Hello everyone, It's been a little since the release of the pre-alpha and I've heard all of the reports and suggestions to make the game prettier, here is a little list of the upcoming features that you will find at the Alpha release of SkullDive, release that is coming very soon.
Also, I will add Controller support!
Upcoming changes
A totally re-vamped Inventory system.
New Storyline
New smooth camera system, giving the player the access to rotate the camera with the mouse/joystick.
New notification system, the player will get the information of the world more eye-candy.
New dialogue UI, the dialogue UI will be redesigned to a more comfortable disposition.
New Skill Bind System / Hotkeys /\ Controller
New player-world physic interaction system, totally re-vamped physical interaction system.
New entity interaction system with Keyboard/Controller activation. (Just like: PRESS E TO ACTIVATE)
Platformer like puzzle and environment system.
Achievement system(Late builds)
New options menu(Configure graphics and Sound while playing the game)
Point and Click , new features. Inspect Items... etc
Save/Load system, I will try to add this feature ASAP.
Statistics (Time played, percentage done, etc..)
HOT ! New Volumetric Lights and Scattering System
(Possible)Volumetric fog system
First AI implementation (Early Stage) - You will find Human Raiders patrolling the entrance of the dungeon.
First quarter of the dungeon totally explorable.
Possible 3D Models Re-work(Since using Bitgem's Royalty Free Models and I want to give Leo more personality)
HOT ! New microsystem (Dungeon Zone - "Ignitia")
Funny Bugs!
Ignitia Zone will be an elemental dungeon zone, what means that? Means that you will find a lot of new NPCs to interact, quests, puzzles and items!The first dungeon will contain 5 elemental zones and will have a lot of content to complete it at 100%.
I really hope that you like the news, because I'm very excited to this! ^^
Thanks for reading and see you around!
I played the game on mac. Unfortunatly I can't close the first tooltip about the controls. I like what I've seen so far in the game :)
Thank you kapstok, Well, since my Mac Pro passed out a few months ago I cant test the game on that OS, but I will note that issue, try playing the game fullscreen, maybe that will solve it.
Thanks again and hope to see you around!
Ur welcome! :)
Fullscreen is still not working :(
Noted, at the next builds will be fixed.
Thanks for your feedback mate! :)