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Demo Update 1

Demo Update 1

News

Improvements and bug fixes based on your feedback.

Life Update: Early Access June 2024

Life Update: Early Access June 2024

News

Life By You, Early Access now launches June 4 2024.

COS-249 Devblog #1

COS-249 Devblog #1

News

First dev blog for a Horror point-to-click game in a haunted room playing as a test subject.

Developer Diary #5 - Dancing with Engines

Developer Diary #5 - Dancing with Engines

News

The fifth devlog summarizing the situation regarding our game, Unity, and the game industry. Read the story about finding a new path across engines.

Video Dev Diary 3: Progress Report

Video Dev Diary 3: Progress Report

News

Today, I'll be going over additions and new features of Deterrence that have been added to the game since August.

New visuals and combat tactics

New visuals and combat tactics

News

Check out the latest story-enhancing visual effects, and understand the new anticipate-attack combat option.

Cursebreaker Early Access Update 7 - Echoes of Suffering

Cursebreaker Early Access Update 7 - Echoes of Suffering

News

Summer has come and gone, we're a little behind on many of the features we originally envisaged in our spring roadmap, but we do have a new content update...

Video Dev Diary 2: Minimum System Requirements

Video Dev Diary 2: Minimum System Requirements

News

Deep dive into finding the minimum system requirements.

Official Announcement and Teaser Trailer Reveal

Official Announcement and Teaser Trailer Reveal

News

The time has come to officially announce to the world that Deterrence is coming soon!

Big News and New Dungeons

Big News and New Dungeons

News

Hey and Hello, it’s been a few weeks since the last update. But that doesn’t matter, because you actually see a new, brand-new post on your screens.

Expanding the game story

Expanding the game story

News

How new characters are created as part of the expanded story in Serania - Path of the Scion (desktop version).

Video Dev Diary 1: What is Deterrence?

Video Dev Diary 1: What is Deterrence?

News

What is Deterrence? What is the history of Deterrence? What is the lore of Deterrence? And What is the campaign mode like?

Developer Diary #4 - Designing the Village

Developer Diary #4 - Designing the Village

News

For the first time, the fourth developer blog is dedicated to one specific topic - village design and creation.

Early Access Date Update News

Early Access Date Update News

News

The Life by You team is here with a very important update to our release schedule.

Finishing Touches & Levels: Devlog

Finishing Touches & Levels: Devlog

News

The forty-third devlog of Deterrence. In this log, the game gets finishing touches such as unit voice confirmations and more than a dozen maps for levels...

Cursebreaker Early Access Update 6 - The Great Mudclaw of Aurfield

Cursebreaker Early Access Update 6 - The Great Mudclaw of Aurfield

News

Early Access update 6 is now live in time for Steam Summer Sale! Introducing 6 new quests, 2 new villages and lots more...

Cursebreaker Devblog 14 - Sculpting the Open World

Cursebreaker Devblog 14 - Sculpting the Open World

News

We've decided delaying a bit until pushing our next game update to deliver a slightly larger patch in time for Steam's summer sale event, so we thought...

Finishing Preproduction: Video Devlog 42

Finishing Preproduction: Video Devlog 42

News

The forty-second devlog of Deterrence. In this log, the game gets a bunch of quality-of-life features and an intermission screen.

Devlog #3

Devlog #3

News

All about April's development updates, including game tweaks and merch

Demo Now Live!

Demo Now Live!

News

The RunMan Turbo demo is available on Steam, and the speedrun contest has started!

March Updates

March Updates

News

Hey everyone, thanks for tuning back in for another Devlog! This time we’re taking a look at the progress made over March. A lot of work has been put...

Cursebreaker Development Roadmap for 2023

Cursebreaker Development Roadmap for 2023

News

In today’s update we’ll be sharing our plans for this year’s development on The Black Grimoire: Cursebreaker.

A More Coherent Vision: Video Devlog 41

A More Coherent Vision: Video Devlog 41

News

The forty-first devlog of Deterrence. In this log, the game gets a change of mechanics making it a unique tower defense with all the freedom of an RTS.

Devlog #1

Devlog #1

News

Hey everyone, and welcome to the first of the monthly devlogs for RunMan Turbo! This one will be short and sweet, as a lot of February’s updates were...

Cursebreaker Early Access Releasing March 10th!

Cursebreaker Early Access Releasing March 10th!

News

The time has come to announce Early Access for The Black Grimoire: Cursebreaker - Releasing on Friday March 10th!

Meta Gameplay Loop: Video Devlog 40

Meta Gameplay Loop: Video Devlog 40

News

The fortieth devlog of Deterrence. In this log, the game gets the long-awaited meta game loop that encompasses radio-in abilities.

Crystals Of Irm - Steam Next Fest 2023

Crystals Of Irm - Steam Next Fest 2023

News

It’s been a bit again and as always a lot has happened! So today there is a little update about a big step for me. Maybe you already noticed, if not...

Cursebreaker Demo is now available!

Cursebreaker Demo is now available!

News

The demo includes areas at the beginning of the game and the quests that kick off the adventure. You can download it now on our Steam store page.

New Enemy Bots and Improvements: Video Devlog 39

New Enemy Bots and Improvements: Video Devlog 39

News

The thirty-ninth devlog of Deterrence. In this log, the game gets a bunch of bug fixes and quality of life improvements; and the A.I. army gets a whole...

RTS Ragdoll Physics & Playable Demo: Video Devlog 38

RTS Ragdoll Physics & Playable Demo: Video Devlog 38

News

In this log, mechanized units are finished with new shaders and death objects, the game gets all new sounds effects and a revamped sound manager, human...

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