14 yrs Community Management, Online #Marketing, #SocialMedia, Author #Blogger Writer, Web Dev, Gaming Industry Exp #esports, Top 500 #CMGR http://t.co/E9n41X9G
In this article we discuss the places where we can do better, both working together as a studio, and each person that is a part of this experience.
We discuss Emberlight 2019,the games launch and successes from 2019 in this post to our fans.
Quarter Onion Games has released the October Update for Emberlight. Please read the post below to see the new changes in the game.
Vote Emberlight for Fan Favourite Game of the Week and the Game Development World Championships. We need your support.
The development team has made more improvements to the game. Read the updated changes in the patch notes for changeset 1.0831 on the post.
Quarter Onion Games has added a lot of content to Emberlight since the game's launch on August 13th. Read about all the new features in this post.
The Engineers of the Ember Order were hard at work at updating Emberlight with many tweaks and changes. We added Steam achievements and more to the game...
Emberlight was updated to version 1.0820. We made changes based on feedback and fixed a few bugs that were discovered after the launch.
Quarter Onion Games today announces that Emberlight, a roguelike dungeon crawler that combines classic gameplay with a novel twist, releases on Steam...
An overview of the patch notes for the new build of Emberlight on Steam.
Read the story about the composition of Emberlight's Main Theme Music Score. Andey Fellowes discusses the process and how he reached the goal of a great...
Dan, our AI Programmer, discusses the AI path finding with A*(star) inside Imagine Nations in this video developer blog.
Join our INspiration Show on Twitch.TV this Friday as we play Giants: Citizen Kabuto. In addition, Check our out new developer video blogs. inside the...
We discuss how the voxel system in Imagine Nations creates the blocks. We detail the implementations the planetface, superchunk, and chunk systems that...
Part 1 of our State of the Game post discusses the procedural nature of the planet, towns, and buildings for making the world in Imagine Nations. These...
We would like everyone to learn how we are planning to handle these systems within Imagine Nations. This post will focus on one of the newer systems being...
In this update, the team discusses the status, scope, and approach to the game including some changes moving forward with Imagine Nations.
This week’s update has some significant features added to the game. We have added caves, grass, trees, bushes, improved mountain ranges, improved water...
This update highlights the vast landscapes, mountains, and bodies of waters in the game. We also showcase the rudimentary digging and block placement...
Check out the screenshots and read about the progress the team at Cat Banana Studios is making building Imagine Nations in this article.
This news update, body part discussions come to a head. When building a species, the head piece determines not just the obvious mental and social stats...
Moving on up the body, today we talk about the “body” piece of how humanoids are assembled. This piece comprises everything between the locomotion...
For our next series, we’re going to talk about the different creature types you can play, as well as creatures you can encounter in Imagine Nations...
Today, we talk more in-depth about how missions and factions interact. Factions make up the prime movers of civilized life, and are the sources of standard...
We discuss why we are changing what we were calling “Catastrophic Events" in Imagine Nations. We will now be referring to them as "Narrative Elements
We discuss the ability to abstract out the simulation is key to making the simulated world work, and scaling perspectives is one of the core principles...
In Questing Quest 5: Scaling Factions, We answer how we will essentially, “Scale” to provide an immersive experience in Imagine Nations.
Last time we talked about being a soldier, doing the hands-on business of war. This time, we go into the big-picture job of high-ranking military officers...
Missions are “entry points” for the player into the needs of the simulated towns people, and every role a player might take has missions associated...
We go more in depth about how missions are formed in the Imagine Nations' Game World. Missions are generated based upon the needs of the various factions...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.