Play it on my Windows-Desktop - gives me great fun.
Only thing I miss: some sound for the drilling and maybe "gargle" or "popp" from the rising oil :)
But as it is designed for Android, maybe "Sound" would not be of much use while playing within a train station.
Excellent art, fantastic music and a very quirky style! You can tell that the creator/creators have put a lot of time and effort into this game. I have only dabbled into the mobile version and would love to see a PC version(if there is one then I'd love a link!) I highly recommend this to anyone!
With Endless Worlds, Incredible Generation and servers to play with friends on, this game is a 10. There is lots to do and explore in the game, as well as some fantastic games made by fans and servers with great staff and community. The game is also alway being updated with new content and very rally does the game not work. I would defiantly recommend this game to anyone.
Extremely easy to use engine. It does a lot of the heavy lifting for you. I'm extremely grateful to have found such an intuitive engine to use for my first mobile game. I recommend everyone starting out in Game Design to give Unity a try. Pro does cost money, but you can still do a lot of the things you want to accomplish using Unity Free, in addition to monetizing your games. The editor does glitch out here and there, but the abstraction it provides is simply unbeatable.
Searched for such a game on Android market for years and finally found a thrilling game as this. I first fell on Little Empire, the graphics was nice, but then you were raided by other players and you"ve had to spend real money to reach a good level. The game did provide battles, with long ranged units and short ranged ones but for the above reasons, it was not so nice. This game is a combination of great. In terms of designing, it fulfils many product specifications. Every designer attempts to produce products that work well and looks good. This has been achieved by this game. There is nothing wrong with the graphics. The level of graphics is good. For a game of chess, you don't need awesome, screen smashing graphics (Think of Gameloft graphics).The battle fields, game stories, historical battles (you have maps from AOS fans, even Santa Claus in one game and many more surprises). The historical battles section impressed me a lot. Though not accurate to the finest details (you need to be present there (at the battle) to achieve that), it took great pains to take care of details (you even have the famous Troy horse in which your soldiers can hide). Chess players will immensely appreciate such a game which demands judicious use of the mind to effectively control resources and plan movements (the computer is really cunning but you can vary it's difficulty level in random games, not in historical battles). Forgot to say, but the game can hook you up if you indulge!
Before unity I was writing an entire engine by myself, which was too complexe, too time consuming and way too difficult to pull off alone in the time I wanted to do it in.
Unity has (almost) everything I need. It has it's downsides, but It has sped up my development time 10 fold since I switched over.
This game was incredible, I played it for a total of way over 24 hours.
I would kill for this game to be continued in development, like, after the main campaign is completed, allow the world to generates dungeons and gatestones forever, or at least up to level 100.