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Post feature Report RSS SacriFire - Devlog #0 - Preparing for the adventure!

Bless the Divine Mother as plenty of good news is coming from the lands of Antioch and Erebus! We are thrilled with the support that SacriFire was receiving since the first announcement and excited about what is yet to come!

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Hello SacriFire community!

Bless the Divine Mother as plenty of good news is coming from the lands of Antioch and Erebus! We are thrilled with the support that SacriFire was receiving since the first announcement and excited about what is yet to come!


Our game is growing day by day and now we would like to bring you more good stuff to prepare you for this sci-fi fantasy journey. Last month we kicked off our marketing campaign for the game with the new trailer on Guerrilla Collective showcase and it is only the beginning!

In the upcoming months we would like to introduce you to the main themes of SacriFire as well as numerous elements related to its lore, gameplay systems, and the development process. We want to elaborate more on each topic and reveal some interesting bits here and there.

No worries, we won’t spoil too much for you! Our goal is to briefly tease some cool stuff that you can expect in our JRPG-inspired adventure!

Today we would like to present you a list of topics that will be covered in the upcoming months with a series of devlogs.


TWO WORLDS TO EXPLORE


Story of SacriFire gives you a chance to visit two main realms - Antioch and Erebus. The first is a city built on stalagmites full of crowded streets and breathtaking subterranean vistas. The second is an idyllic spirit world with mysteries and dangerous encounters hidden below its beautiful surface.

Both worlds have rich lore backgrounds, unique locations to visit, quests to embark on, puzzles to solve, dungeons to explore and enemies to defeat. Each of these elements combines both fantasy and science fiction when it comes to the overall presentation.


STORY AND CHARACTERS


Respecting standard RPG tropes is crucial for us when it comes to the presentation of story of SacriFire. At the same time we would like to subvert some of them to present you an exciting story full of twists and moral complexity.

Would you like to learn more about the main themes explored in the story or lovable characters that you will meet during your journey? Just stay tuned for our future devlogs!


OUR TWIST TO JRPG COMBAT


JRPG fans live and breathe various turn-based combat variations when at the same time the enthusiasts of action would like to have more dynamic encounters in this type of games. Why not have both?

In SacriFire we are giving a spin to a classic turn-based system by adding action-oriented mechanics. You can still plan your moves according to turns in battle but at the same time you have an option to move around the area, dodge and more!


BISHOP’S ARSENAL


Weapon arsenal in SacriFire is very specific as it is related to the story background of Ezekiel, the main protagonist. As a Bishop, the elite warrior of Church of Sheol, he possesses Divos gauntlet - a unique tool transforming into many different weapon variants such as sword, hammer, spear and more!

Can you use it separately according to preference? Yes! Can you chain multiple variants into powerful combos? Absolutely! We cannot wait to show you more!


BELIEFS AND MYTHS


A deep lore of SacriFire is waiting to be discovered as the game combines fantasy themes with numerous science fiction tropes. In between, we have holistic elements related to the religion of Antioch.

All of this together makes the atmosphere of SacriFire one of kind both in story and in the world around you!


DEMONS AND FANTASTIC CREATURES


The main task of Bishops is to protect Antioch from demons.

During your adventures you will encounter many types of fearsome monsters and bosses with all sorts of unique abilities and weaknesses requiring being flexible with your combat style.

Also cannot wait for you to meet many fantastic creatures, especially LIZARDCATS!


VISUALS AND SOUNDTRACK


We love pixel art style as it brings a nostalgic feeling to our game but we also want to give it a modern twist with 3D models and many cool visual effects.

On top of that our game will feature fully voiced characters and the music of legendary Motoi Sakuraba. Do you remember the tunes from the first or second installment of Dark Souls? That’s the guy!

AND MORE!
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