Exploit: Zero Day is a cyberthriller with living story where you roleplay as a hacktivist by making and solving puzzles. Players are hackers participating in shared plots that challenge the authority and power of Samsara Digital, a company set on making money regardless of who gets hurt in the process.
Just a reminder that taking our survey will get you a copy of "(I Fell In Love With) The Majesty of Colors" on desktop or mobile!
reminder: community survey
Starting July 10, Exploit: Zero Day will be open to the public!
coming july 10: open alpha
We'll be ending our community survey on December 10! This is your last chance to get a free copy of The Majesty of Colors Remastered by helping us out...
2019 community survey ends december 10
We're running a community survey, and would love your advice.
future proof games community survey
The next installment in the "Headless Swarm" story has been released! In this job, find out what the two antagonists are up to by hacking someone's house...
fourth job in "headless swarm" released
Our web-based cyberthriller puzzle game Exploit: Zero Day lets you play as a hacktivist, uncovering and battling against oppression and exploitation...
first paid season of story released: "headless swarm"
Our players suggested we play through a particular cluster of systems (puzzles). Here's the first one.
new exploit: zero day system playthrough video
Subscribers to the Exploit: Zero Day monthly mailing list will be getting a special New Year's job when we send out our December newsletter this week!
new year's exclusive story
Curious how to make a puzzle for people to play in Exploit: Zero Day? Game designer Melissa Avery-Weir will talk you through the process.
exploit: zero day puzzle creation tutorial
With our story-focused social puzzle game Exploit: Zero Day, we're creating a cyberpunk world set in the present day. Part of that is making sure our...
exploit: zero day - modern-day cyberpunk
We want to Exploit: Zero Day to be a healthy community interested in connecting with other players and welcoming folks from the outside in. To that end...
new community-related features in exploit: zero day
A new series of jobs has begun in the closed alpha of Exploit: Zero Day. Sign up to get alpha access to our social cyberpunk puzzle game!
new jobs come to exploit: zero day
After much gnashing of teeth over how to create a trailer for a game like Exploit: Zero Day, we did it! Give it a look and let us know what you think.
new trailer!
Today's update to the game includes two new node types, the ability to mute/unmute the game's sound, and some other small enhancements.
exploit: zero day update to 0.9.0
With our most recent update to Exploit: Zero Day, we added a new node type for puzzles, expanding the kinds of puzzles that can be made.
game update 0.7.0: new node type
Our latest post covers some of the technology involved in Exploit: Zero Day. The original Exploit was written in Flash, but that's just not sufficient...
the technology of exploit: zero day
We've written up a few examples of the types of stories players will see in our upcoming cyberpunk puzzle game Exploit: Zero Day.
example narratives in exploit: zero day
We've released a major feature - the jobs system - which will let us tell more complex and chained stories.
exploit: zero day update - jobs system
Yesterday we talked about our development and testing process. That process was put to the test today as we put the finishing touches on our "jobs" feature...
merging and testing jobs for exploit: zero day
Exploit: Zero Day is reaping the benefits of the development and testing practices we've developed over the last year and a half.
exploit: zero day development practices
Exploit: Zero Day isn't an Alternate Reality Game, or ARG, but it borrows heavily from that form.
exploit: zero day and args
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