Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

RSS Related Tutorials  (0 - 30 of 82)
Unity 3D: How we optimized Ragdoll animation of death

Unity 3D: How we optimized Ragdoll animation of death

Slash Arena: Online Client Side Coding

To make the death looks more realistic we used usual ragdoll animation based on physics. And everything was good… in the beginning. When the number...

Insights in the dev process of two Indies - Tops and Downs. Part 2

Insights in the dev process of two Indies - Tops and Downs. Part 2

Deadly Labs Design/Concepts

Sharing insights into the development process of our mobile game 'Deadly Labs', mistakes and workarounds we did along the collaboration process.

Insights in the dev process of two Indies - Tops and Downs. Part 1

Insights in the dev process of two Indies - Tops and Downs. Part 1

Deadly Labs Design/Concepts

Sharing insights into the development process of our mobile game 'Deadly Labs', mistakes and workarounds we did along the collaboration process.

Sound behind the wall

Sound behind the wall

Harvester of Dreams : Episode 1 Sound Effects

My approch of fading sound effects in Unity in an interior scenario.

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.2

Horde Attack Client Side Coding

As promised, today I will devote to the technical development of the soldiers used in the alpha version. You can download the game by clicking on the...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.1

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 3.1

Horde Attack PR

Development. Warriors. Today I will tell You about the soldiers. Combat units that perform basic tasks in the game, capture cities and fight on the battlefield...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2

Horde Attack Design/Concepts

Development. Player. Will start the Chapter on the development with the most important "Player". Now I will tell about how I developed management and...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1

Horde Attack PR 2 comments

For the first time to write articles and immediately began to strike a series of articles devoted to the development and promotion of their game Horde...

How to play

How to play

Hungry Black Hole PR

1. Select a Bomb in slot that you want to fire. 2. Drag anywhere on game screen to aim and adjust the strength of firing. 3. Release to fire a bomb which...

A New Approach To Turn-Based Strategies

A New Approach To Turn-Based Strategies

Ash of Gods: Redemption Design/Concepts

This article describes a new approach we took to implement the turn-based combat in an RPG with some twists to the traditional rules.

The Music of Freefall - Lance Talbert

The Music of Freefall - Lance Talbert

Freefall Music

Lance Talbert, the programmer & composer of Freefall sits down to talk about his music creation process, the tools he used and the techniques he employed...

Simple Battery-life and Energy Optimization for Mobile Games using Unity

Simple Battery-life and Energy Optimization for Mobile Games using Unity

Labyrinth Robots Other 2 comments

Simple way for mobile games using Unity to save battery power.

Time Manipulation in Unity - Rewinding Time

Time Manipulation in Unity - Rewinding Time

Lintrix Client Side Coding

While developing and playtesting our game we noticed that it required a lot of memorizing and players often forget what they did wrong while playing the...

Time Manipulation in Unity - Level Creation

Time Manipulation in Unity - Level Creation

Lintrix Client Side Coding 2 comments

Time manipulation & custom timeline uses for level creation in Unity.

Unity and the Grid Utility

Unity and the Grid Utility

Gnome More War Design/Concepts 1 comment

Like any other game out there, providing an interface to relay instructions and messages to player is a must. This is accomplished by message box pop...

Creating an Ace Attorney-style dialogue system in Unity

Creating an Ace Attorney-style dialogue system in Unity

Psychomancer UI/HUD 1 comment

Using Unity and C# to create a dialogue system in the style of Ace Attorney, with dynamic text generation and dialogue-driven events.

Reducing mobile app download size (part 2)

Reducing mobile app download size (part 2)

Ore Miner - Clicking Game Other

It can be quite hard to determine what is and what isn’t good enough when it comes to audio. Humans are very sensitive to audio imperfections, but at...

All Stars Banjo How to play

All Stars Banjo How to play

All Stars Banjo Other

Video tutorial listed in article, please visit the page.

Slime Herder - UI flow and IAP

Slime Herder - UI flow and IAP

Slime Herder UI/HUD

Some thoughts and reasoning behind some UI flow changes made to the Slime Herder project to streamline IAP.

Reducing mobile app download size (part 1)

Reducing mobile app download size (part 1)

Ore Miner - Clicking Game Other

What you can do to make your game’s download size smaller in Unity3D.

Porting from Android Studio to Unity3d (part3)

Porting from Android Studio to Unity3d (part3)

Ore Miner - Clicking Game Design/Concepts

Implemetation of a new User Interface along with the addition of a requested feature - stone destruction.

Porting from Android Studio to Unity3d (part2)

Porting from Android Studio to Unity3d (part2)

Ore Miner - Clicking Game Design/Concepts

Part of porting Ore Miner was also the mathematical model that powers the game. Here is the workflow.

Porting from Android Studio to Unity3d (part1)

Porting from Android Studio to Unity3d (part1)

Ore Miner - Clicking Game Design/Concepts

This article is a post-mortem of the process of developing the game from the start up until the initial released version. If you’d like to know a little...

Tips and Tricks #1 Marketing your game

Tips and Tricks #1 Marketing your game

Glitch Pong PR

In this series of Tips and Tricks I will share my personal experiences designing, releasing, updating and marketing my first game. Feel free to share...

Gravity Ark's Procedural Generation: Using Chunks

Gravity Ark's Procedural Generation: Using Chunks

Gravity Ark Design/Concepts

When designing Gravity Ark, we wanted each play through to be a unique challenge. Based on the design of the project, we decided to use procedural generation...

Using speech in game text

Using speech in game text

Nowhere Prophet Other

Curious what kind of speech works best in games? Here's some useful insights and survey results!

3D Character Customization in Unity

3D Character Customization in Unity

Players Modelling Tutorial

Want to implement Character Customization in your game, like the ones from The Sims or Skyrim?

Norys Escape #02 - Tutorial: iOS screenshot compare (PSD download)

Norys Escape #02 - Tutorial: iOS screenshot compare (PSD download)

Nory's Escape UI/HUD

In this article I would like to share a PSD file I created for Norys Escape. You can use it to compare and see how your game will look on different iOS...

Spine Animation

Spine Animation

Chicken Assassin: Master of Humiliation Client Side Coding

This tutorial shows a way to switch animations and attachment slots within spine!

Digital Life Forms: The story of Paragons!

Digital Life Forms: The story of Paragons!

Cyclos: Revolution Design/Concepts

A short chronicle of the development process and the iterations involved in creating a new game mechanic.

Follow Report Profile
Platforms
Windows, Mac, Linux, VR, AR, Web, Flash, iOS, iPad, Android, X360, PS3, WiiU, Wii
Contact
Send Message
Homepage
Unity3d.com
Licence
Commercial
Release date
Engine watch
Follow
Tutorial Statistics
Articles
82
Views
339,100
Views Today
0
Feed
RSS
Popular Tutorials
Delegates, Events and Singletons with Unity3D – C#
Delegates, Events and Singletons with Unity3D – C# Intermediate Client Side Coding
Unity GUI for Beginners: GUI.Label
Unity GUI for Beginners: GUI.Label Basic Client Side Coding
3D Character Customization in Unity
3D Character Customization in Unity Intermediate Players Modelling
How to create a randomly generated maze
How to create a randomly generated maze Intermediate Mapping/Technical
Unity 3D: How we optimized Ragdoll animation of death
Unity 3D: How we optimized Ragdoll animation of death Intermediate Client Side Coding
Making An RPG Town Scene: From Gimp To Unity
Making An RPG Town Scene: From Gimp To Unity Basic Mapping/Technical
How to Generate Sky Visuals in Unity 5
How to Generate Sky Visuals in Unity 5 Basic Textures
Shooting Particles in Unity
Shooting Particles in Unity Basic Animation
Przedstawienie interfejsu Unity 3d.
Przedstawienie interfejsu Unity 3d. Basic Mapping/Technical
Unity Tutoral Part 1: In the beginning..
Unity Tutoral Part 1: In the beginning.. Intermediate Other
The Music of Freefall - Lance Talbert
The Music of Freefall - Lance Talbert Intermediate Music
Time Manipulation in Unity - Rewinding Time
Time Manipulation in Unity - Rewinding Time Intermediate Client Side Coding
Tutorial on using the Pre-Alpha Level Building Tool
Tutorial on using the Pre-Alpha Level Building Tool Basic Mapping/Technical
Sound behind the wall
Sound behind the wall Basic Sound Effects
Tutorial Areas
- Client Side Coding
10
- UI/HUD
4
- Textures
8
- Concept Art
3
- Mapping/Technical
11
- Level Design/Theory
1
- Players Modelling
2
- Props Modelling
2
- Animation
4
- Sound Effects
2
- Music
1
- PR
4
- Design/Concepts
13
- Installers
1
- QA/Testing
1
- Other
15