compliant. any age would be fine and you will receive a discussed percentage share of what the game makes. this game will be for the apple app store include in app purchases and an add system for a little more revenue. you will be using software like photoshop too create characters for the game props and some scenery to add the pixel 2d feeling. not much experience required you just have to be a skilled artist that's hard-working. the deadline will be (march 13 2015.) also we are considering starting a kick-starter to help us pay for staff like you. i believe in fair money for a fair job. also this opens you up to opportunities in the future for our company as we already have a team working on other app-store games and are looking to get started as a big business. if you are looking to join email me at email@example.com
3d modeler needed for a walking dead fan-fic thewalkingcreativity anywhere web/other the walking creativity, a team of fans who love the walking dead is looking for a 3d modeler to help make the characters in our series called the walking dead untold. it will be 10 episodes long and it takes place in the same world as the actual walking dead television show. this started originally as any other forum post on the telltale games site. now, it is in the process of being made into a fully blown animation. many things are being done to try and spread the word about our project such as advertising on forums, and getting youtubers to endorse us. we even went as far as creating a kickstarter so we have the funds that may be needed for this to go live. the members involved in the walking creativity has come along way since day 1. and it would be ashame if we aren't able to have this animation up and running just because will couldn't find a modeler. everyone believes that this has the potential to be a successful fan-fic. it is made up of completely original characters submitted by the fans. we already have an animator, script, voice actors, etc... every member in it has such an amazing talent. all we need now is a 3d modeler to help us get this project going.
looking for animator avalon mods anywhere artists hello everyone at moddb. we are currently looking for an animator for our upcoming project eincraft. concept: luke fornsworth is an average 21 year old guy who has inadvertently found himself locked into a game of death. he has been summoned by louise ventaile, a young aristocrat living in the mysterious world of eincraft, who has forcefully inducted luke into her service. the two of them together embark on a journey which will lead them to either glory and immortality, or their own demise. here is a playable demo link: http://www.avalonmods.com/eincraft/eincraft.html we have purchased the assets in the demo from the unity store and our character artist has finished modeling the main character and now we need someone who can animate/rig him. anyone interested can pm me or add me via skype: rance1992. i am looking forward to working with you positions filled: lead character artist/character concept artist writer programmer positions wanted: animator/modeler environment artist unity programmer concept artist
musician composer looking for work indie / mod jobs anywhere programmers i am looking for game developers who need soundtracks for there new projects or videos to promote there ideas and games. i'm looking to start a carrier in music/soundtracks for games. i am a long time musician/composer who is creative in the music/sounds field. i write many genres of music styles from metal/rock to ambient sounds dark disturbed sounds and also melodic futuristic spacey sounds/ also cyberpunk /jungle, orchestrated sounds, whatever the project needs, i have the tools. i will help the game with the music it needs. if your looking for that certain sound please feel free to drop me a line. you can also check out my webpage for samples of my music, please feel free to check it out. thank you future game developers and good luck in your endeavors, hope to hear from you please drop me and email or go to my webpage thank you hope to hear from ya
cartoonish comedy animator anywhere anywhere artists hello! this is a laid back job, and i need someone with a great sense of humor. i have a youtube channel, and i am looking to expand. i am a standup comic at heart, and i am looking for someone to animate over some sound clips. it should be pretty simple, as long as you have the animating skills, and the ability to work around the audio clip. professional experience is not required, you just need to be proficient in animating. i don't care how you do it, so long as you can render it into a common extension. (mp4 preferred.) i am looking for someone who can really convey emotions in their animations. don't get me wrong, i am definitely not looking for a realistic animation here.. i am looking for cartoony/funny. basically what i am looking to happen, is you will email me your resume/samples and we will immediately begin discussing the project. ideally, i would like to send you a 5-10 second audio clip for you to roughly animate around, and we can go from there. this will be a paid job, we can discuss this when you email me. if you have any questions or interest at all, feel free to email me!
animator and programmer anywhere anywhere programmers we are a small team of two programmers, three concept artist, two writers, one 3d modeler and two idea guys. the programmers are fairly new to game programming. we are all working for free and most of us have full-time jobs. we have been working on conceptualizing the game for the past four months, and are looking to get more serious about getting things done. if the game goes on to make money you will be compensated for your time within the limitations of the budget. we will be having monthly meetings and i will be requiring a weekly update of personal progress. i will be assigning projects to each area of game design and it will be up to the people in that group to determine who fulfills which assignment. the game is a fantasy, open-world, tactical squad-based, rpg. feel free to ask me anything about the position at the email below. the goal of this game is to make something that nobody else has done and to do it well. this is a combination of two of my most-played games: xcom: enemy unknown and the elder scrolls v: skyrim. it takes place in a fictional universe that i came up with several years ago and have been taking the time to build the world in more detail over the last year or so. i have a list of features that i would like to implement but to start with i want a rather decent-sized world to explore with interesting squad-based combat. anything past that and the main story are secondary objectives. my goal is to have a pre-alpha build within a year and get it onto kickstarter and various other community-based funding programs to get more help and hopefully get it published on consoles as well as on steam. if you have experience with unreal engine 4 that is a plus but not necessary.
animator critical code anywhere artists critical code is working on a survival-strategy game called crossroads. as production goes on, our developers are finding that they don't have time to contribute to this project. that is why we are here. we are looking for an animator to animate our characters and other aspects in the game. as it stands right now, we have four people left working on the game. mack - lead game designer lakota - 3d modeler lela - marketing/sales matthew - idea giver if anything goes wrong, or you have questions about anything, mack will be the one to go to. when you are accepted, we will work out contact details. animator roles: • make animations that flow smoothly in the work environment. • communicate with mack to make sure animations will work well in the game world. • work well with a deadline. this job is not paid. however, depending on sales when the game is released, you will receive something for your contribution. website: www.critical-code.com (under construction) facebook: www.facebook.com/crossroadsgame
music composer, available for work myself usa audio/music i am a musical composer, looking to gain some experience, and compose the music to your potential indie games. i've composed many awesome tracks while practicing to make the music for a game, and am available to begin composing music for your project, whatever it may be. i do dark, atmospheric music, cyberpunk/futuristic, as well as traditional, brighter, orchestral tracks. if your team is looking for someone to put music to your game, shoot me an email. be it the music to your kickstarter trailer, or the entire soundtrack to a game, i'd be happy to oblige. though payment would be nice, i may not require it depending on what the the project demands. i have composed a full instrumental album called authoring a world, which will be releasing soon, as well as an ep called srp based on the tracks from games like silent hill, and the hit t.v. show, twin peaks. if you would like to hear few select tracks that i've done, visit soundcloud.com/celestiamusic. i use this website to put a few of my more diverse tracks on display. i look forward to hearing from any interested parties in the future, thanks for your consideration!
animators! renegadetechnology anywhere web/other renegadetechnology is looking for a skilled animator with knowledge of 3d studio max, blender or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic experience with motion capture software 5) be flexible with priorities that are given --note-- please note that this is not a paid job(for now). the game we are working on will not be a free, but we want people to work for free to get the side that we want out of you! -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou!
looking for concept artists! renegadetechnology anywhere artists hello, we are looking for a talented concept artist to sketch up drawings based off real world objects such as houses, villages and some world design. we want someone who can create realistic drawings and be able to get them on their computer. you will be given plenty of reference material so you have something to go off. it's up to you whether you want to draw with the computer or without, whatever suits you best. it is a good thing to have samples of work and have experience with creating concept art for games before. your concept art will be used by modelers and mappers to help get a better sense and idea of how to create something. the project you will be working on is sheild of the red dragon, if you have any further questions please include them in your application. we are not currently working to any deadlines as of now however in the future we will be working to deadlines but they will be reasonable. we are looking for people who enjoy what they do and enjoy working in a team. please note that this is unpaid work, however in the future should we be able to provide pay we certainly will! we hope you consider us. please attach some samples of previous work in your application as it helps speed up the process. thankyou
looking for modelers! renegadetechnology anywhere | skype web/other modler needed: i am a writer and creative developer, intrested in game development. i am looking for a few people who are experienced in either 3d modeling/animation or programming to help develop a game with the below explanation. our games are mostley medival, so creative 3d modeling will be important. we are looking for someone who is passionate about their work. someone who can put in the extra hours to make this dream a reality while bringing something personal and creative to their work. we need someone who can jump right in and match our particular art style. we would love to bring someone on who can bring something new and exciting to the team! responsibilities: - be able to communicate with other members of the team - have the skill to propose new ideas and designs - be a good teammate and have positive attitude towards the others - accept positive criticism and be able to improve yourself - be able to communicate almost daily through skype requirements: - good understanding of how models and importing models work. - experience with modelling before. - have a licensed modelling product to create models. --more information-- - you will be working with the artist to create textures to make everything look nice. - if you are currently working with another company/group please state who in your email application, if accepted any work made for renegade technology applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --note-- please note that this is not a paid job(for now). the game we are working on will not be a free, but we want people to work for free to get the side that we want out of you! -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou!
animator (cartoon) fuuma ent anywhere artists hello there. i am looking for someone with a great sense of humor. i need an animator who is capable of making funny animations. they do not need to be super detailed, but i am hoping to find someone with a simplistic style, that is still able to convey a message. the topic of the animation is going to be comedy, so i need someone who can really fit into the part. stand up comedy, to be exact. i am a stand up comic, and i am basically looking for someone to take some audio clips, and animate around them. so the audio isn't a concern to you, maybe some sound effects to add to the audio track but not much. i am hoping to find someone who i can send me an email with some samples to check out, and then we can instantly begin discussing ideas. if you are someone who shows interest and i like your work, ideally i would like to also send you like a 10-15 second script, and just see how you tackle it. for more details, and further discussion of the project, please feel free to email me. maybe we can get started as soon as today/tomorrow.
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