• Register

Emberlight is a true roguelite dungeon crawler, set in a world where the Gods have given you a great gift - and a great curse. Explore procedurally generated dungeons as a Knight of the Ember Order. Conquer the quests set out before your party, and uncover the lore of the land. Grow your strength by absorbing the abilities of your slain enemies and collecting the powerful traits of dungeon bosses. Become strong, become quick, become immortal - but be warned - as you fight using unstable Ember powers, they will begin to corrupt and twist your very soul. Every gift of power has its sacrifice; every ability has its cost. As the Gods fight for control of their creations, you must decide what is good, and what is evil. To protect your people against the dangers of Ember power, you must use its power to your advantage. Will you conquer the dark, or will you lose yourself to corruption?

Post news Report RSS Updated v1.0820 Patch Notes for August 16

Emberlight was updated to version 1.0820. We made changes based on feedback and fixed a few bugs that were discovered after the launch.

Posted by on

patchnotesbanner


Thank you everyone for supporting Emberlight. Here is a list of things we added, fixed, or changed based on the community's suggestions.

Here are the highlights

  • How to play removed from encyclopedia due to tutorial system ingame. Defaults to locations tab.
  • Resolved the abilities and town portal windows still having the rare case of an icon being stuck on the screen
  • For effects with absorb and mirror image which stay active until used up, duration now goes down to 0 versus negative before
  • Adjustments made to better support multi-monitor setups
  • Added Windowed mode back into options. Seems stable, but we'll need more testing to be 100% (Need to check the box then uncheck it to enable. Will be adjusted in next update)
  • Finally, maybe, hopefully resolved the rare wander creature bug
  • Tweaks to order of operations when handling death to see if this resolves the rare bug where sometimes an enemy is at 0hp and yet doesn't die with the turn system getting stuck
  • Potions now function the way they worked before where multiple can be used in a cleared room
  • Tooltips for potions button are now always active to show potion amount regardless of situation or if there's 0
  • Game log can now be disabled in the options menu if you find it intrusive

If you have any more suggestions, feeling chatty, or need support, simply join our community on Discord to speak with us.

-- Quarter Onion Games

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: