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This devlog contains a synopsis of what we've been working on, the reasoning behind our changes, and some future plans for the game.

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Hi everyone! The day has finally come to release our "finished" game (though let's face it, no game is ever truly finished).

This week, our focus was all over the place as we wrapped up getting everything polished for release day.

prelevel screen

The first addition was a pre-level debrief menu that shows the player what they need to do to get all the stars for each level. This was not shown to the player at all before, meaning that stars feel less arbitrary and random now.

level5

We also added a few new levels showcasing the new mechanics we implemented in previous weeks, including gates + buttons, pipes that allow the foam to shoot to another area, and a new shooting enemy. I think the last level we created (level 5) is probably our best yet, and allows for some neat co-op gameplay.

pausemenu

Last but not least, we finally revamped the pause menu and got rid of those nasty default Unity buttons. This screenshot also shows off another one of our new levels. It's one of two new tutorial levels that allow the players to learn the ins and outs of each individual weapon more thoroughly.

And with that, our game is officially released! The plans for the future are definitely less clear than previous weeks, but we have barely scratched the surface with this game concept so perhaps you'll see more levels and ideas in the future. It's been fun, and I hope you enjoyed seeing how the game has progressed over the last few weeks.

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flencamposmusic93
flencamposmusic93 - - 17 comments

Your game seems interesting to me, good graphics, I would like to create the soundtrack, if you do not have it yet or make the trailer music, I have experience as a musician composer, greetings.

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