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Some info about the rebalancing of turrets in the upcoming BoE update

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Hello!

This is a brief post about the nerfs and buffs of turrets in the upcoming BoE update.

The rebalancing follows some feedback I've received - feedback that I had expected following more people playing the game.

So, let's get to it!

Acid turret: Starting HP from 500 to 450, minus 50. Starting Damage from 35 to 25, minus 10. Speed will be equivalent to that of rail (40). HP upgrade will give 125 instead of 100, damage upgrade till give 25 instead of 20. Splash range will go from 1.25 to 1.3.

Bull turret: 10 less starting damage, from 40 to 30. Damage upgrade will give 20 instead of 16. Starting HP up 50.

Plasma: Starting damage 25 instead of 20, and damage upgrade 8 instead of 10. Splash damage radius from 0.9 to 1.

Missile turret: Increased damage upgrade, from 30 to 35.

Overall, the concept is to differentiate the turrets from each other more. So the Acid turret will be stronger and have better range than rail, but is weaker. Bull turret gets a more emphasized role as high HP and strong, but is slower than machinegun turret and double turret. The double turret will remain a sort of all round turret. The plasma turret and acid turret both get splash range improvements, making them suitable for large hordes of enemies. Plasma is weaker but faster than acid.

I've yet to decide about the cost of upgrades, and some more minor adjustments may still follow after more extensive testing.

ALSO enemies will get some tweaks, but primarily when it comes to their upgrade values, so this won't affect the campaign, as all enemies are level 0 in the campaign. It might be that this makes the endless mode more difficult so if you wanna get those achievements more easily, now is the time. :D I have yet to start tweaking enemies, so a post on this will follow once I have done this.

/ Dispersing Minds

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