Post news Report RSS HUD elements now in place, time for some testing!

Indicator arrow system working and health and speed indicators in-cockpit. Flight mechanics being tweaked.

Posted by on

HUD Elements in place, time for some testing and tweaking!

FireWing Ospreys

Work continues on Firewing: Fall Of Icarus, with HUD elements coming together in VR and flight mechanics being tweaked. One of the most important things we've learned is to limit dramatic motion shifts while in flight. This can seem at odds with creating an exciting flight combat experience, but while in VR, you do not miss these high G maneuvers and nausea is kept at bay.

FireWing OspreyCockpit1

Key to the VR experience is also not cluttering the VR space with HUD elements in your peripheral vision, keeping everything centrally located. Keeping it simple is best, less is more as they say. We are trying to integrate things into our cockpits where possible as this seems to feel way more intuitive.

FireWing Raptor2

Stay tuned for more updates and be sure to check our website, Twitter feed and Facebook page for more info on Firewing: Fall Of Icarus!

Comments
Juris3D
Juris3D

Thank You for update! I am first in line for this game ;-)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Browse
News
New
Post news
Report
Report
Share
Related Engines
Unity
Unity Commercial
Related Hardware
Related Groups
Unity Devs
Unity Devs Hobbies & Interests with 1,706 members