SeaPort Tycoon moves on! Today's update #15 is dedicated to big ships. Enjoy and don't forget to wishlist the game on Steam! Thanks!!!
Today we are sharing some of our experiences while making our steam page!
We are so close to releasing the game, now what's left is just some minor bugs and a lot of balancing...
Today we are talking about how our work dynamic works and how it has improved our work flow!
As we are reaching the end of the development for this demo, we are finishing the polish and getting ready for the end goal!
SeaPort Tycoon moves on! Today's update #14 is dedicated to terraforming under the sea. Enjoy and don't forget to wishlist the game on Steam! Thanks!!!
Well, for this year that's it. What an amazing year it has been and to end it right, we are just giving a small preview of whats to come next year.
This week we are talking about something different, how to market your game and make it known to other people.
What's a cultural game withouth a personal touch. Tune in a maybe you could help us fill in the blanks!
SeaPort Tycoon moves on! Today's update #13 is dedicated to simply playing it and checking the different types of docks. Enjoy and don't forget to wishlist...
SeaPort Tycoon moves on! Today's update #12 is dedicated to traffic jams and truck queues to load and unload. Enjoy and don't forget to wishlist the game...
SeaPort Tycoon moves on! Today's update #11 is dedicated to some more screenshots of the game. Just finalized some work on wires and coal ports. Enjoy...
SeaPort Tycoon moves on! Today's update #10 is dedicated to some more screenshots of the game. Just finalized the seeds algorithms to generate random...
The final stretch in the production of our game. Time for some finishing touches.
SeaPort Tycoon moves on! Today's update #9 is dedicated to polishing visuals, first insights into commodities and some thoughts about the economy of the...
Applying the K.I.S.S. metod to our events, Keep It Simple (and) Short.
The importance of having a realistic scope and coherence in a game.
SeaPort Tycoon moves on! Today's update #8 is dedicated to the implementation of multi-threading and testing it with 2.000 trucks. Enjoy and don't forget...
This week we will explain our philosophy on our approach to making the game design of Kurofune: Descobrimentos Portugueses.
A small project made with RPGinaBox, where you can kill other ships, trade, sell, upgrade your ship, find treasures. It's still in development but fully...
This week, we'll learn how the Battle System works and how it affects the Reputation System, along with the repercussions.
Here is a quick Mock-Up of our Collecter's Edition Kit for our game Kurofune: Descobrimentos Portugueses.
How the economy works, what it affects and ways to control it. Learn the ways of money making.
SeaPort Tycoon moves on! Today's update #7 is dedicated to the first trailer and Steam Store Page - Make sure to add the game to your wishlist! Thanks!
How to chose your crew and what impacts does it have during the game. Everyone Matters.
SeaPort Tycoon moves on! Today's update #6 is dedicated to the very first gameplay video. Enjoy!
You can tag anything on IndieDB on IndieDB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.