• Register
Post feature RSS feed Features  (0 - 30 of 450)
Oka the Neko : Running Game

Oka the Neko : Running Game

Oka the Neko 0 comments

Oka the Neko started out in life as a small side project in Cup of Tea Games that was intended to have a 1 month development cycle due to it's ridiculously...

Tornado power

Tornado power

Upside-Down Dimensions 0 comments

In game where all the characters are made of paper the wind and its different implementations can be very valuable or dangerous item to be controlled...

Bubble Blossom

Bubble Blossom

Bubble Blossom 0 comments

Bubble Shooter Blossom Match 3 bubble pop style game. This is not typical bubble shooter game, it is The Bubble Blossom. Experience the thrill of bubble...

Baby Pet Rescue #madovergames

Baby Pet Rescue #madovergames

Baby Pet Rescue 0 comments

Match 3 Puzzle Baby Pet Rescue, from the makers of Bubble Blossom & Baby Bubble Bird !!! Match three or more pets of the same color to clear the level...

Companions, Bosses, New Features and Fixes!

Companions, Bosses, New Features and Fixes!

Kingdom Defender 0 comments

I've made a bunch of small changes, and quite a few large ones!

Designer City

Designer City

Designer City 0 comments

Design, build and manage your town. Watch it grow and evolve into a huge city.

Woka Woka now on Facebook

Woka Woka now on Facebook

Marble Woka Woka 0 comments

Woka Woka, an addictive Zuma - style game, is now available on Facebook!

Overwatch Live Stream Giveaway

Overwatch Live Stream Giveaway

Feature 9 comments

We've partnered up with Gamer Network, to offer our readers the chance to get early access to Overwatch and play with us in a livestream event. All players...

Resource gathering, Shop, Stats & Housing

Resource gathering, Shop, Stats & Housing

Kingdom Defender 2 comments

Added some survival crafting feel to the game, oh, you can also make a house now!

Building Tap the Blocks — Part 1

Building Tap the Blocks — Part 1

Tap the Blocks 0 comments

The first part of the article series about the development of the "Tap the Blocks"

VR World Congress 2016

VR World Congress 2016

Feature 0 comments

As South West VR gains international recognition and evolves into VR World Congress, I head to Bristol to see what the UK's premium VR event has to offer...

Skill Upgrades Implemented

Skill Upgrades Implemented

Rogue Tap 1 comment

Rogue Tap now includes skill upgrades. An upgraded skill replaces the original and adds new properties. They are unlocked after the player uses the base...

Ernie vs Evil - Loadout Screen

Ernie vs Evil - Loadout Screen

Ernie vs Evil 0 comments

Before each battle Ernie will be prompted with the loadout screen. Here he can change weapons and items before each fight. The levels can be beaten with...

Introducing Inkpad Studios

Introducing Inkpad Studios

Battleship Buddies 0 comments

Greetings from beautiful Vancouver! We are InkPad Studios, a mobile game startup based in the heart of Vancouver, BC. We have brought together a team...

New Profile System

New Profile System

Wave Engine 0 comments

Up until now, you only could create a launcher project by platform but game developers have reported to us that they need to create more than one launcher...

Black Sands: Entire Cast revealed and Demo launch

Black Sands: Entire Cast revealed and Demo launch

Black Sands: Legends of the Rift 1 comment

We have finished all the characters and launched our demo. You can download on Saturday or watch it via youtube at the bottom of this article. Please...

Building Mini-Engines in Unity

Building Mini-Engines in Unity

Super Wall Crash 0 comments

How Super Wall Crash Helped Us Streamline Rapid Content Development

Using Image Based Lighting (IBL)

Using Image Based Lighting (IBL)

Wave Engine 0 comments

Wave Engine offers a complete lighting system with different light types for different scene settings. However, sometimes you need to create a soft environment...

Jumper Game Level Generation

Jumper Game Level Generation

Just Duck It! 0 comments

Follow us on our journey in adding procedurally generated maps to our game.

First big changes! :)

First big changes! :)

Run, Cube Animals 0 comments

Hello! We have added some changes in game Run, Cube Animals :)

Stealth or Assault, two different ways of tackling World In Danger

Stealth or Assault, two different ways of tackling World In Danger

World In Danger 2 comments

World In Danger is an in-development 2D retro action/stealth game. This article showcases the two different approaches the player can take on the same...

Ship abilities in Space Tactics

Ship abilities in Space Tactics

Space Tactics 0 comments

Ship abilities in Space Tactics. Abilities is what makes gameplay interesting and diverse. It's always great to turn the tides of battle with perfectly...

PAX South 2016 & San Antonio Impressions from an Exhibiting Indie Game Dev

PAX South 2016 & San Antonio Impressions from an Exhibiting Indie Game Dev

Feature 0 comments

Last week I flew to San Antonio, Texas to exhibit Karaski at PAX South! It was an exhausting blast. Here's my experience.

Run your own medieval business in Blacksmith Lab

Run your own medieval business in Blacksmith Lab

Blacksmith Lab 0 comments

Blacksmith Lab mixes modern business with medieval game play. Mine minerals and forge weapons to sell to your royal client. Then invest your money in...

.Age - now with more particles and special states!

.Age - now with more particles and special states!

.Age 0 comments

.Age is looking better than ever with its new particles! The alpha version is coming along nicely, with an all-new interface and plenty of feedback. Special...

Setting the theme: Grasslands

Setting the theme: Grasslands

Errr 0 comments

An article about creating themes for the game! The first theme is the grasslands, an area with hills, waterfalls and flower enemies!

January 2016 status update

January 2016 status update

Island Delta 0 comments

Just a quick status update of what's happening with the development as of late.

Using Feedback Part 2

Using Feedback Part 2

Errr 0 comments

The second part of the feedback run-through based on play tester experience.

Using Feedback Part 1

Using Feedback Part 1

Errr 0 comments

Part 1 of the fixes made using feedback received from the first demo release!

Creating the demo

Creating the demo

Errr 2 comments

Making a demo of a game was interesting and quite fun!

Feature Statistics
Articles
450
Views
3,308,494
Views Today
144
Feed
RSS feed