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shiftymennonite
shiftymennonite - - 2 comments @ Project Boxing

Thank-you for the reply. Great appreciated.
I doubt you want to fully engage me with a discussion on a robust career mode, lol. I've bored people to tears with my ideas.
I'd love to see a Managers mode where you control a stable of fighters all with different attributes and personalities; some guys want to train, others not so much.
Fighters have a local and national reputation meter.
As a manager/promoter you have to put on local cards to help pay for gym expenses (nutritionists, trainers, cutmen, utilities, etc).
Some guys are very popular locally, some not so much.
A scenario I brought up was what if a highly connected promoter (think Don King, Arum, DLH, etc) needs a HW tomato can to make his man look good on card televised by ESPN.
He asks you to sacrifice your beloved HW who is wildly popular in your town. You know he's going to get embarassed and being as proud as he his, he may even leave your gym if you throw him to the wolves.
But this big-time promoter will repay you by allowing your little known, but highly skilled welterweight to fight on the undercard.
This would provide national exposure and possibly set him up for a top-10 contender bout - which of course brings in a lot of money and prestige to the gym.

Stuff like that.
I know I'm getting ahead of myself here, haha.
Your game is looking really nice. I understand the hardest part is getting the gameplay and AI down so clearly my half-brain ideas are back-burner discussions.
But thought I'd throw it out here.
Cheers!

Good karma+1 vote
shiftymennonite
shiftymennonite - - 2 comments @ Project Boxing

What's your opinion about static attributes?
Current boxing/fighting games are outdated with their career mode progression.
Tyson didn't start as a 50OV power.
And since your created fighter basically only fights guys in their ratings scale as he progresses, there's no much difference.
I'd love to see a boxing game where your fighter (either created or random), starts with certain static attributes such as chin, handspeed, power, jab, etc.
The fighter can improve their defense, stamina, maybe add a combination and possibly increase their power and speed to a small degree.
But generally speaking, a fighter is what he is from day one.
They improve through experience and win championships either through natural talent or wise managerial maneuvering - making sure they're always in the ring with a guy that compliments their style.
Just some food for though.
Game looks really promising. I'm really looking forward to seeing the finished product.

Good karma+1 vote