I realise that UI work isn't always the most exciting aspect of a game. It is however, critical to a good game. We've been making a start on the base functionality of the Wieldables quick slot UI, including pickup markers. To keep things exciting, I've included some footage of an airburst ammunition being fired...
And here is a slightly earlier version of the airburst in slow motion:
This is looking great! those animations.....! <3
As always, looks really great!
And you are right, a UI (User interface for those who are not familiar with it) is indeed very important to a game. It can make playing a game fun or very frustrating. This is all still WIP ofcourse, but it does look very clean and clear, like it. And, i always LOVE it when things are really destrucktable in games. PLease make as much as possible in your game, although it can cost fps ofcourse when done not right. So, loved it how you could shoot of parts of those metal beams!
much success,
Leon