Tag "Dev Diary"  (0 - 30 of 4,363)
Ash of Gods - Developer Diary #5

Ash of Gods - Developer Diary #5

News

With the release date getting close (March 2018) we've decided to put together a DevDiary, summing up our recent progress: completely new UI, significantly...

Robothorium Devlog: The W.A.R

Robothorium Devlog: The W.A.R

News

Welcome to our second devlog article about our upcoming tactical RPG, Robothorium!

Development Update: Level Design

Development Update: Level Design

News

This time we will be focusing on our level design of our platforming portion and I'll guide you in our thought process, covering why we did things the...

Quote Codes Diaries 4: Animating in After Effects

Quote Codes Diaries 4: Animating in After Effects

News

Welcome to Quote Codes Diaries 4. Picking up from the previous blog, today we look into the process of animating your Animographies using After Effects.

Reviewing a year in the Chuckiverse

Reviewing a year in the Chuckiverse

News

Yes, I know I'm a little late but it seems that's just how I roll. Some time ago we completed 2017, the first full year of development on Chuck Jones...

Quote Codes Diaries 3: Animation + Typography = Animography

Quote Codes Diaries 3: Animation + Typography = Animography

News

Animography is a typefoundry that provides motion designers with animated typefaces. Today we at look how it inspired us to animate the Primitive Font!

DevLog #5 New Car for The Game

DevLog #5 New Car for The Game

News

I've created a new car for the game :D. I will work on the appliance soon.

Quote Codes Diaries 2: The Making Of Primitive Font

Quote Codes Diaries 2: The Making Of Primitive Font

News

In Quote Codes Diaries 2: The Making Of Primitive Font, we dive into the details of the making of the acclaimed Primitive Font used in Quote Codes.

Dev Blog: Save System

Dev Blog: Save System

News

In Sine Requie, to valorize players choices, the game auto-saves every time a narrative section is over. In case of the Inquisitor Mazzoni unfortunate...

Digital Art Book + Back to the Basic DLC Update

Digital Art Book + Back to the Basic DLC Update

News

Our first new years update log on IndieDB. Hope you like it.

Development Update - Drones, Debugging and What We're Up To

Development Update - Drones, Debugging and What We're Up To

News

It's been quite a while since we have revealed Never Go Home (and updates in general). If you haven't noticed, we've done a little reimagining (was formerly...

Quote Codes Diaries 1: Primitive Font Origins

Quote Codes Diaries 1: Primitive Font Origins

News

Now that Quote Codes is up for Pre-Order. We decided to make a series of blogs mapping out Pixel Drop’s entire journey with the game. First up is the...

DevLog #4 Late After Holiday Post

DevLog #4 Late After Holiday Post

News

Progress i've made during holidays and plan for next week. Also the game release date.

Super Jumpy King In Development #1

Super Jumpy King In Development #1

News

A run through of where Super Jumpy King is at in it's development, revamped gameplay and additional features.

Happy New Year! - BoK Early Access Update

Happy New Year! - BoK Early Access Update

News

Here's an update on how Balance of Kingdoms is going and what to expect in Early Access!

Save the date: January 31, 2018

Save the date: January 31, 2018

News

Algo Bot is ready and we'll release it at the end of the month. The game has now more style, more depth and more exciting puzzles waiting for you to solve...

Tarot Cards

Tarot Cards

News

We like cards more than dices because their results do not reset at each draw: cards in a deck are like limited resources that players need to manage...

FlutterBombs - Twin-Stick Updates

FlutterBombs - Twin-Stick Updates

News

Has been awhile since any FlutterBombs updates. It's all about twin-stick now.

Update 2018-01-01

Update 2018-01-01

News

It's been over 7 months since my last update. I should probably write a few things about what I've been up to.

Version 1.7.9.86 + Concept Book & Extras & OST DLC Updated on Steam.

Version 1.7.9.86 + Concept Book & Extras & OST DLC Updated on Steam.

News

I write here the changes since the last version 1.7.9.8 minor updated. Happy New Year.

Last Regiment Dev Blog #20 - Artificial Intelligence and Creating the Tutorial

Last Regiment Dev Blog #20 - Artificial Intelligence and Creating the Tutorial

News

We're marking things off our checklist as we prepare the game for PAX South next year. How do we make the AI seem more human? How do we create a fun and...

Version 1.7.9.8 Minor Updated + Extras DLC Updated on Steam.

Version 1.7.9.8 Minor Updated + Extras DLC Updated on Steam.

News

Discouraged Workers is now compatible with Raspberry Pi.

Hope revived going to Steam

Hope revived going to Steam

News

After Steam/Valve generous refunded Greenlight fee I paid for direct and prepare documents

Version 1.7.9.751 Minor Updated on Steam + Sale Promotions.

Version 1.7.9.751 Minor Updated on Steam + Sale Promotions.

News

This article describes our updates and sales promotions.

Version 1.7.9.751 Minor Updated on Steam + Sale information.

Version 1.7.9.751 Minor Updated on Steam + Sale information.

News

This article describes our updates and sales promotions.

Last Regiment Dev Blog #19 - Visual Improvements and Gameplay Changes

Last Regiment Dev Blog #19 - Visual Improvements and Gameplay Changes

News

We listened to feedback and made a lot of changes in how the game looks and plays.

Robothorium Devlog: New D.A and new exploration system

Robothorium Devlog: New D.A and new exploration system

News

Are you ready for our first devlog article about Robothorium? On the schedule: new D.A and how we've created a more immersive dungeon exploration.

DevLog #3 Another Weekly Post

DevLog #3 Another Weekly Post

News

Progress and technical difficulties during last week development.

Version 1.7.9.74 Minor Updated on Steam.

Version 1.7.9.74 Minor Updated on Steam.

News

Since the major update I worked something for a few days. Here are the changes.

Fly By the Seat of Your Pants Development Strategy: Level 1

Fly By the Seat of Your Pants Development Strategy: Level 1

News

Feel the pangs of real life game development as a designer/programmer with about 15 game making xp tries to work with his brother, an artist with perhaps...

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