Slinki is a hard-as-nails 2.5D action-platformer with a unique weapon - Use your own arm as a bladed projectile that always returns to you or push a button and propel yourself towards it instead. In the wake of the calamity that befell the forest he called home, strange things have happened to the small bunny known as Slinki. Changed, he must now rely on his mobility, your wit, and the boomerang-like bladed metal appendage that once used to be his arm, in his endeavour: To reach the sickened heart of his once peaceful Wood and end it's suffering.
In this article, we briefly explain why we opted to use Fmod Studio.
why we use fmod in our game
Making a good camera that behaves nicely was a lot more work than we anticipated but I think the results were worth it.
on 2.5d cameras (part 2)
One of the problems with Slinki's Alpha versions was the camera...
on 2.5d cameras (part 1)
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