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Mod and Indie News Recap

Mod and Indie News Recap

Jul 20, 2014 Article 1 comment

We check out the some of latest modDB and indieDB headlines plus your weekly dose of Monday Night Indie.

Monday Night Indie

Monday Night Indie

Jul 13, 2014 Ultimate General: Gettysburg Article 0 comments

Come get your weekly dose of indie gaming goodness with Monday Night Indie, featuring talks with the developers, giveaways & more!

Mod and Indie News Recap

Mod and Indie News Recap

Jul 10, 2014 Munin Article 7 comments

We check out the some of latest modDB and indieDB headlines plus your weekly dose of Monday Night Indie.

Monday Night Indie

Monday Night Indie

Jul 7, 2014 Article 2 comments

Another action packed show on its way! Bringing you fresh streams of indie games direct from the developers, giveaways and more!

Mod and Indie News Recap

Mod and Indie News Recap

Jul 4, 2014 Door Kickers Article 0 comments

We check out the some of latest modDB and indieDB headlines and prior weeks Monday Night Indie stream.

Random isometric character generation

Random isometric character generation

Jun 20, 2014 Office Management 101 Article 4 comments

A closer look into the graphics of Office Management 101 characters.

Mod and Indie News Recap

Mod and Indie News Recap

Jun 18, 2014 miniFlake Alpha Article 1 comment

We check out the latest modding and indie news, topped off with Monday Night Indie dressing!

Instant Dungeon! - Tech Talk #2 - Shadows

Instant Dungeon! - Tech Talk #2 - Shadows

May 18, 2014 Instant Dungeon! Article 3 comments

An in depth look at the tech behind Instant Dungeon! Part two of an ongoing series.

Why We Use Fmod in our Game

Why We Use Fmod in our Game

May 7, 2014 Slinki Article 1 comment

In this article, we briefly explain why we opted to use Fmod Studio.

Instant Dungeon! - Tech Talk #1 - Art and Lighting

Instant Dungeon! - Tech Talk #1 - Art and Lighting

May 3, 2014 Instant Dungeon! Article 2 comments

An in depth look at the tech behind Instant Dungeon! Part one of an ongoing series.

New air attack

New air attack

May 2, 2014 Little Red and Professor Wolf Article 0 comments

To improve the gameplay and the capabilities of the character I've worked on a new air attack style called : "toupie" attack.

On 2.5D cameras (Part 2)

On 2.5D cameras (Part 2)

May 1, 2014 Slinki Article 0 comments

Making a good camera that behaves nicely was a lot more work than we anticipated but I think the results were worth it.

Mod and Indie News - Mass Effect Unification, Morrowmind Rebirth, and Starpoint

Mod and Indie News - Mass Effect Unification, Morrowmind Rebirth, and Starpoint

May 1, 2014 Sky Battles Article 2 comments

This week in Mod and Indie News we take a look at Evolutions, Ascend, Morrowind Rebirth, Sky Battles, Mass Effect Unification, and Starpoint Gemini 2.

Sha Cat is Live! Download it for free now!

Sha Cat is Live! Download it for free now!

Apr 23, 2014 Sha Cat - Free for your iPhone! Article 0 comments

The game is here! Sha Cat is some kick-ass rpg Cat action. Download it now free for your iPhone.

Woes of isometry

Woes of isometry

Apr 14, 2014 Office Management 101 Article 8 comments

Some of the problems I faced when creating an isometric game engine for Office Management 101.

Developement Timelapse

Developement Timelapse

Apr 12, 2014 Pigs Can't Fly Article 1 comment

Development Timelapse for Pigs Can't Fly. 4 Acts totalling 80 Levels, Achievements & Unlockable Skins all done by a couple of guys in 3 months. It was...

Mod and Indie News - Battles of the Third Age, Global Storm and Flying Zombies

Mod and Indie News - Battles of the Third Age, Global Storm and Flying Zombies

Apr 8, 2014 Zombies On A Plane Article 2 comments

This week in Mod and Indie news we look at Global Storm, Battles of the Third Age, Zombies on a Plane, and Unearth.

Implementing a savegame system

Implementing a savegame system

Apr 3, 2014 Office Management 101 Article 0 comments

An overview how saving and loading system was implemented in Office Management 101.

CRYENGINE going subscription based!

CRYENGINE going subscription based!

Mar 22, 2014 CRYENGINE® (4th Generation) Article 31 comments

In whats heating up to be the AAA engine brawl of 2014 Crytek announce CryENGINE as a service with a monthly subscription - is its also royalty free!

Unreal Engine 4 Released

Unreal Engine 4 Released

Mar 19, 2014 Unreal Engine 4 Article 28 comments

With full access to the source code, a feature rich fully customizable toolset and its iterated systems, they have provided you the tools to create anything...

The wolf's room

The wolf's room

Mar 19, 2014 Little Red and Professor Wolf Article 2 comments

Little red and Professor Wolf : the wolf's room. The wolf's room has been added to the game.

The Firing Line: 5 questions for Gobelinz Studio on Dungeon Rushers

The Firing Line: 5 questions for Gobelinz Studio on Dungeon Rushers

Mar 18, 2014 Dungeon Rushers Article 1 comment

Dungeon Rushers's title may make it sound like your typical dungeon-crawler. You know, kill the rat, level-up, kill the goblin, grab the loot.

Creating Levels for Pigs Can't Fly

Creating Levels for Pigs Can't Fly

Mar 18, 2014 Pigs Can't Fly Article 0 comments

Short article on how we create levels for Pigs Can't Fly.

IGF 2014 Finalists

IGF 2014 Finalists

Mar 14, 2014 Article 1 comment

This year's IGF finalists. The IGF Awards take place on the evening of the third day of Game Developers Conference, and are a major celebration of the...

Mod & Indie weekly wrap

Mod & Indie weekly wrap

Mar 13, 2014 Article 4 comments

This week in the Mod and Indie world we have a contest for Chivalry Medieval Warfare, the last days mod gets released for Warband & lots more!

The dirty business of funding

The dirty business of funding

Mar 9, 2014 HOPE Article 5 comments

As I finish off a bid form for a government R&D competition, I wanted to share my views on this aspect of game development.

Game Features: LoS

Game Features: LoS

Feb 25, 2014 Ultimate General: Gettysburg Article 0 comments

Ultimate General: Gettysburg uses a rather unique Line of Sight mechanic. In this article we explain how it works and how you can use it in-game.

Trade screens and the wireframing process

Trade screens and the wireframing process

Feb 23, 2014 HOPE Article 1 comment

Recently I've been redesigning the UI for trade in the game. Here is an insight into that process.

Game Features: AI

Game Features: AI

Feb 19, 2014 Ultimate General: Gettysburg Article 0 comments

Learn about the AI of Ultimate General: Gettysburg.

Overview and key features

Overview and key features

Feb 19, 2014 Planetary Guard: Defender Article 0 comments

Planetary Guard: Defender is tower defense elements incorporating casual shoot ‘em up game for mobile devices. Player has to defend a planet from endless...

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