Got the game. It is incredibly addictive. Good job.
Copyrights, man... хотя хули там, вы ж из Рашки.
Nice engine remake. I love it.
great local coop
Gorgeous graphics, good story, some inventive puzzles. A pity that, towards the end, it falls back to some too known puzzles and pointless HOG scenes, but, still, The best HOG I ever played.
This developer tool is cancer, that made 2015-2017 the most suffering years for steam community. Every single brain damaged school-kid can free download this, toss in a pile of free assets and call this a game. SO ONE THE ONE HAND - this tool is useful yeh, you can easily make a game, BUT ON THE OTHER HARD - 99% of the unity produced games represent pile of horse sh`t. Basically out of HUNDREDS unity made games only like 2 or 3 good ones to be found. Would be better for everyone if this thing would never exist.
Perfect for single developers like I am.
It was the first departure from the original sharp 90's texture look into a smooth 'soapy' shadering, but still holds well technically.
The new approached suited well for artists, but.... Still heavy on updates and hardware. Overall, the prime engine for no cash on a start-up. Epic job.
A peaceful game with nice idea behind it.
Game mechanics are interesting and the played out nicely. The environment of the game is simplistic, relaxing and beautiful to look at. Sounds are pleasant. I would recommend this game to people who like peaceful jumping games. Nothing too complicated.
Very deep atmosphere.
HahahahahahahhahHa melhor jogo
I got the GM:S 2 about 6 weeks ago, and because everyone has such a high rating of it and how easy it is to use. Well, I come from a ZERO programming background, not even scripting have I done.
First off, the ease of use is a misdirection. It is not easy to use to make games. I'm STILL struggling with tile packs within the engine itself. Also, making a player move for a platform game isn't easy either, despite what others tell you. I'm still struggling with that part of the game building process and have looked online for tuts and found some but none that actually walk you through the process.
On the upside... There is one? Yea. Well, the sprites are easy to load, OBJs are easy to edit, but the programming side is where I'm falling short. I'm not a programmer and even the bare basics move function is killing me after 6 weeks of using the engine! This needs to be easier such as a platform game player or top down player plugin you just drag, edit up and use. It don't have to be rocket science but it is...
Don't believe the hype as far as it is easy for non-programmers. You still need to understand the programming logic they use to make the basic of games. Still, I'm happy with it even if I'm not yet making a good game. Just wait until it is on sale then buy into it as $400 for Android and $99 was a bit high when I bought in!
I love this engine, it's perfect for beginners or for devs who want to focus on storytelling more than visuals.
Easy to use, flexible, allows to create quickly all kinds of Myst-like games, possibility to add water/smoke animated effects, included 360 panorama plugin, a lot of help provided on the website makes it easy to learn simple lines of code in VisualBasic even for non-programmers (you can also create games without a single line of code!)
Outdated engine, no high resolution supported, slow and sometimes unstable when running games with a lot of features (such as 360° views), not possible to release standalone games (manual installation is a necessity). Additionnally it would seem that there is no more support from the developer?
You understod from my review: despite the cons listed, I really enjoy the time I spend everytime with Adventure Maker, which made it possible to me to create my first commercial game, ASA: A Space Adventure. I'm still using it from time to time!
Très joli jeu avec un gameplay et des graphismes originaux. A ne surtout pas manquer.
Nice work guys!
Really bumped the graphics and was definetly a set up from the other FNaF games. Story was nice and but awnswers to the lore were unveiled but still cryptic. Cant wait for Scott's next project!
Ease of develop and full control of code base and complexity.
Straight forward procedural language and powerful enough to make games (AGK Basic).
Multiplatform is easily supported. No dlls, no dependencies on version of agk player.
Highly addictive. Give it a try!!!!!
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