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Post news Report RSS Slaughter Cats Devlog #2 - Game Improvements, Blood, Network Testing & Bug Fixes

In this second game devlog for Slaughter Cats i cover some of the dev work that i've done in Unreal Engine since the last devlog, including updating the levels and gameplay features and also alot of the issues and bugs that i've come across and fixed during development and testing for my indie game.

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islands4

forest4

In this second game devlog for Slaughter Cats i cover some of the dev work that i've done in Unreal Engine since the last devlog, including updating the levels and gameplay features and also alot of the issues and bugs that i've come across and fixed during development and testing for my indie game.

You can join the subreddit if you're interested at r/slaughtercats, here's a brief synopsis and some links if anybody is interested:

Slaughter Cats is a brutal 3D side scrolling beat'em up platformer combining the chaotic fun of beat'em ups and the skillful precision of classic platformers. Slaughter your enemies in single player, local or online co-op or PVP with up to 4 players in Arcade, Deathmatch or Horde. Coming to Steam on PC and hopefully Xbox and Playstation.

Steam: Store.steampowered.com

Slaughter Cats Website: Slaughtercats.com

Discord: Discord.gg

Youtube: Youtube.com

Youtube Devlog: Youtube.com

Twitter: Twitter.com

Instagram: Instagram.com

Facebook: Facebook.com

Tik Tok: Tiktok.com


Appreciate any feedback if you have any, thanks

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