A secretive corporation that holds a monopoly on the technology necessary to "fold space", travelling light-years in mere moments, has shown an obsessive interest in a large uncharted nebula in a distant arm of the galaxy.
The Pilot is working off the remainder of her sentence as an involuntary stellar cartographer for this corporation. She has been issued a small spacecraft that is equipped with a finicky deep space scanner and the support of an infantile Artificial Intelligence unit, and given orders to map as much as possible and report back with her findings.
What she discovers out there will change her life forever, if she can get back home in one piece.
First off, thank you so much for checking out, backing and spreading word about our game. We're really excited to build momentum around Deep Sixed and look forward to sharing plenty of updates, some featured rewards, and telling you more about the game itself. Backers can expect invitations to a Steam demo very soon. If you haven't seen our Kickstarter campaign yet, check it out:
Right now we're in the middle of implementing some new mechanics to Deep Sixed, including regulating room temperature and preventing / suppressing electrical fires in the cabin. We'll show you some video of progress as the campaign goes on.
One of the best development decisions we've ever made was migrating Deep Sixed to Godot. Godot is a Python-like multi-platform open-source engine that opened up a world of possibilities for us, and at zero cost to boot. I can't say enough great things about Godot and I'm now using it in my own classroom because it's important to me that my students are learning to code using the next generation of tools. For all aspiring developers out there nervous about making the plunge to Godot, we want to draw your attention to our friend Nathan Lovato who has his own Kickstarter running right now. He's offering Godot courses and I would highly recommend checking out the terrific value in what he's offering. They hit their funding target in the first 12 hours, so you know this is going to be something terrific, and I really encourage anyone interested in game development to get in on the ground floor with his educational materials.
A brief update on game progress in the past few weeks.
Happy Easter! We’ve been testing our demo and decided that the tutorial and manual wasn’t quite intuitive enough, so we...
Here’s a comprehensive list of everything that has be completed for Deep Sixed in the past two weeks, just so you know how hard the team has been working...
We’ve started work on scripting the cutscenes between missions. An absolutely terrific artist, Simon Valev, has joined us to assist with storyboarding...
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