This here is a little test for our Beam Clashing system. It's still being worked on and we still need to develop a semi-balanced system. Currently, the last person to fire a beam wins. Of course, we're going to be fixing that before the first Alpha release. But like I said, it's a work in progress.
and our Spirit Bomb Attack Update:
Wow it looks amazing!!! When i first saw the project i thought this was going nowhere but now it looks terrific.. Congratz Man
amazing! new release ?? :D your game is epic.
Just a thought. I noticed how in ZEQ2 the spirit bomb was rather useless because of the excessive time to charge it. Maybe make it usable at all levels of charging, just with a different level of power depending on the level of charge it has received.