Map Editor now supports Normal Map textures for enhanced surface detail without altering shape. Custom URP shaders for objects in DCPs are available...
YAHAHA, featured in Andreessen Horowitz's (a16z) article "Unbundling the Game Engine: The Rise of Next Generation 3D Creation Engines," aims to democratize...
In the latest devlog i go through the game development process of adding dismemberment to my indie game Slaughter Cats in Unreal Engine 5.
In this latest devlog i go over the game development process to create my chonky chonk mode in my unreal engine indie game Slaughter Cats.
Hi everyone thanks for reading this article, Today I need some feedback about my game trailer hope you can help me know what I need to improve for my...
In this devlog i go over the process of ordering (on fiverr) and designing my latest playable main character cat meshes for my indie game.
In this 4th devlog i go through development process of me building from scratch one of the asian inspired levels for my indie game Slaughter Cats.
Laniatus LLC, an independent game development company, faced false accusations from Callum Upton. However, as a result of the legal measures taken by...
Dear players! Today, I have some news for you. Soon 1-5 June i will release a new game Survival & Horror: Hangsman's Rope.
The Survival & Horror game series is a collection of several different settings and plots brought together under the umbrella of one genre and mechanics...
In this third devlog i go about showing the development process i went through for creating the backdrop for my 6th level which is part of the second...
In this third devlog i go about showing the development process i went through for creating the backdrop for my 6th level which is part of the second...
In this second game devlog for Slaughter Cats i cover some of the dev work that i've done in Unreal Engine since the last devlog, including updating the...
In this second game devlog for Slaughter Cats i cover some of the dev work that i've done in Unreal Engine since the last devlog, including updating the...
In this second game devlog for Slaughter Cats i cover some of the dev work that i've done in Unreal Engine since the last devlog, including updating the...
Got a new video up showcasing some new things I added to the game.
After a long time, we had a chance to work on Soul Passage sounds on one of the videos as a test. And here is the results. Hope you like it, please let...
Join me working on the gray box version of the sulfite ground level. Find out how I approach level design and see me building the level brick by brick.
Advancements in terms of programming, game presentation, and enemies and also our new version of the game.
Check out the latest news from the Netherworld. New Features, new Tips, and some development updates! Let's go.
Parallel - NEW TRAILER I'm working on the game since January 2020. After a long path I'm here to show you more about the Parallel Universe. ;)
Week 14 - We are working on implementing our hud, ui and sound effects.
Hi everyone! For this week come take a look at our new devblog.
Hello guys. We know how hard it is to compete with AAA games, established franchises that have the help of big publishers. Many independent developers...
One thing a lot of game developers want is to make a game well made, one that pleases not only themselves but other people as well. Between starting and...
Hey guys! We would like to show you our new NPC designs, as well as talk about camera upgrades and give you a sneak peek at our main character Lynn's...
As Jin progresses with our custom Character Controller, we can start to show some neat features with it. Your characters feet will connect with the ground...
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