This week our team made updates to the character textures and animations, modified the art style of the guidance and cursor UI, implemented adjustable difficulty levels for gameplay, and added a conversation system along with an intro scene to set up the narrative.
Next week we plan to finalize gameplay balance and difficulty tuning based on playtester feedback. We will also further polish the story content and presentation of the intro scene. Please look forward to the release of our complete game soon! We're excited to get this into players' hands after incorporating insights from our latest round of testing and improvements. Stay tuned for our launch announcement.