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Have you ever entertained the thought that a game never ends up exactly as planned? Design and development are iterative processes, and this means that ideas change.

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Have you ever entertained the thought that a game never ends up exactly as planned? Design and development are iterative processes, and this means that ideas change.

I have an example for you. It’s a small change that significantly impacts the way you perceive your ‘gaming experience’.

Here’s an SCPD (Sunset City Police Department) officer, one of your enemies, as we initially designed him. He has a white-and-blue uniform and generally isn’t that far from a riot police officer you might see in real life.

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And here he is after a couple of tweaks

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He also comes in two flavors, the second one being this:

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We changed his colors to what we think feels more cyberpunky and less contemporary. His shoulder pads are massive, and in his larger iteration, his melee animation has a trail to make it more punchy. This new takes some inspiration from the music video for Billy Idol’s song Shock to the System, check it out!

All of the above results in a look that’s more futuristic and aggressive. Despite the fact that this enemy’s behavior hasn’t changed, you’ll (hopefully) THINK that he’s more dangerous. And that will translate to more exciting encounters.

Keep this in mind if you played the demo. The full game will bring a lot of surprises!

You can find Beyond Sunset on Steam.

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