Interactive survival light novel generated from pre-written encounters. Every playthrough will be a bit different, experience the story as you shamble to survival or your doom under the steel metropolis. Experiment with a combat system that uses dice throws and cards to see each battle outcome. Try to manipulate the results into your favor by trade-offs using cards, and survive the hardships that lay ahead.

Post news Report RSS Dev Diary 03: Polishing, Finishing up

Polishing, and finishing up the game. Changes and updates to the UI. Music sample. New game poster and the near future game release.

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First I would like to thank everyone that took a look at the game while in development it did give me hope and strength to go forward and make things happen.

Let's get this rolling, I managed to polish up a lot of things, tracked down some nasty bugs and some that were just very annoying. The game and company/studio got renamed, I don't know if I change it later but trying to come up with a name that isn't trademarked by anyone turns out to be darn impossible.

The UI went through another round more polishing. Few help tabs got added if something not clear how to play, resized some icons and overall the UI now has a more consistent appearance, also there is a new font used in the menus. Probably the most striking are the new card look that I made, the new one fits much better than the old one.

MainMenu new look

Updated menu, new fonts


New Game - Select starting Talent / Skill

Choose starting skill/talent


New card look

New card and UI look


Combat - updated

Updated combat


Combat - re-roll

Use card ability to convert bad roll


Added a bunch of sounds, and music tracks to the game.

I'm thinking using this one as well, please take a look if interested:


The release will be very soon, I wish to do it in this week. First will be the Mac, Win versions, after that I may do a quick Android one as well.

Right now I'm doing the video editing, register website, developer registration, logo, header, art all that stuff. Here are some examples:

dead garden header

As for last, please take look. I think this box art came out pretty well:

game boxshot


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Dead Garden
Platforms
Windows, Mac, Linux, Android
Developer & Publisher
Blue Boulder Studio
Engine
Unity
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