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Web Slinger by Day
Game Developer by Night

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Not going to bore you with a bunch of pre-text, done that way too many times (just finished deleting a bunch of old blog posts dating back to 2008 lol)

Past couple months I decided to rebrand to Ninja Ghost and start it's first project: an old school first person shooter called Rion.

And when I say old school, I don't mean using Unity or Unreal 5 to make an old school facsimile game as which is super popular to do right now. Instead I mean I dusted off a 26 year old relic of the past and have been doing some heavy research and development with it. That 26 year old code base is called Quake 2.

Quake 2 is so old at this point, I've had to do quite a bit of work to get the asset production pipeline working. By and large I do want to leave the engine alone, but I had some changes of my own to make, such as escaping the 255 color palette limitation, and bringing in 24bit color. I've also been hard at work smoothing over the asset creation pipeline. Unlike modern engines where you can drag n' drop an fbx file into a folder and drag n' drop it into a scene and call it a day, Id Tech 2 does require that you deliberately program everything into it. This is what's been taking a while, is creating custom test assets from scratch with all new code. That also meant I needed to re-familiarize myself with Quake 2 mapping and it's quirks, Blender and it's quirks, MD2 and it's quirks, etc etc.

But I'm happy to say that we're about to enter pre-production, I'm satisfied with the research, and I'm satisfied with my design bible, so it's now time to pursue making the game proper.

I've put out some feelers for a concept artist.

I don't have a game page up yet. I want to wait a little while yet to hopefully get some screenshots or in-production stuff to post. Which is why I'm posting to my blog.


That's all I got for now.

Till next time.


~k

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Ninja Ghost

Ninja Ghost

1 member Developer & Publisher

Canadian Independent Game Developer, focusing on old school technologies

Redacted Games

Redacted Games

1 member Developer & Publisher

An independent game developer based in Vancouver, BC.

Team Raging

Team Raging

1 member Developer & Publisher

Team Raging was formed when Slavic nations came together and slayed the ice dragon. After a round of beers and jolly singing, two star crossed unlikely...

Black Jaguar Studios

Black Jaguar Studios

2 members Developer & Publisher

Registered West Canadian based Independent Developer of Entertainment Software (aka: We make games!). Currently developing "First Response: Invasion of...

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DavidAdeyemi
DavidAdeyemi - - 8 comments

Canada is a great country! If you ever need original music, do drop by my page.

-Dave.

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{Ka-Tet}Eddie
{Ka-Tet}Eddie - - 12 comments

Ok, your in luck. i am part of a mod team looking for YOU. WEll, looking for someone who can do what you can do. I am VERRY interested in getting a hold of you, and this project will give you somae good portfolio work. I will post this in the thread you submited as well, but hope we can snag you befoer anyone else. We do need your line of work right....about....NOW! So, if interested, you can e-mail me at lost_in_the_myths_m@yahoo.com. You can also add me to your steam friendas list, if you have steam. My user name is sire_shivles. Furthermore if you are interested, it is recomended that you have Skype, a free program, it is makes it easer to send files, and I also like to talk to members of our team to find out what is going on in there priojects, and give just genreal ideas, stuff like that. My name in Skype is ka-tet-eddie. Hope to hear from you soon.

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Blinks
Blinks - - 56 comments

Yea, no problem here...

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TheDebonairNomad
TheDebonairNomad - - 2,713 comments

np man

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Fafnir
Fafnir - - 7 comments

Heh no problem. Mod is looking great ^^.

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