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Arcadian Atlas is a 2D isometric tactical RPG for Mac/PC/iOS about the choices people make in pursuit of the things they love, and the havoc it wreaks on a kingdom.

Watch your footing & mind the strategic vantage points as you traverse the richly detailed pixel art world of Arcadia -- A turned back or tumble on the battlefield could cost you a friend’s life. Let the moody jazz soundtrack carry you through a thought provoking & ruthless story of love, deceit, murder, companionship & war. Meant to be a modern loveletter to classic tactical RPGs, Arcadian Atlas was designed from the ground up to incorporate more challenging battle strategies, new & balanced job classes, and more cutthroat plot twists that'll leave you wishing you hadn't gotten so attached to "that character."


Featuring dynamic job classes, a rich character driven narrative, strategic grid-based battles and a jazz infused soundtrack, Arcadian Atlas is a lushly handcrafted 2D isometric tactical RPG that takes the rich history of the genre and makes it fresh.


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Update 6: Cutscene Editor



It's that time again! We've got a special preview of the cutscene editor tool that we're using to build all the in-game cutscenes along with some gifs of the editor in action. And don't worry about spoilers - we've custom made these gifs without actual story content to keep those secrets behind closed doors.

So without further ado, I introduce you to Otter Cut Pro (that's what I call it in my head):

Otter Cut Pro

Patrick's custom Cutscene Editor held a special place in my heart as the story writer. I love me some cutscenes, so we've been working closely together as he formulated the perfect graphical interface for our Scene Editor, which you can see below:

Scene Editor Scene Editor


The panel anchors on the right hand side of the screen where you can insert Actor commands for moving our lil' dudes and dudettes around, Camera Pans, Zooms, Soundtrack goodies, and a whole host of other features. And the best part is you can see all this and then instantly hit the play button to have the scene played back from the start, as seen below:

Seaside Cutscene Seaside Cutscene Expanding Toolsets


Just as with our Map Editor tool discussed in a previous update, the Cutscene Editor is built with expansion in mind. Just in the last week Patrick's been working to perfect smooth pans of the camera, as seen below:

Forest FoolishnessForest Foolishness


We've also been working to integrate the individual character animations for play on the fly along with sound effects (which you can't hear in gifs unfortunately) as you can see in the little tiff Des and Vashti have below:

Lover's QuarrelLover's Quarrel


Next up on the agenda is to add more expansive custom animation features for those little details that bring out true character in our sprites. Everything from pulling out a hidden dagger, handing over a bouquet of roses, and simply blinking the eyes - this all brings the characters of Arcadia to life!

And not in a creepy sort of living doll kind of way either, we promise.


Up Next

So while Patrick and I continue to bug test and perfect the Cutscene Editor, we'll turn our eyes next to the full-fledged Battle System. Yep, that's right - the labyrinth of skills, equipment, items, smacking people, throwing things, and falling dead on the battlefield are all on the docket. We'll update you as the beast comes to life, so tune in for more Arcadian Atlas goodies!

And as always, for goodies in-between, check out our Twitters for little gems like the following:

Some Guys Can't Catch a Break

Kickstarter Tips & Toolbox

Kickstarter Tips & Toolbox

News 1 comment

We were exhausted after our Kickstarter completed successfully in May 2016. It looked for a very long time like we weren’t going to fund. The forecasting...

Kickstarter Update: Mapping Focus

Kickstarter Update: Mapping Focus

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Hello again all you beautiful people! It's that holiday season with chestnuts roasting on an open fire (because everyone still does that, obviously) and...

Kickstarter Update: Skill Development, UI Goodness, and More!

Kickstarter Update: Skill Development, UI Goodness, and More!

News 2 comments

The past two months have seen a lot of the programming groundwork being laid for menus, mapping, and systems so everything works cohesively across the...

UI, Battle System & Unity!

UI, Battle System & Unity!

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This last month has been a whirlwind of activity! Things with Arcadian Atlas hit the ground running with the switch to Unity and we've been working closely...

Comments  (0 - 10 of 13)
Omegakill
Omegakill

So glad I supported the kickstarter, this is going to be an amazing game!

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rogerall
rogerall

good !

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wetbread
wetbread

love to see games that look like this being created thanks for this creationand looking forward to actually playingthis

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ScriptanGames
ScriptanGames

Medieval X-Com?

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SpiralSeven
SpiralSeven

I love FFT and Disgaea if you could add the hours of monotony that Disgaea offers Id be your #1 fan lol

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Ylvendorus
Ylvendorus

Love the art *.*

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TotallySnappy
TotallySnappy

Tactics Ogre *drools*

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Omegakill
Omegakill

You had me at FF Tactics (and Tactics Ogre!), will this game have a job/class based system?

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bbreakfast Creator
bbreakfast

glad to hear it! and definitely, we are working on a more in-depth and multitiered job class system -- sort of a combo of FFT's classics with Tree of Savior's job branches.

Reply Good karma+2 votes
Omegakill
Omegakill

Great news, following you and your sibling on Twitter to keep up to date :D Will be backing as soon as you guys have your kickstarter up and running.

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Arcadian Atlas
Platforms
Windows, Mac, Linux
Developer & Publisher
Twin Otter Studios
Engine
Unity
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Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @arcadianatlas, @tupeloshoney

RT @TupelosHoney: Hi friends! Please RT: -AVAILABLE FOR WORK- Pixelgirl.net Hire me to create #pixelart & #conceptart for… T.co

15hours ago by tupeloshoney

RT @saint11: #pixelart explosion #tutorial! You can see more tutorials and support this series here: Patreon.com T.co

15hours ago by tupeloshoney

RT @TupelosHoney: today's work in progress

Apr 23 2017 by arcadianatlas

today's work in progress

Apr 23 2017 by tupeloshoney

just watched Twin Peaks: Fire Walk With Me for the first/only time.... o_o

Apr 17 2017 by tupeloshoney

RT @TupelosHoney: Did you know.... @ArcadianAtlas was almost named "Arcadian Vale" or "Amoreign?" Check out our mix & match Google do… T.co

Apr 16 2017 by arcadianatlas

Did you know.... @ArcadianAtlas was almost named "Arcadian Vale" or "Amoreign?" Check out our mix & match Google do… T.co

Apr 16 2017 by tupeloshoney

RT @TupelosHoney: just a few of the many facial expressions you'll find in @ArcadianAtlas ~ Arcadianatlas.com #pixelartT.co

Apr 14 2017 by arcadianatlas

RT @TupelosHoney: packing as much detail as i can into these lil' dudes Arcadianatlas.com @ArcadianAtlas #pixelart #gamedevT.co

Apr 14 2017 by arcadianatlas

RT @TupelosHoney: This cavalier is off to join the Handsome Army~ Arcadianatlas.com @ArcadianAtlas #pixelart #gamedevT.co

Apr 12 2017 by arcadianatlas

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