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Tag "GameDevelopment"  (0 - 30 of 118)
YED - Normal Maps and Custom Shaders

YED - Normal Maps and Custom Shaders

News

Map Editor now supports Normal Map textures for enhanced surface detail without altering shape. Custom URP shaders for objects in DCPs are available...

Shaping the Bright Future of Game Engines

Shaping the Bright Future of Game Engines

News

YAHAHA, featured in Andreessen Horowitz's (a16z) article "Unbundling the Game Engine: The Rise of Next Generation 3D Creation Engines," aims to democratize...

Adding Dismemberment to Slaughter Cats

Adding Dismemberment to Slaughter Cats

News

In the latest devlog i go through the game development process of adding dismemberment to my indie game Slaughter Cats in Unreal Engine 5.

Making Chonky Chonk Mode in My Indie Game

Making Chonky Chonk Mode in My Indie Game

News

In this latest devlog i go over the game development process to create my chonky chonk mode in my unreal engine indie game Slaughter Cats.

Update and gather feedback about the trailer and the capsule art

Update and gather feedback about the trailer and the capsule art

News

Hi everyone thanks for reading this article, Today I need some feedback about my game trailer hope you can help me know what I need to improve for my...

Slaughter Cats Devlog #5 - Redesigning My Playable Main Character Cat Meshes

Slaughter Cats Devlog #5 - Redesigning My Playable Main Character Cat Meshes

News

In this devlog i go over the process of ordering (on fiverr) and designing my latest playable main character cat meshes for my indie game.

Slaughter Cats Devlog #4 - Creating a New Level from Scratch

Slaughter Cats Devlog #4 - Creating a New Level from Scratch

News

In this 4th devlog i go through development process of me building from scratch one of the asian inspired levels for my indie game Slaughter Cats.

YouTuber Callum Upton Attempts to Defame Laniatus LLC, an Independent Game Development Company, with

YouTuber Callum Upton Attempts to Defame Laniatus LLC, an Independent Game Development Company, with

News

Laniatus LLC, an independent game development company, faced false accusations from Callum Upton. However, as a result of the legal measures taken by...

Survival & Horror: Hangsman's Rope

Survival & Horror: Hangsman's Rope

News

Dear players! Today, I have some news for you. Soon 1-5 June i will release a new game Survival & Horror: Hangsman's Rope.

Survival & Horror: Hangsman's Rope

Survival & Horror: Hangsman's Rope

Game

The Survival & Horror game series is a collection of several different settings and plots brought together under the umbrella of one genre and mechanics...

Slaughter Cats Devlog #3 - Creating a Rice Field Backdrop (Ninh Binh Inspired)

Slaughter Cats Devlog #3 - Creating a Rice Field Backdrop (Ninh Binh Inspired)

News

In this third devlog i go about showing the development process i went through for creating the backdrop for my 6th level which is part of the second...

Slaughter Cats Devlog #3 - Creating a Rice Field Backdrop (Ninh Binh Inspired)

Slaughter Cats Devlog #3 - Creating a Rice Field Backdrop (Ninh Binh Inspired)

News

In this third devlog i go about showing the development process i went through for creating the backdrop for my 6th level which is part of the second...

Slaughter Cats Devlog #2 - Game Improvements, Blood, Network Testing & Bug Fixes

Slaughter Cats Devlog #2 - Game Improvements, Blood, Network Testing & Bug Fixes

News

In this second game devlog for Slaughter Cats i cover some of the dev work that i've done in Unreal Engine since the last devlog, including updating the...

Slaughter Cats Devlog #2 - Game Improvements, Blood, Network Testing & Bug Fixes

Slaughter Cats Devlog #2 - Game Improvements, Blood, Network Testing & Bug Fixes

News

In this second game devlog for Slaughter Cats i cover some of the dev work that i've done in Unreal Engine since the last devlog, including updating the...

Slaughter Cats Devlog #2 - Game Improvements, Blood, Network Testing & Bug Fixes

Slaughter Cats Devlog #2 - Game Improvements, Blood, Network Testing & Bug Fixes

News

In this second game devlog for Slaughter Cats i cover some of the dev work that i've done in Unreal Engine since the last devlog, including updating the...

Assault Knights 2 Predator Mountains

Assault Knights 2 Predator Mountains

News

Got a new video up showcasing some new things I added to the game.

Time to have sound for Soul Passage

Time to have sound for Soul Passage

News

After a long time, we had a chance to work on Soul Passage sounds on one of the videos as a test. And here is the results. Hope you like it, please let...

Dev Hour - Let's build a level

Dev Hour - Let's build a level

Feature

Join me working on the gray box version of the sulfite ground level. Find out how I approach level design and see me building the level brick by brick.

Final Designs

Final Designs

News

We want to present you the final designs of some of the assets used in our game.

New Advancements and New Version

New Advancements and New Version

News

Advancements in terms of programming, game presentation, and enemies and also our new version of the game.

Latest news from the Netherworld

Latest news from the Netherworld

News

Check out the latest news from the Netherworld. New Features, new Tips, and some development updates! Let's go.

Parallel - NEW TRAILER

Parallel - NEW TRAILER

News

Parallel - NEW TRAILER I'm working on the game since January 2020. After a long path I'm here to show you more about the Parallel Universe. ;)

HUD, UI and sound implementation

HUD, UI and sound implementation

News

Week 14 - We are working on implementing our hud, ui and sound effects.

A look inside Anywherelands Development

A look inside Anywherelands Development

News

Hi everyone! For this week come take a look at our new devblog.

Launching a game in parts

Launching a game in parts

News

Hello guys. We know how hard it is to compete with AAA games, established franchises that have the help of big publishers. Many independent developers...

Game development, from practice to perfectionism.

Game development, from practice to perfectionism.

News

One thing a lot of game developers want is to make a game well made, one that pleases not only themselves but other people as well. Between starting and...

Alpha with Art

Alpha with Art

News

Week 13 - We are in the process of adding our art to the alpha.

Anywhereland Devlog: Art Progress and Camera Movement

Anywhereland Devlog: Art Progress and Camera Movement

News

Hey guys! We would like to show you our new NPC designs, as well as talk about camera upgrades and give you a sneak peek at our main character Lynn's...

Small addition to the Character Controller

Small addition to the Character Controller

News

As Jin progresses with our custom Character Controller, we can start to show some neat features with it. Your characters feet will connect with the ground...

Ethea studies and more

Ethea studies and more

News

We have for you new character studies for Ethea and some animations.

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