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Warehouse has been out for one month on the OSX store. It didn't sell many copies, which is normal for the platform as it's a pretty low volume sales venue. In that time I did get 2 full updates released and a third update completed which is pending release. It feels about right for its iPad release at this point, so that's what's next.
The code base for Warehouse 2 is integrated into Warehouse 1, making them nearly the same game. The puzzles are quite different, but that's more because the code couldn't support the puzzles that are present in Warehouse 2.
After that, it'll probably be one more Warehouse game of this style. The next project is either going to be a multiplayer strategy game of the MMOS variety or a frantic action-puzzle game.
For all Unity developers and developers-to-be, both beginners and professionals!
Indie game studio in Northern Virginia making iPhone, PC, Mac, and Android games. Currently focusing on challenging puzzle games.