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Articles RSS Feed Latest Articles
The BackSpace Dev Team is now 3 members!

The BackSpace Dev Team is now 3 members!

Apr 15, 2014 News 0 comments

After another month of hard work we are pleased to present some real concrete progress.

Interplanetary Arrives to Steam Early Access This Friday!

Interplanetary Arrives to Steam Early Access This Friday!

Apr 15, 2014 News 2 comments

Surprise! We're finally ready to bring Interplanetary to Steam, starting the next step on its grand journey!

We released a 2D vertical endless runner for Android!

We released a 2D vertical endless runner for Android!

Apr 15, 2014 MAGNETOID News 0 comments

It's our first game out there and we're super proud :D

New Weapons!

New Weapons!

Apr 14, 2014 News 0 comments

Beasts of Prey offers a wide selection of weapons, which we are constantly expanding.

Verde Station Featured by IndieCade

Verde Station Featured by IndieCade

Apr 12, 2014 News 0 comments

Indiecade has started a #screenshotsaturday of their own and Verde Station was featured in the first post!

Post comment Comments  (0 - 10 of 119)
Imnotfamous
Imnotfamous Mar 14 2014, 3:52am says:

Hey guys should I learn unityscript or C# for an fps game? I know it does not matter but I just want to know which is better.

+1 vote     reply to comment
iKonrad
iKonrad Mar 14 2014, 6:55am replied:

I'd say C#, since once you learn it you can use it outside of Unity as well. They say it's more elegant than US too.

+1 vote     reply to comment
Imnotfamous
Imnotfamous Mar 15 2014, 12:57am replied:

Thank you, I'll start learning it now!

+1 vote     reply to comment
Imnotfamous
Imnotfamous Mar 15 2014, 1:15am replied:

One last question, Where can I start learning C#?

+1 vote     reply to comment
iKonrad
iKonrad Mar 15 2014, 10:24am replied:

There are tons of tutorials out there. If you want to start with plain C#, you'll find great resources on youtube. If you want to learn C# specifically for Unity, I believe you can get started at learn.unity3d.com or search for BergZerg Arcade tutorials (these are really awesome!)

+1 vote     reply to comment
Imnotfamous
Imnotfamous Mar 16 2014, 1:38am replied:

Thank you, you have been a big help to me!

+1 vote     reply to comment
robinerd
robinerd Feb 19 2014, 12:16pm says:

Hi everyone,
We just released our first title, Way of the Knight. We made it for iOS and Android using unity, and it was really convenient! The graphics are full 3D voxel art, and it runs rather smooth, there's trailer on indieDB if you want to see.

Anyway, if anyone is interested to know more about how we improved the performance for mobile units, just tell me! I'd be happy to share some advice with fellow indies :D

+2 votes     reply to comment
ViralGameOver
ViralGameOver Feb 15 2014, 11:54pm says:

I need help with my start screen and linking a level to it. If you need my script to help just respond saying so.

+1 vote     reply to comment
robinerd
robinerd Feb 19 2014, 12:10pm replied:

I'm not sure how you do this, but if you have the level as a separate scene you can put something like this in your start screen:

Application.LoadLevel("NameOfLevelScene");

Make sure you add the scene to your build settings by choosing "build settings" in the "file" menu. More details at Docs.unity3d.com

Also, if you're not sure where to put this code, it depends on what the user should do to start the game. Something simple like "press enter to start" can be done by putting following code in some update function:

if(Input.GetKeyDown(KeyCode.Return)) {
Application.LoadLevel("NameOfLevelScene");
}

Similar could be done with gui buttons.

Hope that helps!

+1 vote     reply to comment
creativeit
creativeit Feb 8 2014, 7:57pm says:

Hey guys!

Check out our two indie games for Android, both present here on IndieDB, and let us know what you think about them!

Space: Redneck's Revenge
Slidedb.com

River Attack
Slidedb.com

Thanks a lot!

+2 votes     reply to comment
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