Slinki is a hard-as-nails 2.5D action-platformer with a unique weapon - Use your own arm as a bladed projectile that always returns to you or push a button and propel yourself towards it instead. In the wake of the calamity that befell the forest he called home, strange things have happened to the small bunny known as Slinki. Changed, he must now rely on his mobility, your wit, and the boomerang-like bladed metal appendage that once used to be his arm, in his endeavour: To reach the sickened heart of his once peaceful Wood and end it's suffering.
With half of the programming department and the entire level design team being finally done with school (by the way, that's me) we're starting to actually...
are we there yet?
In this article, we briefly explain why we opted to use Fmod Studio.
why we use fmod in our game
Making a good camera that behaves nicely was a lot more work than we anticipated but I think the results were worth it.
on 2.5d cameras (part 2)
One of the problems with Slinki's Alpha versions was the camera...
on 2.5d cameras (part 1)
Unity doesn't like high speed projectiles very much. There's some settings you can tweak to make the physics system handle them a wee bit better but they...
high speed projectile fun
I won't lie, we've been neglecting Slinki's presence in IndieDB. To be entirely honest it's mostly due to the fact the few glimmers of free time I've...
sorry indiedb, we won't let you down again
In this update: What we've been up to this month. Whatever happened to Brian Storm? New Alpha coming soon!
making it look good
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