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Slinki is a hard-as-nails 2.5D action-platformer with a unique weapon - Use your own arm as a bladed projectile that always returns to you or push a button and propel yourself towards it instead. In the wake of the calamity that befell the forest he called home, strange things have happened to the small bunny known as Slinki. Changed, he must now rely on his mobility, your wit, and the boomerang-like bladed metal appendage that once used to be his arm, in his endeavour: To reach the sickened heart of his once peaceful Wood and end it's suffering.

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Are we there yet?

Are we there yet?

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With half of the programming department and the entire level design team being finally done with school (by the way, that's me) we're starting to actually...

Why We Use Fmod in our Game

Why We Use Fmod in our Game

Feature 1 comment

In this article, we briefly explain why we opted to use Fmod Studio.

On 2.5D cameras (Part 2)

On 2.5D cameras (Part 2)

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Making a good camera that behaves nicely was a lot more work than we anticipated but I think the results were worth it.

On 2.5D cameras (Part 1)

On 2.5D cameras (Part 1)

Feature

One of the problems with Slinki's Alpha versions was the camera...

High speed projectile fun

High speed projectile fun

Client Side Coding Tutorial 5 comments

Unity doesn't like high speed projectiles very much. There's some settings you can tweak to make the physics system handle them a wee bit better but they...

Sorry IndieDB, we won't let you down again

Sorry IndieDB, we won't let you down again

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I won't lie, we've been neglecting Slinki's presence in IndieDB. To be entirely honest it's mostly due to the fact the few glimmers of free time I've...

Making it look good

Making it look good

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In this update: What we've been up to this month. Whatever happened to Brian Storm? New Alpha coming soon!