First, I saw something about Siralim on the indie gaming section of Reddit. I downloaded and tried the demo and thoroughly enjoyed it. The controls are simplistic which is nice because I have a newborn and when I hold him I have only one free hand, so a game that has depth and only requires one hand to play is a big freaking plus in my book.
Secondly, the graphics are a great throwback to days gone past and remind me of my childhood, and the simple system controls. It gets confusing nowadays with every game having a plethora of controls and hot-keys and other such nonsense. I guess I combine graphics and controls in one point huh? Well onwards and upwards.
In all seriousness, the game reminds me a little of Heroes of Might and Magic, Pokemon, and even Stronghold and Castles 1&2 with the castle upgrading bit. It's a great mash-up of games, and the amount of depth the creature spawning and creating brings is just phenomenal. Not only that but the dev is very active with updates and posts in the forums for his game as well as on facebook and Reddit. Essentially if you have a problem or question, it's going to be answered.
Play the game folks, it's sheer brilliance. The demo is awesome and the full price for the game is worth it, as this team is not slacking with the updates and dedication they bring.
Sadly, I was unable to finish the game, since I got trapped in a room, where all the doors were locked. ...not sure how that is possible, since I had to get there through an unlocked door, but it happened three times, so I gave up. The jump scares are nice sometimes, but sometimes they're a bit cheap. This game has great potential, just fix this issue. Until it's not fixed, this is my vote. Oh, and upadte the textures and the camera angles, I could see through the walls here and there.
has a lot of good things, some minor glitches or issues, but doesn't really affect the gameplay overall. the big bugs, once brought up, got fixed quite quickly which is always nice.
i can't wait for the leaderboards to go live to actually compare my high score with others. for now i guess just stick with upgrading what i have already.
I don't think that this game deserves the negative reviews it has been receiving, but it does prove that this game certainly is an acquired taste.
Don't Move is a game about progression, but there are no real objectives, tasks, storylines or anything similar because it just isn't that kind of game. While it may come off as too simple and repetitive (which it very well is) at first, it has a compelling ability to keep pulling you back in to see what happens after you have reached the next stage of progression.
In my opinion, Don't Move is very therapeutic, but I am reviewing this game based on the Android app version, something I can quickly play through while on the bus home or during a very slow shift at work, those of you that have experienced this game on a PC may not have found it as enjoyable. It is not something you decide to play in your spare time for fun, but it is something to play to kill time when you're bored.
I enjoyed this game and have played it to the end multiple times during the boring days at work, I do however advise people to play this on a mobile device for when you're on the go rather than playing it at home.
For the type of game it is, this one has really awesome graphics. It's 3D and the knight you play is super cute. The sounds hit the spot, and the music is good, it is just a bit sad that it is only one track with a very repeatative melody. Story is kind of non-existant, and the atmosphere gets taken away by the one big negative aspect: The timer.
This game would be super fun if it wasn't for the way too short timers. They don't let you enjoy the game at all. They make you rush through and frustrate you because you need 50 attempts to get through one single level, and you don't even feel like continuing on in the game. That also takes away the most important aspect of games: Fun.
I am playing the game on my Samsung galaxy S4. The graphics are the best I have seen but the version I downloaded only has one terrain. Flight realism is much better than any other flight simulator I have tried. Landing also has the best graphics that makes it easy to know when you are going to touch down/crash. One of the most amazing things with this game is I didn't experience any feeling of motion sickness as happens with many POV/first person games like flight simulators. At first I was a little frustrated with not being able to find the landing port but after learning the terrain I could find it with only a little searching. The fonts and buttons need to be larger. Several times I hit restart instead of the view change button which are right next to each other. I found that to be able to shoot down the enemy planes with any efficiency I had to be in target view mode. Some of the grammar in the instructions needs corrections. Some people will probably give up due to how challenging it is to shoot down the enemy. Overall I really love this game. It was addicting. Looking forward to trying other games you have.
Upgrades that would be nice to see:
Easy / Difficult settings.
Heat seeking missile option.
A glider simulator based on the same game would be nice.
An enemy that fights back would be interesting as well.
Enemy targets on the ground to shoot at.