• Register
Post news Report RSS SeaPort Tycoon #13 Update - Port'n'Docks!

SeaPort Tycoon moves on! Today's update #13 is dedicated to simply playing it and checking the different types of docks. Enjoy and don't forget to wishlist the game on Steam! Thanks!!!

Posted by on

Hi All,

Finally, after spending a lot of time on debugging the game, I can present to you a longer gameplay video building a port right from the scratch.

The main challenge is related to balancing of the traffic – using a point-based pathfinding system can lead to plenty of suboptimal behaviour of traffic, especially when the aim is to make the game playable also on older computers. So far it is stable, so I guess it is already a good step forward.

On top of that, I made couple of changes in the code, to ensure everything runs smoothly and, finally, last but not least important, graphic charts have been added to the game.

Having this, I can move on with the polishing and the playability of the game – it will definitely require a more intuitive gameplay; more tooltips, hints etc. that provide a better guidance.

So, check out the latest video and all the screenshots, let me know your comments and please do not forget to “like” and to subscribe.

Store.steampowered.com

Enjoy your weekend!

GameDev plays his own game - Thanks God no freezes!!!


Checking out speeds of loading and unloading of different dock design concepts!

2311 typesofdocks1


Creating a huge unload container zone with conveyor belts!

2311 typesofdocks2


What is a tycoon game without conveyor belts nowadays?

2311 typesofdocks3


Big credit to Unity Asset Store - I found a good graphic chart generator there!

2311 charts1


Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: