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Arcadian Atlas is a 2D isometric tactical RPG for Mac/PC/iOS about the choices people make in pursuit of the things they love, and the havoc it wreaks on a kingdom.

Watch your footing & mind the strategic vantage points as you traverse the richly detailed pixel art world of Arcadia -- A turned back or tumble on the battlefield could cost you a friend’s life. Let the moody jazz soundtrack carry you through a thought provoking & ruthless story of love, deceit, murder, companionship & war. Meant to be a modern loveletter to classic tactical RPGs, Arcadian Atlas was designed from the ground up to incorporate more challenging battle strategies, new & balanced job classes, and more cutthroat plot twists that'll leave you wishing you hadn't gotten so attached to "that character."

Featuring dynamic job classes, a rich character driven narrative, strategic grid-based battles and a jazz infused soundtrack, Arcadian Atlas is a lushly handcrafted 2D isometric tactical RPG that takes the rich history of the genre and makes it fresh.

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Arcadian Atlas Update 8: Scenario Editor & Items Galore

Hey again all our fantastic backers! We hope those of you in the USA had a marvelous 4th of July, and everyone spread across the globe - we also wish you had a great 4th of July! Weird how that works!

This time we've got some updates on our Scenario Editor for Arcadian Atlas, the backbone of our transition from the world and cutscenes to battles.

ALSO - All those who backed at the Item creation levels - Boot, Helmet, Accessory Designers, we're looking at you - pay extra attention to the latter section! You're almost up to bat!

Scenario Editor

Think of the Scenario Editor as the system that glues all the other systems together to make a battle - items, skills, random enemy stats, not-so-random enemy stats, player stats, and even allies (characters who pop in, but aren't technically on either side permanently).

Player PlacementPlayer Placement

Squad placement? Yep, that too is handled by the scenario editor, as you can see above. Each battle, even random fights, are handled by the scenario editor, and each map is built to take advantage of various Enemy/Player deployment points to vary your strategies.

Enemy and Ally PlacementEnemy and Ally Placement

Once deployed, this battle would look something like:

Round 1: FIGHT!Round 1: FIGHT!

But Wait, There's More

You probably were noticing a lot of other options on the right half of the Unity screen above. That's because the Scenario Editor handles a LOT of information. Not least of which are things like:

  • Player, Enemy, Ally placement locations, names, starting status effects, and AI guidelines.
  • Random Enemy Generators, complete with options for random class, stats, skills, and items based on character level.
  • Story Beats - are there story moments in a battle? Before a battle? Yep, all handled here.
  • Field Effects - is it stormy, clear, particularly dark and spooky out? Look no further!
  • Rewards - ah, sweet sweet loot. We can tweak rewards from this section for each encounter, so you make that hard-earned cash!
  • Battle Conditions - how do you win or lose a fight? Defeat all enemies, just one big bad, or take out a group of dangerous mages? You can have multiple options for each!

Character GeneratorCharacter Generator

Constructing the Castle: Items

Because the Scenario Editor is such a huge undertaking, we're focusing on it in sections. Next up is getting our items fully functional so they properly feed into the stats for the character generator, which of course means Becca's been hard at work on some gorgeous item icons for us:

Item IconsItem Icons

And looks like someone already found something on their first outing into battle:

Vashti's discoveryVashti's discovery

Item Design Backers: Start Your Engines!

You know what that means, right!? All our super-backers who came in at the Boot, Helmet, and Accessory Design level, it's your time to shine! Over the next two weeks you'll be receiving messages from us to start the design process, and we couldn't be more thrilled to see your creativity in the game!

So to send us all out with some extra creative juice, here are some sample items we've got planned for the game:

And until next time, keep it classy all you gamers! Keep it classy!

Arcadian Atlas: From Scenes to Fisticuffs

Arcadian Atlas: From Scenes to Fisticuffs

News 1 comment

It's update time again! This go-round we've got details on the transition from story to fisticuffs - or from the scenes, world, and characters of Arcadian...

Arcadian Atlas Update: Cutscene Editor

Arcadian Atlas Update: Cutscene Editor


It's that time again! We've got a special preview of the cutscene editor tool that we're using to build all the in-game cutscenes along with some gifs...

Kickstarter Tips & Toolbox

Kickstarter Tips & Toolbox

News 1 comment

We were exhausted after our Kickstarter completed successfully in May 2016. It looked for a very long time like we weren’t going to fund. The forecasting...

Kickstarter Update: Mapping Focus

Kickstarter Update: Mapping Focus


Hello again all you beautiful people! It's that holiday season with chestnuts roasting on an open fire (because everyone still does that, obviously) and...

Comments  (0 - 10 of 13)

So glad I supported the kickstarter, this is going to be an amazing game!

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good !

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love to see games that look like this being created thanks for this creationand looking forward to actually playingthis

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Medieval X-Com?

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I love FFT and Disgaea if you could add the hours of monotony that Disgaea offers Id be your #1 fan lol

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Love the art *.*

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Tactics Ogre *drools*

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You had me at FF Tactics (and Tactics Ogre!), will this game have a job/class based system?

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bbreakfast Creator

glad to hear it! and definitely, we are working on a more in-depth and multitiered job class system -- sort of a combo of FFT's classics with Tree of Savior's job branches.

Reply Good karma+2 votes

Great news, following you and your sibling on Twitter to keep up to date :D Will be backing as soon as you guys have your kickstarter up and running.

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Arcadian Atlas
Windows, Mac, Linux
Developer & Publisher
Twin Otter Studios
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Single Player

Latest tweets from @arcadianatlas, @tupeloshoney

RT @TupelosHoney: cute lil' Nikola Tesla - Inventor, Engineer & Futurist best known for the Tesla coil #pixelart

3hours ago by tupeloshoney

JFC i can refresh the news 100x a day & get 100 crazy stories each time which can't possibly be topped... and then they are. ¯\_(o_O)_/¯

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cute lil' Nikola Tesla - Inventor, Engineer & Futurist best known for the Tesla coil #pixelart

11hours ago by tupeloshoney

RT @TupelosHoney: Available for big & small #pixelart #gamedev jobs Hire me to make your game pretty~…

20hours ago by tupeloshoney

RT @TupelosHoney: Officially on Patreon! Please consider supporting my work, it would be a TREMENDOUS help

21hours ago by tupeloshoney

RT @TupelosHoney: a taste of things to come... @ArcadianAtlas #pixelart #gamedev #FinalFantasy

Aug 10 2017 by arcadianatlas

RT @TupelosHoney: New post up on my Patreon! @ArcadianAtlas Sprite Design: Color/Design Rough Outline #pixelart #gamedev #indiedev

Aug 9 2017 by arcadianatlas

why is Becca gathering these reference images? Find out in our September Kickstarter update

Aug 9 2017 by arcadianatlas

RT @TupelosHoney: love our team's custom @ArcadianAtlas #slack emotes! #gamedev #indiedev

Aug 9 2017 by arcadianatlas

RT @TupelosHoney: Hi, i'm Becca! I'm a #gamedev artist into #pixelart, concept art & portraits #VisibleWomen

Aug 7 2017 by arcadianatlas

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