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Tag "Daily"  (0 - 30 of 66)
Neighborle

Neighborle

Game

Neighborle is a daily geography challenge, inspired by Wordle. Your goal is to list all borders of a daily country before running out of lives. Compete...

Plot Thread

Plot Thread

Game

The daily movie connections game. Each day there are 16 movies. Each belongs in a group of 4 based on a common thread such as an actor, director, titles...

Friday 2.9 | Playtesting

Friday 2.9 | Playtesting

News

Having my classmates test the prototype while trying not to interfere every other millisecond and end up with a lot of great feedback. Sharing thoughts...

Thursday 1.9 | Preparing for Friday's Playtesting

Thursday 1.9 | Preparing for Friday's Playtesting

News

Still putting minor things into place, testing out a build and baking lighting.

Wednesday 31.8 | Gathering Pieces Together for Testing

Wednesday 31.8 | Gathering Pieces Together for Testing

News

Bringing in the last messages and continuing to work on little things all around the level.

Tuesday 30.8 | Gold Crates & Preparing for Playtesting

Tuesday 30.8 | Gold Crates & Preparing for Playtesting

News

Adding some gold crates and doing small bits here and there preparing for playtesting.

Monday 29.8 | More Work on the Final Objective

Monday 29.8 | More Work on the Final Objective

News

Continuing work on the final objective and some fixes.

Weekend 27-28.8 | Chip's Messages, Enemy Variety & Blockout

Weekend 27-28.8 | Chip's Messages, Enemy Variety & Blockout

News

Creating an enemy variation, figuring out Chip's helpful messages for every objective and modifying the last addition to the blockout.

Thursday 25.8 | Functionality for the Bunker

Thursday 25.8 | Functionality for the Bunker

News

Adding functionality for the last objective and some dynamic platforming elements.

Wednesday 24.8 | Final Section Blockout

Wednesday 24.8 | Final Section Blockout

News

Working on adding the final section to the blockout.

Monday 22.8 & Tuesday 23.8 | Satellite Phone to Receive Intel from Chip

Monday 22.8 & Tuesday 23.8 | Satellite Phone to Receive Intel from Chip

News

Creating a satellite phone to receive intel from Chip the sniper and making it possible to scroll the message history.

Friday 19.8 | Objectives UI Fixes & A Little About the Shop

Friday 19.8 | Objectives UI Fixes & A Little About the Shop

News

Updating the UI because I noticed it was a bit unclear on what the next major objective would be.

Wednesday 17.8 & Thursday 18.8 | Helper Sequences, Blockout & Climbing

Wednesday 17.8 & Thursday 18.8 | Helper Sequences, Blockout & Climbing

News

I really don't know what to call these sequences where the sniper is giving the next objective. The camera control is taken but you can still move your...

Tuesday 16.8 | Working on the Blockout

Tuesday 16.8 | Working on the Blockout

News

Working on the blockout and adding the first dynamic element of the level.

Monday 15.8 | Fall damage, Clouds & More Bug Fixing

Monday 15.8 | Fall damage, Clouds & More Bug Fixing

News

Adding fall damage, clouds and fixing gameplay breaking bugs.

Weekend 13-14.8 | Bug Fixing & Some Effects

Weekend 13-14.8 | Bug Fixing & Some Effects

News

Fixing bugs, making weapon hit particles the right color and trying to add more weight to the character by adding landing effects.

Friday 12.8 | Settings & Finishing up Objectives UI

Friday 12.8 | Settings & Finishing up Objectives UI

News

Adding a settings menu for adjusting the camera settings and putting finishing touches on the objectives UI.

Thursday 11.8 | Objectives UI

Thursday 11.8 | Objectives UI

News

Adding helpful UI showing the active objective, hopefully preventing players from getting lost.

Wednesday 10.8 | Weapon Displays for a Shop

Wednesday 10.8 | Weapon Displays for a Shop

News

Creating a display for the weapons to enable purchasing, later they will be placed in a shop I just don't know where that will be yet.

Monday 8.8 & Tuesday 9.8 | Sniper's Guiding Laser

Monday 8.8 & Tuesday 9.8 | Sniper's Guiding Laser

News

Giving our guy a sniper accomplice who does surveillance from the shadows and guides you towards your goal with a laser.

Thursday 4.8 | Checkpoint Effects

Thursday 4.8 | Checkpoint Effects

News

Making checkpoints satisfying to reach, some platforming and fixing movement bugs that are starting to drive me crazy.

Wednesday 3.8 | Checkpoints

Wednesday 3.8 | Checkpoints

News

Implementing a system for managing checkpoints, spawning to them and saving the progress to memory.

Tuesday 2.8 | Gold System & Pause Menu

Tuesday 2.8 | Gold System & Pause Menu

News

Working on the gold crates and adding a pause menu.

Monday 1.8 | Spicing up the Blockout

Monday 1.8 | Spicing up the Blockout

News

The level is starting to look pretty decent, so I began spicing it up a little bit.

Sunday 31.7 | Blockout, Gold Crates & Triggers

Sunday 31.7 | Blockout, Gold Crates & Triggers

News

Splitting the day for blocking out and some necessary gameplay elements.

Saturday 30.7 | Hostile Area In Progress

Saturday 30.7 | Hostile Area In Progress

News

Throwing some gameplay elements and buildings in to see how they would work with each other.

Friday 29.7 | Rearranging Sections & Rethinking Scale

Friday 29.7 | Rearranging Sections & Rethinking Scale

News

Blocking out more of the level, testing the blockout and rethinking scale.

Thursday 28.7 | Continuing Level Design

Thursday 28.7 | Continuing Level Design

News

Blocking out the beginning of the level, seeing the possible scale of things.

Sunday 24.7 | Starting Level Design

Sunday 24.7 | Starting Level Design

News

Starting out the level design progress by mapping level elements and working on a flow figure

Saturday 23.7 | Combat Balancing

Saturday 23.7 | Combat Balancing

News

Finishing up work on the main character animations, for now at least.

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