• Register
Post news Report RSS JPS grid with Coroutine!

My friend at blender discord helped me write a coroutine to hatch my JPS over frames, meaning agents can path much larger areas without slowing down the game,

Posted by on

Ok

My friend at blender discord helped me write a coroutine to hatch my JPS over frames, meaning agents can path much larger areas without slowing down the game,

I also added the ability for Enemy Ai to use

1. a vector as target (walk to point)
2. a list of tuples (patrol)
3. a string (look up and chase enemy)
4. a game object (chase enemy )

also created logic to create paths to pop into enemy spawns for patrols.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: