Sunday 24.7 | Starting Level Design
Platformer Prototype
Starting out the level design progress by mapping level elements and working on a flow figure. On my blog
Level Elements
First I tried plotting down every game element I have on paper, so things like:
- Jumping
- Controlled jump
- Double jump
- Running
- Thin platform
- Moving platform
- Switch
- Exploring
- Alarm
- Controlled double jump
- Parachuting to climbing
- Jump, attack, jump
- etc...
Some of these make no sense and some overlap with others, but it helped a lot when I was figuring out the flow because I could see what I was missing and what I can combine for later challenges. Also it cleared my mind a lot because this is a mess even on paper.
Very in progress flow figure:
Day's Work
- Mapping out all the mechanics and level elements
- Figuring out the flow of the map