As of latest build, this game is buggy, unbalanced, unoptimized, underpopulated, and generally unfit for release. I cannot believe ISOTX went from producing top notch content like Mideast Crisis 2 and Iron Grip: Warlord and Sky Corsair to churning out a piece of **** like March of War.
Not too long ago, I was in a "blow your money on games" mindset while messing around on my PS Vita. Through a bit of rummaging, I came across this game among the new releases. It seemed fun and rather inexpensive, so I tossed it in with the other games I was trying to stockpile on my $16 budget.
Opening up the pretty packaging revealed a brand new dungeon, complete with a knife, a key, and a shiny gold nickle. Delving deeper revealed darkness, dragons, Draculas, jewelry, gemstones, sorcerers, shields, spells, skeletons, SERPENTINE skeletons, and your own personal Bilbo Baggins-esque dungeoneer. Making progression into the dungeon unlocked new game modes, allowing for practice with either dungeon exploration or bosses, dungeon based quests given to you by the king himself, and more. By the way, I suspect my copy may have been previously owned, because some jerk named Abe got the high score in every game mode, and I can't surpass it.
My only complaint is with a bit of false advertising on the game's page. The game maker boasts of the "six unique flavors" this game has to offer. Despite being given fun names such as "Action Recipe" and "Boss Blend," rigorous testing has proved that this is nothing but a hoax. This could be a compatibility issue with the Vita, but no matter where I placed my tongue, be it on the screen, either joystick, or the shoulder buttons, the only flavor I could detect was "Sweat and Plastic." It didn't subtract from my score, however, because the minor annoyance of a still bland-tasting Vita hardly subtracted from my overall enjoyment of the game. Besides, I can't imagine it would be very easy to play using one's tongue.
Regardless, it is simple and repetitive, but a great way to kill a few hours with fun whenever you get a craving for some loot, all wrapped in an elegant 8-bit theme.
For me, this game falls just short of a perfect score. However, ratings can only be delivered as whole numbers, so I had to round up.
An easy 9.62 out of 10.
The engine supports pc and mobile and web. There are a lot of examples provides from 0 to hero, most of them free while source code for some games have some costs.
The engine uses C++ but hides some of the c++ with a preprocessor making the life easier for a novice.
The engine contains pretty much everything including networking and gui.
Amazing game that will surely stand the test of time. I've played since early Alpha 1.1 (or something like that) and I remember playing with a friend for what seemed like a half hour, only to realize that six hours had passed when we looked at the clock. I even still remember the layout of the first base we built. Amazingly in depth crafting system, good combat, good level system, amazing creativity capabilities, and perfect online play are just some of the things that make Minecraft such the popular game that it is today. If you haven't played Minecraft, you should probably crawl out of the rock you live under and play the game that hundreds of thousands of people enjoy every single day.