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MoltenFury is a RTS/Sim loosely based on Carrier Command from the Amiga days. You control a starting island, and need to invade the computer's islands/control zones. You can defend your control zones with defence emplacements, attack with tanks and fighter aircraft - or task your AI to do various missions. It conceptualises the idea that an alien race is invading Earth, but its war machine replicators can only create 20th century Earth-based hardware. I'm adding the concept of alien upgrades, such as time bombs and plasma/laser based weaponry to make it interesting. I'm working very strongly on the AI. Computer pilots actually fly the planes, land and attack etc. - they don't follow pre-programmed splines or actions etc.

Post feature Report RSS Game Mechanics - Nearing completion

After over a year of development, working on the small details on how things move, fly, crash, fire weapons etc... The AI in my game is finally becoming smart - I can now actually play against the computer! This is my first article, and it describes all the features in MoltenFury that I've got in to date.

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MoltenFury is a simulator/strategy game. In short, an alien race has taken root in a series of islands/archipelago, and in each map, you need to harvest enough uranium to build a nuclear weapon to defeat the enemies stronghold.

This is a player vs. computer game. Old skool :)

You and the computer have a home zone:

Screen Shot 2015 11 23 at 9 58 1


Here, there is a command centre on the left (which is where your final nuclear weapon is produced) - and to the right is a military barracks (can produce ground vehicles and aircraft).

Tanks


Screen Shot 2015 11 23 at 10 02


Fixed Wing Aircraft (A10 Warthog)


Screen Shot 2015 11 23 at 10 03


And also alien based vehicles:


Screen Shot 2015 11 23 at 10 05


You use your vehicles/weaponry to defend your base - and to also skirmish with the enemy.

in order to build the nuclear warhead required for each map - you need to harvest uranium (from uranium plumes that are dotted throughout the map):

Screen Shot 2015 11 23 at 10 07 1


To get to the uranium - you need harvesters and uranium processors:

Screen Shot 2015 11 23 at 10 07 2


Screen Shot 2015 11 23 at 10 07


Harvesters shuffle back and forth between the plumes and the processors do generate enriched uranium (which is then used to power your city and used as currency to produce more weapons).

In order to shuffle uranium and power cores around - you also have small autonomous bots:

Screen Shot 2015 11 23 at 10 04


These bots feed the various ground installations with the things they need.

With a working economy of uranium and power - you (or the computer) will build up the necessary power to build a warhead.

Screen Shot 2015 11 23 at 10 13

The computer is doing the same :) Maybe it will build one quicker than you???

And when you finally have enough uranium and power pods...

You launch:

Screen Shot 2015 11 23 at 10 14

The warhead will fly overhead to cause mass destruction on your enemies base (and thus moving you to the next level).

Screen Shot 2015 11 23 at 10 14 1

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