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Sol-Ark (2D Space RTS/SandBox/Rogue-like) New Devlog (07/07/2015 CheckPoint)

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New Devlog (07/07/2015 CheckPoint)

Jul 7, 2015 0 comments

Hello, everyone! We are updating our thread with a regular devlog (07/07/2015 CheckPoint). Take a look, how Sol-Ark evolves right before your eyes!

Changelog Part 2

Changelog Part 2

Jul 7, 2015 0 comments

Part 2 of our changelogs news post from the past! More and more to come!

Rats July update

Rats July update

Jul 7, 2015 Rats - Time is running out! 0 comments

Rats – Time is running out! is almost done, so does the team.The good news is, we started to feel some hype because we know the game will be released...

Official website launched with functional leaderboards!

Official website launched with functional leaderboards!

Jul 7, 2015 Faerie 0 comments

A quick update about the current status of the demo, and the launch of the official Faerie website!

Transformations and Radial GUI

Transformations and Radial GUI

Jul 7, 2015 Cloudfall: Night's Tale 1 comment

Take a look at finished form transitions and the new Radial GUI to cycle through them.

Focus on realism, part 1/2

Focus on realism, part 1/2

Jul 7, 2015 AC-130 Gunship Simulator: Special Ops Squadron 0 comments

One aspect that will set the game apart is its focus on providing a realistic experience.

Combined Collision Detection and Line of Sight System

Combined Collision Detection and Line of Sight System

Jul 7, 2015 Soratobu Kaichuu 0 comments

The collision detection system in Soratobu Kaichuu is quite unique. Most 2D games use some sort of grid system, making collision detection straightforward...

Sea Puppies [Devlog] Pixelating the UI

Sea Puppies [Devlog] Pixelating the UI

Jul 6, 2015 Sea Puppies 0 comments

Making the UI more pixel artsy! If you're really going for pixel art style, make even the fonts pixel artsy!

Android version Released!

Android version Released!

Jul 6, 2015 Particle Blaster - Arena 0 comments

The Android version of ParticleBlaster Arena has been released!

English, French, Italian, German, Spanish & Japanese, Oh My!

English, French, Italian, German, Spanish & Japanese, Oh My!

Jul 6, 2015 Dragon Fin Soup 0 comments

Dev Diary of Dragon Fin Soup from Grimm Bros (」`o´)」(/`o´)/

Nova Blitz - Alpha is live!

Nova Blitz - Alpha is live!

Jul 6, 2015 Nova Blitz 0 comments

The Nova Blitz Alpha is live, and free to download and play for all indieDB readers!

Block Party Sports - iOS Launch!

Block Party Sports - iOS Launch!

Jul 6, 2015 Block Party Sports 0 comments

Block Party Sports will be released on iOS in one or two weeks. Enter the beta and get the Steam version by pledging $5 on Kickstarter.

It's Humans!!!

It's Humans!!!

Jul 6, 2015 OP90 0 comments

Mainly updated feedback, usability, interface and visuals. We also have humans and 200% friendlier looking drones.

Better light?

Better light?

Jul 6, 2015 Destination 0 comments

I've been checking out some different lighting effects to use, this is a bit better than my first attempt.

Kickstarter is now LIVE!

Kickstarter is now LIVE!

Jul 6, 2015 Take2Heaven 0 comments

Hey guys, thanks for being here. Really exiciting to presend our kickstarter project!!

Guinea Pig Parkour 3rd Game Engine Build

Guinea Pig Parkour 3rd Game Engine Build

Jul 6, 2015 Guinea Pig Parkour 0 comments

In this week's "Guinea Pig Parkour" game development log, we continue building the engine, giving Joe a new way to interact with the vaultable object.

Trouble In The Manor Online: Released!

Trouble In The Manor Online: Released!

Jul 5, 2015 Trouble In The Manor Online 1 comment

Trouble In The Manor has been released on Early Access on Steam!

Cartoon Survivor Update

Cartoon Survivor Update

Jul 5, 2015 Cartoon Survivor 0 comments

Cartoon Survivor Update with new controls COMING SOON!!!!

FEUDUMS is at Full Throttle - a Build is Coming, Monetization & Refund Policy

FEUDUMS is at Full Throttle - a Build is Coming, Monetization & Refund Policy

Jul 5, 2015 Feudums 0 comments

FEUDUMS is at full throttle and so is transparent communication about our project - as promised. As you may have seen, we put our cards onto the table...

Swipey Rogue (mobile arcade/rogue): Devlog 20 - Free Running Polish

Swipey Rogue (mobile arcade/rogue): Devlog 20 - Free Running Polish

Jul 5, 2015 Swipey Rogue 0 comments

Swipey Rogue is an arcade mashup of Swipe-Action, Auto-Running VS. Dungeon-Crawling, Room-Puzzling. It's my take on where simple, one-touch, mobile games...

DevBlog #2: Buttons

DevBlog #2: Buttons

Jul 4, 2015 GeoSphere 0 comments

The second developer blog. Some words about menu buttons.

Not a Clone minigame mockups and fun facts

Not a Clone minigame mockups and fun facts

Jul 4, 2015 Not a Clone 0 comments

Continuing our updates on Not a Clone’s progress, we’ve got a new mockup for a minigame and some UI tweaks that puts the satire into the spotlight.

News after one week

News after one week

Jul 4, 2015 Fast Slide 0 comments

The first week of Fast Slide on the stores was pretty good. The game receives some rates (most of them are high) and good feedback.

Make it juicy!

Make it juicy!

Jul 4, 2015 Zeroes 0 comments

Hi, there is another blog about development of Zeroes. Development is running again at full speed, because I finished the examination period (almost completely...

Break - An arcade puzzle game

Break - An arcade puzzle game

Jul 4, 2015 Break - An Arcade Puzzle 0 comments

Give yourself a break and enjoy this relaxing endless arcade puzzle. Balance the blocks on three columns and break them. Try to beat your high score...

Create your own Hidden Object Game [BETA]

Create your own Hidden Object Game [BETA]

Jul 4, 2015 Dooodil: Create your own Hidden Object Game 0 comments

We are now in Beta State! With Dooodil creator you can create your own hidden object game without any programming knowledge and share it with the whole...

Let there be Light!

Let there be Light!

Jul 4, 2015 Destination 0 comments

I’ve been toying with the idea of using the lighting system a little more, and decide I could use it to add another level of interest to the game ...

DevBlog #1: Obstacles

DevBlog #1: Obstacles

Jul 3, 2015 GeoSphere 0 comments

The first developer blog. Today we'll show you several options of obstacles look.

Pixel Perfekt looking for beta testers

Pixel Perfekt looking for beta testers

Jul 3, 2015 Pixel Perfekt 0 comments

Pixel Perfekt started beta tests for Windows Phone mobile platform.

Vomit Dodge, mobile game for a good cause, now available!

Vomit Dodge, mobile game for a good cause, now available!

Jul 2, 2015 Vomit Dodge 0 comments

Vomit Dodge, a mobile game created by Paramedics, with proceeds going to a good cause is now available for mobile devices. Coming soon to Windows, Mac...