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Post news Report RSS The Environment Modeling - Devlog #5

5th article about MorphoPlay: Costa Nova, currently being developed.

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Greetings people!

On this post, we will show you our environment modelling process.


Is this your first time seeing our work? Make sure you check out our previous publications to stay up to date!

The concept art for our key elements of the environment and for our characters is in full swing, and with this, the time has come for us to move our ideas into the three-dimensional world.


Costa Nova Blockout

We decided to make a representation of ourselves, never forgetting what makes Costa Nova a remarkable place for those who pass through there. In this phase in which we only did the distribution of the elements by space, we can see that a small central area was made, where they will be the "heart" of our environment.

The first step was to make our division between the beach and the urban area.

image 1


After this first distribution was made, decorative elements were inserted, to give us a sense of how the space in our urban area would be filled.

image 3



Flower Shop Blockout - Inside

Simple and effective, our flower shop contains elements that quickly refer to what our shop is intended for, having a pleasant and welcoming environment, but also spacious so that the player has complete freedom to explore and fulfil the objectives.

With the application of textures, our store gains a new life and a more attractive appearance for those who visit it.

3

NotFinalFlowerShop



We hope you have a great day and, until then, see ya!

LOGO

Kind Regards, ExplodeToad Studios


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