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PAX South 2016 & San Antonio Impressions from an Exhibiting Indie Game Dev

PAX South 2016 & San Antonio Impressions from an Exhibiting Indie Game Dev

Feature 0 comments

Last week I flew to San Antonio, Texas to exhibit Karaski at PAX South! It was an exhausting blast. Here's my experience.

Run your own medieval business in Blacksmith Lab
Blacksmith Lab

Run your own medieval business in Blacksmith Lab

Blacksmith Lab 0 comments

Blacksmith Lab mixes modern business with medieval game play. Mine minerals and forge weapons to sell to your royal client. Then invest your money in...

.Age - now with more particles and special states!
.Age

.Age - now with more particles and special states!

.Age 0 comments

.Age is looking better than ever with its new particles! The alpha version is coming along nicely, with an all-new interface and plenty of feedback. Special...

Setting the theme: Grasslands
2D Game Demo (Working Name)

Setting the theme: Grasslands

2D Game Demo (Working Name) 0 comments

An article about creating themes for the game! The first theme is the grasslands, an area with hills, waterfalls and flower enemies!

January 2016 status update
Island Delta

January 2016 status update

Island Delta 0 comments

Just a quick status update of what's happening with the development as of late.

Using Feedback Part 2
2D Game Demo (Working Name)

Using Feedback Part 2

2D Game Demo (Working Name) 0 comments

The second part of the feedback run-through based on play tester experience.

Using Feedback Part 1
2D Game Demo (Working Name)

Using Feedback Part 1

2D Game Demo (Working Name) 0 comments

Part 1 of the fixes made using feedback received from the first demo release!

Creating the demo
2D Game Demo (Working Name)

Creating the demo

2D Game Demo (Working Name) 2 comments

Making a demo of a game was interesting and quite fun!

Game presentation
Space Jumper

Game presentation

Space Jumper 0 comments

Learn more about this game: how it works, the map structure, the elements of the game.

Creating the First Boss
2D Game Demo (Working Name)

Creating the First Boss

2D Game Demo (Working Name) 0 comments

Creating the first boss, Toasty Toaster was a good exercise in creating multi sprite object blueprints in unreal engine 4!

Players Choice - App of the Year 2015

Players Choice - App of the Year 2015

Feature 5 comments

The time has come, announcing the best Mobile Games of 2015 as selected by you.

Players Choice - Best Upcoming Indie 2015

Players Choice - Best Upcoming Indie 2015

Feature 13 comments

After 20 days of voting, it is time to present the top still-in-development indies as picked by you, the players.

Players Choice - Best Upcoming App 2015

Players Choice - Best Upcoming App 2015

Feature 6 comments

After 20 days of voting, it is time to present the top still-in-development apps as picked by you, the players.

Editors Choice  - App of the Year 2015

Editors Choice - App of the Year 2015

Feature 3 comments

We have tapped our way through this years best releases, here's our picks for the 2015 Editors choice!

Pirate Mike and Friends
Pirate Mike and Friends

Pirate Mike and Friends

Pirate Mike and Friends 0 comments

Educational App for children in preschool and first primary year.

‘Present Danger ’ now present on the Android Market
Present Danger

‘Present Danger ’ now present on the Android Market

Present Danger 0 comments

‘Present Danger ’ now present on the Android Market PRESENT DANGER – Available now on the Android market, the app offers users of all ages an endless...

Achieving the impossible
Grimorum

Achieving the impossible

Grimorum 0 comments

"In order to attain the impossible, one must attempt the absurd." - Miguel de Cervantes.

Side Effects Software Joins the 2015 Awards

Side Effects Software Joins the 2015 Awards

Feature 0 comments

With 30 licenses being given away to this years winners, come check out what difference Houdini Indie will make in your project!

All-new music and SFX in latest teaser video for The Last Time
The Last Time

All-new music and SFX in latest teaser video for The Last Time

The Last Time 0 comments

Sound designer Tom Byrne has been working hard on coding music and SFX into the game, creating a score which escalates with the gameplay.

The Alchemy of Guns
Nowhere Prophet

The Alchemy of Guns

Nowhere Prophet 0 comments

Using procedural generation to quickly build a wide variety of shapes for sci-fi gun concept art.

Kaitlyn in Chinaland - Released
Kaitlyn in Chinaland

Kaitlyn in Chinaland - Released

Kaitlyn in Chinaland 0 comments

It's finally ready - the Chinese learning Otome game that we've spent the better part of a year and a half on is here! Play it, recommend it to friends...

Game Mechanics - Nearing completion
MoltenFury

Game Mechanics - Nearing completion

MoltenFury 0 comments

After over a year of development, working on the small details on how things move, fly, crash, fire weapons etc... The AI in my game is finally becoming...

Snack Peck for Android!
Snack Peck

Snack Peck for Android!

Snack Peck 0 comments

Snack Peck has been released for Android! Please check it out on Google Play!

Are you prepared to become international?
To The Castle

Are you prepared to become international?

To The Castle 0 comments

A brief article about how to make language localisation easy.

Finding the Face of Travel
Nowhere Prophet

Finding the Face of Travel

Nowhere Prophet 0 comments

A few thoughts about smart animation for our Road View.

Blemish - new animations!
Blemish

Blemish - new animations!

Blemish 0 comments

My new video game "Blemish" is getting new animations!

The devil lies in the detail
Grimorum

The devil lies in the detail

Grimorum 0 comments

How much do details matter in a game ? Which details are more important ?

.Age - Apocalypse, New GUI, Tutorial!
.Age

.Age - Apocalypse, New GUI, Tutorial!

.Age 1 comment

The developement of .Age is progressing, with an all-new UI, tutorials, new content, and the Apocalypse!

What makes a game desireable
Grimorum

What makes a game desireable

Grimorum 0 comments

For a while now, i've been in between developing and not developing this game of mine (Grimorum). In these last months, I decided to take a more serious...

Plan good, but improvise better!
To The Castle

Plan good, but improvise better!

To The Castle 4 comments

The things that you should do when you didn't plan the unexpected!