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uFrame Game Framework for Unity 3d

uFrame Game Framework for Unity 3d

Apr 24, 2014 Unity News 0 comments

uFrame game framework for unity 3d is now available in the Unity Asset Store.

Rory's Development Log #14

Rory's Development Log #14

Apr 24, 2014 News 0 comments

Dear Shinobi, Today I worked on a Lightning Technique called "Lightning Senbons" and finished some icons for other techniques.

Gameplay Video & Dev Diary #2

Gameplay Video & Dev Diary #2

Apr 22, 2014 Zpocalypse: Survival News 0 comments

A Pre-Alpha gameplay video with some voice over. Also Dev Diary #2 about leveling & perks.

 Game promotion for indie developers

Game promotion for indie developers

Apr 21, 2014 News 0 comments

Hi!, it’s me again, Javier Bargueño your beloved Social Media Manager at DragonJam Studios. Today I am going to discuss some tips you have to take into...

Dev Diary #1

Dev Diary #1

Apr 20, 2014 Zpocalypse: Survival News 3 comments

Design details about characters and the process for creating one for a new game.

Post comment Comments  (0 - 10 of 121)
Michael_invert 6hours 26mins ago says:

Hello everyone we are Invert Game Studios and we develop tools for unity. Currently uFrame game framework is available in the asset store:

With a new update 1.0 releasing soon, this will be free to all uFrame owners. Visual game development like you've never experienced before. Watch our latest video:

+1 vote     reply to comment
Azaxor Apr 23 2014, 4:54am says:

Hey all to all devs and people.

Please checkout my upcoming horror adventure / fps game
I will be doing indiegogo and going on Desura and stuff.

Cheers all keep up the good work.

+1 vote     reply to comment
Imnotfamous Mar 14 2014, 3:52am says:

Hey guys should I learn unityscript or C# for an fps game? I know it does not matter but I just want to know which is better.

+1 vote     reply to comment
iKonrad Mar 14 2014, 6:55am replied:

I'd say C#, since once you learn it you can use it outside of Unity as well. They say it's more elegant than US too.

+2 votes     reply to comment
Imnotfamous Mar 15 2014, 12:57am replied:

Thank you, I'll start learning it now!

+1 vote     reply to comment
Imnotfamous Mar 15 2014, 1:15am replied:

One last question, Where can I start learning C#?

+1 vote     reply to comment
iKonrad Mar 15 2014, 10:24am replied:

There are tons of tutorials out there. If you want to start with plain C#, you'll find great resources on youtube. If you want to learn C# specifically for Unity, I believe you can get started at learn.unity3d.com or search for BergZerg Arcade tutorials (these are really awesome!)

+1 vote     reply to comment
Imnotfamous Mar 16 2014, 1:38am replied:

Thank you, you have been a big help to me!

+1 vote     reply to comment
robinerd Feb 19 2014, 12:16pm says:

Hi everyone,
We just released our first title, Way of the Knight. We made it for iOS and Android using unity, and it was really convenient! The graphics are full 3D voxel art, and it runs rather smooth, there's trailer on indieDB if you want to see.

Anyway, if anyone is interested to know more about how we improved the performance for mobile units, just tell me! I'd be happy to share some advice with fellow indies :D

+2 votes     reply to comment
robinerd Feb 19 2014, 12:10pm replied:

I'm not sure how you do this, but if you have the level as a separate scene you can put something like this in your start screen:


Make sure you add the scene to your build settings by choosing "build settings" in the "file" menu. More details at Docs.unity3d.com

Also, if you're not sure where to put this code, it depends on what the user should do to start the game. Something simple like "press enter to start" can be done by putting following code in some update function:

if(Input.GetKeyDown(KeyCode.Return)) {

Similar could be done with gui buttons.

Hope that helps!

+1 vote     reply to comment
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