Project Empires is an effort to recreate the famous classic "Age Of" Series and bring it to Mobile Devices so that people who enjoy Age Of Empires Series can take their game and enthusiast on the go. The game itself will bring civilizations around year 1500- 0 AD, which bring back various classic Age of Empires Civilizations like Greek, Egypt, Babylonians, Sumerians, and also Introducing new Civilizations like Olmec, India, and Pre Europeans Civilizations.

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Welcome to another week of updates from us at Prototype Studios. We've been working hard these past few days to bring Project Empires to a near-demo state. On this weeks update - Babylon Empire, Custom Tools, User Interface

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Welcome to another week of updates from us at Prototype Studios. We've been working hard these past few days to bring Project Empires to a near-demo state. On this weeks update - Babylon, Custom Tools, and Interface. (Original post)

Babylon Empire

This week, we've finished the creation of the Babylon Empire building set. Following up on the design we've shown last week, we're very happy with the results. This set was created by our in-house modeler, @ray_ark/@ray_ervi.

This was rendered with the Unity game engine with the standard shaders but we've planned on using a custom shader that supports team colors and instancing. With this set done, the next one is the Greek and Egyptian Empires. Both of this is easy as we had many references to its architecture and design.

Design usually starts with multiple iterations before we land on that sweet spot. As shown below, the building has gone through a few iterations because we can't decide on how we want the roof to be...

Custom Tools

The Unity game engine is a highly extensible engine. For Project Empires, we needed a few custom tools to help us build it. And for this, we've built a custom editor to easily organize our variables and properties. This helps us to keep manage and keep track our scripts more easily.

We've also built a custom Fog of War system. Even though it isn't perfected yet, we're happy with the current results. You can see the effect below.

The gif also shows a lage squad moving around the terrain easily. Eventhough this isn't the performance benchmark we're looking for but we hope that we can expand on this and support to more than 500 units on screen. (We do have plans on even larger scale battles)

This doesn't belong in this section but we feel the need to show it; we're nearly finishing the resource gathering system. Right now, there's no limit on how many workers can work on a resource deposit but it's just the beginning.


What's a game without an interface? Right now, we're about to finish on the main menu and the in-game UI. We've tried to refrain from the conventional RTS interface and tried to provide a more contextual interface as shown in the previous update.

This side menu is what the interface may look like. But this doesn't always determine the final product. The side menu will be shown based on what is selected. Let's say it's a villager, then the build menu is shown like above. There's also the basic menus like follow, defend, garrison but that isn't shown yet here.

We've got two versions of the main menu, a night and day. This is totally random and you can either get a day or night after each game. The background though is dynamic, it changes to whatever civilization you played last and in the above, it's the Babylonians. Everything is real-time, no pre-recorded videos or static images.

While that, if you lost the previous game, you're background would be showing a destroyed city like shown below.

While it isn't technically showing a destroyed city, but you'll get the idea.

Reaching the end, we've got something special to show off to you. Thanks to New Light Audio, the team behind the musical score of Project Empires, we'll be uploading a 10 second preview of one of the OSTs for Project Empires. So make sure to follow us on Twitter (@prototypestd) and here on IndieDB to get the latest updates.

The team is also looking for a UX/UI Designer for Project Empires. More info at

Until next time,

- Haikal Izzuddin (Project Lead, Prototype Studios)


1,000BC is quite interesting. The old Bronze Age kingdoms of the Levant and Greece are dust, Egypt is tottering, the Assyrians are barely holding on, and a bunch of barbarians have emerged -Chaldaeans, Arameaeans, and Cimmerians. In China the Zhou empire has supplanted the Shang, and is establishing itself in present-day northeast China.

Will this project reflect these new culture coming out of the deserts and the steppes, or will it take a different course?

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sounds cool. im sold.

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ray_ervi Creator

yeah, more new emerging factions, and minifactions, and also new cool features, like Civilization Rebellion that will be Introduced Soon

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ray_ervi Creator

Beelim I see that you're a Rise of Nations Modders, do you want to participate on building Project Empires ?

Reply Good karma+1 vote

Hmmmm, boleh kami bincangkan ini secara peribadi? akaun anda bersama Moddb sudah dikesan dan saya telah hantar sebuah mesej kepadanya. Harap maklum! ^_^

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ray_ervi Creator

Sorry, wrong click on your direct messages and accidentaly deleted it, can you reopen direct messages trhead with me ?

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