Ever since I was a kid I wanted to make games...well I wanted to play them first then make them. Anyways, it's been more than 20 years since I played my first game and the desire to become a real game developer has never been greater. By day I'm a software developer at a very cool company that does lots of cool stuff and by night I'm a Unity3D fanatic working tirelessly to crack my way into the industry.
A sneak peek at the dialog system and the usual ramblings about the next big thing we plan on implementing.
double barrelled - progress update (week 16/15)
Today we have a few screens of our NPC Dialog system. Albeit a pretty rough mockup, we think it could actually work.
double barrelled - progress update (week 12/15)
We are working on NPC interactions and got a few tidbits to share.
double barrelled - progress update (week 11/15)
Level randomisation tools have been pretty much completed and we got screenshots to prove it.
double barrelled - progress update (week 2/15)
We've been hard at work this past month making sure Blake will have stuff to do real soon...
double barrelled : minimap
When we finally get to do the dialogs Sarge is gonna be ready to do his part.
double barrelled : quests, dialogs and sarge's head
Nova the Science Babe is finally ready to flaunt her polygons!
double barrelled : nova's model
Some cool things happened during the past few weeks...
double barrelled : quick update
In this tutorial I'm going to show how you can use our MeshFade components to smoothly fade out meshes that obstruct view of camera's target. This system...
unity - mesh fading (without using layers)
Despite popular belief the two most important things in any game is the name and the box art! Content be damned. Read on to find how we are doing our...
double barrelled : dev blog 2
This is our first post on IndieDB and today we would like to talk about what 'Double Barrelled : Blake Killem vs Mars' is all about. Read on to find out...
double barrelled : dev blog 1
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