Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Material weapon impact sounds
- Distant weapon impacts have low pass and delay
- Sharpness map for cat weapons and old sword
- Weapons stick if they land on a sharp part
- Weapon sparkle locator
- Weapons reset when level is reset
- Fixed items disappearing at level load
- Fixed sudden whoosh when picking up weapons
- Fixed auto undo of first action in empty levels
Thanks as always for all the support! See you guys in IRC and the forums.
Also, feel free to support us by preordering Overgrowth!
Track us on ModDB (visit our page)
The video seems to be down :/
Half expected the hammer to come flying back on his head.
lol! "Go hammer!" *THUD* "Ow!"
The way those weapons stick into the surfaces just makes me all warm and fuzzy inside.
Can weapons stick in Enemys, too? *g*
I think this is a nice idea I personally have never seen in any game with sharp weapons as long as it was not a throwing knife or a ninja star. Also I love how you focus on so much details. I already heared people raging bout "the game could be finished if the would focus on the necessary things" but for me your love for the details make my love for your work.
Also the sparkle is a good idea even if it is not realistic I think a way of good weapon highlighting is needed to make the game feel better... Perhapes a distant based glow effect... glowing bit more when the weapon is more far away. Also in Lugaru I hated searching the knife in maps or even in the Tutorial... I stucked there for bout 10 minutes searching the knife, hope this sparkles will help to find lost knifes better :)
Keep up the good work and I am already looking forward to the next week :)
Well wolves and rabbits both have a great sense of smell why don't you do a sent thing to find weapons.
(buried)
is this game just about video's or what , why dont you just release it , you are have probably put alot of people off by now with so many video's.
well the developers have to fix all the bugs. to make it more stable if they dont there is no point in releasing it.
That and they are adding more content along the way so the final game will only be better in the end. If you want a finished game then don't look in the WIP section.
I can only say "YAY!"...
YAY!
Now that's some love of detail. You guys are not only seeing what features may add that little extra to the gameplay, but also have the skill to implement it! =)
Now you need a more realistic pick-up move ...right now the weapons seems still attach them self like magnets.
But the piercing blades are really great.
Will there be a real throwing animation in this game?
Like you are wearing some dagger and throw them at your opponents to get 'em.
Ah ...darn! What did I wrote...?
Sorry for my bad English ...I didn't have enough coffee today. sorry.
awesome update I WANT ANOTHER PREORDER DEAL NAO! ^^
As always, awesome updates every single time.
Why can't big games come up with this stuff?
Go Wolfire
wow this game.. just words cannot express my feeling
WOW, VERY NICE =O~~
Loving the fact that weapons stick into surfaces though I can see it could get a little annoying (or hilarious) in the middle of a fight when you end up sticking your sword half way up a tree.
AMAZING idea with the sharpness map. I was having trouble thinking of how I'd do it. I wish I could use it in my engine (called GRIND - it's just starting out, and we're racking up ideas and starting basic stuff), but that'd be stealing ideas. I'll find out another way to do it, possibly by mathematical things. It'd be hard to replicate stickiness without the map, though.
Also, this goes without saying, but this goes on my "NEED IT NOW" list of games, close to the top. Not just indie games, but all games. NS2 leads by a bit, though.
You never seem to disappoint me! Damn awesome job!
I am not be sure with the physic of the weapons... speciality with the hammer... I am sure the rabbits are not Space Marines for carry the big weapon with only an arm, run faster, jump and do strange movements without feel exaustive or something like.
I suggest concentrate in fix all the pendient effects than start to work in news, example I am not in all convinced with the blood effects of the last video. DO not try to cover all in one hand, or you will finish with a lot of WIP and nothing of time, people or resources for finish it.
It seems like they are creating the basic design elements of the game at this time. Hopefully they will flesh out and polish the various elements to their full potential as they continue work on the game.