TinyKeep is an upcoming action roguelike game with procedurally generated dungeons, emergent monsters, deadly traps and mysterious secrets.
TinyKeep is now cross-platform on Steam for PC Windows, MacOSX and Linux! Escape The Dungeon on whatever desktop machine you have!
Version 1.2 is here, adding some much needed and heavily requested features as well as a load of bug fixes and gameplay tweaks.
TinyKeep is now available to buy on Steam, and we have a full length extended trailer!
So my composer Will Bedford dropped this into my inbox this morning, a fully mastered version of the soundtrack!
We've finally begun the process of launching our game, first step: Teaser Trailer!
An intense week of development with lots of progress made on the monsters, environments, narrative and game structure. We're starting to get there!
New fiery hell environment progress and shout outs to Noaksey and EdgyNinja for their Let's Play videos of TinyKeep.
Sneak preview of the new overgrown/jungle/ruined environment in TinyKeep. Finally! Also a quick shoutout to some amazing Kickstarter projects this month.
I was supposed to have the overgrown/jungle/ruined area done this week but instead I found myself finishing up the prison area in time for the Radius...
A set of moving pictures showing some notable gameplay sequences in the run up to the September Steam release.
Welcome to a Monday Night Indie, Bringing you fresh streams of indie games direct from the developers, giveaways and more!
IndieDB has handpicked 4 games to stream tonight on their regular Monday Night Indie sessions and TinyKeep is going to be one of them!
Noaksey gets an early look at TinyKeep's alpha gameplay. We're starting to release a few early builds to Let Player's and other YouTubers, so this will...
Talking about roguelike/permadeath gameplay elements vs classic RPG character progression. Also post Insomnia 51 photos and comments!
The aftermatch of the latest event Update where we show off TinyKeep to the masses (again). Also, something we've been working on: fire/burning mechanics...
It's been about a week since I've come back from the EGX Rezzed Expo and I still feel like I'm recovering from both the excitement and the ordeal of it...
Ben, our gameplay designer takes a trip up Norf and we imprison our loyal fans in the game.
If you haven't tried to implement behaviour trees into your game, stop what you're doing right now.
Announcing three amazing things that have happened to TinyKeep in the past few weeks. And as usual - work continues at full steam.
We've finally completed the player character model, so no more Skeleton placeholders! Here we show the stages from concept art to creation, and a little...
Voice actress hired after a few months of auditioning, and Phi talks about Random Dungeon Generation with added performance optimization in Unity!
Apologies for the teasing screenshot last week, but I said I'd be back with more info! This is the first detailed news update I'll be posting this year...
Here's a quick Screenshot Saturday for TinyKeep while I prepare a well deserved lengthier update for next week.
A belated pre-Christmas update for TinyKeep - talking about the Ludum Dare and a brief look at the Collider System.
Week 9 and week 10's progress on TinyKeep. Talking about game jams in Manchester and locked door implementation.
A busy week of performance optimization, experimentation with ambient lighting schemes and torture chambers...
Automap implementation, and experimenting with HDR bloom post-processing effects!
Wrestling with all the different 3rd party UI alternatives for Unity. UniSWF seems to be the best fit for TinyKeep combining good platform support, workflow...
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