"Our Ways" is an experience based puzzle game about how two individuals get along with each other. The objective of each level is simple: Player controls two dots to meet each other, No time Limit, No perfect result.
There are 2 special areas introduced in Chapter 4, auto walk and door trigger. We decided to have these special areas in a 50% transparent color of environment. Player will be needed to figure out the function of the area themselves.
Here are Level 1 - 4.
Recently we are playing Zelda on Switch and noticed that there will be a mark on the map where the player died. We think this is a good idea for 'Our Ways' to indicate the previous fail location. Player can aware of the marks and move carefully.
Level Design of Chapter 5,6,7,8
UI fit to different screen aspect ratio
Our Ways is now in production stage for level design and implementation. Also, we finally set the target release date for the game!
We got new color scheme for Chapter 1 and also 8 levels are designed.
Finally confirmed the UI flow. Take a look at the demo video!
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