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Assembly RTS is a real-time strategy game with deep customization mechanics. Discover seemingly endless possibilities. Assemble your perfect army and conquer the enemy! Build a base, gather resources and persist in a hostile, arctic new ice age.

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Welcome to a new devlog for Assembly RTS, the physics-based real-time strategy game!
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Hi everyone, this week I added different times of the day and a snow storm weather effect to the game.
I set up the snow storm shaders in such a way that the 'particles' can curve along their path in space. However, integrating a wind direction tool into the map editor will have to wait until a later time.

Initially I tried creating a snow storm with Unity's VFX Graph.
As expected, it was a massive drain on FPS.

night snowstorm smolish



I figured out a way to create the appearance of millions of 'particles' moving through space using a shader.
This is way better in terms of performance.

woop improved smol

Some early snow redirection progress (has since has been improved to be completely seamless):

early snow redirection


Different Daytime and Weather Scenarios:

Morning + Snow Storm

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Midday

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Overcast + Snow Storm

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Evening

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Sunset + Snow Storm
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Night time
night snowstorm

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That's is it for this devlog. Don't forget to wishlist Assembly RTS - Unleash Your Forces if you're interested!

Post comment Comments
oscarfabianleites
oscarfabianleites - - 82 comments

Congratulations on the progress! Keep it up!

Reply Good karma Bad karma+2 votes
FlightFight Author
FlightFight - - 34 comments

Thanks, will do!

Reply Good karma+1 vote
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