Castle Game Engine is a free open-source 3D and 2D game engine using modern Object Pascal.

  • A lot of 3D and 2D formats supported (X3D, VRML, Collada, OBJ, MD3, Spine...).
  • Portable to a lot of platforms (Linux, Windows, Mac OS X, mobile: Android, iOS, web browser plugin...).
  • Optimized rendering with a lot of graphic effects (shadows, mirrors, bump mapping, shader effects...).
  • Build and edit your scene graph (X3D) at runtime. Create processing and visualization tools!
  • Extensible system for game objects, with physics, creatures with AI and navmesh, and more.

For more features, see here.

For the manual and other documentation see here.

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Castle Game Engine
Castle Game Engine
Castle Game Engine
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Twitter

Latest tweets from @castleengine

New features implemented in the engine this week: Castle-engine.sourceforge.io

Feb 2 2018

Spine (from @EsotericSoft ) paths support in Castle Game Engine, and some fixes:) Castle-engine.sourceforge.io

Jan 27 2018

Castle Game Engine 6.4 release! New stuff: Physics, iOS services, shader pipeline upgrade, big API improvements and… T.co

Jan 21 2018

Castle-engine.sourceforge.io We’re ready for the next Castle Game Engine 6.4 release! Also, here's a bunch of new stuff done in January :)

Jan 16 2018

Easily integrate Castle Game Engine games with @googleanalytics , @GameAnalytics , Facebook, and more: Castle-engine.sourceforge.io

Dec 31 2017

Plans and thoughts about Castle Game Engine ( Castle-engine.sourceforge.io ) for 2018: 6.4 release ASAP, visual editor s… T.co

Dec 23 2017

Today, announcing some new features in the Castle Game Engine. Tomorrow, we will announce plans:) Castle-engine.sourceforge.io

Dec 22 2017

Also, I have some ideas for new ways to show CGE using video tutorials. Some of them may be for Patrons, some may b… T.co

Dec 14 2017

Now we can talk about Castle Game Engine on Discord - Discord.gg ! You're all invited, please come and talk:)

Dec 14 2017

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