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Post news Report RSS Progress Report - April 3rd, 2017

Here’s a comprehensive list of everything that has be completed for Deep Sixed in the past two weeks, just so you know how hard the team has been working.

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Ryan Hewer, Project Manager

Today I’m writing for both Denis and I, if only to spare his sanity. Here’s a comprehensive list of everything that has be completed for Deep Sixed in the past two weeks, just so you know how hard the team has been working.

  • We’ve added cel-shading to all monsters and objects in space, which has had a huge impact stylistically.
  • Several monsters have been resized to really highlight their enormity.
  • Monitors now visualize what’s on the screen without being clicked on.
  • Dialogue can now be room-specific.
  • Complete overhaul of the hyperdrive activation sequence.
  • Added monsters to bestiary.
  • Radar now shows bullets/space debris.
  • Damage effects take into account how often each room was hit.
  • A room that was hit often is more likely to get destroyed.
  • Most dialogue triggers for the demo are implemented.
  • Clicking on an empty spot now closes the ship map.
  • Implemented new creature: the Clawed Wyrm
  • “large swarm” creatures can have two creatures attacking the same window.
  • Various levels of ship damage effects for every room on the ship.
  • Implemented speech interruption functions .
  • Sound generator GUI now has proper visuals and a simple unobtrusive layout.
  • Implemented photography mechanics and photo gallery can now be accessed from the manual.
  • Re-wrote photo subject detection.
  • Added “Ship Wreck” as possible photo subject to mission editor.
  • Recorded all dialogue for the demo.
  • Implemented all dialogue for the demo.
  • Captured video of gameplay for the Kickstarter video.
  • Recorded promotional materials for the Kickstarter video.
  • One three-frame cutscene complete: “Introducing the Pilot”
  • Redesign of model animations: “Reaver” and “Clawed Wyrm”.
  • Completion of new creature design: “Great Maw”
  • Nervous breakdowns for development team kept under 5 this week.
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