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Industry Jobs Location Name | Field
Game server engineer

[PAID] Game server engineer

Anywhere at Think Gate software

game server engineer think gate software anywhere programmers description server engineer- full time location - dubai compensation: competitive salary, relocation expenses and accommodation close to the office company profile: a two month old venture backed start-up, aiming to make the next big hit on the mobile/tablet free-to-play market. we are a high energy, ambitious team with very high game quality standards. think gate software have funding to develop and publish several large scale projects over the next 5 years, our team is currently working on our first title to be soft-launched december 2015. if you are looking to join a studio that strives to be the best at what they do, and you enjoy working in a casual and goal focused tech-start up environment, then we are the place for you. current game in development: a free-to-play mmorts for mobile and tablets, which has semi real time play features and focuses heavily on team strategic play. job description: primary role: we are looking for an experienced server engineer to handle the entire back-end needs of our game which relies heavily on online and semi real time play features, tasks range from designing, implementing and maintaining the servers’ software. secondary: general unity3d programming, depending on the project’s needs could range from game play programming to polish touches. contribution to the game design, art direction and features of the game, as all our team members contribute in these aspects. requirements: • a passion for making games that will be delivered for millions of people. as well as playing games. • bs in computer science or equivalent. • 3+ years of industry experience. • experience building scalable infrastructure software or distributed systems for commercial online services. • unity experience or general game programming experience. • a feel for what looks and feels good in a game; since we are a small team we rely on all team members to contribute to the entire development process of the game. a huge plus if you: - if you worked on an mmorts browser or mobile game before. - if you have experience working with a big free to play game company

Lead Developer

[PAID] Lead Developer

USA at Iron Gaming

lead developer iron gaming usa programmers about iron gaming gaming is our passion and creating a new space in which gamers can thrive is our modus operandi. iron gaming (ig) is a web application that allows for a unique experience for all gamers. our application has a tiered ranking and scoring system for gamers that allows every player the ability to compete against similarly skilled opponents, and a focus to bring esports to a wider audience. piqued your competitive nature? perfect. you might just be in the right place. to add to the thrill of the game, we are specialists in hosting online and live gaming tournaments, and we have a heck of a time doing it. roles/responsibilities execute the product goals for iron gaming's enhanced application. develop ranking/tier system to score players and tier into 5 groups (from beginner to pro). develop core product vital for iron gaming’s success - interactive application that allows players to earn exp, redeem prizes, and be matched & compete against one another. develop a cart system for users to purchase iron gaming gear or passes (and be able to redeem codes). transition iron gaming to a new website with functionality of the core product. create and assist in defining the goals for the product development department for the 2015 plan year. lead the technical team for the launch of the iron gaming product. continuously work with team to improve user experience. enhance and improve the ig product and meet the technical company wide objectives. mentor and develop the product team.


Indie Jobs Location Name | Field
UCT Zones +1 t-o -9 Consulting Designer/Lead Programmer(in-1) at No Mercy Ever Games

consulting designer/lead programmer(in-1) no mercy ever games uct zones +1 t-o -9 programmers seeking: a driven and grounded individual with intermediate t-o expert knowledge of and/or experience with all/most aspects of coding/design for aaa/online/mmo titles, especially the pros and cons of current and 'nex-gen' hardware and software. +++++ role: general consulting(project-wide, conception t-o release) and whatever program coding/design you care to put your flaming fingers to, thereby resulting in more or less...= === =recompense: revenue shares and/or pay-as-work/salaried(as negotiated) +'signing' bonus(possible, open to discussion) position available: until august 1st(tentatively). ############### [project details] working title: feet per second working tagline: r u 2 qu!ck 2 d!e 0r 2 sl.w 2 sur\/!\/e? premise: tactical combat racing, retuned for hardcore... genres: fantasy, fps, rts, 'a-g' racing, esports, se-lmo content rating: "t"-"m" target audience: mostly males ages 15-35. target platform(s): pc(initial/primary)+consoles(possible) length of development cycle: tbd(est. 3-5 years) development priority: the online version will be developed and released for esports(se-lmo) first, then an offline version will be derived from it and released for free(absolutely) thereafter. funding acquired: via patreon(general, going live on may 1st), indiegogo/kickstarter(dedicated, in the distant future) and possibly steam's greenlight(iffy). business model: a unique hybrid of well over a dozen monetization methods, as listed @ http://lsvp.com/2008/07/02/29-business-models-for-games/ (+ one or two others of my own conception). roles filled: creative director, producer(s), conceptual artist(s), character artist(s), level designer(s), writer(s), cinematics designer/director, assistant ai designer, assistant/templative programmer(general), combat systems designer ++++++++++++++++ ~{no mercy ever games' policies}~ do/require as little paperwork as (in)humanly possible. reinvent/always bring something new to the genre. gameplay first, then content, then graphics. give credit whe(n/r)ever credit is due. shake the hand(s) that feeds you. always...remain...indie... ...& stay accessible!

Utah, USA [PAID] Art Director at Sketchy Panda Games

art director sketchy panda games utah, usa artists we are a writer and a programmer looking for an artist to round out our indie development team. we're developing a game where '50s housewives battle zombies and it's already making a big splash on social media (sketchypandagames.tumblr.com). we have a great story, strong female leads, and a fun, dynamic game design, but we need an artist who can help create and realize the vision of this game. requirements: -ability to design and maintain a cohesive 1950's style throughout the project -ability to create and polish 3d art assets, animations, and textures -ability to export and import art assets for use in a video game engine (unity pro) -ability to delegate to and work with other artists, including both in-company subordinates and crowd-sourced volunteers. -ability to work and thrive in a start-up environment, including being a self-starter, a problem solver, and a team player. -experience with iclone or a similar 3d animation software. -experience with maya, autodesk, zbrush, or a similar 3d modeling software -ability to commit for the duration of the project, with a contract for up to 24 months from the day funding completes. preferred: -experience developing using unity pro. -past experience with a 3d gaming project. -experience managing other team members on a multi-phase project. -location in utah or willingness to relocate. compensation: -negotiable, based on experience and skill set. health insurance provided. about us: we've worked together for about ten years, helping to launch a startup that is now a $20 million+ company. we like small, close-knit teams that collaborate as they work and have a lot of fun together. we have a lot of experience in software development, marketing, managing multi-phase projects, and figuring out how to do impossible things with minimal resources.

Anywhere [PAID] Simple Simulation Environment for Particle & Audio Experiments at DCR

simple simulation environment for particle & audio experiments dcr anywhere programmers i would like to hire (for pay) a programmer to put together a simple environment in unity to test certain simple particle and collision experiments. this project should be a simple build and can use templates since it will not be publicly released (at least for now). i am also willing to rehire for additional builds or improvements to the project, granted that you supply good work. i am looking for someone who can build a few different shaped rooms with a simple character that can move around and ping large amount of particles from the characters head every second and track the collisions the particles make with the walls/planes the character is surrounded by. also be able to callback/trigger color change or sound upon collision with certain objects in the environment. if this is something you can build please contact the email below and give an example of work or your resume and an estimate of how much this could cost. thank you for reading this, if you are interested i would love to discuss further.

Anywhere Junior Producer / Junior Product Manager available at

junior producer / junior product manager available anywhere management hello, my name is maxime lutin and i'm a london goldsmiths msc management of innovation student. i am about to finish my master in 3 weeks and i am looking for a junior producer or junior brand manager position in ideally a indie gaming orientated business (studio, publisher & creative agency) i've been interning intensively over the past 3 years while doing a ba in business marketing and management. i have focused on innovation, business management and creative use of marketing. my final year msc subject is a research on independent video games impact on growth, sustainability and innovation in the global gaming market. my last internship saw me act as marketing executive for gamar, a british indie gaming startup that specialises in augmented reality with some of london most prestigious institution (british museum, victoria & albert museum...). however, i have also interned for other places such as startups, a high fashion house as well as tech businesses. recently i created umoga (http://www.umoga.com), a skill funded platform for indie games. in simple words, it's a platform helping indie game creatives to network and work on live game concepts. so far the project is doing good and we have over achieved on our metrics. our community grows steadily with a wide range of projects . i have approximately 1 year and 7 months of experiences interning. i speak french, english and i understand a moderate level of spanish. i can work remotely but i would happily accept to relocate, after all i'm just 22 :) businesses that i've interned for [gamar] http://gamar.com [peter jensen ] http://peterjensen.co.uk [knot theory] http://www.knotheory.com [tech baker] http://www.techbaker.co.uk projects i've created [umoga](http://www.umoga.com) [urbamen](http://www.urbamen.com) contact info contact email: maxime@umoga.com [cv] https://www.dropbox.com/home?preview=maxime+lutin+cv.pdf [linkedin profile] https://uk.linkedin.com/pub/maxime-lutin/70/a74/242 portfolio & case studies available on request.

UK [PAID] Lead Developer at DigiNigiri

lead developer diginigiri uk programmers hi there! i am looking for a developer who can advice and work on building a vertical slice for an investment pitch and then, assuming we all work well together, for the final project. the project will be similar to the persona 4 relationship system; no fighting or puzzles so to speak. the game will be played by navigating conversations, social interactions, relationships and using those to build upon certain attributes as strength, courage, intelligence etc. dating also, because hey why not? the gameplay will take place in 3d environments, none really too big. again, persona 4 is probably the best example of this. there will be occasional set pieces that correlate to the story but nothing too crazy. now, this is a paid position however please keep in mind that we have seed investment and that this is to help us develop for a greater injection of funds. i'm pretty against the idea of getting work for free but please keep this in mind when suggesting your costs. ideally we'd love someone who has played persona 4 or has a decent understanding of it and other such games with spanning relationship and conversation trees. uk preferred; this is currently a freelance operation but assuming all goes well when the full development begins it may be required for you to attend on location.

Anywhere Need a World Builder? at Personal

need a world builder? personal anywhere management i've had experience with multiple projects writing lore, dialogue, flavor text, down to the very bones of the game. i've done work with concepts and have done extensive writing on every level of world building. i had to come up with description for fifty different plants for a zone of a game. regardless of the scale of your project, i am willing to give advice or write up an entire plot and world for you. the best part? it's completely free. i can follow your project for as long as you would like and only ask for recognition for the work (as stated above i work for free but the ability to have projects on resumes would be highly appreciated.) in the past, i have written for: a score of personal projects including a medieval, voodoo/jungle theme, science fiction point and clicks, and zany cult-classic style themes. my work for other consist of: realistic medieval, fantasy, b movie style science fiction, noir, and some minor flavor text for various items/lore and design of said items. simply email me with where your project is at/what level of aid you need, and give me a general idea what you'd like to have and we can figure out the rest.

USA 8 bit artist/animator at 8BitBros

8 bit artist/animator 8bitbros usa artists i'm an indie dev workin on a project and i'm in need of a volunteer 8 bit artist to help me. i need someone who can creat 8 bit megaman style characters and animate them with sprite sheets. you will also need to be able to make the levels needed. you must have some experience in the 8bit art industry and need some sort of portfolio so i may view your capabilities and skills. it will be a very small friendly team and enviornment and we will make a great game together. the company is called 8bitbros, i started the company on my own last year and i have worked on multiple projects that never really worked out. i'd love to have anyone of you looking to help me on this project and it would be of great appreciation. thank you for your time i hope to talk to you in the near future.

Anywhere Programmer, 3d and 2d Animator, Modelers, 3d and 2d Artists at "Abandon" project team

programmer, 3d and 2d animator, modelers, 3d and 2d artists "abandon" project team anywhere programmers looking for experienced programmers and animators that are willing to participate on the creation of an exciting video game for remuneration once sufficient funding or profits are secured. our chief requirement for people is reliability. we are very flexible with deadlines, but one must keep them up once they are agreed upon. our team is made up of veterans of the industry, as well as hard working amateurs. the team mostly communicates through social media, since we come from all parts of the world. the project itself is an rts city management game, comparable to stronghold, tropico or banished. the player will be fighting tooth and nail to preserve his settlement in a grimdark, lovecraftian-inspired setting filled with countless enemies, and unfathomable horrors waiting to feed off of you and your people. at the same time the player will have a very large area to manuever in. this due to the amount of customization we will be implementing in the game. from being able to design your guns and tanks, to your settlement's politics.

Anywhere Looking to join a game... at Anywhere

looking to join a game... anywhere anywhere audio/music so i have been deciding if i should try and design a few tunes for an up and coming indie game/mod. it would be nice if it was for steam since i have that software all ready so i can actually play the game as well. i have been experimenting with music and fl studio for years now. i am probably still considered a novice to professional producers. but i am all self taught i can remix some songs. i do a lot of synth style music. i also try to do horror and techno and some 80s synth. i do have a full page on soundcloud of samples you can check out. not sure if i am what you are looking for i have never worked with gamers before it would be a new experience and hey for now i am free. i would like the experience trying to work with some game developers. please only contact me if you are dedicated to your project and wont walk away over the years like most mods i have seein do. i guess i do go by the name studio creepsta for my producing of music lol. not sure what else to write 1000 characters seems alot for a limit. but i guess it will help prevent spam. so feel free to check out my soundcloud page i will reply to most emails hopefully i wont get thrashed by spam. thanks for reading...

Anywhere 2D Artist/ Animator at 2D platformer Game

2d artist/ animator 2d platformer game anywhere artists i am building this game about a shark and a fish . it will be about marine life and the fish has extra abilities. more to discuss when we talk. i need an artist that is familiar with mobile or can learn. you need to be able to draw cell shaded cartoon figures with animation. also create ui elements. i will give you a percentage of the profits when the game generates income. we can also come to a deal of possible pay work. however my budget is very restricted. i will make sure you will get credit for your work and help you with your portfolio. please let me know if you are interested. send me some samples of prior work. i need a dedicated artist that can work at least 5-10 hours per week. i need the game in the ios app store in 4 months. i have built some of the game and also have some concept art that i drew. game genre : 2d platformer game style; cartoon cell shaded art game engine used: unity3d i need art for the fish. i have a fish that animates but i need a better fish with cleaner animation. i need background and marine environment. i need other fishes and sharks. i need weapon design and grenades. i need 2d explosion textures cartoon like. i need ui for the hud and menu design. the art needs to be png and be the sizes for moblie.

Anywhere | Skype Animator / rigger at Demigod Studios

animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Looking for level designers, concept artists and housing/prop modelers! ~ Nature at Green Thumb Studios

looking for level designers, concept artists and housing/prop modelers! ~ nature green thumb studios anywhere level designers hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are currently looking for level designers and concept artists / housing and prop modelers. there is more info below as far as requirements go. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/dark-forest-protectors (this is the art style, look further down the gallery to see more for texture and model style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray details of the piece needed when it comes to housing or characters or even props. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! artwork style: cartoony, stylized, and very colorful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be 18 years of age or older due to legal contracts, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter seeing as almost all assets just for the demo are almost done. 2d ui and hud artist: someone that is looking to create a new and interesting ui or try new aspects of creating a games ui. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modelers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators/riggers: can efficiently create rigs fit for unity's humanoid system or create fluid animations that look good! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere | skype Programmer C# and Animator [Unity] at Horstad Games

programmer c# and animator [unity] horstad games anywhere | skype programmers hello there,we are looking for someone with at least 1 year in c# and an animator,we currently need 2 or more programmers and one animator. as a programmer you require - good knowledge of c# - communication skills and skype - capability to do ai - at least 1 year experience as a animator you require: - at least 1 year experience - rigging and skinning skills - capability to work with monster animations - skype about the project: this project will be similar to s.t.a.l.k.e.r and metro it will be a post-apocalyptic atmospherical horror game set in soviet russia somewhere around 1942 in a city devastated by nuclear russian experiments. it is going to be a first person shooter wich relays on your tactics and skill to research a virus lving in nuclear dust and also to retrieve files from deeply hidden archives. we are very dedicated about the project and you must be the same,you need to put at least 2 or 3 hours a day,but it's ok if you do have some exceptions from time to time,we are developing in unity 5 for the windows pc,and we expect to release it somewhere around late 2015 have a good day!

Anywhere 3d Artists and Animators at Way3Edgy Entertainment

3d artists and animators way3edgy entertainment anywhere artists looking for 3d artists and animators for the development of a sci-fi fps "broken horizons" that has been in development for around a year. within the next few months, we plan on taking this project to kickstart and eventually a steam greenlight run, so the long-term will involve payment with successful cooperation throughout the project. we want skilled artists to help develop detailed characters for the main plot! if you're interested, please let me know. we know how to program with javascript and c# and use unity3d and blender primarily. we know how to model and rig but some of us are more talented than others. the reason i am branching out is that we wish to grow the team, as some of us are busier than others and this project is a huge undertaking! broken horizons is aiming to be a definitive sci-fi fps to rival the classics. the plot is unique, the gameplay will be immersive and fast-paced, and the ai is relentless and unpredictable. the only requirement for joining is a dedication to cooperating with us and putting in your fair share of the work. you will receive full credit for the work and upon commercialization of the project you will receive your fair share of the profits accordingly. we also are in the process of growing the team through other avenues and have several android applications in development. we plan on opening an office by the end of the calendar year.

Anywhere [Royalties] Spanish - English Traductor at Raven 4 Studios

[royalties] spanish - english traductor raven 4 studios anywhere web/other raven 4 studios is an indie study to develop high quality video games for pc and xbox platforms. we are looking for a spanish - english interpreter. you will have the task of translating and making sense of all narratives, dialogues, menus and instructions needed throughout our project, besides giving a logical and colloquial sense to words. essential skills: - enjoy the game and have a critical view as a player. - speaking, writing and perfectly interpret the spanish language. - speaking, writing and perfectly interpret the english language. - good communication skills and ability to work in teams. - good time management skills and ability to work closely with the deadlines. - a positive attitude and enthusiasm for game development. the development of our game video is based on commitment and the honesty. payment will be based on the work done and time spent as we have reached the point of sale (royalties). we seek talent committed to the success and perseverance and which accept the challenge of creating your future and achieve their dreams.

Anywhere | skype 3D modeler and concept artist needed at Horstad Games

3d modeler and concept artist needed horstad games anywhere | skype artists hi we are looking for someone with at least 1 year in 3d modeling and a concept artist,we currently need 2 or more 3d modelers and one concept artist. this project will be similar to s.t.a.l.k.e.r and metro it will be a post-apocalyptic atmospherical horror game set in soviet russia somewhere around 1942 in a city devastated by nuclear russian experiments. it is going to be a first person shooter wich relays on your tactics and skill to research a virus lving in nuclear dust and also to retrieve files from deeply hidden archives. we are very dedicated about the project and you must be the same,you need to put at least 2 or 3 hours a day,but it's ok if you do have some exceptions from time to time,we are developing in unity 5 for the windows pc,and we expect to release it somewhere around late 2015,we would also prefer if you would know how to texture,make high poly chracters and foliage also when we say characters we also mean the beasts from the outside wich will be very dangerous so we want them to look like that,we want the world to feel alive but also dead at the same time. have a good day!

Anywhere Graphic designer & 3d designer at Aihamfell

graphic designer & 3d designer aihamfell anywhere artists hi, i will try to be be brief and straightforward. [center]=================================================[/center] i'm making a unity game for android.. the game is a puzzle physics game... but i'm facing problem in graphics i'm not a graphic designer so i need the help of a graphic designer. the game is 60 % ready. so little work is needed. the game will be paid and you will get percentage from the income. [center]================================================[/center] but for later projects i need a team mate to help each other and grow business together... think together ... learn together. make great apps and games together. [center]================================================[/center] you should have a good knowledge in 3d max or other 3d apps... photoshop and other graphics stuff are you a designer looking for a programmer and team mate to make cool stuff??.. send me an email: aihamfell@gmail.com providing the following information: 1_ name and age 2_ your country and time zone 3_ sample of your work 4_ what are the graphic design apps you can work on [center]================================================[/center] thanks for reading

Anywhere Are you looking for a Game Writer/Designer? at Anywhere

are you looking for a game writer/designer? anywhere anywhere management hi, i'm zedric. 16 years old. a game designer from the philippines, i have only made a single game design document (i could send it to you if you want me to) for a game that was trashed a year ago. my friends and i originally planned on making a game during summer but things happened resulting to the game being trashed. i'm still a college student but it's currently summer here in the philippines so i can focus on the work here. i can devote myself in assisting the team with all i have. i have little experience with programming and game engines and hope to learn more as i progress. i plan on starting with small scaled projects, nothing stressful. i hope that we can get along and that i could be of help to you and your games. i'm working for experience for i have little to none. i'm looking forward to working with you guys.

Remote via Skype [Rev-share] Unity Coder needed for 3D Sci-fi RPG at Starboard Games

[rev-share] unity coder needed for 3d sci-fi rpg starboard games remote via skype programmers starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. we are looking for an unity engine coder to design, develop, and maintain essential game systems using c#. you will need to be experienced with unity and script writing in c#. you will also be interacting with other members of the project team. you must be able to follow explicit instructions from project lead and coding team lead. essential skills: • strong knowledge of design, implementation, mathematics and data structures. • strong knowledge of script writing in c#, and reasonable understanding of object-oriented programming. • willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: • knowledge of unity 3d pro, • graphics development (particle system, shaders) we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Anywhere Photon Unity Network Programmer at Dragon Zephyr

photon unity network programmer dragon zephyr anywhere programmers about the game: we are making a racing game where 3 or 5 players compete against each other for light crystals, these light crystals are the currency of the game. the main goal is to create a simple game that anyone can play yet its very competitive. we plan to release the game for mobile devices first then create a more detailed version for pc. we want to create several planets and tons of ships, each planet and ship with its own characteristics. job description: we are looking for a programmer who can make our offline game work with pun (photon unity network). creating an account system and a lobby will also be required. unfortunately we can not pay for your services unless we earn considerable income which will be shared with the team. if there is something similar that you wanted to create, let us know and we might be able to make something togather. requirements: unity experience. communicate with the team at least twice a week. c# experience. (we don't mind if the scripts you write are in other language but our scripts are all c#)

Anywhere Looking for another Python Coder at a small development team

looking for another python coder a small development team anywhere programmers hello there! i'm looking for another python coder or two that has at least beginner experience with python, as well as pygame. i run on a linux platform, so of course i will need a windows user to help me do the job. but another user on a linux/mac platform can feel free to apply. i want to develop a dbz-oriented fighting game that is in 2d. the game i want to create, or rather virtual world of dbz is a 2d 4-player fighter(similar to ssbb). the game can be considered a moba, probably without the multiplayer online concept, since my concept of the game is that each dbz character has a role. like for example broly is a durable melee tank, mystic gohan is a melee bruiser. now, to apply, just tell me your experience, some of your identity, and how are we going to communicate. i don't got a mic, so no, we can't skype or teamspeak. i am in the eastern timezone, it's suggested that people from that timezone or central us timezone apply. please feel accepted if you are new, together we will learn, because we will are better together.

Anywhere [ROYALTIES] Character Concept Artist at Raven 4 Studios

[royalties] character concept artist raven 4 studios anywhere artists raven 4 studios is an indie study to develop high quality video games for pc and xbox platforms. we are looking for a talented character concept artist to help develop a high quality game. you will be tasked to develop ideas from initial conceptual stages to final artwork production, working closely with the team. this means that you will be responsible for creating the first vision of the characters an impressive manner. skills & requirements: create high quality photo-realistic production concepts. iterate on ideas using quick sketches and thumbnails. work with the game designer and team to create high quality and consistent visuals. essential skills and experience: enjoy the video games and have a critical vision as a player. excellent understanding and use of color and light. strong sense of design and composition. a good eye for realistic detail and scale. good communication skills and ability to work within a team. good time-management skills and ability to work closely to deadlines. a positive attitude and enthusiasm towards game development. strong traditional artistic skills. the development of our game video is based on commitment and the honesty. payment will be based on the work done and time spent as we have reached the point of sale (royalties). we seek artist committed to the success and perseverance and which accept the challenge of creating your future and achieve their dreams.

Anywhere Unime - Revolutionizing Anime [ Need Artists ] at Unime

unime - revolutionizing anime [ need artists ] unime anywhere artists unime - revolutionizing the way you interact anime hello everyone, im fairly new to this forum but i've stumbled across the community here for a very inspiring & intriguing reason. to recruit a top notch team that can help me bring to the anime fans and lovers across the globe something they've never seen before. anime is great as is and very popular but personally to me it doesn't have the “elasticity” that i know it can have. living in the unite states anime isn't as big as it can be because of its lake of advertisement and presence on tv. you can't go outside and talk to your next door neighbor 90% of the time about it because they just wouldn't know what it is. but what if anime could be as connective as facebook & twitter….? one of our main aspects and focus' is bringing the anime community together in a easy to use & connective environment. share your "umie shelf" with others, this lets you put all anime you've ever watched in one location. along with your reviews of those anime and ratings which will all be added to our database. and compiled into the anime hubs where each anime has its own collective fanbase. there is so much more we have to offer just keep on reading! __________________________________________________________________________________ what is unime? unime is a new way to converse and interact with other anime lovers around the world on the web. communicate with other anime fans such as yourself like never before. chat with friends and other members in our custom chat room which lets you talk with other based on what anime your watching, the genre, or just your own custom group room. we have tons more to offer but thats just a little glimpse of what unime is. check us out on social media to get a idea of what were like!! =d twitter : twitter.com/unimetv facebook : www.facebook.com/unimeco __________________________________________________________________________________ unimetv beta website photo's the photos below are just a beta version of the site. the final release will probably look different with tons more features available. as our ideas have changed for the course unime will take the name has now changed from "unimetv" to unime. although "unimetv" will be used for our youtube reviews of anime & more. we already have a professional website developer/designer working on the main site but if you think you have skills which you can bring to the table. please include that during your interview. __________________________________________________________________________________ short disclaimer / brief paned off description unime is still in development, we plan to roll out our website into full release before the end of january. this is a professionally organized project with one of our major goal at this moment which is getting a team that can devote their time to this project. of course it will take a bit of time to achieve that goal but there is no need to rush the progression of project. we use the term project very lightly only to show that we are still in the developmental stage. unlike other anime social sites available on the net. unime isn't just for making money through ads as most have seen most anime streaming sites are poorly managed and community uncared for. why have the privilege of pulling peoples interests if not to give them the most unique and fun experience you can provide. none the less unime promises a frequent updates to its site and features not available anywhere else. payments depend on the role you play in the project. all payouts are personally discussed upon you being hired. it can be a salary based position or a hourly position. __________________________________________________________________________________ what are you looking for? currently we're looking for dedicated and long term staff. the following list shows what we are currently looking for and also explains a short glimpse of the tasks they're be given. note : all positions are given forum moderating status as well as the ability to fit into other roles such as being a reviewer, news moderator, blogger ,social media team member & more. here are the positions : concept artist - can create artwork for the unime. some example being sprites, backgrounds, concept art for the website, etc. p.s. - there will be instances where you are paid $$$ to complete a task. __________________________________________________________________________________ positions available openings in positions can change depending on workload and the growing size of our community. check in frequently to check for new openings. concept artist __________________________________________________________________________________ how to apply to apply for a position certain qualifications must be meet please read the qualifications below before reading on how to apply. this is to avoid you being rejected instantly. these qualifications also all apply positions that were listed in the “ what are we looking for? ” section of this thread. please click the spoiler below to view the qualifications. qualifications must have atleast watched/completed atleast 3 anime. must be on the computer at least 5 or more hours a day and able to chat via skype or its mobile app. ability to be level headed and unbiased when faced with angry or unpleased members. at least 3-7+ months of drawing experience. the more experience the better! __________________________________________________________________________________ application format all applications must be sent to me via private message here on the indiedb. ----------------------------------------------------------------------------------- what position are you applying for?: do you have any experience with the position your applying for? if yes, please put any proof or past work here. : how long are you on the computer daily?: age: timezone: ( ex. -5 gmt eastern time ) have you watched anime before?: skype contact: are you able to voice chat on skype?: how many other projects have you worked?: ( give estimate if you don't know the exact number )

Anywhere Unity RPG - Expanding team at Edge Developers

unity rpg - expanding team edge developers anywhere programmers we are currently designing a rpg game, we will use unity 5. right now there's no solid idea about how the project is going to be, the game will be shaped with the skills of the members. there's no pay at the moment, but if the game gets a good hit, we can give some royalty. programmer/s: - basic understanding of unity engine (movement, physics, collisions). - basic or minimum c# knowledge ( the game will use that language). - good oop knowledge (know about inheritance, child-scripts and parents-scripts relations using functions, variables etc.) - time. we are looking to make a fast paced prototype, people who can hand things when the team needs them. - good communication skills. 3d modelers - knowledge designing characters and objects. - be able to make rough drafts before modeling. - time - good communication skills 3d animators - knowledge animating character's movement - [optional] knowledge animating nature related to physics (like wind, crashes, etc). - time - good communication skills audio - time - some previous work - good communication skills the game is a open sandbox, the player will interact with the world and a variety of enemies (with normal difficulty and bosses), and also will have allied npc, we are considering adding stats, equipment, crafting system, different weapons, etc. the project still in early planning, so some features may change. if you want to join in our team please contact me.

Anywhere Programmers needed for easy project at Novo Genesis Entertainment

programmers needed for easy project novo genesis entertainment anywhere programmers hi all, i am the ceo of novo genesis entertainment (ngeofficial.com), as well as a keen book writer and reader. as a result of these two hobbies i have decided to mix them together, creating a new king of book reader available for computers and phones. before going into the project lets look at what you will earn by working with us: i am looking for 3 programmers. depending on the quality of your work this may become a paid position (maybe $50 aud each or something), you will receive credit for working on this project that will potentially be seen by millions. you may also earn a percentage of our profit made too! we will talk about these things once we have got to know each other, however. my first major goal is to develop this project into an ios app, from there we will have the option of branching over to android and windows phones or into osx, windows pcs and linux. as a result of this we are looking for programmers experienced in c or c# to begin with. a lot of planning and designing has gone into this project, we have gone from concept art to designed images to visualise what this project will look like upon completion and i am sure that this project will have few issues along the way. so please send an email to both badbadger8@gmail.com and jobs@ngeofficial.com to find out more about this project as well as providing some examples of previous work. kind regards, tim ceo @ novo genesis entertainment ngeofficial.com

Anywhere Game Artist with Passion and Drive at HTML5 Vector Artist

game artist with passion and drive html5 vector artist anywhere artists we are currently looking to hire a team member to come on board and create amazing games with grim panda software. we are a fast growing game design and development company who creates games both games and entertainment software both in-house and on a contract basis. we would rely on you for a quick turnaround time with the best, polished quality you have to offer, being our ‘go-to’ artist! our payment revolves around each project. in house we pay a fixed fee for each license sold, and for contract gaming we pay a fixed fee on each project. essentially we are looking for a permanent team member. we have the sales and programming staff on hand, and have many years of selling games behind our belt. we are now looking to find an artist who will create that “grim panda” look and grow with us! please respond with some samples of your work and a little about you. of course, we're interested in multi-faceted individuals, so, if you have programming experience, please let us know as well! thanks so much, and we look forward to hearing from you.

Anywhere [LFW PAID/FREELANCE/CONTRACT] Steve Bruce - Freelance Composer and Sound Design at Anyone

[lfw paid/freelance/contract] steve bruce - freelance composer and sound design anyone anywhere audio/music hello, i have over 5 years of professional music composition and sound design, focusing on music for video games, however this also included music for both tv and film. i am currently composing the music for an online space-based exploration game. in the past i have composed music for companies such as bbc wales and it's my shout. in addition, i have also composed music for a zombie survival type game entitled 'life of dead', before it's cancellation. i specialize in science fiction, fantasy, horror and classical styles of music, but have also begin to incorporate different music styles from around the world into my work. my rates are very reasonable, or if the project cannot afford to bring on a full time composer, i am sure something can be worked out. links to my most recent work can be found below: - https://knightsofneon.bandcamp.com/ https://soundcloud.com/knightsofneon if your project needs an experienced composer / sound designer to bring on board then feel free to get in touch!

Anywhere Sound Designer at your service at Anyone

sound designer at your service anyone anywhere audio/music i'm alessandro salza a 20 years old italian sound designer and if you're looking for a collaboration with an hard working guy you have come to the right place! i have been 8 years in the music/audio field as guitarist and audio engineer, and i'm now searching for new projects. i prefer sound design/audio editing/foley work for videogames/mods, but i'm available to listen all of your ideas to start working and growing together! also, contact me even if your budget is low or zero. my producer/dj/composer soundcloud profile: https://soundcloud.com/north-pole-twin animation sound design/foley/audio editing example: https://www.youtube.com/watch?v=td159dw6lby musician/guitarist youtube channel: https://www.youtube.com/user/yophio i'm currently using a pair of prodipe ribbon 5 studio monitors, akg k240 mkii, and i can use a professional recording studio & equipment when in need. please feel free to ask any question, i'm available to any sound related project you have, whatever your budget is! thank you, alessandro salza

Hunter Valley, NSW Australia Concept Artist at Virtual Dreams Studios

concept artist virtual dreams studios hunter valley, nsw australia artists we are virtual dreams studio and we are working on a project for an unnamed tactical turn based jrpg game. we are a start up dev studio and this is our first game. the concept artist will be designing and creating characters. the style of the game is anime and the setting is a medieval fantasy genre. rough designs are already in the works, the job requires polishing and creating characters both main, villains and npcs. we also started to design some of the weapons and items if you are also specialised in designing objects you can help us polish and design new weapons and items for characters. if you are skilled in character animation that will be a bonus for us. to apply for the project you must send in your resume with you and an art portfolio with all the recent work you have done. more details will come when we send a reply. if you have other skills in animation, please let us know as well. if interested contact the email below. we also included a job advert for a level design if you want to apply for that job also.

Hunter Valley, NSW Australia Level Designer at Virtual Dreams Studios

level designer virtual dreams studios hunter valley, nsw australia level designers we are virtual dreams studio and we are working on a project for an unnamed tactical turn based jrpg game. we are a start up dev studio and this is our first game. all level must be designed in 2d and background is need for certain stages. the kind of style is similar to rayman and the setting of the levels are medieval fantasy, you must know all types of landscape designs from grassland terrains to castle interior, all levels are overhead displayed and backgrounds are need for combat sequences. there is also cut scenes backdrops, menus background to design. if you can do background animation for the levels or backdrops, that will be a bonus for us. to apply for the project you must send in your resume with you and an art portfolio with all the recent work you have done. more details will come when we send a reply. if you have other skills in animation, please let us know as well. if interested contact the email below. we also included a job advert for a concept artist for characters design if you want to apply for that job also.

Anywhere Modeler at ebusiangamers

modeler ebusiangamers anywhere artists i'm on a project named call of duty:battlefront. this mod aims to bring star wars theme is a famous fps game call of duty united offensive. requirements: - you are experienced with 3d software like maya blender: + you are able to create nice models (weapons, props, ...). + you are able to create nice animations (optional). about me: i have been around in modding scene for 4 years. i work mainly as programmer and sometime as 3d animator. since i'm not skilled with modelling, i often ask people to use their models in my projects. here is my previous project and also my most-successful project: [center][infinity warfare] [/center]

Anywhere Looking for a soundtrack composer? at Anyone

looking for a soundtrack composer? anyone anywhere audio/music are you searching for a soundtrack composer for your game/project within your budget or just for some experience? i am a 21 year old music producer/dj/composer from the united kingdom and currently looking to help out on a serious project(s) with passionate team workers who are in need of a composer. i work off of logic 9, with an interface, two krk monitors and a few synthesizers. i have been making music for 6 years and studied for 5 years working for various artists and producers from up and down the united kingdom, possibly looking to taking the course further and working for a degree. for me a genre isn't specific, i can range from deep emotional ambiance for intense horror or eerie, to 8-bit 80's styled compositions. i can work from anytime frame and willing to put 100% in whilst juggling with a record label, gigs and a job to pay the bills etc. here is my producer/dj link https://soundcloud.com/cudroiduk for something quick to listen and watch to, here is something i made for a friend's university project https://vimeo.com/115281045 stereoscopic from donny johnson on vimeo. anymore material or questions to ask just email. thank you lewis brackpool

Anywhere Music/Audio Composing Team Volunteering for any Project at Anyone

music/audio composing team volunteering for any project anyone anywhere audio/music we are a group of 2 people that work together and separately at times to compose music and audio for any kind of project. a few of the things we can do are : --- music composition - ambient - electronic - more jazzy stuff - and more --- audio effects --- background ambience we have experience with other games in the past, including bigger projects too where we had to make most if not all of the sounds in a game. we've worked with many genres and we are always ready to take on new challenges since we have the theoretical background to cover a lot of demands. you can find some examples of our music on our soundcloud profiles: we would love to become part of a bigger team, but we don't mind working for one-time projects either. we are eager to hear your requests! -team time flux

Anywhere Do you need a music composer? (works for experience) at Anywhere

do you need a music composer? (works for experience) anywhere anywhere programmers hello! my name is andrew. i am quite new to this whole 'job' thing (as i am still in high school), however music truly is a passion of mine. i have composed band pieces at my school and have arranged various orchestral pieces for my school's orchestra. i can also do choral music if needed. my style is generally classical (modern composition). if you want to compare my style, look up the great joe hisaishi. because i am new to this, and looking for experience, not money; payment is not required. i am still in high school and i am just looking for a group/company to tag along with for now and gain experience. that being said however, any kind of donation would be appreciated. if you would like me to compose something for your game/project, just contact me at andrewcanread@gmail.com or post below listed below is some information if you want me to work for you 1. i am working from the internet 2. keep in mind, i am still in school and will probably only be available around 7-11pm (est) on weekdays. on weekends i can generally be available at any time. 3. please give an abundance of info (within reason) about your game so i can get a feel of what music i should compose for it. 4. if you would like samples of my work thus far, just send me an email. thank you.

Anywhere Unity Programmer at 4:8 Games

unity programmer 4:8 games anywhere programmers hi my name is paul perkins i am the creator of a small indie game company called 4:8 games. being born in the 80s i have grown up playing video games and i have a real passion for creating one of my own. i have the vision i just need the "a" team necessary to help me create a great game that i myself and others would enjoy. for almost a year my story/dialogue writer and i have been working on a rpg game called "soul sword rpg" the games theme has its roots in ephesians ch 6 in the bible. "put on the whole armor of god" the games graphics and art style will be reminiscent of snes era games. the games perspective will be 2d isometric and the platform is pc. i am currently looking for a programmer who is skilled in the "ruby" programming language. the game is being created using the "rpg maker" program the position, at this time is a volunteer basis only! i am willing to write up a contract to back pay any logged hours the volunteer spends on the game and share ten percent of any revenue from game sales. this of course can be negotiable if these terms are not satisfactory. at the moment there is only a story writer and one artist working on the game with me. we keep in contact periodically through email usually sending updates and exchanging ideas and information every week or every other week. as a programmer you will be expected to have/purchased the rpg maker vx ace program. new/updated ruby scripts can be sent to me via email so that i can place them in the game. we will keep in contact via email, skype or phone which ever is your preference.

Anywhere (Skype) Looking for Artist for Ludum Dare Jam at RedCubeGames

looking for artist for ludum dare jam redcubegames anywhere (skype) artists hi! ______________________________________________________________________________ ludum dare 32 is coming up (04. 17.-19.), and i'm looking for one or two talented artist, who would help me creating a great concept game. ______________________________________________________________________________ requirements (not much): - have skype and be able to communicate in english - be able to create the required 2d assets - if you can animate that's great - if you can create sound/music that's great ______________________________________________________________________________ that's all. as you can see, it is not taken too seriously, because the main point (in my opinion) of gamejams, that we could create a great, fun concept game, and not stressing ourselfs about asset quality, or bugs...

Anywhere 3d Artist at Eicosane Studios

3d artist eicosane studios anywhere artists we are a very small and young group of currently 2 active members (programmer and animator) and looking for one or more 3d artists for our multiplayer fps project made with the unreal engine 4. the core gameplay mechanics are mostly implemented and working so far, but the graphics are still very basic as by now all modelling has been done by me (programmer) or come from the ue marketplace. here are some pictures of the current progress: http://abload.de/image.php?img=game1zfjgy.png http://abload.de/image.php?img=game2yykmf.png http://abload.de/image.php?img=game37fkfp.png http://abload.de/image.php?img=game4dpkrc.png as our 3d artists you would create all kinds of textured 3d assets such as weapons, attachments, characters and level props. we expect you to be able to: -create high poly models -create low poly game ready models -create textures fitted for physical based shading this is our hobby but we try to generate a good game that we want to release via steam greenlight some day. we cannot promise you anything, however, if we release the game commercially you will defenitely get a share of the profit.

Anywhere Development Team Member at Los Santos Life - GTA 5 PC Mod

development team member los santos life - gta 5 pc mod anywhere programmers the los santos life rpg team is looking to expand its development team, and are on the hunt for talented developers to join our talented team for the development of a hardcore live roleplay for grand theft auto v on pc. we currently have a balanced team, consisting of web developers, scripters and database developers, but are looking to expand in all areas to cope with an increased workload on the release of grand theft auto v for pc, and bring our vision to life as soon as is possible. ideally, you will have: - a passion for life roleplay, with experience in roleplay preferred. - good communication skills for working in a team environment - a willingness to learn as you go, and turn ideas, as crazy as they may be, into reality. ideally, you will have at least one of these: - an ability to develop in either nodejs, c# or php. - an ability to manage and develop complex mysql database servers. - an ability to produce high quality, custom graphic designs. - an ability to produce high quality custom audio tracks or sounds. - an ability to develop fully functional websites. if your skills aren't listed above, but you still believe you'll be a useful asset, please, still feel free to contact us, letting us know your skills and why you'd be a good match. your role will include scripting of the grand theft auto v mod, allowing users to operate virtual businesses, devices and more.

Anywhere Seeking programmer for simple project at DCR

seeking programmer for simple project dcr anywhere programmers i would like to hire (for pay) a programmer to put together a simple environment in unity to test certain simple particle and collision experiments. this project should be a simple build and can use templates since it will not be publicly released (at least for now). i am also willing to rehire for additional builds or improvements to the project, granted that you supply good work. i am looking for someone who can build a few different shaped rooms with a simple character that can move around and ping large amount of particles from the characters head every second and track the collisions the particles make with the walls/planes the character is surrounded by. also be able to callback/trigger color change or sound upon collision with certain objects in the environment. if this is something you can build please contact the email below and give an example of work or your resume and an estimate of how much this could cost. thank you for reading this, if you are interested i would love to discuss further.

Málaga, Málaga, España Linguistic tester at Triple A Testing, S.L.

linguistic tester triple a testing, s.l. málaga, málaga, españa qa/testers linguistic game tester company description triple a testing specializes in testing and quality assurance services for the videogames industry. we provide localization, functionality, pre-certification and compatibility testing services for xbox 360, ps3, wii u, 3ds, psp, pc and ios games. we are currently hiring localization testers for several projects. additionally, we are building up our tester database, so if you are an experienced tester or an avid gamer who would like to work as a videogames tester, contact us and we will send you additional information. for additional information please visit: www.localsoft.com, www.localsoftgames.com qualifications knows different testing methodologies testing certifications training courses required experience experience in testing role together with the project coordinator, you will deliver the testing objectives on the established timeline according to our quality standards. testers are responsible for the localized cultural and grammatical assets in the game as well as standards checks. testers must have a structured and orderly way of thinking, and be able to work in a multi-cultural environment sharing thoughts and ideas. skills • excellent native language skills (arabic, danish, czech, dutch, english, finnish, french, german, italian, japanese, norwegian, polish, russian, korean, chinese, portuguese (brazil)and swedish) • fluency in english (written and spoken) • good knowledge of game genres and platforms • good teamwork and interpersonal skills • proactive and problem solving attitude additional information • testing is performed in triple a testing's secure testing lab in málaga, spain. • this is an in-house position (relocation is required). • in force work permit or eu citizenship needed. send your cv: recruitment@tripleatesting.com

Anywhere Java game testers at FelinicusGames

java game testers felinicusgames anywhere qa/testers hello! i'm currently looking for a few testers for a game i'm developing; winninghand. this is a turn based tactical card game, with a strategic turn based aspect. i'm looking for testers to ensure the game works as expected on different systems, so if you have a pc with linux, mac, or windows installed you can apply providing you meet the following criteria: - you have some understanding of the terminal / command prompt on your system for launching applications (in case of debugging output being required). - you have and can run up to date java. - your graphics card supports opengl 2+ (most computers for the last 7(?) years, excepting some intel chipsets). - you can explain problems, take, compress and email screenshots, and; - you like old school turn-based strategy games and turn based card games! no previous experience is necessary, and i won't require instant feedback. when a new feature comes out or an issue comes to my attention i'll provide you with a small list of things to try, and you can have a few days to get back to me.

Anywhere Experienced Unity Developer to join our team remotely at Anywhere

experienced unity developer to join our team remotely anywhere anywhere programmers unity3d developer required. we're looking for a full time, remote working developer to join our team of four. location is not important but what is important is english understanding. we have a pc app we would like to produce involving a room, a table, physics, and the ability to import 3d models onto that table. there is a lot more to it, but we'd like whoever joins the team to produce a basic working demo as a 'test'. this test is to show skill, process, mentality, and dedication to the teams ambitions. the future for this app is huge, so we need to make sure the right developer is on board. if the test is successful the role is full time, remote, paid. role requirements * unity3d lead developer for all future products. * working at minimum 5 hours per day, monday-friday (timezones will be decided at a later date but should be suitable to those of the business needs). * ensure timely detailed communication on email daily. as this is a remote full time working position daily communication is vitally important. * understand the full impact of their role within the company as a leading developer of the team as much as understanding that they are responsible for the growth of the app over time. * potential travel requirement to the uk as and when needed but the company (being already in the uk is a huge bonus) * high english understanding. we use email exclusively to communicate all aspects of development as this avoids any verbal misunderstanding. the developer must write and speak fluent english. * no ai is required. no gameplay mechanics are required. skills required * unity3d 4/5 (medium-advanced knowledge) * c++ (or other relevant scripting knowledge) * multiplayer knowledge and full understanding of nat problems, lobby setups, cross-platform etc. * importing 3d assets and spawning into an app * user interface knowledge and understanding * in app purchases from a bespoke online web source (i.e. being able to use the app to buy online 3d assets * drm protection methods (to protect purchased 3d assets from unauthorised copying) * knowledge of steam platform * a willingness to learn new skills on the job to assist the business in growth. * a willingness to help develop the technical side of the business in terms of adding new developers in future. for more information and payment terms contact us.

Anywhere,Skype Young Devs Needed! ShogunWolfGames(Now Recruiting)Programmers at ShogunwolfGames

young devs needed! shogunwolfgames(now recruiting)programmers shogunwolfgames anywhere,skype programmers heya my names dy'vine, 16 yrs of age im a 2d and 3d artist who has recently decided to start up a game dev crew called shogun wolf games. this is a company ive recently created because i want to cooperate and dev awesome games with fellow devs. i have an open mind when it comes to creating video games any genre im down with developing. currently im looking for young devs male or female around the beginner- intermediate experience who are dedicated to projects because i as well am also continuing to improve and learn the art of game which id be happy to share that experience along with you as well. our b.o.o or base of operations will be skype where well have meetings and discuss game ;)ps:looking for teens so, to apply, answer this form and reply to the thread! 1. how old are you?/gender 2. what is your talent? (programmer,/ui artist) 3. what would you rate yourself at your talent? (out of 10) 4. do you have any of your previous work that you can share? 5. how are you at meeting new people/socializing? 6. what time zone/country are you in? 7. tell me about yourself 8. do you have skype? 9. if yes, what is your username? 10. do you speak english? 11. how much time could you dedicate to the production of games? heres some of my games ive created in the past! 1.dead rampage kongregate.com 2.bionic world titans newgrounds.com

Anywhere Do you want to make a Halo Game? at Halo

do you want to make a halo game? halo anywhere web/other hello! my name is noah stavish, i'm the creative director at revelations studios and art director at sunwell studios. recently, i've had the idea to create a fan made halo game, and i was wondering if anyone else would be interested in helping with it? it would be strictly volunteer, and there'd be no money in the end, but it could be a great experience for any involved. i was thinking of using unreal 4 for the project. for those interested we would need: programmers - these people will program the game in it's entirety (no small task mind you). this may include a multiplayer/online component. 3d modelers (vehicles and weapons) - they will completely model the weapons and vehicles, including texturing them. if possible, they would also rig and animate the weapon/vehicle, but this is not necessary. 3d environment artists - these people will work with level designers and concept artists to make beautiful assets to be used in the multiplayer and single player levels. if there is a forge mode (likely) they will also create (model and texture) the forge pieces with help from 3d modelers. 3d character modelers (this includes enemies) - this group will model all enemies and npc's along with the many armor variants for the spartans and elites. animators will take the models and full rig and animate them for what is needed (reloading, firing, driving, changing gear, character animations, etc.) along with creating cutscenes. level designers - will work with environment artists and concept artists to create levels that are both aesthetically pleasing and play well. 2d gui artists will work with the programmers to make the hud and any other part of ui look good and be functional. concept artists will draw up concept art for the levels, enemies, weapons, and just about everything in the game. community/website manager will create and manage the website and forums writers - they will write the script sound designers - will be in charge of all noises, sounds, and dialogue composers - will write, and produce a score for the game testers - they will test the game along with everyone working on it to be sure there are no major bugs. and we'll obviously need voice actors too when we get there. a basic gdd is already written, if anyone is interested, feel free to contact me.

Anywhere 3D or 2D Artist and/or Animator at 9 plagues

3d or 2d artist and/or animator 9 plagues anywhere artists my name is derek rogers and i go the colorado school of mines. i will soon be a junior in computer science. i am making a game with a small group of people as a fun side project and to put on our resumes. the current group only needs art assets. if you are looking for a small side project to work on please contact me. we are looking for someone with any level of skill to help us. the main reasons you should work with us is: a smaller time commitment than most other positions extremely flexible hours don't have to worry about helping with any other parts of the game(if you don't want to) if you want to work on other parts of the game you are welcome to you will have a lot of say in what the finished product will be(not just the art). will be working with an extremely intelligent group of young people who are passionate and easy to work with. our group has many ideas and scripts already written, but have not yet decided on anything as far as to what the game is going to be. we can talk details over email. best of luck to everyone who read this.

Anywhere Music Composer for your project (Various Styles) at Anything

music composer for your project (various styles) anything anywhere audio/music dear game developer, my name is hoffmann nicolas, i'm 22 and i'm a music composer aiming at composing several ost for video games. i compose with logic pro x but can switch over to pro tools if need be. i have a classical musical background and try to do something close to the intensity of a real live performance, using high fidelity samples and tools. i have 6 years of experience in editing/arranging midi data using daws. here's some exemples of the various styles i can reach (classical/electro/epic/ethnic and more): let me know if you are interested and don't hesitate to contact me if you have some project to submit. cordially, hoffmann nicolas

Anywhere Young Devs Needed! ShogunWolfGames (Now Recruiting) at ShogunWolfGames

young devs needed! shogunwolfgames (now recruiting) shogunwolfgames anywhere programmers heya my names dy'vine, 16 yrs of age im a 2d and 3d artist who has recently decided to start up a game dev crew called shogun wolf games. this is a company ive recently created because i want to cooperate and dev awesome games with fellow devs. i have an open mind when it comes to creating video games any genre im down with developing. currently im looking for young devs around the beginner- intermediate experience who are dedicated to projects because i as well am also continuing to improve and learn the art of game which id be happy to share that experience along with you as well. our b.o.o or base of operations will be skype where well have meetings and discuss game ;) so, to apply, answer this form and reply to the thread! 1. how old are you? 2. what is your talent? (coding, animating, etc..) 3. what would you rate yourself at your talent? (out of 10) 4. do you have any of your previous work that you can share? 5. how are you at meeting new people/socializing? 6. what time zone/country are you in? 7. tell me about yourself 8. do you have skype? 9. if yes, what is your username? 10. do you speak english? 11. how much time could you dedicate to the production of games? heres some of my games ive created in the past! 1.dead rampage http://www.kongregate.com/games/alekseii/dead-rampage 2.bionic world titans http://www.newgrounds.com/portal/view/655098

Anywhere Hiring 3D Model Designer! Unity 3D at KyoshiOfficial

hiring 3d model designer! unity 3d kyoshiofficial anywhere artists hi i'm kyoshiofficial, and i'm new to unity and i'm not quite really good at modelling 3d and creating it's animations, so i would like to get some help to make my first unity game, and i think that you can help me with it. :) it doesn't matter if your skills aren't that good, as long as you know the basics. our game is basically a horror game, like amnesia or outlast but in 3rd person's pov. don't worry because i'll give major credits after we make the game! :) it's gonna be my first game, and i just want it to be atleast worth it :3 i'm actually 14 years old, but i'm actually good at editing since i was 12, i use vegas pro in editing videos, i can also edit some pics with photoshop cs. unity is the first game engine that i actually found easy to use, i tried irrlicht engine but i got confused on what to click. i've just been using unity for 5 days, i can handle terrain, but i have a hard time changing the model in the 3rd person controller. i can only hire people +10 yrs old, 'cuz the game might be spg. so if you have a free time, can you help me? :)

Anywhere 2d tactical rpg! at GreatWallStudios

2d tactical rpg! greatwallstudios anywhere artists greetings, i am a student of gamedevelopment in the netherlands. me and a colleague or working on a 2d tactical rpg. we are working on it me and him are the programmers and i am also doing some pixel art but what we lack is someone who is good in making portraits (for when u select a unit). and someone who is good with making music. we want to create a tactical rpg that is for old school gaming fans,because i really love games like tactics ogre and advance wars but i always wondered why there where no games like that for the pc. we want to make it multiplayer later on and we want to be able to have and editor later on for mods and other stuff. me and my fellow student are doing this in our freetime and we want this as a game that we want and for our resume, later on this year more students want to join us and maybe our team will grow bigger. the only thing we lack is someone who is very good at making immersive music and someone who is good with drawing (photoshop, etc.). our ambition is to have a game that has a multiple branching story line. we are still in our 'child shoes'but we are very ambitious this is something we do in our freetime and we dont have anything to offer you at this moment but as soon as we get this game kickstarted and we get the money we will be able to pay you. we are looking for people who are dedicated and people who are teamworkers. for the poeple that are intrested send a mail to: snowmansnow_@hotmail.com

Bristol / Anywhere All Skills Required at All Skillsets

all skills required all skillsets bristol / anywhere web/other hi, we are slipstreemx studios, seeking all types of skill-sets to work on a new titles and form a team and studio, creating fun games for others to play. slipstreemx came about from 4 friends who then turned to 2 myself and one other. these are the roles we fill: me: designer him: design/some art what we're looking for anything really, from programing, to level design and even art, what we require is passion, lust and need to create and to finish a project from a-z. we've been let down in the past by programers and artists, so we're limiting applications to the need to be able to get to bristol uk at least once a month for a mini meeting, even better if you live in the city :) if you are like us and want to create a team, break into the industry and meet great friends. this is a great opportunity. hopefully you'll want to stick around for the long term, rather than just create 1 project and move on. thanks for looking and hopefully applying to work with us martin - slipstreemx studios

Anywhere I Skype *Royalty* Artist & Animator (Full Time Paid Position Once Game Is Released) at Mad Dr Studios

*royalty* artist & animator (full time paid position once game is released) mad dr studios anywhere i skype artists hello indiedb, my name is michael, co-founder of mad dr studios, and we are currently looking for an artist and animator for our project. i will give you a little insight into my past. i have 8+ years games industry experience and have worked on multiple aaa titles such as fable 1, 2, 3, little big planet 1, 2, dj hero 1, 2, cod mw2 dlc pack. i did not work directly as a programmer on these titles, i worked as q&a and level design, but have been learning programming since my time in the games industry and have decided with my friend to dive into unity and make our own game (we have been working on the game for the past few months now) everything is slowly coming together except for (at the moment) 2 key area's, animation and an artist for all of our games models, assets ect. we was originally going to buy all our assets from the unity store but we would rather have something of our own and original, however we do not have the time to do this and build the game, nor are we both that artistic with blender. our game code name "project summit" is going to be an arpg + mmo (yes it's very ambitious) very similar to "lost ark" which is similar to the graphical design we are looking for - https://www.youtube.com/watch?v=lv0wwzdawju (for reference) the game is being built in unity, and i will happily discuss more core aspects of project summit if / when we talk via skype / email. what we are looking for we are looking for an animator and artist for all of our animation and models, assets ect for our game, you will almost be working from scratch, however we have a lot of the game's mechanics built but now need new characters, models, buildings... pretty much everything. we have most of what we are looking for drawn down as rough idea's but we are happy to show you our vision and get out of your way and let you do your thing. required skills we do not have any pre-set of required skills we are looking for, having worked in the industry for many years i have met some incredibly talented people with little to no background experience / self taught. so if you watch the lost ark video that we linked and think "i can do that!" then you are what we are looking for! we would like to see some designs you've done / a portfolio. working for us we are a very small team right now, but wanting to expand a little more. we are happy to negotiate prices for your work, but if you are looking to help support a very small indie team for free (during dev process) that's a massive massive help and you will "will" be hired as a full time paid employee once the game ships and will share in the games royalties. we have a contract ready for you before that even becomes a reality to protect your rights and work, you will not got screwed over, which has alarmingly become quite the trend in this industry. we are more than happy for people to work part time during our development process as we have no deadlines as of now, but we may have times were we will need assets asap. we work full time on this game but are not expecting you to.

Anywhere | Skype Unity Programmer at Demigod Studios

unity programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with good knowledge of the unity engine. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of some of the following programming languages: c# or javascript 2) have knowledge of the unity engine 3) be familiar with object oriented programming (oop) 4) be flexible with priorities that are given to you desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Level Designer at Demigod Studios

level designer demigod studios anywhere | skype level designers demigod studios is looking for a skilled level designer with knowledge of unity and also 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be able to build locations in the editor with existing meshes, tools and the help of environment artists. 4) be a good teammate and have positive attitude towards the others 5) accept positive criticism and be able to improve yourself 6) be able to communicate almost daily through skype required skills: 1) prepare sketches and maps for new locations (2d & 3d). 2) have some knowledge of real world geography and topography. 3) knowledge of 3ds max or any other leading software such as maya. 4) knowledge of the unity game engine. 5) be flexible with priorities that are given desired (but not necessary) skills: 1) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Concept Artist at Demigod Studios

concept artist demigod studios anywhere | skype artists demigod studios is looking for a skilled concept artist with knowledge of corel draw, adobe illustrator, photoshop, painter or any other vector graphics or design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create drawings with low or high detail, with color or without. 2) have the ability to design environments, objects or characters depending on the situation. 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

USA [Royalties] Animator For a Horror game for Unity 2.5D Game at

[royalties] animator for a horror game for unity 2.5d game usa artists hello, my name is eric garcia. i am an experienced level designer. i am looking for an animator who can work on animation art for unity. that is including creating textures, simple drawn buttons, props, characters, icons, backgrounds,weapons, muzzle flash, etc etc. i am looking for a experienced art animator, that can create anything i ask for. about 2 year experience. i do not expect you to do it in a short time period. i love perfection to detail. i will be doing a kickstarter project to pay everyone off $40,000 usd. my game will be having a lot of the focus on it's character, and what he will be playing a huge role in the game. the game is 2 player, local coop, online coop, singleplayer. the character will be going through forests, cemetery's, mansions. at certain amount of levels you will run into a boss to fight depending on the atmosphere of the levels. what i want to see in your art work, is add great detail. i am looking for 2 artists, who are willing to work under royalties for the position. i am looking forward to talking. thank you. sincerely, eric garcia.

Anywhere [PAID] Lead Unity3D Developer [PAID] at Unity3D/Unreal Engine

[paid] lead unity3d developer [paid] unity3d/unreal engine anywhere programmers i'll keep this short and to the point so hopefully you can see quickly if you'd like to get on board or not, or at least ask questions. i'm looking for a programmer that is great with: 1. physics & sandbox styles. 2. c++ 3. multiplayer. 4. user generated content. 5. buying 3d content through the app. all of the above is a must have. additionally, 19+ years old and good/perfect english as communication is very important. this is a full time role and you will be expected to communicate daily via email. this project needs to move quickly and is achievable. no ai is required, no game logic is required - we simply need someone to produce a sandbox 'room' with a virtual table. if you know something about tabletop war gaming that's also a huge bonus. the 'engine' is entirely up to your choice, unity is preferred but we're open to other options, but please nothing very obscure. with the right guy (or girl) this project will provide a huge return but we need to have a good dev onboard to at least produce a working demo. pay terms can be discussed and there are also royalty option on launch. please get in touch for further details.

Anywhere ZBrush Artist at Utherous

zbrush artist utherous anywhere artists 3d artist (character/organic) utherous is looking for a competent, responsive and skilled 3d artist with a diverse skillset and love for fantasy/steampunk. we are looking for an artist who is confident in texturing and modeling character assets at a rapid pace and will not buckle under time constraints. adaptability to any criticism thrown his/her way is a must and a good diversity in software familiarity is highly desirable. zbrush skills are highly desired. if you are interested in this position, please send a cover letter, sample works and/or a link to your website to jobs@utherous.com. company overview utherous is an independent video game company working on a fantasy/steampunk mmo entitled utherous. we are currently an online based company, but are looking to establish a physical location in the united states’ northwest as soon as we meet our desired funding goal. utherous is driven by great art, unparalleled tech, and a passion for gaming. team member positions overview team members at utherous are expected to contribute 10-20 hours per week of development time. team members will be credited as developers on the game and be offered varying degrees of percentage-based profits depending on time commitment and position offered. while no direct game experience is required to apply for a position at utherous, previous relevant works will be required along with a cover letter for all positions. trial periods on the team will be required prior to any contracts being offered in order to gauge responsiveness, work ethic, quality of contributions and personality fit. a camera enable video conference will also be required during the interview process. this is a great opportunity for aspiring and established game developers. please visit our website and steam page above to glean more information about the game.

Anywhere | Skype [Urgent] Source Engine Level Designer at Reperio Studios

[urgent] source engine level designer reperio studios anywhere | skype level designers job info: brainbread 2 is needed of level designer, and we would appreciate the help from experienced, and active members. creating the playfield of the game, making sure to meet important requirements such as balance, gameplay, layout and detailed world environments inwhich the players will be immersed into. mod info: brainbread 2 is a spiritual successor of the half-life 1 modification brainbread that was released in 2006 by ironoak studios. brainbread 2 is not a simple 'remake' or a source version of the mod. brainbread 2 will bring you back the classic gamemode that all bb fans loved and also more gamemodes that will make the mod more fun to play. visit our site for more information: http://reperio-studios.net before posting applicaton read please "application guidelines" requirements: -knowing source sdk's hammer editor inside out -ability to craft visually appealing environments -good gameplay planning and layouting skills -mastering all necessary optimization techniques -healthy working relationship within teams, an open mind (within reason)

Anywhere | Skype [Urgent] Source Engine 3D Artist at Reperio Studios

[urgent] source engine 3d artist reperio studios anywhere | skype artists job info: our modification brainbread 2 is needed of 3d artists, and we would appreciate the help from experienced, and active members. skillfully sculpting models and props which will provide much importance to the world, the environments and details of the game world. focus is key to produce smooth, well polished and fine items. these items can be of further use to level designers and animators, so communication and teamwork is another requirement. mod info: brainbread 2 is a spiritual successor of the half-life 1 modification brainbread that was released in 2006 by ironoak studios. brainbread 2 is not a simple 'remake' or a source version of the mod. brainbread 2 will bring you back the classic gamemode that all bb fans loved and also more gamemodes that will make the mod more fun to play. -at least one year of modelling experience -ability to create low-poly models with uvw-maps -ability to provide high-poly models for generating normal maps -ownership of suitable modelling software, such as 3ds max, maya, zbrush etc.

Anywhere 2D artist (8-bit or cartoon) at HeyNau

2d artist (8-bit or cartoon) heynau anywhere artists i'm an internet influencer (spanish youtube gaming channel over 100k subscribers) and also i'm studying to start in the videogame world as 3d animator and programmer. i've also created some games in few hours: http://minejoin.com/mobrush/jugar http://minejoin.com/massi/jugar and its has been promoted on my channel and friend's channels with my number of subscribers aproach. i'm developing simple games (without money revenue) just for fun, to learn and to be known in the videogame world having a lot of well known and played simply games. if anyone wants to help (for free, by the moment, just for credits in the game) it would be perfect. maybe, when i learn how to publish my works in android/applestore, there would be some revenues for the work. nowadays i use to create very simple projects. and i'm looking for someone to help me on all the projects he want. if you want to check my channel (youtube.com/heynau). you can also look for gameplays of my games looking for #massisbanana and #mobrush in twitter/youtube.

Anywhere [PROFIT SHARE] Unity3D / Unreal Developer at Anywhere

[profit share] unity3d / unreal developer anywhere anywhere programmers i'm looking for a partner to build a physics sandbox simulator. the project is relatively simple in concept but needs time and dedication for the implementation. if done correctly we could have a working prototype in one month. this is the start of something very interesting, with a huge future and revenue return. please get in touch with any examples, previous work, and in particular references to sandbox or physics (or tabletop board games) would be great. skills required: knowledge of basic physics and sandbox games. ability to allow in game purchases of 3d items that would appear directly in the app. knowledge of allowing users a huge variety of customisation options in the app. dedication to the project in as much as humanly possible. multiplayer knowledge is essential! (which is evident in my use of capital lettering, obviously). native english (or just really good english - sorry to all others but we need clear communication). this is unpaid for now but with only two people working on it and huge potential there's a lot to gain for anyone involved. please get in touch and i will gladly discuss further. jobs@rustgirl.com

Anywhere [Rev-share]Artists needed for indie 3D RPG at Starboard Games LLC

[rev-share]artists needed for indie 3d rpg starboard games llc anywhere artists starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. as well as smaller mobile titles. positions available 2d artist essential requirements for the 2d artist are: 1.must be familiar with image creation software such as adobe photoshop and gimp. 2.have knowledge of creating digital 2d work for video and print. 3.able to create concept art pieces showing dimensions for 3d modelers. 4.willing to follow explicit instructions and make changes where needed. preferred: 1.be an avid gamer, have played a wide collection of games from various genres. 2.familiar with after effects, premiere, and/or indesign. animator as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. 5. in-depth knowledge of the unity engine uma character creation system, or the ability to learn would be a great advantage! our offer we offer profit sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

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