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Tag "ships"  (0 - 30 of 122)
SeaPort Tycoon #15 Update - Size Matters!

SeaPort Tycoon #15 Update - Size Matters!

News

SeaPort Tycoon moves on! Today's update #15 is dedicated to big ships. Enjoy and don't forget to wishlist the game on Steam! Thanks!!!

Kurofune DevLog - Steam Ready

Kurofune DevLog - Steam Ready

News

Today we are sharing some of our experiences while making our steam page!

Kurofune DevLog - Balancing

Kurofune DevLog - Balancing

News

We are so close to releasing the game, now what's left is just some minor bugs and a lot of balancing...

Kurofune DevLog - Work Environment

Kurofune DevLog - Work Environment

News

Today we are talking about how our work dynamic works and how it has improved our work flow!

Kurofune DevLog - Polish

Kurofune DevLog - Polish

News

As we are reaching the end of the development for this demo, we are finishing the polish and getting ready for the end goal!

SeaPort Tycoon #14 Update - Deep Sea!

SeaPort Tycoon #14 Update - Deep Sea!

News

SeaPort Tycoon moves on! Today's update #14 is dedicated to terraforming under the sea. Enjoy and don't forget to wishlist the game on Steam! Thanks!!!

Kurofune DevLog - End of Year + Merry Christmas

Kurofune DevLog - End of Year + Merry Christmas

News

Well, for this year that's it. What an amazing year it has been and to end it right, we are just giving a small preview of whats to come next year.

Kurofune DevLog - Marketing

Kurofune DevLog - Marketing

News

This week we are talking about something different, how to market your game and make it known to other people.

Kurofune DevLog - Personal Touch

Kurofune DevLog - Personal Touch

News

What's a cultural game withouth a personal touch. Tune in a maybe you could help us fill in the blanks!

Kurofune DevLog - Scope

Kurofune DevLog - Scope

News

We are preparing to realease a demo... but what should we include?

Kurofune - Wishlist Ready

Kurofune - Wishlist Ready

News

The release of Kurofune on Steam and ready for your wishlist.

Kurofune DevLog - Art Changes

Kurofune DevLog - Art Changes

News

What has changed in terms of art... and what will change.

Kurofune - Wishlist Ready

Kurofune - Wishlist Ready

News

The release of Kurofune on Steam and ready for your wishlist.

SeaPort Tycoon #13 Update - Port'n'Docks!

SeaPort Tycoon #13 Update - Port'n'Docks!

News

SeaPort Tycoon moves on! Today's update #13 is dedicated to simply playing it and checking the different types of docks. Enjoy and don't forget to wishlist...

SeaPort Tycoon #12 Update - Traffic Jams!

SeaPort Tycoon #12 Update - Traffic Jams!

News

SeaPort Tycoon moves on! Today's update #12 is dedicated to traffic jams and truck queues to load and unload. Enjoy and don't forget to wishlist the game...

SeaPort Tycoon #11 Update - Wires and Coal

SeaPort Tycoon #11 Update - Wires and Coal

News

SeaPort Tycoon moves on! Today's update #11 is dedicated to some more screenshots of the game. Just finalized some work on wires and coal ports. Enjoy...

SeaPort Tycoon #10 Update - Seeds for Maps, Trees and Grass

SeaPort Tycoon #10 Update - Seeds for Maps, Trees and Grass

News

SeaPort Tycoon moves on! Today's update #10 is dedicated to some more screenshots of the game. Just finalized the seeds algorithms to generate random...

Kurofune DevLog #9 - Finishing Touches

Kurofune DevLog #9 - Finishing Touches

News

The final stretch in the production of our game. Time for some finishing touches.

SeaPort Tycoon #9 Update - Polishing and Economy

SeaPort Tycoon #9 Update - Polishing and Economy

News

SeaPort Tycoon moves on! Today's update #9 is dedicated to polishing visuals, first insights into commodities and some thoughts about the economy of the...

Kurofune DevLog #8 - Simulations

Kurofune DevLog #8 - Simulations

News

Applying the K.I.S.S. metod to our events, Keep It Simple (and) Short.

Kurofune DevLog #7 - Cutting Down

Kurofune DevLog #7 - Cutting Down

News

The importance of having a realistic scope and coherence in a game.

SeaPort Tycoon #8 Update - Sending 2.000 Trucks to Port

SeaPort Tycoon #8 Update - Sending 2.000 Trucks to Port

News

SeaPort Tycoon moves on! Today's update #8 is dedicated to the implementation of multi-threading and testing it with 2.000 trucks. Enjoy and don't forget...

Kurofune DevLog #6 - Game Design

Kurofune DevLog #6 - Game Design

News

This week we will explain our philosophy on our approach to making the game design of Kurofune: Descobrimentos Portugueses.

PirrratesAndCannons

PirrratesAndCannons

Game

A small project made with RPGinaBox, where you can kill other ships, trade, sell, upgrade your ship, find treasures. It's still in development but fully...

Kurofune DevLog #5 - Battle and Reputation System

Kurofune DevLog #5 - Battle and Reputation System

News

This week, we'll learn how the Battle System works and how it affects the Reputation System, along with the repercussions.

Kurofune: Descobrimentos Portugueses - Collecter's Edition Mock-Up

Kurofune: Descobrimentos Portugueses - Collecter's Edition Mock-Up

News

Here is a quick Mock-Up of our Collecter's Edition Kit for our game Kurofune: Descobrimentos Portugueses.

Descobrimentos DevLog #4 - Economy

Descobrimentos DevLog #4 - Economy

News

How the economy works, what it affects and ways to control it. Learn the ways of money making.

SeaPort Tycoon #7 Update - Steam Store Page Release

SeaPort Tycoon #7 Update - Steam Store Page Release

News

SeaPort Tycoon moves on! Today's update #7 is dedicated to the first trailer and Steam Store Page - Make sure to add the game to your wishlist! Thanks!

Descobrimentos DevLog #3 - Crew Setup

Descobrimentos DevLog #3 - Crew Setup

News

How to chose your crew and what impacts does it have during the game. Everyone Matters.

SeaPort Tycoon #6 Update

SeaPort Tycoon #6 Update

News

SeaPort Tycoon moves on! Today's update #6 is dedicated to the very first gameplay video. Enjoy!

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