Tag "indiedev"  (0 - 30 of 57)
Freezing Moon

Freezing Moon

Company

We're a group of nerds from all around the world, that love game development, open source and art. With the help of technology and Internet, we're constantly...

Last Regiment Dev Blog #14 - What we learned from ESGS (and how to join our beta)

Last Regiment Dev Blog #14 - What we learned from ESGS (and how to join our beta)

News

We look back on our convention experience in ESGS Philippines and focus on getting a solid build ready for PAX South 2018.

Glasswinged Ascension

Glasswinged Ascension

Game

Glasswinged Ascension is built around cyberpunk theme permeated with avoidance, caution, and story telling. It is truly hardcore, and consists of missions...

Update #10: AI behaviours and pathfinding

Update #10: AI behaviours and pathfinding

News

A new update to the build on Early Access, fixing some path finding problems and tuning some AI Behaviours

Red Spot Sylphina

Red Spot Sylphina

Company

Do you like cyberpunk genre and sci-fi in general? Missing the good old times when games didn't have any micro-transactions, ads, or anything else that...

Play as the zombie in this game

Play as the zombie in this game

News

This is a work in progress Android game I'm currently working on. You play as the zombie and build an army of undead allies.

Update #8 to Upside-Down Dimensions

Update #8 to Upside-Down Dimensions

News

A new update to Upside-Down Dimensions on Steam Early Access bringing new improvements and more stability

Last Regiment Dev Blog #13 - New Olivia and More!

Last Regiment Dev Blog #13 - New Olivia and More!

News

As we prepare the game for its first public viewing in an upcoming convention, we implement a lot of changes not just based on our playtesting, but also...

Ranking system

Ranking system

News

The player rank system, how does it work? Now I want to talk about this.

UPDATE #6 Coop Mode alpha

UPDATE #6 Coop Mode alpha

News

A new build has been uploaded to steam early access with a first alpha version of the coop mode, as well as more bug fixes.

Character Art 2.0 Part 2.

Character Art 2.0 Part 2.

News

We are still hard at work on Mzito. Today we will share with you some of our new character and enemy art. Feel free to leave a comment.

Last Regiment Dev Blog #12 - Road to ESGS 2017

Last Regiment Dev Blog #12 - Road to ESGS 2017

News

Sharing what goes on behind the scenes during game conventions, and the dangers of showing a pre-released game.

Upside-Down Dimensions Devlog #5

Upside-Down Dimensions Devlog #5

News

A summary of the last developments in Upside-Down Dimensions and how we progress with bringing a great gameplay experience

Slope Down: First Trip - Announce Video

Slope Down: First Trip - Announce Video

News

It's a time to show you a little video of the game :)

Challenges in Game Development

Challenges in Game Development

News

How do we make our fantasy game different from others? How do we make all of the game elements consistent and coherent? What features and platforms should...

Performance optimization in Unity Part I: Streaming obejcts

Performance optimization in Unity Part I: Streaming obejcts

Feature

A description on some of the techniques that we are using to optimize our game with unity.

On Data Management and What We've Changed So Far

On Data Management and What We've Changed So Far

News

We talk about how we use MS Excel to manage our data and how it is useful in terms of cross-referencing, balancing, and localization.

Update #4 on steam early access

Update #4 on steam early access

News

Update #4 to Upside-Down Dimensions on steam early access has just been uploaded.

Update #3 to the game on Steam Early Access

Update #3 to the game on Steam Early Access

News

The hard work to make the game stable in steam continues, as we unravel new bugs an quest for the right solution to it.

Have you any idea where you are?

Have you any idea where you are?

News

Have you any idea where you are? Think you're smart enough to get out? ;)

A NEAR DAWN ~ PROLOGUE: COMING SEPTEMBER 25TH!

A NEAR DAWN ~ PROLOGUE: COMING SEPTEMBER 25TH!

News

The PROLOGUE to A NEAR DAWN will be out 11:00 AM MONDAY, SEPTEMBER 25TH!

Udpating Steam Early Access Build

Udpating Steam Early Access Build

News

Update 2 to the build in Steam Early Access has been released with new features and bug fixes.

Space Wars

Space Wars

Game

It's a 2.5D or a 3D Sidescroller Space shooter game, inspired by Space Impact. The game is currently in development stage and all Dev Blogs are also updated...

Last Regiment Dev Blog #9 - Why is the game not fun?

Last Regiment Dev Blog #9 - Why is the game not fun?

News

We list down the reasons why our strategy game isn't fun and figure out ways on how to fix it.

Last Regiment Dev Blog #8 - Adding New Factions

Last Regiment Dev Blog #8 - Adding New Factions

News

Introducing the new Tirezia and Mugroot factions in Last Regiment!

Upside-Dimensions now released on Steam Early Access

Upside-Dimensions now released on Steam Early Access

News

As today 9th august 2017, Upside-Down Dimensions is now live on Steam Early Access, ready to deliver hours of fun to players around the world, with its...

Antegods Development update #24 - The 4 pillars of Antegods Design philosophy

Antegods Development update #24 - The 4 pillars of Antegods Design philosophy

News

In this Antegods development update our Designer Wytze talks us through the process of creating game pillars which are used frequently and aid with deciding...

Upside-Down Dimensions is coming to Steam Early Access

Upside-Down Dimensions is coming to Steam Early Access

News

Upside-Down Dimensions is close to be edited on Steam Early access.

Zombie Raider Of Ra

Zombie Raider Of Ra

News

Ambient is a regular guy with special secret. Help him to escape from the world of Ra and run the highest score!

Last Regiment Dev Blog #7 - Pretty Isn't Good

Last Regiment Dev Blog #7 - Pretty Isn't Good

News

We spent the last two weeks working on two really big parts of the game: the game flow and the back-end. We'll also be altering some of our map art, because...

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