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"Our Ways" is an experience based puzzle game about how two individuals get along with each other. The objective of each level is simple: Player controls two dots to meet each other, No time Limit, No perfect result.

Post news Report RSS Our Ways DevLog #1 UI, UI, UI

We confirmed the transition and some UI screens of the game.

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Current status
We focused more on UI of level menu, in-game menu and game end menu.

In Game Menu:

We think the ending effect of old movie may fit to our game. So we apply it to be the transition of the game. There are 3 states we need transition:
1. Win
2. Lose - character collides to environment
3. Lose - time-out of controlling 1 character only
Here are the results.

User Posted Image
User Posted Image
User Posted Image

For game lose, the game will restart automatically to reduce user action to click button to restart. We think this effect makes it more reasonable.

Game End Menu:

We want to deliver a experience to player that no right or wrong. We only want to let the player know how they play the level which can represent by percentage. However, it would be better to express it without numbers. So the below ideas were came up.

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Level Menu:

We think it will be good if player can preview the level and also the previous game result. Then a question popped in our mind: Why cant game end menu and level menu be the same? Finally we decided to use one screen for two menus.

User Posted Image


Next:
Title Menu
Chapter Menu

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