Sunday 31.7 | Blockout, Gold Crates & Triggers
Platformer Prototype
Splitting the day for blocking out and some necessary gameplay elements. On my blog
Updated blockout
Not in Unity yet, but maybe tomorrow.
Breakable crate full of gold
I will probably simplify/change this a lot to get a clean gold gathering mechanic and just move on. I made the destroyed crate with blenders Cell Fracture addon, which is great but I forgot to boolean out the overlapping parts so it goes flying the moment you touch it. Also I'm not sure how gold would fit in with the theme, but I don't need to worry about that right now.
Simple trigger for tips
Day's Work
- World
- Adding complexity and depth to the layout
- Adding a lot of platforms
- Features for playable blockout
- Breakable gold containers
- Triggers for on-screen tips