Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1

HORDE ATTACK PR 2 comments

For the first time to write articles and immediately began to strike a series of articles devoted to the development and promotion of their game Horde...

Antegods Code Update #22: Having fun with new weapons

Antegods Code Update #22: Having fun with new weapons

Antegods Design/Concepts 1 comment

Our lead designer Wytze took some time out to write about how to overcome some challenges with creating new weapons (drill and shotgun) and reworking...

How to play

How to play

Hungry Black Hole PR

1. Select a Bomb in slot that you want to fire. 2. Drag anywhere on game screen to aim and adjust the strength of firing. 3. Release to fire a bomb which...

The Music of Freefall - Lance Talbert

The Music of Freefall - Lance Talbert

Freefall Music

Lance Talbert, the programmer & composer of Freefall sits down to talk about his music creation process, the tools he used and the techniques he employed...

Simple Battery-life and Energy Optimization for Mobile Games using Unity

Simple Battery-life and Energy Optimization for Mobile Games using Unity

Labyrinth Robots Other

Simple way for mobile games using Unity to save battery power.

Time Manipulation in Unity - Rewinding Time

Time Manipulation in Unity - Rewinding Time

Lintrix Client Side Coding

While developing and playtesting our game we noticed that it required a lot of memorizing and players often forget what they did wrong while playing the...

Time Manipulation in Unity - Level Creation

Time Manipulation in Unity - Level Creation

Lintrix Client Side Coding 2 comments

Time manipulation & custom timeline uses for level creation in Unity.

Unity and the Grid Utility

Unity and the Grid Utility

Gnome More War Design/Concepts 1 comment

Like any other game out there, providing an interface to relay instructions and messages to player is a must. This is accomplished by message box pop...

Creating an Ace Attorney-style dialogue system in Unity

Creating an Ace Attorney-style dialogue system in Unity

Psychomancer UI/HUD 1 comment

Using Unity and C# to create a dialogue system in the style of Ace Attorney, with dynamic text generation and dialogue-driven events.

Reducing mobile app download size (part 2)

Reducing mobile app download size (part 2)

Ore Miner - Clicking Game Other

It can be quite hard to determine what is and what isn’t good enough when it comes to audio. Humans are very sensitive to audio imperfections, but at...

All Stars Banjo How to play

All Stars Banjo How to play

All Stars Banjo Other

Video tutorial listed in article, please visit the page.

Slime Herder - UI flow and IAP

Slime Herder - UI flow and IAP

Slime Herder UI/HUD

Some thoughts and reasoning behind some UI flow changes made to the Slime Herder project to streamline IAP.

Reducing mobile app download size (part 1)

Reducing mobile app download size (part 1)

Ore Miner - Clicking Game Other

What you can do to make your game’s download size smaller in Unity3D.

Porting from Android Studio to Unity3d (part3)

Porting from Android Studio to Unity3d (part3)

Ore Miner - Clicking Game Design/Concepts

Implemetation of a new User Interface along with the addition of a requested feature - stone destruction.

Porting from Android Studio to Unity3d (part2)

Porting from Android Studio to Unity3d (part2)

Ore Miner - Clicking Game Design/Concepts

Part of porting Ore Miner was also the mathematical model that powers the game. Here is the workflow.

Porting from Android Studio to Unity3d (part1)

Porting from Android Studio to Unity3d (part1)

Ore Miner - Clicking Game Design/Concepts

This article is a post-mortem of the process of developing the game from the start up until the initial released version. If you’d like to know a little...

Tips and Tricks #1 Marketing your game

Tips and Tricks #1 Marketing your game

Glitch Pong PR

In this series of Tips and Tricks I will share my personal experiences designing, releasing, updating and marketing my first game. Feel free to share...

Gravity Ark's Procedural Generation: Using Chunks

Gravity Ark's Procedural Generation: Using Chunks

Gravity Ark Design/Concepts

When designing Gravity Ark, we wanted each play through to be a unique challenge. Based on the design of the project, we decided to use procedural generation...

Using speech in game text

Using speech in game text

Nowhere Prophet Other

Curious what kind of speech works best in games? Here's some useful insights and survey results!

3D Character Customization in Unity

3D Character Customization in Unity

Players Modelling Tutorial

Want to implement Character Customization in your game, like the ones from The Sims or Skyrim?

Norys Escape #02 - Tutorial: iOS screenshot compare (PSD download)

Norys Escape #02 - Tutorial: iOS screenshot compare (PSD download)

Nory's Escape UI/HUD

In this article I would like to share a PSD file I created for Norys Escape. You can use it to compare and see how your game will look on different iOS...

Spine Animation

Spine Animation

Chicken Assassin: Master of Humiliation Client Side Coding

This tutorial shows a way to switch animations and attachment slots within spine!

Digital Life Forms: The story of Paragons!

Digital Life Forms: The story of Paragons!

Cyclos: Revolution Design/Concepts

A short chronicle of the development process and the iterations involved in creating a new game mechanic.

[Blender/Gimp] tutorial: How to make a plant (using your own photos)

[Blender/Gimp] tutorial: How to make a plant (using your own photos)

Props Modelling Tutorial

Contains: creating the texture from own photo, creating the normal map, creating the object.

5 Things that De-Rail Great App Ideas

5 Things that De-Rail Great App Ideas

DeadRiot Other 2 comments

Developers know this. Most other's don't...5 Things that Can De-Rail Your App Dreams.

First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv

First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv

DeadRiot Other

Getting exposure for your game via Twitter is easy if you apply this one, cost-free tactic.

How to Generate Sky Visuals in Unity 5

How to Generate Sky Visuals in Unity 5

Textures Tutorial

If you want a realistic look for the sky, the most common approach is to use a special kind of texturing using pictures of the sky. In this article, I'll...

Blender workflow tutorial - Settlements house asset 2/2 Texturing

Blender workflow tutorial - Settlements house asset 2/2 Texturing

Textures Tutorial

The making of of one of Empires in Ruins settlements' houses. Blender workflow tutorial. 2 of 2, Texturing

Blender workflow tutorial - Settlements house asset 1/2 Modeling

Blender workflow tutorial - Settlements house asset 1/2 Modeling

Props Modelling Tutorial

The making of of one of Empires in Ruins settlements' houses. Blender workflow tutorial. 1 of 2, Modeling (Coming soon materials and texturing)

Unity + C# 10+ hours of training

Unity + C# 10+ hours of training

Client Side Coding Tutorial

This is the right course for who is seeking great quality knowledge covering from the most basic aspects of game development up to Unity's most useful...

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Antegods Code Update #22: Having fun with new weapons
Antegods Code Update #22: Having fun with new weapons Intermediate Design/Concepts
Delegates, Events and Singletons with Unity3D – C#
Delegates, Events and Singletons with Unity3D – C# Intermediate Client Side Coding
3D Character Customization in Unity
3D Character Customization in Unity Intermediate Players Modelling
How to create a randomly generated maze
How to create a randomly generated maze Intermediate Mapping/Technical
Making An RPG Town Scene: From Gimp To Unity
Making An RPG Town Scene: From Gimp To Unity Basic Mapping/Technical
How to play
How to play Intermediate PR
Porting from Android Studio to Unity3d (part3)
Porting from Android Studio to Unity3d (part3) Basic Design/Concepts
Fake Cell Shading
Fake Cell Shading Basic Players Modelling
Unity and the Grid Utility
Unity and the Grid Utility Intermediate Design/Concepts
How to Generate Sky Visuals in Unity 5
How to Generate Sky Visuals in Unity 5 Basic Textures
Unity Tutoral Part 1: In the beginning..
Unity Tutoral Part 1: In the beginning.. Intermediate Other
Time Manipulation in Unity - Level Creation
Time Manipulation in Unity - Level Creation Intermediate Client Side Coding
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